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From Day One


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1/21/2007 Eric J.: Startup questions
I have a question too. As part of the intial binding of the PC's first demon, do they have to make a flat Stamina/Will versus Will roll?  It would seem…
In Adept Press
Participants: Eric J., Ron Edwards.


8/23/2006 Eric J.: [Pentagon Game] How Anyone Can Love Roleplaying
Hello, I'd like to share a personal triumph with you guys. I'm visiting my old town for the summer on break from college.  I've been working on a RPG for…
In Actual Play
Participants: Eric J., JMendes.


10/28/2005 Eric J.: [D&D] Differing Dynamics
Hey, I've gone a while without roleplaying (a number of months).  See, I've recently moved and started college and now I've found a new group to roleplay with. I was…
In Actual Play
Participants: Eric J., Ron Edwards, JasperN., Halzebier, NN, Andrew Norris, Jeph, Noon, Vaxalon.


10/13/2005 Eric J.: Device Mechanic For Alchemy
Okay, I've been working on a game for a few months now that I'm pretty excited about. There's this anime I saw that made me go "Gosh, that would be…
In RPG Theory
Participants: Eric J., Troy_Costisick, greyorm.


5/20/2005 Eric J.: Telling a Story, Conveying a Theme: What does it mean?
Hey, everybody. This is Pyron. That's right. You will never get rid of me. Ever. I know I haven't posted in a long time (I almost posted once but a…
In RPG Theory
Participants: Eric J., bcook1971.


11/1/2004 Eric J.: Do PCs ever talk to eachother?
This is not really a split from the Red-Box D&D Example of Play thread. Here's my question? Is it just me where it seems that PCs don't talk to eachother…
In RPG Theory
Participants: Eric J., Darksmith, timfire, John Uckele, clehrich, Shreyas Sampat, madelf, M. J. Young, Dr. Velocity, TonyLB, neelk, nellist, TheLHF, Noon, John Kim, Emily Care, contracycle, GB Steve, GreedIsGod.


9/21/2004 Eric J.: Pyron and the Galactic Frenzy
Alright, I admit it. I play computer games. If you've ever played Star control, or Master of Orion you know what I'm talking about. No? Well let's try this: Age…
In RPG Theory
Participants: Eric J., Nathan P., simon_hibbs, xiombarg, Ben Morgan, Vaxalon, Negilent.


8/25/2004 Eric J.: My D6 Mods (Split from "How to Spice up Combat")
Okay, I've needed a thread to figure out how to deal with my D6 mods for a while now. This might end up longish... but please bare with me. I…
In RPG Theory
Participants: Eric J., Andrew Martin, M. J. Young, ErrathofKosh.


8/24/2004 Eric J.: How to spice up combat- The less rhetorical question
As some sortof recent threads in Actual play may or may not have said, I'm currently in my best campaign yet, Star Wars: Sins of the Father. I'm using classic…
In RPG Theory
Participants: Eric J., Thor, Andrew Martin, Doctor Xero.


7/20/2004 Eric J.: Character Points and Conservativism
I think I'm having some system troubles for a change. As you may or may not know, I'm still GMing a Star Wars D6 game for me and my friends…
In Actual Play
Participants: Eric J., Ron Edwards, ErrathofKosh, Clinton R. Nixon, John Kim, Valamir.


6/20/2004 Eric J.: [Star Wars D6] 10 months and Still Going Strong
A small while ago I recapped my campaign which I now call Sins of the Father and I figured that I'd post it here on the thread since it took…
In Actual Play
Participants: Eric J., JamesDJIII.


5/25/2004 Eric J.: Is the difference between D20 and D6 a D14?
This is a follow up to: http://www.indie-rpgs.com/viewtopic.php?t=11010 Alright. I was asked to keep you posted but there were a few problems. First, my internet went out. That's what happens when…
In Actual Play
Participants: Eric J..


4/30/2004 Eric J.: [D&D: 3E] A game in time plays 9.
You can't get rid of me Anyway- Update: My brother (Ryan) is now allowed to play D&D and I live in Nebraska again. Yay for me. Anyway- Well Ryan and…
In Actual Play
Participants: Eric J., ethan_greer, Andrew Norris.


3/9/2004 Eric J.: [FF Legacy] An RPG, yet to be realised.
Disclaimer: FF does NOT mean or indicate, imply directly or indirectly, Final Fantasy. There is no subtle invited assumption that it does or does not. Nope. None. And since there…
In Indie Game Design
Participants: Eric J., Ben Lehman, Ravien, gabby2600, Mike Holmes.


2/27/2004 Eric J.: Moral Dilemma
Okay, I don't know if this is Forge appropriate but here goes... I have a little brother (9), quite brite actually, with a very creative mind. Recently I was whisked…
In Actual Play
Participants: Eric J., clehrich, John Kim, Tomas HVM, Ron Edwards, jdagna, Christopher Weeks.


2/23/2004 Eric J.: Pyron's first Rant (Which isn't very good)
I would just like to rant for a moment: And I'd like to start with a quote from Shapesphear: "This, above all else, to thine own self be true." I'd…
In RPG Theory
Participants: Eric J., james_west, Noon.


1/28/2004 Eric J.: Pyron's Final Fantasy Campaign
Hehehe... Uh. Yeah. I've recently moved to California from my former state, Nebraska so I have a lot of free time on my hands (well, discounting mountains of homework and…
In Actual Play
Participants: Eric J., clehrich, Sigurth, anonymouse, ethan_greer, hyphz, Bankuei, sirogit, Landon Darkwood, Andy Kitkowski.


1/26/2004 Eric J.: Video Games and GNS, the Great Conflict
Alright. It's been months since I've even visited here, but I'd have everyone know that reformats excepted, the Forge has yet to leave my favorites list. What does it matter?…
In GNS Model Discussion
Participants: Eric J., talysman, contracycle, Alan, Ron Edwards, John Kim, M. J. Young, Umberhulk.


11/10/2003 Eric J.: My eternal hunt for Planescape
I'm in an eternal hunt for a working Planescape RPG. I want something that will facilitate the type of gameplay that Planescape, in my view, should provide. I've made countless…
In RPG Theory
Participants: Eric J., ethan_greer, Ron Edwards, Mike Holmes, C. Edwards, Andrew Martin, Scripty, Jeff Powers.


9/22/2003 Eric J.: [Star Wars D6] Pyron's Woe's - Epilogue?
Well, I've done some stuff. I've had some fun. Guess what? I'm back here. I just want to say: Thank you Ron Edwards. Thank you Forge. I believe that I…
In Actual Play
Participants: Eric J., Ron Edwards, Mike Holmes, Sinthrill, contracycle.


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