Previous Topics 6/3/2002 Valamir: Age of Empire Not precisely on topic, but I just discovered this game in a used book store. It's a really slick game. Were there ever any supplements for it, as suggested in… In Adamant Entertainment Participants: Valamir, GMSkarka, Jürgen Mayer, Jared A. Sorensen, Matt, Mike Holmes.
6/2/2002 ks13: another fantasy RPG - destined for failure? Hello all!
Let me say that this forum would have been a great thing to have 12 years ago when I got into RPGs (and game design). I started working… In Indie Game Design Participants: ks13, Jack Spencer Jr, Walt Freitag, Wolfen, Ron Edwards, Bailey, Valamir, Paul Czege, Jake Norwood, Bankuei, Mike Holmes.
6/2/2002 Moochava: Broken Space: Space Opera with a Lemon Twist Hello all. Time to help an aspiring game designer whose ideas are too big for his britches, if he were wearing britches instead of plaid comfy pants. I have here… In Indie Game Design Participants: Moochava, Ben Morgan, Bankuei, Jack Spencer Jr, Ron Edwards, Jared A. Sorensen, Matt.
6/1/2002 Bob Richter: The masculine flaw (and a tangent about magic) The other night, Ulrich took a thrust to the groin (thanks, Wolfen.) Getting hit isn't normally a problem for the Stahlnish tough guy, but take one hit to the groin...… In The Riddle of Steel Participants: Bob Richter, Jake Norwood, Bailey, Lyrax, Bankuei, Shadow, Reprisal, Wolfen, Ron Edwards, Furious D, Brian Leybourne, Valamir, Psychopompous, Ace, Jaif, contracycle, Clinton R. Nixon.
6/1/2002 Bob Richter: Swashbuckling... ...so I decided to make a Swashbuckler. If you're going to duel, you might as well do it in style, and thus our friend is outfitted with a Rapier and… In The Riddle of Steel Participants: Bob Richter, Jake Norwood, Wolfen, Shadow, Lyrax, Jared A. Sorensen, ScarletJester.
5/31/2002 Clinton R. Nixon: Paladin Man, it's just new game day at The Forge, ain't it? Anyway, I wrote this over the last couple of days and really like it, but that's little indicator of… In CRN Games Participants: Clinton R. Nixon, Jared A. Sorensen, Buddha Nature, Paganini, Blake Hutchins, Zak Arntson, Reality Aberrant, Ron Edwards, Bankuei, rafael.
5/31/2002 JSDiamond: Critical Hits and other hoary rules of the ancients Since Orbit recognizes degrees of success (previous thread) it follows that a stupendous result should equate a stupendous effect. This occurs on a die-roll that results in a (51+) degree… In Orbit Participants: JSDiamond, Clinton R. Nixon, Blake Hutchins, Valamir, JohnK.
5/31/2002 xiombarg: Draconic I wanted to split off and talk about Draconic, which got mentioned in passing in another thread...
I like the looks of Draconic, and the mechanic is similar to Otherkind,… In Indie Game Design Participants: xiombarg, hardcoremoose, lumpley, Bankuei, Zak Arntson, DaR.
5/31/2002 JSDiamond: Orbit's Core Mechanics Orbit has undergone some changes, -a lot of them with many thanks to Ben Baugh. Here is the system:
2d10 That's it for dice, you'll need no more.
All skill… In Orbit Participants: JSDiamond, Ron Edwards, JohnK.
5/31/2002 Stivven: Theme as character for 'GMs' This is sometihng of a passing though that stuck me after my ongoing game last night - when there's a stong theme embedded in a game (formally or informally) it… In RPG Theory Participants: Stivven, Ron Edwards, Mike Holmes.
5/31/2002 lumpley: OtherKind Hey.
So I'm working on this fantasy game, and it's in a good shareable state:
OtherKind
My goal was to make a fantasy game where the fantasy peoples mean something,… In Indie Game Design Participants: lumpley, Valamir, Jared A. Sorensen, Blake Hutchins, Clinton R. Nixon, hardcoremoose, Jake Norwood, xiombarg, Ron Edwards, Bankuei, Andrew Martin, Xeno, Zak Arntson, Seth L. Blumberg.
5/31/2002 contracycle: Wielding the Axe OK, so I downloaded the charsheet and took a look. My first response is "too many attributes". This means I'm probably going to have a go at a TROS Lite… In The Riddle of Steel Participants: contracycle, Bob Richter, Jaif, Jake Norwood.
