Previous Topics 6/13/2002 Christoffer Lernö: Die roll transparency I was thinking about bringing up the issue of die mechanic transparency. I'm talking about "how clear is it what my chances are when I roll the dice"
I'm very… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Zak Arntson, Walt Freitag, Ron Edwards, Le Joueur.
6/12/2002 Christoffer Lernö: Ygg page - check it out? I've been working on collecting some old material for Ygg to have the stuff I translated into english in a single place. It's not totally coherent, but it does provide… In Indie Game Design Participants: Christoffer Lernö, Laurel, Bailywolf.
6/10/2002 Christoffer Lernö: Bid on my initiative! Ok, I think this has been done before, one way or the other. I'm kind of intrigued if it would work or not. And does people know what kind of… In RPG Theory Participants: Christoffer Lernö.
6/7/2002 Christoffer Lernö: Ygg in combat (trying to get comments) + initiative thoughts Now this is essentially the same stuff I already posted in the Theory forum. I guess I still naively hope someone will take a look at it and trash it.… In Indie Game Design Participants: Christoffer Lernö, Le Joueur.
6/4/2002 Christoffer Lernö: Ygg Magic (and wake me up someone!) Ok,
Ygg stuff has been kinda dead lately. Not very surprisingly considering I've been extremely busy this last month. I do want to get myself started again though, so I'm… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Wolfen, Le Joueur, Valamir.
5/25/2002 Christoffer Lernö: A Good Illusionist Game Ok, as most of you know I'm working on Ygg which I guess in the end really is an Illusionist game. No use pretending it's anything else.
So how do… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Walt Freitag, Ron Edwards, Bankuei, Valamir, AndyGuest, simon_hibbs, Mike Holmes.
5/11/2002 Christoffer Lernö: An illusion of combat flexibility? Maybe the subject is a bit misleading. I'm not only thinking about combat here, but any other situation where you start out with a game theory resolution of and want… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Valamir, Zak Arntson, Andrew Martin, Mike Holmes, contracycle, Walt Freitag, Le Joueur, Ron Edwards.
5/6/2002 Christoffer Lernö: Ygg sum Ok, things evolving I feel. I started out thinking in terms of rather conventional terms but once here things started to transform into something different but better.
I have some… In Indie Game Design Participants: Christoffer Lernö, Le Joueur, Valamir.
4/23/2002 Christoffer Lernö: On the abundance of races in Fantasy RPGs Sorry for starting up a new thread when I'm not really finished with replying to the Ygg thread yet, but I had this thing brought up in a recent e-mail… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Buddha Nature, Paul Czege, Bankuei, contracycle, Balbinus, rafael, wyrdlyng, Ron Edwards, Daredevil, Wolfen, Blake Hutchins, Reimer Behrends, Walt Freitag, xiombarg, Gordon C. Landis, Valamir.
4/19/2002 Christoffer Lernö: Ygg take 3 Ok, I tried to make up a little better game example to be able to do something like Roy suggested in his thread. Tell me if you think I'm heading… In Indie Game Design Participants: Christoffer Lernö, Fabrice G., Andrew Martin, Ron Edwards, contracycle, Valamir, Le Joueur, Wolfen, Walt Freitag.
4/16/2002 Christoffer Lernö: Ygg setting - rebooting the thread Ok, second attempt here. I'm starting a new thread instead of reviving the old one.
I've recieved some heavy flak because of my use of the concept of "standard fantasy"… In Indie Game Design Participants: Christoffer Lernö, Clinton R. Nixon, Valamir, Ron Edwards, contracycle, Walt Freitag, Ace.
4/16/2002 Christoffer Lernö: Ygg Combat Mechanics Combat
Hand-to-hand combat:
Ok, I snip this from the old thread:
1. Combat is run according to initiative order. Initiative is 1D6+Movement
2. Attacking in close combat is resolved by… In Indie Game Design Participants: Christoffer Lernö, Le Joueur, Valamir, Ron Edwards.
4/11/2002 Christoffer Lernö: Cthulupunk I'm still trying to get the shock of losing my immense posting in a different thread out of my mind, so here is a little something meanwhile.
Note: For… In Indie Game Design Participants: Christoffer Lernö, Jürgen Mayer, Jared A. Sorensen, Wolfen.
4/11/2002 Christoffer Lernö: Fighting about combat mechanics - different weapon ranges I'm wildly disagreeing with a friend on how to incorporate different weapon ranges in my game.
