Previous Topics 11/14/2007 Filip Luszczyk: Trollbabe strips? So, I've been reading the strips today, but some of them seem to be missing. I located two stray ones via this thread. It was mentioned the missing parts will… In Adept Press Participants: Filip Luszczyk, Ron Edwards, James_Nostack.
11/14/2007 zardok: [DitV] Firefly setting revisited I read a bunch of stuff on here say a year and a half ago about playing DitV in the Firefly universe. Thought it sounded cool and that I'd get… In lumpley games Participants: zardok.
11/14/2007 Raymond Caleatry: Mechanics for "Advanced" Social Encounters I have been writing a system for about 2 years now, and it has gone through many incarnations. Recently I started to explore mechanics behind advanced social encounters. Now I… In First Thoughts Participants: Raymond Caleatry, VoidDragon, tymotzues.
11/14/2007 jefgodesky: [Fifth World] Practical concerns about my character sheet Sgëno!
I have an idea I'm really taken with at the moment about using a compass/medicine wheel/mandala as a character sheet (Design Diary entry with full details), where skills/traits/attributes are… In First Thoughts Participants: jefgodesky, monstah, Simon C, J Tolson, PlatonicPimp, Selene Tan, Vulpinoid.
11/13/2007 monstah: Mechanic better suited to "lone multiplayer" I have this project for a computer "role playing experience" (rather than "role playing game"), and I'm not sure how to approach it. Key elements are:
* unsettling horror thematic;… In First Thoughts Participants: monstah.
11/13/2007 zornwil: Dogs becoming sorcerers? Hi, I don't have anything to contribute on this, sorry, but as the "?" in the topic implies, I'm curious about others' experience, both qualitatively and mechanically? Ben Lehman's analysis… In lumpley games Participants: zornwil, Eero Tuovinen, Ben Lehman, Nathaniel, Filip Luszczyk, jburneko, devonapple, lumpley, David Artman.
11/12/2007 Darcy Burgess: [Black Cadillacs] Things not to do in Kon Tum when y'ain't dead Hi,
A few weeks back, I had an opportunity to run a one-off playtest of Black Cadillacs at a friend's birthday party-slash-mini con. I've posted some early (effusive) reactions to… In Playtesting Participants: Darcy Burgess.
11/12/2007 Willow: Awesome Adventures needs Awesome Playtesters Hey All-
I'm developing a Fate 3.0 game called Awesome Adventures. It's similar to Spirit of the Century, but with lighter, more focused rules, and no default setting. If you… In Connections Participants: Willow.
11/11/2007 Eero Tuovinen: System suggestions for Call of Cthulhu? I'm going to play a one-shot of "Call of Cthulhu", or at least something similar, come Tuesday. Our usual Acts of Evil group couldn't get together, so we're playing something… In Actual Play Participants: Eero Tuovinen, Filip Luszczyk, contracycle, Darcy Burgess, Troels, Paul T, Web_Weaver, Artanis, Snowden, GB Steve, fjj.
11/10/2007 Sivá: Reasons for a party to form and stay together? Ove the last two year or so i wanted to play RPGs again, after a long absence. We tried different games, setups and storytellers/Gms/DMs or whatever. There always was one… In Actual Play Participants: Sivá, Eero Tuovinen, Vulpinoid, Noon, davidberg, Valvorik, Miskatonic, fjj, Calithena, shadowcourt, arthurtuxedo, Jasper Flick.
11/10/2007 ODDin: A Small Scene Resolution Mechanic Some time ago I decided to run a fairly standard high-fantasy campaign, but I wanted to go extremely light on rules. At first, I wanted to do it absolutely free-form.… In First Thoughts Participants: ODDin, monstah, Noon, BigElvis, Simon C.
11/10/2007 pfischer: [Bliss Stage] Edinburgh Cell Incoming transmission…
We met last week to finish prep for our BS game, sadly missing a player from when playing the intro scenario, as she has moved to another city… In Actual Play Participants: pfischer, TomTitTot, Nev the Deranged.
