Previous Topics No previous topics. | | Subsequent Topics 5/31/2007 Brimshack: Hmmmm... Entry? Okay, so I have a miniatures game, ETC, that we have about 90% of the way there. Actually, if I'm reading you guys right, it's about the equivalent of what… In Site Discussion Participants: Brimshack, Ron Edwards.
6/8/2007 Brimshack: ETC - Big Gun versus Little Grunt ETC - The Slaughter
Okay, so this was the last game we ran before posting the online version of ETC at Crunch-Waffle. It was between myself and a friend, Chris.… In Actual Play Participants: Brimshack, Noon.
6/8/2007 Brimshack: Ethno-Fantasy Setting (Ramble Warning) Notes Toward a Campaign Setting or Two:
Okay, so I've been interested in working concepts from non-standard cultural backgrounds into fantasy gaming for some time. Roughly speaking, I am talking… In First Thoughts Participants: Brimshack, Ron Edwards, Age of Fable.
4/13/2009 Brimshack: Binary Trait System Okay, I'm actually quite a ways down the road on developing this one, but I am not convinced I've tapped the concept for all it's worth, so I'm going to… In First Thoughts Participants: Brimshack, JoyWriter.
4/14/2009 Brimshack: Looking for 1 or 2 good Game-test Groups I am looking for someone willing to Game-Test a High Fantasy Role-playing system with moderate to high crunch. The game uses 3d6 for all essential rolls. Attack and Defense are… In Connections Participants: Brimshack.
4/20/2009 Brimshack: Botched Attacks and Botched Dialogues Okay, I am 2 years into designing this RPG. As part of Game Testing, we have been running a campaign, literally just a campaign that happens to use this system.… In Playtesting Participants: Brimshack, ShallowThoughts, chance.thirteen, FredGarber.
4/21/2009 Brimshack: Critical Absences More and more, I am thinking about what I DON'T want in the bag of tricks for my game. And by that I do not mean major points of style… In First Thoughts Participants: Brimshack, Vordark, chance.thirteen, Luke, Noon, Egonblaidd, phatonin, chronoplasm, ShallowThoughts.
5/11/2009 Brimshack: Learning Curves and Tipping Points Okay, I'm facing a dilemma.
I have been developing this RPG (tentatively entitled, "Worlds of Hurt") for about 2 years now, not counting the year or so of working on… In First Thoughts Participants: Brimshack, JoyWriter, MacLeod, Luke.
5/15/2009 Brimshack: World (Re-)Creation [b]Rambling Background Stuff[/b]
Okay, I've been rethinking my game system for a few months now (part of the reason I came back and starting posting here lately), trying to retrace… In First Thoughts Participants: Brimshack, JoyWriter.
5/25/2009 Brimshack: Metagaming - a Rule and a Side-Effect Okay, so as general rule I do not allow free tactical discussion during my games. The rule says that characters may say anything irrelevant to combat they want whenever they… In Playtesting Participants: Brimshack, Bercilac, Noon, Vulash, Ron Edwards, Vulpinoid, contracycle.
6/2/2009 Brimshack: A System of Magic Okay, so let's look at a system for spell-casting in Worlds of Hurt. This is a high fantasy RPG, and I am just going to outline the magic system, partly… In First Thoughts Participants: Brimshack, Lance D. Allen, Wordman, Guy Srinivasan, Ashirgo, trick, dindenver, MacLeod.
7/2/2009 Brimshack: Kitchen Sink Fantasy Setting I am trying to put together the beginnings of a campaign setting. One of the central ideas of this setting is that all the peoples of the real world should… In First Thoughts Participants: Brimshack, Dr. Velocity.
5/21/2010 Brimshack: Focused Playtest Hello,
I don't know if anyone will remember, but about a year ago I made some posts here about a game I've been working on called Worlds of Hurt. In… In Connections Participants: Brimshack, alloneword.
5/23/2010 Brimshack: Diplomacy as an Ability - Brainstorming options I have been trying to work my mind around the prospect of adding a special Diplomacy option to Worlds of Hurt WOH is in principle a conventional high fantasy role-playing… In First Thoughts Participants: Brimshack, Noon.
9/5/2011 Brimshack: Stealth Magic and Challeges Eclipsing a Single Encounter Okay, so I have a pretty conventional high fantasy RPG, Worlds of Hurt, I've posted about it off and on here over the years). It's largely encounter-based, but I have… In Game Development Participants: Brimshack, Noon, Ron Edwards, contracycle, Rubbermancer, 1Plus2D6.
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