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From Day One


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6/29/2001 Epoch: Player Control
This is an idea I threw out at one point on the GO, and didn't get any feedback on, so I figured I'd try it here. I got the idea…
In RPG Theory
Participants: Epoch, jburneko, Supplanter, GreatWolf, Tim C Koppang, Mytholder, Ron Edwards.


7/9/2001 Epoch: Logging into author submitted library?
So, I can't do this yet. I know that there was a general problem with it a while back -- is that still a general problem, or has it been…
In Site Discussion
Participants: Epoch, hardcoremoose.


7/23/2001 Epoch: "Sophisticated" Styles
A while ago, I suggested that I'd try to characterize my own playing style in terms of the GNS. I don't know if there's interest, but, with Le Jouer (apologies,…
In GNS Model Discussion
Participants: Epoch, Ron Edwards, James Holloway, Mytholder.


8/7/2001 Epoch: Heh
From the top of the page: The newest Registered User is -Clinically Insane-. Aren't we all...
In Site Discussion
Participants: Epoch.


9/10/2001 Epoch: The Framework, a thingie
I just wrote up The Framework, an alternate way of looking at player control of the game than the traditional player/GM breakdown. (It's for use with any game). It…
In Indie Game Design
Participants: Epoch, Jack Spencer Jr, Paul Czege, contracycle.


9/12/2001 Epoch: Emily's Article
Emily's "Crunchy Bits" title tag calls this site "Hephaestus' Forge." You're trying to excise that, right?
In Site Discussion
Participants: Epoch, ephealy, Emily Dresner, pacific_steve.


10/11/2001 Epoch: Amber - Abashedly Narrativist?
Ron Edwards said in another thread: Amber is an interesting choice to be using, because I think its design is (to use Jim Henley's term for Everway) "abashedly…
In Indie Game Design
Participants: Epoch, Uncle Dark, Ron Edwards.


10/17/2001 Epoch: "Story," Actor stance, and My Guy-ism
Ron requested a different thread for the continuation of this discussion. Hey Mike S (Epoch), can't leave that "story" issue alone, huh? Like a loose tooth. My claim is that…
In GNS Model Discussion
Participants: Epoch, Ron Edwards, Mike Holmes, jburneko, TrizzlWizzl.


11/14/2001 Epoch: Amber Times Seven
Ron requested that I post a little something on the experience of going to Ambercon. I think it's an interesting topic, so I'm going to -- although, given our disparate…
In Actual Play
Participants: Epoch, Mike Holmes, Ron Edwards, DaR, xiombarg.


11/21/2001 Epoch: Charm
I've been meaning and meaning to put up a web page for this game concept, but essentially, I just won't get around to it with my current web-load. So here…
In Indie Game Design
Participants: Epoch, Ron Edwards, Mithras.


12/6/2001 Epoch: Power to the Goblins!
The concept I can't currently get out of my head is gritty class-based struggle in Arcadia/Under the Hill/Faerie. I'm seeing this as a human-less game, with the real world not…
In Indie Game Design
Participants: Epoch, Mike Holmes, hardcoremoose, joshua neff, Jared A. Sorensen, Blake Hutchins, Torrent, Mytholder, contracycle.


12/30/2001 Epoch: Random Thought
(No, for the record, I haven't abandoned the fae wargame thing -- just thinking about it). Anyhow, I was pondering descriptor-based systems after Paganini's recent topic, and I had an…
In Indie Game Design
Participants: Epoch, Joe Murphy (Broin), Paganini, Jared A. Sorensen, Bankuei, Cynthia Celeste Miller.


1/8/2002 Epoch: Goblin's Liberation Front
Okay, time to get some work done on this thing. Bringing you all up to date: An as-yet untitled game, set "someplace else," an arcadian locale with no humans and…
In Indie Game Design
Participants: Epoch.


1/11/2002 Epoch: Dwayne's Voices
Hi, everyone. I'm sick with a cold, and generally unable to focus on anything, so I just figured that I'd sit down and try to write something off-the-wall. Dwayne's Voices…
In Indie Game Design
Participants: Epoch, Le Joueur, Paganini, Ron Edwards, Paul Czege.


2/6/2002 Epoch: More of the Same
My fanatical groupies (yeah, right), will notice that this is a concept that I've approached over and over again, looking for a good way to do it. This time, I'm…
In Indie Game Design
Participants: Epoch, Tim Denee.


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