Previous Topics 12/6/2006 GregStolze: No such thing as a suck-ass roll This is a core mechanic in search of a purpose. In the spirit of "having specific questions" -- for what would you use the following?
This grew out of an… In First Thoughts Participants: GregStolze, jasonm, Bailywolf, Adam Dray, King Turnip, Graham Walmsley, Spooky Fanboy, Altharis.
12/6/2006 Graham Walmsley: Gay Recruitment card mechanic I'm working on a card mechanic for The Gay Recruitment Squad Wants YOU!. I'm finding it difficult to explain, though, so I'd really appreciate some feedback.
At this point in… In First Thoughts Participants: Graham Walmsley, jasonm, ocasta.
12/6/2006 Caesar_X: [Contenders] Gold Rush bareknuckle part 2 Tonight we got together to continue the story of bareknuckle boxing in 'Gold Rush'-era San Francisco. I was pretty excited as I had played more recently in a 17th Century… In Actual Play Participants: Caesar_X.
12/6/2006 mratomek: Cost Comparison Would consumers be more interested in an adventure with 16 pages of full color for $9.99
or 40 B&W pages for the same price.
Just curious what everyone thinks. In Publishing Participants: mratomek, Ron Edwards, Eero Tuovinen, Justin D. Jacobson, nystul.
12/6/2006 guildofblades: Drop Shipping Hi Everyone,
On the topic of marketing and sales channels, has anyone else here considered setting up drop shipping terms for retailers?
I've been hanging around a number of business… In Publishing Participants: guildofblades, Troy_Costisick, Justin D. Jacobson, timfire, c, johnwedd, Mcrow.
12/5/2006 AaronDaMommio: [Donjon] Using Donjon as a first RPG I've been playing Donjon with my 9 year old son. It's my first try at Donjon and his first serious try at an RPG. We've been playing just the two… In CRN Games Participants: AaronDaMommio.
12/5/2006 Bailywolf: [Stealing Heaven] basic mechanics, themes, and such'n'junk
These are some more mature thoughts on the concepts I riffed off in this previous thread about Stealing Heaven.
The basic rundown is in that thread, but to summarize- Stealing… In First Thoughts Participants: Bailywolf, Spooky Fanboy, Danny_K.
12/5/2006 Zatt: Laptops with Universalis Just a question: How many of you use a laptop when you're acting as the recorder? It came to me that I type much faster than I can write, and… In Universalis Participants: Zatt, Mike Holmes, demiurgeastaroth, Curufea, Robotech_Master, David Artman.
12/5/2006 Hans: Using AH's Diplomacy as a meta-mechanic for a political RPG campaign Hi:
Over at the Toronto area Indie-RPG meetup, we have been tossing back and forth the idea of a political intrigue type campaign (using Heroquest or Universalis, probably), and thinking… In First Thoughts Participants: Hans, nicolasfueyo, Darcy Burgess, Calithena, Countercheck, David Artman, Greymorn.
12/5/2006 Kat Miller: IGE at Dreamation WEBsite Hi everyone.
Ive updated the website with the information Ive been given so far.
http://www.enter.net/~whim/Conventions/dream07IGE.html
Thanks, Judd, Fred, Nathan, Brennan, Kevin, Russell and John.
Please look at the website, and… In Conventions Participants: Kat Miller, Mel_White, forlorn1, Zathreyel, Andrew Morris, RobNJ.
12/5/2006 Miskatonic: Seeking wiki host Hi all,
I'm looking for someplace to host (gratis) a wiki of interest to the Forge community. Requirements are MediaWiki 1.7 with MySQL 5.0, PHP 5.2, and admin capability for… In Connections Participants: Miskatonic.
12/5/2006 inthisstyle: Mortal Coil Theme Document I mentioned my new Mortal Coil game based on the Harry Potter novels on the latest Voice of the Revolution podcast, and someone asked if I would post the theme… In Galileo Games Participants: inthisstyle, Danny_K.
