Previous Topics 12/18/2006 Eric Schwenke: [Synergis] Power 19 Hey, I'm new. I've had this idea for a "Purity-of-System" rules-set for many years that is born from my own frustrations with how many games treat character creation and advancement,… In First Thoughts Participants: Eric Schwenke, Adam Dray, Valamir.
12/17/2006 Dev: [Crime and Punishment] Freakin' Ivory Tower, man... We played Moyra Turkington’s C&P at a recent SG Boston night, and it was great - in fact, a perfect fit for the style of these nights, which have mostly… In Playtesting Participants: Dev, spaceanddeath.
12/17/2006 Christopher Kubasik: Combinging Demonic Ability to Greater Effect Hey all,
So, I'm ramping up to a Sorcerer game, and right now my one big weakness is the Demonic Abilities.
Here's the breakdown:
1) For some reason I've always… In Adept Press Participants: Christopher Kubasik, WDFlores, Eero Tuovinen, angelfromanotherpin, jburneko, James_Nostack, Rampage, Valamir.
12/17/2006 Entsuropi: How does pdf ordering work? Hi all. I bought the .pdf from the frontpage earlier, but I have not yet recieved it. Does Mr Harper email it out himself, or should I have gotten a… In one.seven design Participants: Entsuropi, iago, NathanFrund, John Harper.
12/17/2006 Mizukane: Neon Myth I have recently initiated a new Forum based Role Play named Neon Myth and would like some Users to participate.
http://neonmyth.myfastforum.org
The story successfully combines fantasy with science fiction.
It… In Connections Participants: Mizukane.
12/17/2006 Bailywolf: [Of Men and Monsters] A mechanical extrapolation upon Zak Arston's 'Deplorable'
This design riff is inspired by Zak Arston's lost gem Deplorable... in fact, 'inspired' isn't really a strong enough word. This is more an extrapolation on what Zak was going… In First Thoughts Participants: Bailywolf.
12/17/2006 NathanFrund: Ran my first multi-player game (demo) last night And I gotta say that it went great. It was a very simple run through with just a bit of scenario to get players into the setting.
I purchased some… In one.seven design Participants: NathanFrund, John Harper.
12/17/2006 cydmab: [DitV] BNitH Ran my first game using DitV system tonight. It was pretty fun, but reactions were mixxed by the end of it.
Part of the problem was in order to motivate… In Actual Play Participants: cydmab, Noon, Ben Lehman, r_donato, David Artman, Everspinner, Web_Weaver.
12/17/2006 Leviathan: Availible for artwork Time and again I see postings about artwork on the various boards and decided that maybe I should mention that I might be able to offer services… In Connections Participants: Leviathan.
12/16/2006 Mizukane: Neon Myth I have recently initiated a new Forum based Role Play named Neon Myth.
http://neonmyth.myfastforum.org
The story successfully combines fantasy with science fiction.
It takes place in the world of Xanthus,… In Playtesting Participants: Mizukane.
12/16/2006 Shreyas Sampat: Ragnarok: a fan-supplement So, someone on RPG.net mentioned how cool a Norse-styled adaptation to Agon would be, and I was like, yeah it would!
So I'm going to use this thread for mainly… In one.seven design Participants: Shreyas Sampat, Hugin, John Harper, 1000buffalo, Nev the Deranged.
12/16/2006 Eero Tuovinen: [Eleanor's Dream] Playtesting with an 8-year old [url=http://www.indie-rpgs.com/forum/index.php?topic=21681.0]Eleanor's Dream[/url] is my game for children and adults. It's totally the ultimate mainstreaming effort based on up-to-date theory and praxis. [url=http://www.indie-rpgs.com/forum/index.php?topic=22342.0]My last playtest was here.[/url]
This time (a couple… In Playtesting Participants: Eero Tuovinen, Simon C.
12/16/2006 Hugin: Multiple opponents Hi all
Stunning game John. And with 300 due out, this is getting me really excited. Anyway...
I may have missed this somewhere but can't find it in the rules,… In one.seven design Participants: Hugin, Shreyas Sampat, John Harper.
