Previous Topics 12/19/2006 Bailywolf: [As inspred by The Shab-Al-Hiri Roach & the novel Starfish] Under Pressure
It's dark down here. Dark and cold, except where the continents are eating each other, and there it's fucking boiling. Black smokers vomit into the ocean, and around it swarm… In First Thoughts Participants: Bailywolf, Valamir, jasonm, Jillianaire, Greymorn.
12/18/2006 Bailywolf: A PDF of BtI?
I floated Breaking the Ice to my non-gamer-but-curious wife, and she seemed quite taken with the concept, but the print+shipping price is beyond our 'stocking stuffer' range, which is where… In Black and Green Games Participants: Bailywolf, Emily Care.
12/18/2006 Bailywolf: A Crazy Dream, Ron Edwards, and a Different take on character advancement
So, I dreamed last night that Ron Edwards was writing a new game, and I was pumped about the promo and sample material he was putting out for it.
It… In First Thoughts Participants: Bailywolf, Eero Tuovinen, GregStolze, jasonm, Filip Luszczyk, GB Steve, Andy Kitkowski, Asa.
12/17/2006 Bailywolf: [Of Men and Monsters] A mechanical extrapolation upon Zak Arston's 'Deplorable'
This design riff is inspired by Zak Arston's lost gem Deplorable... in fact, 'inspired' isn't really a strong enough word. This is more an extrapolation on what Zak was going… In First Thoughts Participants: Bailywolf.
12/5/2006 Bailywolf: [Stealing Heaven] basic mechanics, themes, and such'n'junk
These are some more mature thoughts on the concepts I riffed off in this previous thread about Stealing Heaven.
The basic rundown is in that thread, but to summarize- Stealing… In First Thoughts Participants: Bailywolf, Spooky Fanboy, Danny_K.
8/28/2006 Bailywolf: [Unseen] a thumbnail sketch of a possible game
I just read Christopher Priest's book The Glamour, and beyond being Priest's usual alternately intriguing and frustrating blend of unreliable narrators and psychological schisms, it also got me thinking about… In First Thoughts Participants: Bailywolf, Paka, David Artman, Qi Chin, Pol Jackson, knicknevin, Castlin, Sovem.
5/5/2006 Bailywolf: [Orphan game mechanic] What price victory?
Stop me if this has been done, but I got to thinking about an alternate take on resolution (possibly diceless resolution). In playing with mechanics for Maestro Mago, Strange Alias,… In First Thoughts Participants: Bailywolf, knicknevin.
5/5/2006 Bailywolf: [Strange Alias] Being human is hard Oddly enough, this game idea came from my efforts to learn Photoshop. I was compositing and image… here, :
this one
Basic image concept- ‘when cheap holographic projectors and flash… In First Thoughts Participants: Bailywolf, c, Castlin, knicknevin, TonyLB, cognis, Mike Holmes, ironick.
5/5/2006 Bailywolf: "Transhuman Contact"- Breaking the Ice for posthuman relationship woes?
After reading the novel Mindscan - a fascinating book dealing with consciousness, uploading, and the legal and social ramifications of that kind of thing- I got to thinking about a… In Black and Green Games Participants: Bailywolf, Emily Care.
5/4/2006 Bailywolf: [Maestro Mago] Basic Concepts & Themes
I was thinking… I love Doctor Strange- he’s my favorite Marvel character by miles. I like the whole mojo of the character- the brownstone, the funky companions, the mystic origins,… In First Thoughts Participants: Bailywolf, chris_moore.
4/17/2006 Bailywolf: [Stranger Things Bootleg] ‘City of Lost Wolves’
To do something different for a good friend’s birthday, I decided to try and cobble together the rules for John Harper’s fecking awesome Stranger Things from his blog posting and… In Playtesting Participants: Bailywolf, John Harper, philaros, Dreez.
3/28/2006 Bailywolf: [Threshold] Basic mechanical refinements (d10 roll under but high as possible)
I have made some basic mechanical refinements to the game detailed in this earlier thread.
Basic recap- Threshold (or rather On the Threshold is my modern magicians game dealing… In First Thoughts Participants: Bailywolf, anders_larsen, Spooky Fanboy, Danny_K, dindenver.
3/10/2006 Bailywolf: [Stealing Heaven]- a game of occult initiation and human limitations
Modern occult games are one of my favorite types of design. I loves ‘em.
Anyhow, here’s another.
I’m re-reading Barker’s Great and Secret Show (and recalling other Barker novels and… In First Thoughts Participants: Bailywolf, simon_hibbs, Graham Walmsley, anders_larsen, TroyLovesRPG, Spooky Fanboy, Danny_K, Certified, charles, Doug Ruff.
2/17/2006 Bailywolf: [At the Threshold] Formalizing the Community
For Threshold, all the action takes place in or around (either literally or thematically) the shared Community that all the player characters serve and inhabit. I wanted a different word… In Indie Game Design Participants: Bailywolf, Arturo G., dindenver.
2/7/2006 Bailywolf: [THRESHOLD] Developments on the Gamer Formerly Known as ‘Fade’
This is a game that’s been simmering on my back burner for a goodly long while now, and one I’ve discussed earlier on the Forge in this thread and in… In Indie Game Design Participants: Bailywolf, Dreez, Doug Ruff.
5/10/2005 Bailywolf: [HEX] A good but hard to find Sorcerer TV show. So in my random web surfing, I stumbled upon a television show called HEX , produced for the Brit satellite network Sky one. Being neither British or with access to… In Adept Press Participants: Bailywolf, urbwar, Miskatonic.
5/6/2005 Bailywolf: [Terminal Velocity] Rules, Fic, and Riffs I've been incubating a stupid violent little game over on rpg.net for a month or so, but beyond the initial riff I’m not getting any kind of decent feedback on… In Indie Game Design Participants: Bailywolf, BrennaLaRosa, FzGhouL, Jason E Leigh, Spooky Fanboy.
3/16/2005 Bailywolf: [FADE v0.1] First Playest Doc available very soon My working Doc for FADE (as detailed in the thread linked below) will be more or less complete in the next day or so. I’m giving it a final read… In Indie Game Design Participants: Bailywolf, Doug Ruff, gorckat.
2/4/2005 Bailywolf: [FADE] Prelimary concepts & riffy early work I've had this thing klunking around in my head for a couple of years now.
A game of modern magicians- seers- who by nature of their awareness of magic are… In Indie Game Design Participants: Bailywolf, gains, Valamir, Spooky Fanboy.
1/26/2005 Bailywolf: [M&M + Noir] The Aeon Detective Agency I'm running a M&M game set in the mean streets of Freedom City in 1929, and trying out some homebrew rules inspired by several of my favorite indie games.
I… In Actual Play Participants: Bailywolf, Dantai, Peter Nordstrand, Eero Tuovinen, James_Nostack.
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