Previous Topics 6/12/2002 Paganini: Who says it? When does he say it? How much can he say? Well, "Directoral Mechanics" doesn't really seem to be the right topic for this thread (I needed a review of what Director Stance really is), so I've started a new thread.… In RPG Theory Participants: Paganini, Zak Arntson, Le Joueur, Mike Holmes, Ron Edwards.
6/11/2002 Paganini: Directoral Mechanics? In a narrative game, I'm thinking that the most important function fulfilled by the mechanics is to determine who gets to say what happens. This contrasts with traditional games, where… In RPG Theory Participants: Paganini, Ron Edwards, Zak Arntson, Seth L. Blumberg, Valamir, WhistlinFiend, Wart, Mike Holmes, Jaif, Jared A. Sorensen, Clinton R. Nixon, Blake Hutchins.
6/11/2002 Paganini: Narrativism sans Directoral Power? I've been doing some serious thinking about narrativism over the last couple of weeks, playing in the Synthesis playtest, the Squeam game last night, and just generally reading Forge-y games… In RPG Theory Participants: Paganini, Ron Edwards, Mike Holmes, jburneko, Walt Freitag, Paul Czege.
6/11/2002 Paganini: Indie Netgaming - SQUEAM! Just a heads up that we played a big SQUEAM game in the #indierpgs IRC channel last night. Play report is up over in actual play. In Memento-Mori Theatricks Participants: Paganini, Jared A. Sorensen.
6/11/2002 Paganini: Indie Netgaming - SQUEAM! We set up an impromptu game session over on the indie-netgaming list today. I was the GM and ran SQUEAM. We used IRC on the MagicStar server (which has some… In Actual Play Participants: Paganini, Nathan, Jared A. Sorensen, greyorm.
6/9/2002 Paganini: GNS on the SFCONSIM-L This is a copy of a post I made to the SFCONSIM-L yahoo group this afternoon. I wanted to see what you all think of it. :)
BEGIN POST
Sunday,… In RPG Theory Participants: Paganini, Ron Edwards, Christopher Kubasik, Jake Norwood.
6/9/2002 Paganini: FRPG Dungeon Crawl (Whee! Actual Play! Actual Play!) Please comment on all parts of this post, reasoning, motivation, execution in mechanics, everything. :)
Okay, so I've been playing some dungeon crawl games with my brother and sister, using… In Indie Game Design Participants: Paganini, Andrew Martin, Jack Spencer Jr, Christoffer Lernö.
6/3/2002 Paganini: Good vs. Evil One of the other threads got me thinking about this.
So, it's a cliche, yeah, but IMO it's a good one. The simple idea of "good vs. evil" is great… In Indie Game Design Participants: Paganini, Eric J., C. Edwards, Wolfen, Ron Edwards, xiombarg, mahoux, ks13, Le Joueur, Mike Holmes, Tim Gray, contracycle.
5/30/2002 Paganini: Marketing So, the publisher for my cinematic action game was the same as Sidhain's and I've got a bunch of comments and reports and an unedited manuscript sitting around on my… In Publishing Participants: Paganini, Ron Edwards, Michael Hopcroft.
5/29/2002 Paganini: Splits? Just for my own peace of mind, could someone explain what's going on over in the GNS forum? I have become greatly confused. :) The moderators seem to be wielding… In Site Discussion Participants: Paganini, Clinton R. Nixon, Christopher Kubasik.
5/26/2002 Paganini: Freeform Design So, I thought I'd do a couple of freeform games to show how they can be different.
#1. Illusion - The One-page Freeform Game for the Authorial Narrator
Meta Introduction… In Indie Game Design Participants: Paganini, Jack Spencer Jr.
5/25/2002 Paganini: Premise? Since Ron sets great store by the work of Louis Egri, I've been doing some net research into Egri's use of the word "premise" in hopes of obtaining a better… In GNS Model Discussion Participants: Paganini, Ron Edwards, J B Bell, Le Joueur, Jared A. Sorensen, Paul Czege.
5/24/2002 Paganini: Indie-netgaming Formed I've set up a yahoo group for organizing online play sessions of indie-games. The front page can be found by following this link: http://groups.yahoo.com/group/indie-netgaming/
Anyone who is interested, please join… In Actual Play Participants: Paganini.