5/31/2002 Adam: Little Fears mentioned in Out of the Box Don't know if anyone else noticed this, but Ken Hite did a little roundup of some of the Origins Awards categories, and had the following to say about Little Fears:… In Key 20 Publishing Participants: Adam, Ron Edwards, Seth L. Blumberg.
5/31/2002 Julian Kelsey: Reading Recommendations I'm enthused by the noise being made about The Riddle Of Steel, and looking forward to getting a copy when I can.
In the mean time I'm thinking about the… In The Riddle of Steel Participants: Julian Kelsey, Ron Edwards, Bankuei, Jake Norwood.
5/31/2002 turgon: Insight Points and Bonus Priorities From the rules, it says that "Higher Insight grants bonus Priorities" (pg. 68). If taken litterally, this would indicate that you gain additional Priorities. So if you had 76 Insight… In The Riddle of Steel Participants: turgon, Jake Norwood, Wolfen, Jaif, Lyrax, Ashren Va'Hale, Brian Leybourne.
5/30/2002 Cadriel: A Psionics-oriented game and Surrealism. Hi.
My name's Wayne, and you may have seen some of my posts on the RPGnet GNS thread. I think I've mentioned this game in this forum before, but it… In Indie Game Design Participants: Cadriel, Zak Arntson, Clinton R. Nixon, Tim Denee.
5/30/2002 Valamir: octaNe Any update on when I can get my grubby paws on a copy? In Memento-Mori Theatricks Participants: Valamir, Paul Czege, Jared A. Sorensen, Seth L. Blumberg.
5/30/2002 turgon: proficiencies, defaults, and the starting character I have a question involving the above. I created my first character last night and it went a little haywire. Specifically, I put priority A into proficiencies (probably a mistake).… In The Riddle of Steel Participants: turgon, Jake Norwood, Brian Leybourne, Lyrax, Wolfen, The_Fey, Bob Richter, Jaif, Furious D.
5/30/2002 jburneko: Relationship Maps - Book Plundering Technique Hello All,
First of all, I was going to send this to Ron privately because of this reason: THIS POST CONTAINS MAJOR SPOILERS FOR JAMES ELLROY'S THE BLACK DAHLIA. Then… In Adept Press Participants: jburneko, Ron Edwards.
5/30/2002 Paganini: Marketing So, the publisher for my cinematic action game was the same as Sidhain's and I've got a bunch of comments and reports and an unedited manuscript sitting around on my… In Publishing Participants: Paganini, Ron Edwards, Michael Hopcroft.
<< more previous topics | | Subsequent Topics 6/3/2002 Eric J.: Potential hypocrite is now GNS elitism bustin The title was misleading, but I'm not shure what to make of this. I have viewed others trying to look on gamism and simulationism as detrimental and even one person… In GNS Model Discussion Participants: Eric J., Tim Denee, Valamir, Ron Edwards, Bankuei, Blake Hutchins.
6/3/2002 Ron Edwards: locking things Hi there,
Over in the RPG Theory forum, Eric (Pyron) asked a good question:
"... Ron, why bother moving everything from the first tread to a new one, if you… In Site Discussion Participants: Ron Edwards, xiombarg, Jared A. Sorensen.
6/3/2002 Jason L Blair: Master List: Available Key 20 Products For Little Fears:
Little Fears rulebook
When The Monsters Came
Santa Claws: A Merry Old Soul (free 40k PDF)
Cry Havoc: A Sci-Fi Setting! (free 417… In Key 20 Publishing Participants: Jason L Blair.
6/3/2002 Ron Edwards: Demon Con I! Hello,
Hey, we did Demon Con! It turned out successfully. I'll run down some of the stuff about it.
THE GOOD PARTS
The room was set up just how we… In Actual Play Participants: Ron Edwards, Valamir, xiombarg, joshua neff, Mike Holmes, Tim C Koppang, furashgf, Buddha Nature, Jürgen Mayer, GreatWolf, Mike W.
6/3/2002 Jason L Blair: Cartoon Action Hour Man... I gotta buy this game. In Cartoon Action Hour Participants: Jason L Blair, WildElf, Wolfen, J B Bell, Ron Edwards, Cynthia Celeste Miller, Mark Bruno, mahoux, Matt Snyder, Jason Sartin, Adam.
6/3/2002 Paul Czege: spare not thy protagonists from the vagaries of tWtFatD The designer is playtesting his own game rules this evening.
And this afternoon, upon reviewing the discussion about what Trials should be like on the thread about the one-sheet,… In Actual Play Participants: Paul Czege.