11/10/2007 Simons: [Escape from Illeria] Cost/Profit question I’m nearing a point right now where I will be publishing Escape from Illeria, and am starting to get nervous about the business model, in particular the costs, expenses, and… In Publishing Participants: Simons, Graham Walmsley, MatrixGamer, Paul Czege, Valamir.
11/9/2007 davidberg: [ED&D] CA transience? My current design attempt (Lendrhald) has me thinking about what play should look like, largely in terms of what I've played in the past: do I want to include this… In Actual Play Participants: davidberg, Paka, James_Nostack, Vulpinoid, FredGarber, Noon, Caldis, Paul T, contracycle, Ron Edwards.
11/9/2007 divineseeker: Devestated Aspects and GM Control: A Question Dear WGPers
I would just like to clarify the power a GM has over a player's devastated aspects
I may have misread the book, but once devasted aspects are handed… In Incarnadine Press Participants: divineseeker, Hans, Michael S. Miller.
11/9/2007 Sivá: No humans in a fantasy world? (and some random other stuff) The basic question is: "How will a fantasy world do without humans?"
Before i go into detail a btw "question": I'm a bit reluctant to post my oh so brilliant,… In First Thoughts Participants: Sivá, Phil, Noon, contracycle, davidberg, Age of Fable, Conteur.
11/9/2007 Aaron: New game Hi everyone,
So I'm going to be starting my first Agon campaign shortly, but it looks like I might only have three players. Do those with experience think this is… In one.seven design Participants: Aaron, demiurgeastaroth, John Harper, NathanFrund.
11/8/2007 Sven: [freeform scenario] Under sommaren (During the Summer) [b][Unnecessary intro][/b]
This Monday I spent the really early hours of the day puking due to some unknown sickness. I then moved from Turkey to Sweden. Then I got introduced… In Actual Play Participants: Sven, Emily Care, Jonas Karlsson.
11/8/2007 Melinglor: Felexibility of Key Buyoffs? I'm preparing to run Shadow of Yesterday and I've been thinking about Key Buyoffs. I love the wholeidea,but it nags at me that the stated Buyoffs for some of the… In CRN Games Participants: Melinglor, Filip Luszczyk, Eero Tuovinen.
11/8/2007 Troels: [IaWA] Pyrrhic Victory Hello there,
My friends and I, here in Copenhagen, have been playing In a Wicked Age for a bit more than two years now. Since we took our point of… In lumpley games Participants: Troels, lumpley.
<< more previous topics | | Subsequent Topics 11/15/2007 lev_lafayette: "Roll and Keep" modifications for Physical, Social and Mental Tasks
I've introduced into my current L5R game different resolution methds for Physical, Social and Mental Tasks whilst keeping the same mechanics. Comments appreciated.
(nota bene: This is x-posted from rpg.net,… In Actual Play Participants: lev_lafayette, EmpyreanDreamer.
11/15/2007 Xerxes: Soul mechanics & gameplay Hi guys,
I'm trying to design an rpg where the central conflicted gauge (to use Kirk's term) is that in order to become more proficient at the game's central trades… In First Thoughts Participants: Xerxes, monstah, contracycle, Noon, Vulpinoid.
11/15/2007 Frank Tarcikowski: Mud Planet: Ronnies almost-winner now ready for playtest as Sorcerer mini-supp. Hi there! After some ado, I have chosen to try out my old Ronnies game Mud Planet as a Sorcerer mini-supplement. It’s been almost exactly two years since I entered… In Playtesting Participants: Frank Tarcikowski.
11/15/2007 J Tolson: [Twilight] Power 19 Twlight (full name: Twilight of the Gods) is a game I've been working on for several years now. Figured it was about time I actually got around to written up… In First Thoughts Participants: J Tolson, johntfrazer, Troy_Costisick.
11/15/2007 Tubbybottom: in dire need of help Hello again guys and girls...
My game where the uprising technofreaks(I will come up with a better name for them than that at a later point) is battling the ruling… In First Thoughts Participants: Tubbybottom, Xerxes, StrongBadMun.
11/15/2007 Elysium: (1) Commands and (2) demon PCs I have a minor side question from this thread, not about power durations but about forcing demons to obey commands. It was mentioned that a Sorcerer can command any demon,… In Adept Press Participants: Elysium, Ron Edwards.
