The Forge Reference Project: Browse Threads

 

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From Day One


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10/2/2007 Dustin of the Dead: Mortal Coil using card resolution
Hello, two of my favorite resolution systems come from Dust Devils and Prime Time Adventures, even though my favorite game is Mortal Coil. So, I was trying to adapt a…
In Galileo Games
Participants: Dustin of the Dead.


10/2/2007 VoidDragon: Conflict of Interest in Element Introduction?
The resolution system for my game can probably best be described as Group Task Resolution.  Players declare intended events, dice are rolled, and the outcome is the next event to…
In First Thoughts
Participants: VoidDragon, davidberg, Noon, Dietro.


10/2/2007 SaintandSinner: Problems with Forge Bookshelf
I sent the following message to (webmaster@indie-rpgs.com) but it bounced back.  Is there a better place to send these concerns? To Whom It May Concern: I bought the Prime Time…
In Site Discussion
Participants: SaintandSinner, Ron Edwards, Matt Wilson, lumpley.


10/2/2007 David C: Seriously, the edit button has got to come back
Ok, I know this has come up before and the reasons the edit button isn't there. However, I also know there are forums that allow limited editing (30 minutes after…
In Site Discussion
Participants: David C, Ron Edwards, lumpley, David Artman, rycanada, Eliarhiman6, Filip Luszczyk.


10/2/2007 Simon C: [KazeKami Kyoko Kills Kublai Kahn] Kublai Kahn is Dead
Over at Snail's Pace (http://www.snailspace.forgreatjustice.net), we've been playing a few pretty unusual games via play-by-post.  Dave Cleaver and I recently finished a game of Jonathan Walton's "KazeKami Kyoko Kills Kublai…
In Actual Play
Participants: Simon C.


10/2/2007 muddlepud: [GenCon Oz 2008] and Games On Demand
I'm starting to throw this idea around at the moment and hoping to get a few more ideas generated. I'm planning to attend GenCon Oz in 2008 and I'd like…
In Conventions
Participants: muddlepud, Andrew Smith, Vulpinoid, Rusty.


10/1/2007 ValentineS: illustrator for Hire
Howdy all. I'm looking for a new project to work on, and i've had good experiences here in the past. I'm available for black & white, color, interiors, or covers.…
In Connections
Participants: ValentineS, David C, StrongBadMun.


10/1/2007 John Kim: Solmukohta 2008 Call for Papers
The Call for Papers for the Solmukohta 2008 book has just come out.  For those who don't know, Solmukohta is the Finnish round of the "Nodal Point" larp convention that…
In Conventions
Participants: John Kim.


10/1/2007 Danny_K: [DRYH] Black, two lumps
This is an odd question that just occurred to me: what happens to the character's stats if they should find the Mad City equivalent of Starbuck's and slam a double…
In Evilhat Productions
Participants: Danny_K, iago, Pyromancer.


10/1/2007 Dietro: lazy gamers.
i have a idea going on in the backburner but one thing that i really wanted to go with was the idea of making a game for very lazy gamers.…
In First Thoughts
Participants: Dietro, Simon C, lighthouse, David Artman, Noon, davidberg.


10/1/2007 xternal: [Universalis] Unholy Alliance
My friend Alex (alejandro on the board) and I played our first game of Universalis this past Saturday.  I sent the following email in response to an absent friend's inquiry…
In Actual Play
Participants: xternal, alejandro, Valamir, Mike Holmes.


10/1/2007 GregStolze: Analyzing the REIGN supplement ransoms.
To celebrate putting up REIGN's fourth supplement for ransom, I did the tedious job of poring over the contribution numbers from the first three.  So here is that rarest of…
In Publishing
Participants: GregStolze, rafial, oliof, Minx.


10/1/2007 Ide: [DRYH] Using talents in the City Slumbering?
I'm curious how others have approached this in DRYH -- do your players use their talents in the City Slumbering, or only in the Mad City? My take on it…
In Evilhat Productions
Participants: Ide, iago, Pyromancer.


9/30/2007 jessecoombs: I missing the "OOMPH" for my game.
So, I've designed an rpg purely because there is nothing out there that does what I want it to do, as far as I've checked. It's a high-level superhero game…
In First Thoughts
Participants: jessecoombs, Eero Tuovinen, Noon, Ken, Vulpinoid, dindenver, LordKiwi, RobNJ, masqueradeball, rekyl, Teataine, KeithBVaughn, Charrua.