Ygg uses D12 against static defense, but has special types of attacks like grab,… In Indie Game Design Participants: Christoffer Lernö, Bankuei.
4/10/2002 Christoffer Lernö: Ygg mechanics Ok, I'm not really sure how to do this thing. As I mentioned in some thread, my game is in Swedish so I can't really cut and paste from there.… In Indie Game Design Participants: Christoffer Lernö, Nathan, Eugene Zee, Le Joueur, hardcoremoose, Andrew Martin, contracycle.
4/8/2002 Christoffer Lernö: Figuring out my setting (call it Yggdrasil or something) I want to say I really appreciate the feeback I get here. All posts are really interesting to read. After all the confusion with Mage Blade and my game I… In Indie Game Design Participants: Christoffer Lernö, Clinton R. Nixon, Ron Edwards, hardcoremoose, Paul Czege, Garbanzo, Valamir, Nathan, Mike Holmes, contracycle, Walt Freitag.
4/6/2002 Christoffer Lernö: How to make a playable fantasy world - or a world in general I recently had an insight in regards to making good worlds, and not just fantasy world. What I'm gonna talk about might be obvious to some of you, but considering… In Indie Game Design Participants: Christoffer Lernö, Bankuei, Mike Holmes, J B Bell, Wolfen, Laurel, Jake Norwood, Ron Edwards, contracycle, Walt Freitag, Buddha Nature, Blake Hutchins.
4/4/2002 Christoffer Lernö: Fantasy setting, probably not good enough :) I mailed a few things from my rules so far and now I finally decided to make the step to actually mail anything about my setting. My main reason is… In Indie Game Design Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Ron Edwards, Bankuei, Wolfen, contracycle, Garbanzo.
4/2/2002 Christoffer Lernö: A hand-to-hand combat system - good 'nuff? Intention: providing a fast, many-optioned, deadly system for hand-to-hand combat within a fantasy setting which also contains martial arts.
Hand-to-hand combat:
1. You have a general weapon skill rating running… In Indie Game Design Participants: Christoffer Lernö, Bankuei, Mike Holmes, Ron Edwards.
4/1/2002 Christoffer Lernö: Dealing with 2 weapon combo in combat system I'm trying to figure out how to deal with the usage of 2 weapons in combination in my combat system.
The main engine of the combat system is all worked… In Indie Game Design Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Bankuei, Wolfen, Jake Norwood, Brian Hose, Le Joueur, contracycle, Ron Edwards.
<< more previous topics | | Subsequent Topics 6/13/2002 Christoffer Lernö: Help classify Ygg & why would you play it? When I first came here to the Forge I got trashed (I know you didn't mean it that way, but that's how it felt like :) ) presenting Ygg. I… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, ks13.
6/16/2002 Christoffer Lernö: Now what about Ygg? Oooh, I'm soo impatient. Sorry everyone. I want to build further on Ygg, but first I kind of want your approval. I seem to work best after I just had… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Mark D. Eddy, Laurel.
6/19/2002 Christoffer Lernö: Linear skill ratings deciding dice pool size is broken Adding to the "broken" series here. Let's look at the popular dice pool decided on a skill rating. Most systems have a simple: skill level x gives x dice.
Similar… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Syphon, Andrew Martin, Ron Edwards.
6/19/2002 Christoffer Lernö: Interrupting actions First read the 4 steps of action thread if you haven't already.
Now onto something I'm interested in. What about interrupting actions, how can one deal with the them well?… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Ron Edwards, Le Joueur, Ring Kichard, Seth L. Blumberg, C. Edwards, Buddha Nature.
6/19/2002 Christoffer Lernö: Narrated combat results - a problem I was thinking about an issue regarding using director stance to describe combat events.
Let's say player A is fighting a monster. Now the GM is really running a sim… In RPG Theory Participants: Christoffer Lernö, gentrification, Mike Holmes, Jared A. Sorensen, damion, Ron Edwards, Paul Czege, Le Joueur, Seth L. Blumberg, Clinton R. Nixon, Gordon C. Landis, Valamir, Jesse Paulsen, Andrew Martin, contracycle.
6/20/2002 Christoffer Lernö: Where is Ygg? Are you wondering why Ygg isn't happening? All these discussions and no real solid rules or new stuff forthcoming. Right?
This is the usual pattern: I have an idea of… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Gordon C. Landis.