12/16/2006 NathanFrund: Ability: Shield question Last night I ran the first test demo of Agon and we loved it.
A bit of confusion came up about 'Ability: Shield'. When is that ability die used? When… In one.seven design Participants: NathanFrund, Shreyas Sampat.
12/16/2006 IMAGinES: [DitV] Trying Again Hi, everyone,
From the looks of things, another long-term break in my gaming will be coming to a close at the beginning of the New Year. Although I’ve been going… In lumpley games Participants: IMAGinES, JamesDJIII.
12/16/2006 selvi: Help me in index creation for long documents... Hi..
While creating index for a book, is there any way to create a index for only one chapter and taking all the entries to the remaining chapters like appending.… In Publishing Participants: selvi, Eero Tuovinen, Ron Edwards.
12/16/2006 mratomek: [Super Force Seven] Heroes vs. Champions There are three basic types of characters in Super Force Seven: Minions, Heroes and Champions. Minions are grunts and mooks. Cheap to purchase, low power and easy to eiminae. Heroes… In Playtesting Participants: mratomek.
12/16/2006 Ben Lehman: [Hero's Banner] Convention Play So Hero's Banner is a seriously, seriously excellent game, and not coincidentally it runs the multi-generational political epics that I've always wanted to play. Because of its excellence, I'm planning… In Conventions Participants: Ben Lehman, Miskatonic, Tim C Koppang.
12/15/2006 Leviathan: Multiple Character Sheets in the Core book of a game Since joining this site, I have been reading a great deal of the older postings from many of the various areas of the Forum. Many ideas have occurred in these… In Publishing Participants: Leviathan, Giacomo, nystul, David Artman, Justin D. Jacobson, btrc.
12/15/2006 Icel: Battle Pool Since one is not supposed to resurrect threads that are past page one, is it okay for me to repost my ideas?
I'll just quete my previous posted on the… In First Thoughts Participants: Icel, Noon, Hereward The Wake, tyrinian.
<< more previous topics | | Subsequent Topics 12/18/2006 Bailywolf: A Crazy Dream, Ron Edwards, and a Different take on character advancement
So, I dreamed last night that Ron Edwards was writing a new game, and I was pumped about the promo and sample material he was putting out for it.
It… In First Thoughts Participants: Bailywolf, Eero Tuovinen, GregStolze, jasonm, Filip Luszczyk, GB Steve, Andy Kitkowski, Asa.
12/18/2006 Ludanto: Secret of Knock-Back? Ok, it knocks an opponent back several yards. Got that. But it also ends Bringing Down the Pain "without resolution". Sooooo, what does that mean? Do we go back to… In CRN Games Participants: Ludanto, Eero Tuovinen, Gaerik.
12/18/2006 Filip Luszczyk: [Illumination] Looking for guinea pigs for an online playtest I'm interested in running an online playtest of Illumination (link in my signature), 22-23 and 27-31 December. My preferred medium is voice chat (Ventrilo or Skype) or IRC (#indierpgs channel),… In Connections Participants: Filip Luszczyk.
12/18/2006 Bailywolf: A PDF of BtI?
I floated Breaking the Ice to my non-gamer-but-curious wife, and she seemed quite taken with the concept, but the print+shipping price is beyond our 'stocking stuffer' range, which is where… In Black and Green Games Participants: Bailywolf, Emily Care.
12/18/2006 Storn: Sons of Kryos Actual Play contest
I've had the good fortune of being invited to be part of Sons of Kryos, a wonderful podcast on gaming. Link in a moment. I'm on episodes 29 and 31… In Endeavor Participants: Storn.
12/19/2006 Zatt: Using pre-made scenes. One thing that I thought of while I've been readying myself for my upcoming Universalis story arc for our Warhammer 40,000 campaign was the idea of readying scenes.
Here's the… In Universalis Participants: Zatt, Mike Holmes.
12/19/2006 AdAstraGames: [Worlds of Honor] Power 19 [b]Worlds of Honor[/b] is the working title for an RPG based off of the Honor Harrington universe.!
