The Forge Reference Project: Browse Threads

 

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From Day One


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12/7/2006 CleverUserName: Struggling to fit Concept into Traditional mechanics
I'm trying to find a mechanic for this concept.  It's a pretty simple concept, and I suck at coming up with mechanics. Characters start at a competency level of the…
In First Thoughts
Participants: CleverUserName, dindenver, masqueradeball.


12/7/2006 scimon: Narrative Based game idea
More than anything else this is a post to try to understand the etiquette of these boards. Malcolm, of the a and the state,  recommended as a good place to…
In First Thoughts
Participants: scimon, David Artman.


12/7/2006 timfire: Request for Connections forum
Hi Ron, I have a request for the Connections forum, but it's a personal preference, so it's your call on the subject. When an artist posts, I would like to…
In Site Discussion
Participants: timfire, Ron Edwards, David Artman.


12/7/2006 BlackSheep: [Beat The Clock] Doom
So, yesterday I ran Beat The Clock for the first time.  This was at a gaming society get-together (which ended up in a common room / coffee shop due to…
In Playtesting
Participants: BlackSheep, iago.


12/7/2006 Ludanto: [Afraid] +d4 Supernatural
I know that supernatural bonds get +d4, but I've seen some people do that for the monster's supernatural Traits as well.  Is that as intended?
In lumpley games
Participants: Ludanto, Tim M Ralphs, lumpley.


12/7/2006 yorko: New artist at The Forge
Hi, everybody, my name is Jorge F. Muñoz, i'm a freelance illustrator from Mexico, been lurking The Forge for some time now. I'm just starting in the RPG bussiness, I…
In Connections
Participants: yorko, Miskatonic.


12/7/2006 Noon: [Rifts PBP] Three dead instantly, fourth should be dead a bit latter
I decided to run a gamist PBP and used a savagely direct method of screening players - win an initial scenario, or die and lose (can't reapply to join the…
In Actual Play
Participants: Noon.


12/7/2006 Chef Smallfry: Different type of battle system
Okay... A couple of friends and myself are making a video game with a battle system similar to a lot of tabletop RPG's. The battle is pretty standard so far,…
In First Thoughts
Participants: Chef Smallfry, rafial.


12/6/2006 CommonDialog: Someone Had to Have Had This Idea
I had an idea for a game, but I am like 90% sure that it's already been done and I wanted to know if anyone has seen the game discussed…
In First Thoughts
Participants: CommonDialog, nystul, Filip Luszczyk, Graham Walmsley, David Artman, Paul T, daMoose_Neo, nicolasfueyo, JustinB, davidberg.


12/6/2006 iago: Designing Dresden #5
I've posted a lengthy delving into the ideas of lethality and toughness in the Dresden Files RPG, from a "look at the design process" perspective. Interested? Check it out here:…
In Evilhat Productions
Participants: iago.


12/6/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, first night
Firstly, Vincent, thanks for putting this stuff out there. Dogs was my first play experience of an independent rpg and it has reinvigorated a passion. In particular the group I’m…
In Playtesting
Participants: Tim M Ralphs, lumpley, FlamingMoose, Piers Brown.


12/6/2006 GregStolze: No such thing as a suck-ass roll
This is a core mechanic in search of a purpose.  In the spirit of "having specific questions" -- for what would you use the following? This grew out of an…
In First Thoughts
Participants: GregStolze, jasonm, Bailywolf, Adam Dray, King Turnip, Graham Walmsley, Spooky Fanboy, Altharis.


12/6/2006 Graham Walmsley: Gay Recruitment card mechanic
I'm working on a card mechanic for The Gay Recruitment Squad Wants YOU!. I'm finding it difficult to explain, though, so I'd really appreciate some feedback. At this point in…
In First Thoughts
Participants: Graham Walmsley, jasonm, ocasta.


12/6/2006 Caesar_X: [Contenders] Gold Rush bareknuckle part 2
Tonight we got together to continue the story of bareknuckle boxing in 'Gold Rush'-era San Francisco.  I was pretty excited as I had played more recently in a 17th Century…
In Actual Play
Participants: Caesar_X.


