Previous Topics No previous topics. | | Subsequent Topics 9/16/2002 simon_hibbs: Gamism in/out of game - Was RE: The Class Issue [quote="Victor Gijsbers"]
[quote]The character's explicitly functional role among the other characters, relative to the metagame goals of play, whether explicit or implicit. If it's a combat-squad game, then we have… In RPG Theory Participants: simon_hibbs, jdagna, Jeremy Cole, Ron Edwards, FuzionReactor, deadpanbob, contracycle, Zak Arntson, M. J. Young.
9/24/2002 simon_hibbs: Nephilim Wars This is from an effort at writing Hero wars mechanics for a nephilim campaign. It's rather sketchy, and I'm not sure if it's on topic, but since there aren't realy… In HeroQuest Participants: simon_hibbs, Mike Holmes.
9/24/2002 simon_hibbs: Nephilim Wars I just posted some notes I wrote a while ago about using Hero Wars mechanics to run a Nephilim game on the Hero Wars forum. Was that a mistake? Since… In RPG Theory Participants: simon_hibbs, Ron Edwards.
9/26/2002 simon_hibbs: Diceless resolution mechanic I wrote up a diceless swords 'n sorcery game system a while back, but never actualy used it. Since Hero Wars came out, I haven't realy seen the need. Recently… In Indie Game Design Participants: simon_hibbs, Mike Holmes, Bailywolf, JMendes, Bob McNamee, GB Steve, Le Joueur, RPGuru59, RaconteurX.
11/27/2002 simon_hibbs: Doomed heroes and Inescapable fate I watched Crouching Tiger, Hidden Dragon for about the 10th time again last night (first time in 6 months though!), and was talking about the ending, and how it could… In RPG Theory Participants: simon_hibbs, Michael S. Miller, Mike Holmes, jrients, wyrdlyng, hardcoremoose, Christopher Kubasik, C. Edwards, Demonspahn.
4/3/2003 simon_hibbs: Crunchy Contests for Hero Wars I've written up the laternative contest rules I use in my game as a PDF document. It includes some forms, an example of play and spot rules section covering special… In HeroQuest Participants: simon_hibbs, MrWrong.
4/11/2003 simon_hibbs: Is story arc, and open ended (scenarioless) play viable? My current campaign is based on a number of story arcs, and this has lead to a number of problems.
Firstly when we switch from one story arc to another,… In Actual Play Participants: simon_hibbs, Ian Charvill, Paul Czege, Michael S. Miller, Ron Edwards, Christopher Kubasik, GB Steve, iago, Mike Holmes, clehrich.
8/13/2003 simon_hibbs: Born of the Blood playtest PDF available I've been working on Born of the Blood for a while now. I've discussed some elements of the game system on The Forge, but this is the first time the… In Indie Game Design Participants: simon_hibbs, Spooky Fanboy, Lxndr, Andrew Martin.
8/14/2003 simon_hibbs: Born of the Blood PDF format The playtest/preview version of the game (available here) is A4 two-column text. I know that's not ideal for reading online though. I'm considering a 2/3 width column for main text… In Publishing Participants: simon_hibbs, Clay, Brian Leybourne.
8/22/2003 simon_hibbs: Almost fortuneless resolution mechanic (for BoB) I've discussed the resolution mechanic for Born of the Blood with a few people and it's not universaly popular (what mechanic is?). I'd like to air those objections here and… In Indie Game Design Participants: simon_hibbs, Mike Holmes, Jeph.
10/10/2003 simon_hibbs: [Tabloid] The Gutter Press Roleplaying Game This is just a skeleton outline of a game at the moment. For example I’ve got some stats, but no numeric scale yet. I’ve also got the beginnings of an… In Indie Game Design Participants: simon_hibbs, Matt Snyder, contracycle, Phillip, Gwen, RaconteurX, gobi, garapata, Fishy, max.lambertini.
10/12/2003 simon_hibbs: Crunchy Contests (rules variant) (split) Ok, it's time for me to come clean o this one.
I don't have anything against the AP/extended contest system. I've payed games using it quite happily and would do… In HeroQuest Participants: simon_hibbs, dunlaing, Ron Edwards, MrWrong.
12/1/2003 simon_hibbs: HQ and LotR I'd like to address this subject more directly, and in a way that isn't just concerned with assignign ratings and heroic scales to characters, but addresses the whole issue of… In HeroQuest Participants: simon_hibbs, soru, HMT, Mac Logo, newsalor, Mike Holmes, Donald, Der_Renegat, Valamir, Jaif, Eero Tuovinen, RaconteurX, Calithena, Ian Cooper.
6/3/2004 simon_hibbs: Reverse Engineering world from game mechanics This comment got me thinking about something I've considered before and discussed with my gaming friends, but not discussed here. This is a seperate issue to the topic te quote… In RPG Theory Participants: simon_hibbs, xiombarg, Loki, iambenlehman, ethan_greer, beingfrank, HMT, Doctor Xero, Noon, lumpley, M. J. Young, contracycle, Dauntless.
7/26/2005 simon_hibbs: Resolving social conflicts amicably Since Steve closed his thread, I'd like to re-orient the debate a little. I'll use this comment by Clinton as a startign point.
.....I… In RPG Theory Participants: simon_hibbs, Rob Carriere, cruciel, Albert of Feh, Vaxalon, Bankuei, Sydney Freedberg, Ron Edwards, Sean, xenopulse, lumpley, Thor Olavsrud, bcook1971, Resonantg, drnuncheon, TonyLB.
8/13/2007 simon_hibbs: Spacefall (a gamist HeroQuest?) I've been working on a new game system for a while now, and just recently decided to write it up. I've created a Wiki with the skeleton of a character… In First Thoughts Participants: simon_hibbs, Vulpinoid, contracycle.
3/21/2011 simon_hibbs: Evil Influences on player characters So I'm working on a diceless Lord of the Rings game and have completed one playtest run. I've also used the same system for a non-LoTR one-off game. It uses… In Game Development Participants: simon_hibbs, stefoid, contracycle, dindenver, Gwynplaine.
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