9/30/2007 Meguey: Intertwined, a game of lives and lovers
Over on the Knife Fight, Kleenstar called me out I want Meg to write a two-player game which explicitly encourages the players to engage with each other sexually, in a…
In First Thoughts
Participants: Meguey, SpinachBaron, Eero Tuovinen, chris_moore, Paul Czege, TomTitTot, Simon C, humis, RobNJ, Noon, BigElvis.


9/29/2007 Valvorik: Experience with Credibility Arguments
How do people find the "go with the lowest crebility threshold" rule in play? As indicated in text, it seems to require colloborative players who "don't hold grudges" against each…
In Galileo Games
Participants: Valvorik, Dustin of the Dead, inthisstyle.


9/29/2007 Willow: Use of SRD Text in a Published Product?
Hey all- I've been busy typing away on my manuscript for Awesome Adventures, a Fate 3.0 game, hoping to make this my first published product.  (And gaining yet more respect…
In Publishing
Participants: Willow, greyorm, iago.


9/29/2007 StrongBadMun: Skill List
Currently my skill list is; brawl, dodge, melee, ranged, thrown, shield, martial arts, athletics, deception, charm, leadership, perform, alertness, Arcane (Magic Type ex. Elemental this is the skill used to…
In First Thoughts
Participants: StrongBadMun, Vulpinoid, Ken, thomas mill8, phatonin, LordKiwi.


9/29/2007 Devin P. Owens: What sort of play will this engine create?
This is the core of an experimental engine I am working on to drive a modern-day magic game exploring issues of personal desire and responsibility.  I would like to solicit…
In First Thoughts
Participants: Devin P. Owens, Vulpinoid, Ken, BigElvis, Satanman, FredGarber.


9/28/2007 Filip Luszczyk: [Illumination] Major changes... again
I've run another playtest of Illumination a while back, to crash-test the changes I introduced after the previous game. Prep and scene structure seem to work better now, but unfortunately,…
In Playtesting
Participants: Filip Luszczyk, Spooky Fanboy.


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Subsequent Topics

10/3/2007 Jon H: Cover art available for license...
Hi all, Jon Hodgson calling. If I'm lucky, you might be aware of my work from the cover and some of the internals for Dust Devils, the cover graphics for…
In Connections
Participants: Jon H.


10/3/2007 LordKiwi: Magic System: Needs a little polishing...
I'm writing a game, Heretic, which a dark fantasy game where characters are mages on a dieing world. It's quite a bleak game where characters try to achieve…
In First Thoughts
Participants: LordKiwi, VoidDragon, chris_moore.


10/3/2007 Marhault: [Black Fire] Playtest Report
Part I of II Four of us gathered to play Black Fire last Sunday.  I GMed, the players were Paul Czege, Danielle and Thor.  The game was so-so, but many…
In Playtesting
Participants: Marhault, Paul Czege, Ron Edwards, Noon.


10/3/2007 Myrmidon: Keys of Motivation vs Keys of Everything Else
Can anyone assist me achieve a better understanding of the how 1/2/5 keys (Motivation) differ from 1/3 keys (Everything else)? For example: Key of Conscience     Your character has…
In CRN Games
Participants: Myrmidon, Clinton R. Nixon.


10/4/2007 epweissengruber: Bringing Uncanny Horror to the Gaming Table [Gumshoe Rules]
I am prepping a horror game and would like anyone's input to the challenges such a game poses to all participants. I am playtesting Hite’s Trail of Cthulhu, which adapts…
In Actual Play
Participants: epweissengruber, Noon, Danny_K, David Artman, Graham Walmsley, LostSoul, Pelgrane, Ron Edwards.


10/4/2007 David C: Looking for a word-smith
Are you able to come up with the right word to describe any situation? Do you enjoy coming up with words to describe anything? I'm looking for what I'm calling…
In Connections
Participants: David C, Eero Tuovinen, David Artman, RobNJ.


