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From Day One


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6/22/2001 Ian Freeman: Fate
Here's a thought for a system tag-on. Each character has a number of fate point. These fate points represent how much life the character has left to live. When the…
In Indie Game Design
Participants: Ian Freeman, hardcoremoose, Clay, Jared A. Sorensen.


6/26/2001 Ian Freeman: Bid?
Am i being ignorant... I have noticed in the main sorcerer rules references to the term Bid. What the heck i bid, i have not managed to find any talk…
In Adept Press
Participants: Ian Freeman, jburneko, Ron Edwards, Clay.


6/26/2001 Ian Freeman: Art necessity
I am working on a PDF doc of a game right now and i am wondering how necessarry it is to get visual into the document itself. I have no…
In Publishing
Participants: Ian Freeman, Jared A. Sorensen, Dav, Matt Gwinn, Clay.


6/26/2001 Ian Freeman: Knowledge is everything
A very rough idea for doing something with sorcerer, looking for criticism. Okay... demons are demons and what not, but they have one other little ability: they are eternal. How…
In Adept Press
Participants: Ian Freeman, jburneko, Ron Edwards.


6/29/2001 Ian Freeman: Salvation and a Moral Compass
Okay, here's a really, really strange idea. Atleast i think it is, has anybody seen stuff like this before? The basic insperation comes from all the games which have some…
In Indie Game Design
Participants: Ian Freeman, james_west, Dav, Ron Edwards.


6/30/2001 Ian Freeman: Has anybody done this
I am just curious about whether anyone has tried this. Sorcerer: Discworld. Think about it. You got the dungeon dimensions, and Humanity can be quickly converted to "occult bufferin" representing…
In Adept Press
Participants: Ian Freeman, Ron Edwards, Uncle Dark.


7/31/2001 Ian Freeman: MICE model
This little post could go in either the GNS model discussion or here, but I have actually posted here before so I might as well put it here. It stems…
In Indie Game Design
Participants: Ian Freeman, james_west, Ron Edwards, Le Joueur.


8/13/2001 Ian Freeman: Publish for Money Question
I have a question for those of you who have published games over the internet with credit card payment, and where the game was in electronic form. Sorcerer would be…
In Publishing
Participants: Ian Freeman, Gordon C. Landis, Clay, Ron Edwards, Clinton R. Nixon.


8/15/2001 Ian Freeman: Random Game Premise/Idea
Okay, here's a random idea: The Undying. Setting is modern day earth plus a lil' virus. This virus is slowly but surely covering the earth, and the infection tends to…
In Indie Game Design
Participants: Ian Freeman, hardcoremoose.


9/8/2001 Ian Freeman: Quick Idea
The game is called "In the Blink of an Eye", because it deals primarily with the information world, in the sense that almost everything that matters in the universe is…
In Indie Game Design
Participants: Ian Freeman, kwill.


1/2/2002 Ian Freeman: High Fantasy System
Hey everybody, long time no see. I've just slammed out a rather interesting little high fantasy system that is designed specifically to feel like high fantasy. The whole system is…
In Indie Game Design
Participants: Ian Freeman, Skippy, Garbanzo, Thededine.


1/4/2002 Ian Freeman: Burning Legends: of Blood, Romance and the Will of a People
Before I start I just want to thank everyone who gave me comments in the other short little post. I have incorporated pretty much all the recommendations and I think…
In Indie Game Design
Participants: Ian Freeman, Mike Holmes.


1/31/2002 Ian Freeman: Even More Narativist Vampires and The Uber Kicker
Lot's of great vampire ideas have just been written up and I think I came up with an odd little idea. So here's what I've been working on: War in…
In Indie Game Design
Participants: Ian Freeman, Bailywolf, DaR, Mike Holmes, Ron Edwards.


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