Previous Topics No previous topics. | | Subsequent Topics 2/9/2009 punkbohemian: a card game within an rpg? So, I've been thinking about how to deal with a resolution for a gambling skill. What I thought would be interesting is if resolution could occur, rather than with a… In First Thoughts Participants: punkbohemian, David C, whiteknife, chronoplasm.
2/17/2009 punkbohemian: spatial relations in non-miniatures systems My current design was going to go all out with miniatures and battlemaps, but I recently started considering doing without it, for a variety of reasons. When I started to… In First Thoughts Participants: punkbohemian, Vulpinoid, xechnao, thadrine, contracycle, Megoru, Mike Sugarbaker, davidberg.
12/18/2009 punkbohemian: help me name my third attribute I'm doing a Tri-Stat-esque attribute division, and I'm having trouble naming my "Mind" attribute. As is, I have Materia for Body, Anima for Spirit, but nothing thematically the same (as… In First Thoughts Participants: punkbohemian, chance.thirteen, Eldrad, decline, chronoplasm.
12/20/2009 punkbohemian: trying to figure out where to put perception I have skills grouped by attributes, which are: Brawn, Dexterity, Acuity, and Spirit. Due to the metaphysics of the setting, I absolutely have to keep it to these four attributes.… In First Thoughts Participants: punkbohemian, Ken, Jasper Flick, Catelf, lumpley, Vulpinoid, Falc, chance.thirteen, Mike Sugarbaker.
12/29/2009 punkbohemian: action points, by any other name What I'm using in my system is a sort of an action point system to cover attacking and defense, based on an Agility-type stat which is going to determine how… In First Thoughts Participants: punkbohemian, Catelf, Stacktrace, David C, JoyWriter, Solarsaurus.
6/29/2010 punkbohemian: writer's block: naming a race I'm having trouble naming a race for my game.
Basically, they are mineral in nature (predominantly silicate, elemental metals, etc.). The core of their being is this crystalline material which… In First Thoughts Participants: punkbohemian, Necromantis, Marshall Burns, Ghilemear.
1/20/2011 punkbohemian: decision making, conflict resolution, and the metagame I've been thinking about resolution mechanics on more of a metagame level lately. To give you a frame of reference for this discussion, think of games like d20, Tribe 8,… In Game Development Participants: punkbohemian, Ron Edwards.
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