12/6/2006 mratomek: Cost Comparison
Would consumers be more interested in an adventure with 16 pages of full color for $9.99 or  40 B&W pages for the same price. Just curious what everyone thinks.
In Publishing
Participants: mratomek, Ron Edwards, Eero Tuovinen, Justin D. Jacobson, nystul.


12/6/2006 guildofblades: Drop Shipping
Hi Everyone, On the topic of marketing and sales channels, has anyone else here considered setting up drop shipping terms for retailers? I've been hanging around a number of business…
In Publishing
Participants: guildofblades, Troy_Costisick, Justin D. Jacobson, timfire, c, johnwedd, Mcrow.


12/5/2006 AaronDaMommio: [Donjon] Using Donjon as a first RPG
I've been playing Donjon with my 9 year old son. It's my first try at Donjon and his first serious try at an RPG. We've been playing just the two…
In CRN Games
Participants: AaronDaMommio.


12/5/2006 Bailywolf: [Stealing Heaven] basic mechanics, themes, and such'n'junk
These are some more mature thoughts on the concepts I riffed off in this previous thread about Stealing Heaven. The basic rundown is in that thread, but to summarize- Stealing…
In First Thoughts
Participants: Bailywolf, Spooky Fanboy, Danny_K.


12/5/2006 Zatt: Laptops with Universalis
Just a question: How many of you use a laptop when you're acting as the recorder? It came to me that I type much faster than I can write, and…
In Universalis
Participants: Zatt, Mike Holmes, demiurgeastaroth, Curufea, Robotech_Master, David Artman.


12/5/2006 Hans: Using AH's Diplomacy as a meta-mechanic for a political RPG campaign
Hi: Over at the Toronto area Indie-RPG meetup, we have been tossing back and forth the idea of a political intrigue type campaign (using Heroquest or Universalis, probably), and thinking…
In First Thoughts
Participants: Hans, nicolasfueyo, Darcy Burgess, Calithena, Countercheck, David Artman, Greymorn.


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Subsequent Topics

12/7/2006 Hereward The Wake: Swashbuckler aditonal combat skills
Has anyone done any work on developing extra combat styles for Swashbuckler? Using the original game, it is set up for using just the sword. I want to add appropriate…
In First Thoughts
Participants: Hereward The Wake, rafial.


12/8/2006 Alan: [Hollow Earth Expeditions] Clash of expectations
With this AP report, I've got two intentions: 1) to convey some of the experience of reencountering old-school play after I've been playing in games popular on the Forge. 2)…
In Actual Play
Participants: Alan, Simon C, Ron Edwards.


12/8/2006 Garvey: Guidance of unknown and false supporting cast
So, in my group's PbP Polaris game (which is just getting started), we had a question that we thought we bring here to get some more experienced feedback on. In…
In These Are Our Games
Participants: Garvey, Ben Lehman.


12/9/2006 Artanis: [Iä! Iä! Ph'iles] Pot-smoking cavemen on TV!
Hi guys! This is me raving about my mystery game, please hop along. We got to play the Iä! Iä! Ph'iles this Wednesday and laughed our asses off. Check it…
In Playtesting
Participants: Artanis, Emily Care.


12/9/2006 Yokiboy: Contenders in 80's Chi-Town
Hello, My gaming has been on fire lately! We're in the midst of a Dogs in the Vineyard campaign that's just fantastic. The group consists of three of my friends…
In Actual Play
Participants: Yokiboy, Malcolm.


12/9/2006 c: [Silence Keeps Me A Victim] How to properly use metaphor.
Hello everyone, I'm working on my game after some research. Previous threads are located here and here. I'm using a metaphor, or some other literary term, in my game. The…
In First Thoughts
Participants: c, Valamir, dindenver, Ben Lehman, TroyLovesRPG, Simon C, contracycle, Tim M Ralphs.