11/16/2007 hix: [1000 Kings] Some questions after reading the playtest draft Hi Ben,
I have a few questions about the playtest draft of Land of a Thousand Kings.
1. When creating characters, does each player come up the memory of 'another… In These Are Our Games Participants: hix, Ben Lehman.
11/17/2007 TheThingInTheMirror: demonic detectives So the game arrived and I am maniacially typing away, trying to build a game world.
I've got about four major plots running in my campaign setting. One of them… In Adept Press Participants: TheThingInTheMirror, Hisho, Paka, James_Nostack, sirogit, Ron Edwards, Valamir, jburneko.
11/17/2007 WyldKarde: New Mechanic...First Draft Arright, here's my first attempt at an RPG. Up until this point, I've been writing descriptions, back stories, and novelizations of my buddy's campaigns. Granted, aside from being the guy… In First Thoughts Participants: WyldKarde, Justin Nichol - BFG, Noon, preludetotheend, Phil.
11/17/2007 Nev the Deranged: Escape Pod: Union Dues So, Escape Pod is one of my favorite short-fiction webcasts. There's a series of stories on there about a "Superhero Union", set in a very morally grey universe, which is… In Incarnadine Press Participants: Nev the Deranged.
11/17/2007 Nev the Deranged: Escape Pod: Union Dues. So, Escape Pod is one of my favorite short-fiction webcasts. There's a series of stories on there about a "Superhero Union", set in a very morally grey universe, which is… In Muse of Fire Games Participants: Nev the Deranged.
11/18/2007 rafael: Cover artist needed Hello!
I need an artist who can deliver a cover illustration for an RPG that I'll be releasing next year. It's a modern horror RPG, heavy on the gore. I'm… In Connections Participants: rafael, adamhunterpeck, elijahart, northerain.
11/19/2007 Tor Erickson: Extended conflict resolution vs. combat resolution We kicked off Charnel Gods last Thursday and the body count is already climbing into the triple digits. Naur Tier for us is a desert world based on pre-mohammed Arabia… In Adept Press Participants: Tor Erickson, Ron Edwards, James_Nostack.
11/19/2007 Justin Nichol - BFG: [Core Engine: The World Behind] A Second Thread about my Magic system Several months ago I posted a thread about my magic system. It's for an open content game I'm creating, more specifically for the first setting I'm developing for it. It's… In First Thoughts Participants: Justin Nichol - BFG, J Tolson, jag, Noclue, higgins, Valrus, davidberg.
11/19/2007 Pelgrane: Mutant City Blues playtest If you are interested in playtesting Mutant City Blues, please contact me off list simon@dyignearth.com. It's set ten years in the future after the Sudden Mutation Event, and you are… In Connections Participants: Pelgrane.
11/19/2007 Raymond Caleatry: Moving with the times I have a simple question...
With the rapid advancment of technology and the ease of which software can be created, do you think that the average gamer would appreciate software… In Publishing Participants: Raymond Caleatry, alexandre santos, contracycle, pells, Clay, Wolfen, Ken, guildofblades, Capulet.
11/19/2007 Rustin: [IaWA]Multiple Intentions or multiple effects One player describes their character planting a bomb in a car, intending to kill all who are in the car when the bomb goes off.
Two named characters get in… In lumpley games Participants: Rustin, Valvorik, lumpley.
11/19/2007 Miskatonic: Character cards Nathan,
I've just picked up Carry, and would like to play it. The book offers a promise that all matter of handout-type things can be downloaded at the Hamsterprophet web… In ndp design Participants: Miskatonic, Nathan P..
11/19/2007 quixoteles: Vonnegut's Crapshoot; or the way I run my games. This is my first time submitting to the forum. I need to say something before I introduce the mechanic. People have fun in my games. A lot of fun. The… In Actual Play Participants: quixoteles, Noon, Harlequin.
11/19/2007 pells: [TSOY] - dealing with large groups Context : I'm preparing a game with a couple of friends to play Avalanche using TSOY and I did come across some problems ...
I've got mainly two situations that… In CRN Games Participants: pells, Eero Tuovinen.
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