5/21/2002 Paganini: What makes a game fun? This is something I've been thinking about recently. As an exaple, let's take a fantasy dungeon crawl, which is something my brother and I like to do, but often get… In RPG Theory Participants: Paganini, Walt Freitag, Mike Holmes, Seth L. Blumberg, Le Joueur, Jake Norwood.
5/21/2002 Paganini: Dice Pool Definition In another thread, Ron is using a definition of "dice pool" that I found a little confusing, in that he includes Tunnels & Trolls and Star Wars D6. As far… In RPG Theory Participants: Paganini, Ron Edwards, efindel.
5/21/2002 Paganini: Inspiration In another thread Ron asked this question:
"My question is very basic: what do the main characters actually do in play?"
It's a very good question, and his following examples… In Indie Game Design Participants: Paganini, Jared A. Sorensen, Paul Czege, Zak Arntson, Seth L. Blumberg, Le Joueur, Jack Spencer Jr, Mike Holmes, hardcoremoose.
5/7/2002 Paganini: Value of Quantification In the thread about RPG Conventions I haven't noticed anyone mention this one:
"Characters are defined by lists of quantified abilities."
(Maybe someone did mention it and I just missed… In RPG Theory Participants: Paganini, Jack Spencer Jr, J B Bell, Gordon C. Landis, Wolfen, Mike Holmes, Andrew Martin.
5/5/2002 Paganini: Forge Online Gaming Groups I was going to make a poll for this, but I guess Clinton has disabled them. Clinton: If you haven't, and if you get time (yeah right) drop me a… In Site Discussion Participants: Paganini, Russell Hoyle, unodiablo, Wolfen, Nick Pagnucco, Mike Holmes, Clinton R. Nixon.
5/5/2002 Paganini: Subject... yeah... uh... I'm really not sure what to call this thread, but it deals with an odd thought that struck me this morning while I was out back throwing knives.
First, a… In RPG Theory Participants: Paganini, Clinton R. Nixon, Ron Edwards, Wolfen, Sidhain.
4/23/2002 Paganini: Break Time - How to Cheat Death without really trying GRR. Just hit the wrong button on my keyboard and caused the Forge to eat my post. Oh well... text reconstruction commences.
So, I was beating my brains out last… In Indie Game Design Participants: Paganini, Henry Fitch, Wolfen.
<< more previous topics | | Subsequent Topics 6/12/2002 Paganini: The Words Of Gratuitous Capitalization Well, since no one else seems to be doing it, I've put together the foundation of a Forgian dictionary. This is by no means complete. Please, please, PLEASE, post to… In GNS Model Discussion Participants: Paganini, joshua neff, Le Joueur, Mark D. Eddy, Victor Gijsbers, Seth L. Blumberg, rafael.
6/14/2002 Paganini: Karma + Fortune Mechanics Okay, so this is me, you all know me by now right? When I'm thinking hard about something my first reaction is to design something with it to see how… In Indie Game Design Participants: Paganini.
6/14/2002 Paganini: Color? Maybe I just missed this somehow, but it's driving me crazy. I read through the rules pretty thourghouly, and skimmed over them again a couple times looking. The very first… In Random Order Creations Participants: Paganini, Buddha Nature.
6/20/2002 Paganini: Dice probabilities in the Pool I took the Pool with me on vacation and tore it apart pretty thourghouly. I see a potential problem with the gambling mechanics, and I wondered if anyone has run… In Random Order Creations Participants: Paganini, Paul Czege, Buddha Nature, Valamir, Michael Bowman, Ron Edwards, Mike Holmes, James V. West, hardcoremoose, Jeffrey Straszheim.
6/21/2002 Paganini: New take on directoral mechanics Okay, everyone knows where this is coming from right? So, skip the intro, on to the nuts & bolts! :)
Play Conventions
The mechanics are used to resolve conflicts that… In Indie Game Design Participants: Paganini, Buddha Nature, Paul Czege, Ben Morgan, Bankuei.
6/23/2002 Paganini: Money and Power - The next step to Directoral Enlightenment Woohoo! I think this might even be playable! :) And it no longer looks quite so much like the Pool.
Central to the game are the twin concepts of Mammon… In Indie Game Design Participants: Paganini, Victor Gijsbers, Laurel, Bob McNamee, damion, Mike Holmes.
6/25/2002 Paganini: The Art of Destruction All right, Jake wants to blow things up. (I'm hoping he jumps right on this thread. :) Mike has suggested that there aren't any games devoted to this genre of… In Indie Game Design Participants: Paganini, Jared A. Sorensen, Ollog Herder, Laurel, Bailywolf, Valamir, damion, MetaDude, Jake Norwood, Wolfen.