12/5/2006 Zatt: First game's lessons… Well, I played my first game of Universalis tonight, and was highly entertained to say the least. A couple of things that I learned from the experience:
When framing a… In Universalis Participants: Zatt, demiurgeastaroth, Mike Holmes, Valamir.
12/5/2006 J B Bell: [Sorcerer] Boost Stamina on an injured PC Hi folks,
I ran a Sorcerer session a couple weeks ago and we hit a bit of a snag at one point. A PC in a fight had had his… In Adept Press Participants: J B Bell, Ron Edwards.
12/4/2006 Thunder_God: [CSI Games] The Discussions Continue. This thread is a continuation of <a href=http://www.indie-rpgs.com/forum/index.php?topic=20360.0>this thread</a>, which was about the CSI Games(Competitive Story Interaction Games) <a href=http://competitiverpgs.pbwiki.com>Wiki</a> and discussions/projects regarding its purpose and formation.
Now that I'm… In Connections Participants: Thunder_God.
12/4/2006 mratomek: RPG vs. TRPG vs. Wargame Hello all,
I am working on a Tactical RPG. I define a Tactical RPG as:
1). Essentially a table top miniatures game.
2). A game that allows for the creation… In Playtesting Participants: mratomek, komradebob, King Turnip.
12/4/2006 Paul Czege: The Niche Engine (v. 0.1), for roleplaying that's about the setting Hi all,
Realizing that Frank Tarcikowski's 1st Transatlantic Setting Design Challenge was formulated as just the right kind of stretch exercise for me--intimidating, because setting creation is by far the… In First Thoughts Participants: Paul Czege, Simon C, Eero Tuovinen, Graham Walmsley, Troy_Costisick, scorpio rising, David Artman, Calithena, Jared A. Sorensen, pells, Paul T.
12/4/2006 Glendower: [Shadowrun] Mistakes learned; ending a game I've never really ended a game. What I should clarify is that I've never come to an agreement with the players to end a game, run a few final sessions,… In Actual Play Participants: Glendower, r_donato, Ron Edwards, Technocrat13.
12/4/2006 Ron Edwards: Artists: check here first Hi there,
This forum's purpose includes announcing your availability as an artist, for publishers of independent role-playing games.
The main rule is, please do not post images. Your best bet… In Connections Participants: Ron Edwards.
12/4/2006 jrients: June is Worldwide Adventure Writing Month Tabletop roleplaying games have traditionally relied on a Game Master to create and run adventures. Sometimes that Game Master uses published adventure material. I know for a fact that the… In Endeavor Participants: jrients.
<< more previous topics | | Subsequent Topics 12/6/2006 iago: Designing Dresden #5 I've posted a lengthy delving into the ideas of lethality and toughness in the Dresden Files RPG, from a "look at the design process" perspective. Interested? Check it out here:… In Evilhat Productions Participants: iago.
12/6/2006 CommonDialog: Someone Had to Have Had This Idea I had an idea for a game, but I am like 90% sure that it's already been done and I wanted to know if anyone has seen the game discussed… In First Thoughts Participants: CommonDialog, nystul, Filip Luszczyk, Graham Walmsley, David Artman, Paul T, daMoose_Neo, nicolasfueyo, JustinB, davidberg.
12/7/2006 Chef Smallfry: Different type of battle system Okay...
A couple of friends and myself are making a video game with a battle system similar to a lot of tabletop RPG's.
The battle is pretty standard so far,… In First Thoughts Participants: Chef Smallfry, rafial.
12/7/2006 Noon: [Rifts PBP] Three dead instantly, fourth should be dead a bit latter I decided to run a gamist PBP and used a savagely direct method of screening players - win an initial scenario, or die and lose (can't reapply to join the… In Actual Play Participants: Noon.
12/7/2006 yorko: New artist at The Forge Hi, everybody, my name is Jorge F. Muñoz, i'm a freelance illustrator from Mexico, been lurking The Forge for some time now.
I'm just starting in the RPG bussiness, I… In Connections Participants: yorko, Miskatonic.