The Power 19
[b]1. What is your game about?[/b]
The game is about… In First Thoughts Participants: AdAstraGames.
12/19/2006 hix: [& Sword] The Contessa's Baby The game’s Sorceror, set in 18th century Africa. Here's the prep thread.
Sean’s playing Rasputin, a Russian sorcerer eager for the demonic knowledge he knows can be found in the… In Actual Play Participants: hix, James_Nostack, Frank T, Ron Edwards, Christopher Kubasik.
12/19/2006 Bailywolf: [As inspred by The Shab-Al-Hiri Roach & the novel Starfish] Under Pressure
It's dark down here. Dark and cold, except where the continents are eating each other, and there it's fucking boiling. Black smokers vomit into the ocean, and around it swarm… In First Thoughts Participants: Bailywolf, Valamir, jasonm, Jillianaire, Greymorn.
12/20/2006 nikola: Dreamation roll call Hey, who all is going to be at Dreamation from this mob?
I'll be there with Vincent Baker and Emily Care Boss with plans for great fun and enjoyments! In Conventions Participants: nikola, Paka, Ben Lehman, Kevin Allen Jr, Bill_White, gains, Valamir, iago, RobNJ, Andrew Morris, TonyLB, Ron Edwards.
12/20/2006 AdAstraGames: Watershed Games for Me. My first RPG was D&D, in the early 80s. A bunch of us in junior high started playing it, had fun, then most of us noticed girls and it died… In Actual Play Participants: AdAstraGames, Noon, nystul.
12/20/2006 contracycle: Card games: hand sizes I'm as wondering if there was anyone out there with encough familiarity with the CCG and similar line of things to help me with the following.
I want to know… In First Thoughts Participants: contracycle, IntentionallyWrong.
12/20/2006 contracycle: [The Duellists] The Duellists
This is intended to be an RPG microgame, an RPG which executes exactly one scene, and then ends. In this case, the scene is a duel between a… In First Thoughts Participants: contracycle, IntentionallyWrong, Valamir, Hereward The Wake.
12/20/2006 Eero Tuovinen: [Niche Engine] goes Burning Empires So, playtested Paul's Niche Engine. There were four of us, me and three teenagers. Haven't had strictly regular gaming lately, so I've just called the teens to set something up… In Playtesting Participants: Eero Tuovinen.
12/19/2006 Giacomo: Re: Copyright resources Actually, no its not. It will not replace a copyright, but will serve to establish a date stamp for your work. You will still need to get a regular copyright. … In Publishing Participants: Giacomo, jerry, Ron Edwards.
12/19/2006 Giacomo: Re: Copyright resources When all else fails, there is always the "poor man's copyright":
mail yourself a copy of your product...don't open it when you receive it. The post mark on envelope will… In Publishing Participants: Giacomo, Ben Lehman, Ron Edwards.
12/20/2006 1000buffalo: Silverscreen Adventures ;) So, I've had this idea rattling around in my head for a few months, and thought I'd put it out there.
I have a vision of a little companion book… In Dog Eared Designs Participants: 1000buffalo, Matt Wilson, chrisn.
12/20/2006 Greymorn: Drifting toward Narativism (AP) For background about our group, our system and what we're doing, see this thread.
As promised, here's a report of last night's session.
Overall, things went really well and everyone… In Actual Play Participants: Greymorn, Valamir, Alan, Danny_K, Eero Tuovinen, Ron Edwards.
12/20/2006 Joshua BishopRoby: [Sons of Liberty] Pre-Alpha Playtest Last night Mark, Judson, Jim, and I got together to give the chassis of Sons of Liberty a whirl. Since the game works in some pretty odd ways (more on… In Playtesting Participants: Joshua BishopRoby, jim pinto, contracycle.
12/21/2006 David C: Reducing Skill List Length? So, I was thinking of a way to reduce skill list length, and it hit me. Lets use d20 for example. Instead of all the skills there are, you'd only… In First Thoughts Participants: David C, dindenver, SimonWray, Valvorik, Doc Faustus.
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