6/20/2002 Christoffer Lernö: Looking at "Fang's Dilemma" Ok, I'm interested in some stuff from this thread. What's discussed here is the freeze all characters, unfreeze one, take action, freeze, unfreeze next, and so on.
Mike Holmes suggested… In RPG Theory Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, Ring Kichard, Le Joueur, Christopher Kubasik.
6/21/2002 Christoffer Lernö: A simple skill resolution and a twist I'm trying to think of some simple skill resolution for Ygg, and came up with this:
Prerequisites: Stats (or skills) have a number ranging from maybe 1-7 or something like… In RPG Theory Participants: Christoffer Lernö, Victor Gijsbers, Ferry Bazelmans, efindel, Ron Edwards, Andrew Martin, Bob McNamee, Mike Holmes.
6/23/2002 Christoffer Lernö: Looking at yet another combat system bastard I was thinking a little on how to make a combat resolution system which would translate down to a AHQ style boardgame without much trouble and still incorporate things like… In RPG Theory Participants: Christoffer Lernö, Ron Edwards, Bankuei.
6/30/2002 Christoffer Lernö: Modifiers without modifiers A little inspired by Pyron's posting on "Consistency" perhaps, I thought up a way to eliminate modifiers in my combat system.
A totally unmodified roll would be D12 to beat… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Paganini, Ron Edwards, Clinton R. Nixon, damion, Walt Freitag, MetaDude.
7/4/2002 Christoffer Lernö: Character classes & conflict balance Originally (or actually not originally, I've had approximately a billon different ideas how to handle this before this last way) I was thinking of handling character creation by use of… In Indie Game Design Participants: Christoffer Lernö, Ollog Herder, hive, Jack Spencer Jr, Victor Gijsbers.
7/11/2002 Christoffer Lernö: Damaging problems in Ygg - thinking out loud Thinking out aloud here I'm not really expecting you to offer solutions. But maybe there is some food for thought, or maybe someone actually has a suggestion.
So what am… In Indie Game Design Participants: Christoffer Lernö, Valamir, Jake Norwood, damion.
7/18/2002 Christoffer Lernö: Fun Fighters - Ygg thinking out loud again I was thinking a little on the fighter-like professions I have for Ygg. As I stated elsewhere, my intent is to make everything interesting, no filler material.
The magic is… In Indie Game Design Participants: Christoffer Lernö, Valamir, damion, contracycle, Wolfen.
7/19/2002 Christoffer Lernö: Fun Fighters part 2 (Ygg) I wrote this stuff at home unaware of any comments to my first posting, so I apologize for any overlap. I'm gonna keep lagging on the postings for a while… In Indie Game Design Participants: Christoffer Lernö, contracycle, Ollog Herder.
7/24/2002 Christoffer Lernö: Character classes, abilities, skills and other Ygg problems Ok. I tried to make a new draft of Ygg yesterday and failed miserably as usual.
What I mean by failure is that I found parts of the system which… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Valamir, Bankuei, Le Joueur, Mike Holmes.
7/31/2002 Christoffer Lernö: Throwing an idea for magic metaphysics I don't know if this is useful for anything, it's more of a random idea I thought of and well, wanted to share. Maybe it can spark some ideas so… In RPG Theory Participants: Christoffer Lernö, Valamir, Andrew Martin, Bailywolf, Victor Gijsbers, Le Joueur, simon, Sleeper.
8/5/2002 Christoffer Lernö: Using the tool of "Character Class" There's already a discussion on character classes, but this is not going into the theoretical stuff. I want to sort out how character classes can be used to assist in… In RPG Theory Participants: Christoffer Lernö, kamikaze, ADGBoss, M. J. Young, Paul Czege, simon_hibbs, Bob McNamee, jdagna, Mike Holmes, Jeremy Cole, Le Joueur.
8/7/2002 Christoffer Lernö: Ygg TOC Sketch I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.… In Indie Game Design Participants: Christoffer Lernö, ThreeGee, Matt.
8/14/2002 Christoffer Lernö: Talking about Skills again I'm (as usual) running into trouble because I can't accept the common way of solving a certain mechanic. Actually, this is the mother of all mechanics. I'm talking about skill… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Ron Edwards, ks13, Ian Charvill, M. J. Young, Andrew Martin.
8/17/2002 Christoffer Lernö: A Skill System To avoid cluttering the thread on skills which has so much other interesting stuff than mechanics, I post this independently. Basically it's an attempt at an implementation of the karma-]fortune… In RPG Theory Participants: Christoffer Lernö.
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