10/4/2007 Hituro: [Solipsist] Pike Brothers Records
[i]crossposted from collective endevour and story games[/i] Okay, so five of us, Myself, my wife Victoria, and friends Justin, Gregor and Per, met to play a session of Solipsist. This…
In Playtesting
Participants: Hituro, Gregor Hutton, Ron Edwards.


10/4/2007 GreatWolf: [Robots and Rapiers] The Struggle for the Tapestry begins...
In the midst of all the other gaming that I’ve been doing recently, I’ve also begun the promised playtest of Robots and Rapiers, the forthcoming game from Ralph Mazza’s imprint,…
In Playtesting
Participants: GreatWolf, Wormwood.


10/4/2007 Thunder_God: [Juiced Rider, Memory Mecha] Looking for Playtesters.
<b>Juiced Rider, Memory Mecha</b>, a game where there is a grim war going on and you're on the front-line, in your mecha. In order to interface with the mecha you…
In Connections
Participants: Thunder_God.


10/4/2007 RobNJ: [Misspent Youth] Putting the "story game" in story games
So something I noticed recently is that most Story Games do not focus so much on creating a story as they do on a) giving you tools to affect story-substance…
In Playtesting
Participants: RobNJ, Emily Care.


10/5/2007 Vulpinoid: Request for insights and ideas
[b]New Card Based System.[/b] Purely a question about mechanics. I’m working on an expanded mechanic for the game I submitted to the System on a Character sheet challenge. The base…
In First Thoughts
Participants: Vulpinoid, Ken, masqueradeball.


10/5/2007 Darcy Burgess: [Black Cadillacs] - Barbed Wired & Bayonets
Hi, Black Cadillacs is a game I've been working on for about a year now.  It's my attempt to make some sense out of war.  By "make sense" I don't…
In Playtesting
Participants: Darcy Burgess, Noon.


10/5/2007 Eric J. Boyd: RPGnet review of The Committee is up!
C.W. Richeson's review of The Committee is up here. I'm pleased to see Chris enjoyed the game, and hope others will, too.
In Eric J. Boyd Designs
Participants: Eric J. Boyd.


10/5/2007 Filip Luszczyk: [Dungeon Squad! + Coin Op] Duh.
I playtested Mark Causey's Coin Op with Magda and Kamil last Monday. The game shows promise – but sadly, in its current state it's still nearly unplayable. The session lasted…
In Playtesting
Participants: Filip Luszczyk, Redone, Aman the Rejected.


10/5/2007 Matthew Glover: Tracking claims, stakes, drives, etc.
Just as a curiosity, how do you guys track who's claimed which side of a conflict, which drive is associated with staked debt, stuff like that?  We've been making notes…
In Muse of Fire Games
Participants: Matthew Glover, Bret Gillan, oreso, Hans, TonyLB.


10/6/2007 Eric Bennett: Sorcerer just arrived in the mail | Thoughts and questions thereon
Hey there! I'm a little shocked I remembered my password for here. So, I finally got around to ordering Sorcerer last week from IPR for a big honking Gaming Night…
In Adept Press
Participants: Eric Bennett, James_Nostack, Ron Edwards, Trevis Martin.


10/6/2007 hix: [Nine Worlds] Suggestions for making the rules more accessible and inspirational
Hi Matt, So, I love Nine Worlds. I took it for a one-off test drive last weekend, and our group: - created an fun story - realised the game has…
In Chimera Creative
Participants: hix.


10/6/2007 LordAsteroth: [DitV] Fallout and traits for belongings
At work the other night, I was hit by an idea: Why not make it possible for belongings to take the blow in appropriate situations (for instance, your faithful hound…
In lumpley games
Participants: LordAsteroth, zornwil.


10/6/2007 signoftheserpent: Basic Mechanics
Cut and pasted from Word (yay), here are the base mechanics for a Heroes-inspired (ie people that aren't superheroes - nosiree - with superpowers in the real world) rpg I'm…
In First Thoughts
Participants: signoftheserpent, Ken, Noon.


10/6/2007 Filip Luszczyk: Positive Game Design Challenge
I've been asked by Guy Shalev to start a public design challenge for him. Here it is. I'll stress it: I'm challenging this one person specifically. Feel free to participate…
In Endeavor
Participants: Filip Luszczyk, Noon, Thunder_God, joepub, Eric Bennett, Adam Dray, Vulpinoid.


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