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9/16/2002 simon_hibbs: Gamism in/out of game - Was RE: The Class Issue
[quote="Victor Gijsbers"] [quote]The character's explicitly functional role among the other characters, relative to the metagame goals of play, whether explicit or implicit. If it's a combat-squad game, then we have…
In RPG Theory
Participants: simon_hibbs, jdagna, Jeremy Cole, Ron Edwards, FuzionReactor, deadpanbob, contracycle, Zak Arntson, M. J. Young.


9/24/2002 simon_hibbs: Nephilim Wars
This is from an effort at writing Hero wars mechanics for a nephilim campaign. It's rather sketchy, and I'm not sure if it's on topic, but since there aren't realy…
In HeroQuest
Participants: simon_hibbs, Mike Holmes.


9/24/2002 simon_hibbs: Nephilim Wars
I just posted some notes I wrote a while ago about using Hero Wars mechanics to run a Nephilim game on the Hero Wars forum. Was that a mistake? Since…
In RPG Theory
Participants: simon_hibbs, Ron Edwards.


9/26/2002 simon_hibbs: Diceless resolution mechanic
I wrote up a diceless swords 'n sorcery game system a while back, but never actualy used it. Since Hero Wars came out, I haven't realy seen the need. Recently…
In Indie Game Design
Participants: simon_hibbs, Mike Holmes, Bailywolf, JMendes, Bob McNamee, GB Steve, Le Joueur, RPGuru59, RaconteurX.


11/27/2002 simon_hibbs: Doomed heroes and Inescapable fate
I watched Crouching Tiger, Hidden Dragon for about the 10th time again last night (first time in 6 months though!), and was talking about the ending, and how it could…
In RPG Theory
Participants: simon_hibbs, Michael S. Miller, Mike Holmes, jrients, wyrdlyng, hardcoremoose, Christopher Kubasik, C. Edwards, Demonspahn.


4/3/2003 simon_hibbs: Crunchy Contests for Hero Wars
I've written up the laternative contest rules I use in my game as a PDF document. It includes some forms, an example of play and spot rules section covering special…
In HeroQuest
Participants: simon_hibbs, MrWrong.


4/11/2003 simon_hibbs: Is story arc, and open ended (scenarioless) play viable?
My current campaign is based on a number of story arcs, and this has lead to a number of problems. Firstly when we switch from one story arc to another,…
In Actual Play
Participants: simon_hibbs, Ian Charvill, Paul Czege, Michael S. Miller, Ron Edwards, Christopher Kubasik, GB Steve, iago, Mike Holmes, clehrich.


8/13/2003 simon_hibbs: Born of the Blood playtest PDF available
I've been working on Born of the Blood for a while now. I've discussed some elements of the game system on The Forge, but this is the first time the…
In Indie Game Design
Participants: simon_hibbs, Spooky Fanboy, Lxndr, Andrew Martin.


8/14/2003 simon_hibbs: Born of the Blood PDF format
The playtest/preview version of the game (available here) is A4 two-column text. I know that's not ideal for reading online though. I'm considering a 2/3 width column for main text…
In Publishing
Participants: simon_hibbs, Clay, Brian Leybourne.


8/22/2003 simon_hibbs: Almost fortuneless resolution mechanic (for BoB)
I've discussed the resolution mechanic for Born of the Blood with a few people and it's not universaly popular (what mechanic is?). I'd like to air those objections here and…
In Indie Game Design
Participants: simon_hibbs, Mike Holmes, Jeph.


10/10/2003 simon_hibbs: [Tabloid] The Gutter Press Roleplaying Game
This is just a skeleton outline of a game at the moment. For example I’ve got some stats, but no numeric scale yet. I’ve also got the beginnings of an…
In Indie Game Design
Participants: simon_hibbs, Matt Snyder, contracycle, Phillip, Gwen, RaconteurX, gobi, garapata, Fishy, max.lambertini.


10/12/2003 simon_hibbs: Crunchy Contests (rules variant) (split)
Ok, it's time for me to come clean o this one. I don't have anything against the AP/extended contest system. I've payed games using it quite happily and would do…
In HeroQuest
Participants: simon_hibbs, dunlaing, Ron Edwards, MrWrong.


12/1/2003 simon_hibbs: HQ and LotR
I'd like to address this subject more directly, and in a way that isn't just concerned with assignign ratings and heroic scales to characters, but addresses the whole issue of…
In HeroQuest
Participants: simon_hibbs, soru, HMT, Mac Logo, newsalor, Mike Holmes, Donald, Der_Renegat, Valamir, Jaif, Eero Tuovinen, RaconteurX, Calithena, Ian Cooper.


6/3/2004 simon_hibbs: Reverse Engineering world from game mechanics
This comment got me thinking about something I've considered before and discussed with my gaming friends, but not discussed here. This is a seperate issue to the topic te quote…
In RPG Theory
Participants: simon_hibbs, xiombarg, Loki, iambenlehman, ethan_greer, beingfrank, HMT, Doctor Xero, Noon, lumpley, M. J. Young, contracycle, Dauntless.


7/26/2005 simon_hibbs: Resolving social conflicts amicably
Since Steve closed his thread, I'd like to re-orient the debate a little. I'll use this comment by Clinton as a startign point. .....I…
In RPG Theory
Participants: simon_hibbs, Rob Carriere, cruciel, Albert of Feh, Vaxalon, Bankuei, Sydney Freedberg, Ron Edwards, Sean, xenopulse, lumpley, Thor Olavsrud, bcook1971, Resonantg, drnuncheon, TonyLB.


8/13/2007 simon_hibbs: Spacefall (a gamist HeroQuest?)
I've been working on a new game system for a while now, and just recently decided to write it up. I've created a Wiki with the skeleton of a character…
In First Thoughts
Participants: simon_hibbs, Vulpinoid, contracycle.


3/21/2011 simon_hibbs: Evil Influences on player characters
So I'm working on a diceless Lord of the Rings game and have completed one playtest run. I've also used the same system for a non-LoTR one-off game. It uses…
In Game Development
Participants: simon_hibbs, stefoid, contracycle, dindenver, Gwynplaine.


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