6/26/2002 Paganini: Big Friggin' Game - The RPG of guns and violence [longish] WARNING: Brainstorming in progress
The Art of Destruction thread seems to have gotten derailed a bit into games of actual destruction. However, there were some really good ideas there that… In Indie Game Design Participants: Paganini, Jake Norwood, Wolfen, Ring Kichard, Mike Holmes, Bailywolf, damion, Kenway, Valamir.
7/2/2002 Paganini: Risus [quote="Jack Spencer"]It seems like more & more people are talking about Risus for no good reason IMO.[/quote]
Just wondering about this. I have to say up front that I don't… In Actual Play Participants: Paganini, Kenway, Balbinus, Ron Edwards.
7/4/2002 Paganini: Vincent's Bidding Mechanic Vincent was talking about Otherkind-ish mechanics in this thread. In that game the values of the dice were assigned at the instance of play rather than being predetermined by the… In Indie Game Design Participants: Paganini, Jack Spencer Jr, Ring Kichard, Emily Care, Victor Gijsbers.
7/19/2002 Paganini: What can the dice determine? So, I was bored this evening, and thinking about the bent my game-design thinking has been developing along. I appologize in advance for the rambling nature of this post. :)… In RPG Theory Participants: Paganini, lumpley, Mark D. Eddy.
8/30/2002 Paganini: Indie-netgaming Monday - The Pool: Banana Republic Tonight we played the second - and final - session of the Banana Republic game that we started on Monday. The game's already mentioned a bit in another thread, but… In Actual Play Participants: Paganini, Bob McNamee, Zak Arntson, J B Bell, Paul Czege.
9/16/2002 Paganini: Universalis Okay guys, I'm going to have to demand a refund. The occaisoinal missing apostrophe I can put up with, but when you start misquoting Star Wars dire things must happen.… In Universalis Participants: Paganini, Valamir, Bob McNamee, Tony Irwin, Roy, Mike Holmes, Bankuei, Jason L Blair.
10/19/2002 Paganini: Vampires Lots of vampire discussions on the Forge recently, but it seems to be an intensifying of a general theme. What's up with that?
To be more explicit, I'm wondering why… In RPG Theory Participants: Paganini, C. Edwards, lumpley, Zak Arntson, greyorm, Mike Holmes, Seth L. Blumberg, UnSub, Ron Edwards, MK Snyder, Bob McNamee, Jeremy Cole, b_bankhead.
10/22/2002 Paganini: Indie-NetGaming Monday: Shadows! Pheeeeew, how do you find the words to describe something as absobloodyfreakinlutely cool as Shadows? I loved it when I read it, and now I finally got the chance to… In Actual Play Participants: Paganini, Bob McNamee, J B Bell, C. Edwards, Zak Arntson.
10/23/2002 Paganini: Multiple Premise? I've been discussing narrativism with Mike in the Synthesis playtest. That thread is only indirectly related to this, but that discussion helped me to identify something that's been vaguely bugging… In GNS Model Discussion Participants: Paganini, Ron Edwards, Mike Holmes.
10/23/2002 Paganini: Comics & Games Cool beans James! It arrived today... it do indeed pay to be first. And it even has snazzy little Halloween stickers!
I was a little surprised by the shape of… In Random Order Creations Participants: Paganini, James V. West, joshua neff, lumpley, jrients.
10/30/2002 Paganini: Narrative Solo Gaming: Addressing Premise So, I've been thinking about a lot of things recently. Why I'm always *on the verge* of buying miniatures, dungeon-scapes, dungeon-tile fonts, etc. Why, basically, dungeon crawl trappings appeal to… In Indie Game Design Participants: Paganini, ADGConscience, C. Edwards, Evan Waters, Demonspahn, talysman, Jack Spencer Jr.
11/11/2002 Paganini: whoa there <empty post>
Argh. In RPG Theory Participants: Paganini, lumpley, Ron Edwards.
1/4/2003 Paganini: Woohoo! Here it be! And was it worth the wait? Ah yes! James, I continue to be impressed not only by your graphical skills, but in the dramatic construction of your tales. They're in… In Random Order Creations Participants: Paganini, jrients, Ron Edwards, James V. West, hardcoremoose, lumpley.
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