Previous Topics 4/12/2007 Ian ORourke: Gadgets..Weird and Mad Okay, just some general advice and discussion really.
The gadget rules are the part of the game I feel less comfortable, not saying there is anything wrong with them, it's… In Evilhat Productions Participants: Ian ORourke, iago, TomTitTot, Mel_White.
3/5/2007 Ian ORourke: SotC: Gadgets and Sorcery I'm really liking the game, but I have two questions, relating to things I've not come across while reading, or my hopeless brain has missed....
You can create gadgets, which… In Evilhat Productions Participants: Ian ORourke, iago, Alan.
1/26/2005 Ian O'Rourke: Producer and Scene Creation After having read the print version, which is very good by the way (very clean and the cover is excellent), I'm a bit confused about the role of the Producer… In Dog Eared Designs Participants: Ian O'Rourke, Matt Wilson, nikola, Joe Dizzy, azrianni, Alan, John Harper, chrisn, ashmoo.
1/19/2004 Ian O'Rourke: [Primetime Adventures]: Pre-Actual Play Just downloaded Primetime Adventures, just done the first read through. Now, the role-playing game as TV show thing is a big thing of mine. It's sort of the common way… In Actual Play Participants: Ian O'Rourke, Matt Wilson, John Harper, Meredith, Ron Edwards.
9/22/2003 Ian O'Rourke: Underworld and GNS I think Underworld is the first movie I've seen that models the whole Relationship Map, Kicker, etc set-up.
I'd see it for that alone if your interested.
The movie starts… In GNS Model Discussion Participants: Ian O'Rourke, Ben Lehman, Ron Edwards, John Kim, pete_darby.
9/19/2003 Ian O'Rourke: GNS and NWN Okay, I've put this in Actual Play, because it was sort of kicked off by Actual Play issues. I will also say now, I apply NO value judegements in this… In GNS Model Discussion Participants: Ian O'Rourke, Andrew Norris, Ron Edwards, Marco, TheShireReeve, contracycle.
7/17/2003 Ian O'Rourke: Concept to Actual Play I’ll warn everyone now, this may ramble a bit, and it may come to pass that numerous problems are identified rather than just one, but work with me and see… In Actual Play Participants: Ian O'Rourke, Alan, Marco, Paul Czege, jdagna, Valamir.
4/28/2003 Ian O'Rourke: Neverwinter Nights and GNS I'm not really sure this thread has much response potential to it, but I've been so enthralled by my discoveries (sad I know) and frustrated at the same time, that… In Actual Play Participants: Ian O'Rourke, Balbinus, ADGBoss, Ron Edwards.
1/5/2003 Ian O'Rourke: The Beowulf Effect Okay, it's not actual play yet, but it will be. I'm also not wanting to go into system too much at this point (as that is mostly decided, and there… In Actual Play Participants: Ian O'Rourke, Roy, Jack Spencer Jr, Clay, Matt Gwinn, Ian Cooper, simon_hibbs, szilard.
6/30/2002 Ian O'Rourke: Maths behind Sorcerer Anyone know the details of the statistics behind Sorcerer? Percentage changes of success given various dice pools (using D10 or D20)? Or the way it is worked out.
It is… In Adept Press Participants: Ian O'Rourke, Ron Edwards, Ben Morgan.
6/29/2002 Ian O'Rourke: Sorcerer: Glenwood Springs Sorcerer, really like it, but like a lot of these fiercely narrativist games, I like the idea, but I've not thrown myself into the frying pan with actual play yet.… In Adept Press Participants: Ian O'Rourke, Ron Edwards, jburneko.
6/7/2002 Ian O'Rourke: Writing for After These Messages... Early days and all that - but what would be the process for writing for After These Messages (well, getting the game would probably come first) but beyond that point? In Cartoon Action Hour Participants: Ian O'Rourke, Cynthia Celeste Miller, Jason Sartin.
5/17/2002 Ian O'Rourke: Hero Wars and Pendragon Someone else may have already made the comparison but Hero Wars seems like a perfect match with Pendragon. It would allow for the characters to express relationships, emotions and squires… In HeroQuest Participants: Ian O'Rourke, contracycle, Andrew Martin, Ron Edwards, Jonas, Norbert Franz, Ian Cooper.
5/10/2002 Ian O'Rourke: Hero Wars 101 Okay, a while back Ron did a whole series of Sorcerer set-up threads, and they worked really well as a 'look under the hood' of one approach to setting up… In HeroQuest Participants: Ian O'Rourke, Ron Edwards, Ayrizale, AndyGuest, Blake Hutchins, epweissengruber.
4/23/2002 Ian O'Rourke: The Hero Scale....? Okay, so Hero Wars allows you to create characters at various power 'levels' (for want of a better word), but in order to get a better grip on it what… In HeroQuest Participants: Ian O'Rourke, Mike Holmes, Jonas, Ian Cooper.
3/31/2002 Ian O'Rourke: Mystics Can someone describe the rules for Mystic Magic into plain English for me? I'm either missing something or the Mystics don't do much?
Also, how are people using Magic generally?… In HeroQuest Participants: Ian O'Rourke, Ron Edwards, Mike Holmes, Valamir, Seth L. Blumberg, J B Bell, contracycle, Blake Hutchins, Clinton R. Nixon.
3/7/2002 Ian O'Rourke: GNS on RPG.NET http://forum.rpg.net/showthread.php?s=&threadid=2781
Another theory proposed, and probably another debate off miss-quotes and 'don't label me comments' on rpg.net.
Might be worth checking out. In GNS Model Discussion Participants: Ian O'Rourke, Valamir, gentrification, Christopher Kubasik, Mytholder, Blake Hutchins.
2/12/2002 Ian O'Rourke: PayPal - What's the skinny. Okay, I'm not sure this is even the right forum, but it seems the closest to me :)
I've noticed over time a lot of website and e-publishers using PayPal… In Publishing Participants: Ian O'Rourke, J B Bell, greyorm, Tim Gray.
1/26/2002 Ian O'Rourke: What makes a good Kicker? Well, the question above really - what makes a good kicker?
I want to introduce the idea as part of character creation in my Adventure game. In Actual Play Participants: Ian O'Rourke, Joe Murphy (Broin), Ron Edwards, Uncle Dark, Tim Denee, Valamir, Petter Sandelin, Blake Hutchins.
12/30/2001 Ian O'Rourke: Aaarrgggh, but great Am I the only one who read Hero Wars and felt that, just beyond their perception that it was something great, but just could not pull it all together due… In HeroQuest Participants: Ian O'Rourke, Uncle Dark, Bankuei.
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