12/10/2006 Malcolm: [Everlasting Empire] Power 19
For quite some time now, I've had an idea for a game called Everlasting Empire. A game of quintessentially British heroes and heroines in a future where the Empire still…
In First Thoughts
Participants: Malcolm, Troy_Costisick, anders_larsen, davidberg, jasonm.


12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker
Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system…
In Playtesting
Participants: Filip Luszczyk.


12/11/2006 dyjoots: [SotC] Slowing healing down?
Does anyone have any thoughts on what effect slowing healing down might have on Spirit of the Century?  Specifically, what would happen if, instead of stress boxes clearing out after…
In Evilhat Productions
Participants: dyjoots, demiurgeastaroth, iago.


12/11/2006 mratomek: [Super Force Seven] Assassination Agenda
Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG. To start, we just picked a conflict that sounded fun:…
In Playtesting
Participants: mratomek, Valamir, komradebob.


12/11/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, second night
Last weeks play was here: http://www.indie-rpgs.com/forum/index.php?topic=22455.0 Playlogs are here: http://community.livejournal.com/fateofeden/5164.html My house last night which meant it was easier in terms of space and in terms of crawling distance to…
In Playtesting
Participants: Tim M Ralphs, lumpley.


12/11/2006 Invain: Donjon still available from IPR?
I was looking for Donjon on the IPR website today and couldn't find it. Is it still available in print form? Thanks! ~Kevin McD
In CRN Games
Participants: Invain, Trevis Martin.


12/11/2006 sean2099: [heroes and villains] character sheets and mechanics
[url]http://www.indie-rpgs.com/forum/index.php?topic=22159.0[/url] is the thread I am coming from at this point. On the character sheet itself, I am going with the method suggested by Ken.  In a sense, it is…
In First Thoughts
Participants: sean2099, Troy_Costisick, dindenver.


12/12/2006 Steven Stewart: Incoherent Play, Bucket Seats, Aliens and Chainguns...
This is somewhat of a continuation of this actual play post-->http://www.indie-rpgs.com/forum/index.php?topic=22317.0 I’d like to pick up from there with the next game we tried, which was a D20 Modern/Future adaptation…
In Actual Play
Participants: Steven Stewart, Dennis Laffey, Simon C, Ron Edwards.


12/12/2006 CleverUserName: Core mechanic: need critique
I need some help on the limitations/pitfalls of this core mechanic.  Also, please point out "this is exactly like X".  Any tweaks or improvements, obvious flaws, etc. would be helpful.…
In First Thoughts
Participants: CleverUserName, Roger, Bailywolf, anders_larsen, Simon C, TroyLovesRPG, contracycle.


12/12/2006 Rampage: What drove me here, and where I'm going
Hi everybody, I thought of writing a brief introductory post on why I ended up here for, maybe, your amusement. I'll withhold names of the guilty and really specific examples…
In Actual Play
Participants: Rampage, r_donato, Noon, Christopher Kubasik, Filip Luszczyk.


12/13/2006 JSDiamond: Want to try "Sea of Fate" ?
Here is a link to the pdf. Card based, simple.  Don't know if it's been done before.  Any feedback on how it works in play is appreciated.  I have tried…
In Connections
Participants: JSDiamond.


12/13/2006 Alan: [DiTV] Recommend a Town for a oneshot?
Hi all, I'm looking to prepare a one session introduction to Dogs, which would conclude character creation and play in 4 hours. Two requests directed at experienced GMs of Dogs:…
In lumpley games
Participants: Alan, oliof, Warren, ffilz, cdr.


12/13/2006 timfire: A possibe avenue for distributing AP recordings
A while ago I stumbled onto music.download.com. It's a cool site with a ton of free mp3's. Today I was glancing at their Spoken Word/ Story-telling section and thought, "Hey,…
In Publishing
Participants: timfire, Bryan Hansel.


12/13/2006 thark: [TSOY] Inapplicable Keys
Something that hasn't come up yet in play (three sessions into our first TSOY campaign and lovin' it so far) but which I've realized might and wanted to have an…
In CRN Games
Participants: thark, Twobirds, Eero Tuovinen, r_donato, Alan.


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