12/7/2006 Ludanto: [Afraid] +d4 Supernatural I know that supernatural bonds get +d4, but I've seen some people do that for the monster's supernatural Traits as well. Is that as intended? In lumpley games Participants: Ludanto, Tim M Ralphs, lumpley.
12/7/2006 BlackSheep: [Beat The Clock] Doom So, yesterday I ran Beat The Clock for the first time. This was at a gaming society get-together (which ended up in a common room / coffee shop due to… In Playtesting Participants: BlackSheep, iago.
12/7/2006 timfire: Request for Connections forum Hi Ron,
I have a request for the Connections forum, but it's a personal preference, so it's your call on the subject.
When an artist posts, I would like to… In Site Discussion Participants: timfire, Ron Edwards, David Artman.
12/7/2006 scimon: Narrative Based game idea More than anything else this is a post to try to understand the etiquette of these boards. Malcolm, of the a and the state, recommended as a good place to… In First Thoughts Participants: scimon, David Artman.
12/7/2006 CleverUserName: Struggling to fit Concept into Traditional mechanics I'm trying to find a mechanic for this concept. It's a pretty simple concept, and I suck at coming up with mechanics.
Characters start at a competency level of the… In First Thoughts Participants: CleverUserName, dindenver, masqueradeball.
12/7/2006 leonidas300: Of the history of Crimson... err Cursed Empire! Dear members,
Here is what I hope will be an interested story of how Cursed Empire came to be and to share my own personal experiences of indie game publishing… In Publishing Participants: leonidas300, Ron Edwards, daMoose_Neo, Ayrk.
12/7/2006 Hereward The Wake: Swashbuckler aditonal combat skills Has anyone done any work on developing extra combat styles for Swashbuckler?
Using the original game, it is set up for using just the sword. I want to add appropriate… In First Thoughts Participants: Hereward The Wake, rafial.
12/8/2006 Alan: [Hollow Earth Expeditions] Clash of expectations With this AP report, I've got two intentions: 1) to convey some of the experience of reencountering old-school play after I've been playing in games popular on the Forge. 2)… In Actual Play Participants: Alan, Simon C, Ron Edwards.
12/8/2006 Garvey: Guidance of unknown and false supporting cast So, in my group's PbP Polaris game (which is just getting started), we had a question that we thought we bring here to get some more experienced feedback on.
In… In These Are Our Games Participants: Garvey, Ben Lehman.
12/9/2006 Artanis: [Iä! Iä! Ph'iles] Pot-smoking cavemen on TV! Hi guys!
This is me raving about my mystery game, please hop along. We got to play the Iä! Iä! Ph'iles this Wednesday and laughed our asses off. Check it… In Playtesting Participants: Artanis, Emily Care.
12/9/2006 Yokiboy: Contenders in 80's Chi-Town Hello,
My gaming has been on fire lately! We're in the midst of a Dogs in the Vineyard campaign that's just fantastic. The group consists of three of my friends… In Actual Play Participants: Yokiboy, Malcolm.
12/9/2006 c: [Silence Keeps Me A Victim] How to properly use metaphor. Hello everyone,
I'm working on my game after some research. Previous threads are located here and here.
I'm using a metaphor, or some other literary term, in my game. The… In First Thoughts Participants: c, Valamir, dindenver, Ben Lehman, TroyLovesRPG, Simon C, contracycle, Tim M Ralphs.
12/10/2006 Malcolm: [Everlasting Empire] Power 19 For quite some time now, I've had an idea for a game called Everlasting Empire. A game of quintessentially British heroes and heroines in a future where the Empire still… In First Thoughts Participants: Malcolm, Troy_Costisick, anders_larsen, davidberg, jasonm.
12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system… In Playtesting Participants: Filip Luszczyk.
12/11/2006 dyjoots: [SotC] Slowing healing down? Does anyone have any thoughts on what effect slowing healing down might have on Spirit of the Century? Specifically, what would happen if, instead of stress boxes clearing out after… In Evilhat Productions Participants: dyjoots, demiurgeastaroth, iago.
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