6/4/2002 Jack Spencer Jr: Amateur RPG Design Manifesto Over in this thread I started drifting way off topic about the difference between professional, especially indie RPG design and amateur design. Ron suggested that I should start a new… In Publishing Participants: Jack Spencer Jr, Ron Edwards, Gordon C. Landis, Clay.
6/4/2002 Christoffer Lernö: Ygg Magic (and wake me up someone!) Ok,
Ygg stuff has been kinda dead lately. Not very surprisingly considering I've been extremely busy this last month. I do want to get myself started again though, so I'm… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Wolfen, Le Joueur, Valamir.
6/4/2002 WildElf: Methods of Adult Obliviousness? I have an idea for a story that would include steadily vanishing children. Everything seems like a good plan...except for all the adults.
I know that I could set it… In Key 20 Publishing Participants: WildElf, Fabrice G., Jake Norwood, Ron Edwards, magistrate, Comte, Mike Holmes.
6/4/2002 Bob Richter: Height, Weight, Wrestling. You've already met Mallory, my Naked Pictish Archer (tm), and you know she's short. You also probably know just how unreasonably light she is. (an 80lb woman, no matter how… In The Riddle of Steel Participants: Bob Richter, Jake Norwood, Furious D, Jaif, Psychopompous, Bankuei.
6/4/2002 Jaif: A magical tangent I wanted to share some thoughts on the evil sorcerer NPC I ran in my last adventure. Sorry this is so long.
1) My friends and I are all in… In The Riddle of Steel Participants: Jaif, Jake Norwood, Psychopompous, Claymore, Atomic Requiem, Bob Richter, Lyrax, Ben, Ron Edwards.
6/4/2002 rafael: Dread I've been working on Dread for some time now. Playtesters have pointed out a bunch of flaws that I've tried to remedy, and I've also had some time to reflect… In Indie Game Design Participants: rafael, Clinton R. Nixon.
6/4/2002 Bob Richter: Draw. I must be missing something terribly important.
Where is the Draw attribute used?
it says "The rate at which...replenish his vagaries."
Vagaries are depleted?
I'm confused. In The Riddle of Steel Participants: Bob Richter, Brian Leybourne, Lyrax.
6/4/2002 Christopher Kubasik: Two Hour Sessions Hi,
For those who were at Demon Con:
Can someone review the styles/habits/techniques/tools/whatever that folks at DemonCon used to run effective games in two hours?
How did this style of… In Actual Play Participants: Christopher Kubasik, Valamir, Mike Holmes, Ron Edwards.
6/4/2002 Claymore: Newbie Question reguarding bonus Dice in the Sorcery Pool Hello there!
I just got my copy of Riddle of Steel the other day and I am quite impressed with the game mechanics. I had one question (although I'm sure… In The Riddle of Steel Participants: Claymore, Brian Leybourne, Jaif.
6/4/2002 Paul Czege: the island of misfit games I need a conversation about this...
I don't think anyone will deny that The Forge is a steambath of design effort, a hothouse of creativity. But I can't help but… In Site Discussion Participants: Paul Czege, Mike Holmes, Clinton R. Nixon, Ron Edwards, Zak Arntson, C. Edwards, Tim C Koppang, Seth L. Blumberg, Jared A. Sorensen, hardcoremoose, xiombarg, Valamir, Bailey, RobMuadib, Gordon C. Landis, joshua neff, Nathan, Laurel, greyorm.
6/4/2002 Ron Edwards: Missing relationship maps available Hello,
I have posted the missing relationship maps from The Sorcerer's Soul and Demon Cops at the website, at the Errata page.
Also, check out the News item for the… In Adept Press Participants: Ron Edwards.
6/4/2002 mallninja0088: Spy Craft If any of you play spycraft what is a good class to play with a one on one Gm vs. Player game? I was thinking Pointman. Sry if this is… In Actual Play Participants: mallninja0088, hyphz, Ron Edwards, xiombarg, Valamir, Andrew Martin, contracycle.
6/5/2002 Brian Leybourne: Some suggestions...? Hi all.
I'm starting up a tRoS campaign shortly (as soon as the book arrives), and I'm working on the backstory at the moment. I'm looking for some suggestions for… In The Riddle of Steel Participants: Brian Leybourne.
6/5/2002 Zak Arntson: Indie Gaming Monday (06/03) Not much to report. We played tons of Munchkin.
First lesson: Put a cap on non-roleplaying activity. We should've given ourselves a 1 hour time limit.
We then played Pantheon,… In Actual Play Participants: Zak Arntson.
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