Previous Topics 2/25/2008 Valvorik: [IAWA] Excerpts of AP and some Q's Siege of Akar Dal
Vincent noted lack of AP reports with dice/round by round included etc.
This was a game couple of weeks back over Skype, two sessions, hoping to… In lumpley games Participants: Valvorik, DainXB.
2/25/2008 AGP: Black Cadillacs playtest Two months ago I had the opportunity to participate in a playtest of "Black Cadillacs." This is a war RPG created by Darcy Burgess ("Black Cadillacs" is WWII Canadian Slang… In Playtesting Participants: AGP, Ron Edwards, Darcy Burgess.
2/25/2008 fig: Toronto is not scary enough For my contemporary occult/horror setting, I want to use Toronto as a location. I figure that NY and LA have become pretty cliché, but other American cities pale in comparison.… In First Thoughts Participants: fig, lachek, northerain, MKAdams, epweissengruber.
2/25/2008 robotsunshine: Timeline - a year-long game dealing with aliens. Timeline is an idea I came up with while waiting for the bus. The fluff is that your character was abducted by aliens and injected with a powerful virus. This… In First Thoughts Participants: robotsunshine, VoidDragon, greyorm.
2/25/2008 jrs: [Go Play Peoria] Thanks! This is a big "thank you" to Seth and Crystal and all the other Peoria gamers for organizing the first Go Play Peoria event. It was a very satisfying day,… In Conventions Participants: jrs, Matt Snyder, GreatWolf, Nev the Deranged, Tim C Koppang, Valamir, Gaerik.
2/25/2008 Catalyst N: [InSpectres] First game, and new to player authorship. I just recently played InSpectres for the first time. I was GM for three friends who have role-played with me before. None of us had ever played a game with… In Actual Play Participants: Catalyst N, Willow, Ron Edwards, Nathan P., jydog1.
2/25/2008 davidberg: page size questions I've just ported my game text (still being revised) into Adobe InDesign to work on some presentation issues, and I figure it might save me some hassles down the road… In Publishing Participants: davidberg, Eero Tuovinen, Clinton R. Nixon, Peter Nordstrand, Ben Lehman.
2/25/2008 Rimke: [DSA/D&D] How to stage a really exciting battle? For 18 years I’ve played DSA now, which is a rule wise a kind of D&D (though I might offend DSA players by saying that). At first we played everything… In Actual Play Participants: Rimke, Eero Tuovinen, contracycle, masqueradeball, Peter Nordstrand, Entech, Kevin Smit, Galadrin, AnyaTheBlue, davidberg, mr.ogren.
2/24/2008 Creatures of Destiny: Qualities - a nifty little resolution thing? Okay so after doing the Power 19 and looking at feedback for Creatures of Destiny I realised that I wanted characters to start out fairly vague so that they develop… In First Thoughts Participants: Creatures of Destiny, Axe4Eye, wild_card2007.
2/24/2008 robotsunshine: Neverwake - loss and coping in a surreal dream world. Hi everyone. Back in 2006, I came here with an idea for a system called Neverwake, which I was very excited about. Shortly after, life got in the way, and… In First Thoughts Participants: robotsunshine, JoyWriter, Falc, joepub.
2/24/2008 Frank Tarcikowski: Special Damage Less Lethal Okay, so in my group I've got four players with demons of power 6-9 and each has special damage (lethal). There's also lots of armor and protection around. If I… In Adept Press Participants: Frank Tarcikowski, angelfromanotherpin, Ron Edwards, lumpley.
2/24/2008 GeeX Underground: Greetings to All Hello everyone, I thought I'd introduce myself. My name is Raymond Repass and I am currently working on starting my own entertainment company. My own interests lie in RPGs, card… In First Thoughts Participants: GeeX Underground, StrongBadMun.
2/24/2008 Rustin: [IaWA] Consequential Damage to NPC forms Do we lower the highest dice?
Do we lower both dice?
Does the victor chose which dice to lower? In lumpley games Participants: Rustin, lumpley, Valvorik, WildElf.
2/24/2008 Knucklebones: How to keep magic magical? I've been trying to find a way to properly incorporate magic into my game system, but to do it in such a way that its effects are more flexible and… In First Thoughts Participants: Knucklebones, Eero Tuovinen, greyorm, Manveru, Axe4Eye, davidberg, Adrian F., contracycle, Marshall Burns, dindenver.
2/24/2008 Grinning Moon: Things that just ARE plain taboo, as far as RPGs are concerned Okay. So there's a review of a game at RPG.net that just... bugs me (not the review or reviewer - the game being reviewed):
http://www.rpg.net/reviews/archive/13/13640.phtml
Okay, okay - maybe there's… In Publishing Participants: Grinning Moon, Eero Tuovinen, Velcanthus, Axe4Eye, StrongBadMun, Clinton R. Nixon, Ron Edwards, Willow, Ben Lehman, guildofblades, David Artman, joepub, btrc, tymotzues.
2/23/2008 Eero Tuovinen: [Primitive] Such glorious incoherency I've played two sessions of Primitive after getting a bunch of copies in a recent batch of indie games from America. The game looks rather striking and it's cheap, so… In Actual Play Participants: Eero Tuovinen, Artanis.
2/23/2008 Rimke: [Face of Angels] My first time Last Saturday I played Face of Angels with some friends at the gathering of frequent visitors of www.mandragon.be, the Flemish/Dutch site for RPG players. I really enjoyed our game, but… In Playtesting Participants: Rimke, Clinton R. Nixon.
2/23/2008 mratomek: [Super Force Seven] Cruchy Combat I have tweaked the combat system--yet again. And it seems to finally balance ease of use with rule-based drama. The idea of the game is to allow for head-to-head RPG… In Playtesting Participants: mratomek, Valamir, Marshall Burns.
2/23/2008 Eero Tuovinen: Last Year's Indie Games It took a while for the latest batch of indie games I ordered from the US to reach our distant shores, but now they're finally here, and just in time… In Publishing Participants: Eero Tuovinen, iago.
2/22/2008 Marshall Burns: [The Rustbelt] GM flails, but at least the system rocks The latest incarnation of my baby, The Rustbelt, finally got a test run. It was kind of spur of the moment, so it took a while to get ready as… In Playtesting Participants: Marshall Burns, Eero Tuovinen, Peter Nordstrand, Knarfy, Ron Edwards, davidberg.
<< more previous topics | | Subsequent Topics 2/26/2008 jefgodesky: [Fifth World] How might you model tracking with beads and a mancala board? [i]These previous threads should help introduce some of the concepts this game idea works with: [url=http://www.indie-rpgs.com/forum/index.php?topic=25218.0]Power 19 for the Fifth World[/url], [url=http://www.indie-rpgs.com/forum/index.php?topic=25076.0]previous discussion about a core mechanic[/url]. I also started… In First Thoughts Participants: jefgodesky, Guy Srinivasan, Creatures of Destiny, PlatonicPimp, madunkieg.
2/26/2008 Eliarhiman6: [contenders] match duration Hi!
A few days ago I played a session of Contenders (my first one) with some out-or-town friends. I did choose that game because I wanted to try it and… In Actual Play Participants: Eliarhiman6, Yokiboy, Filip Luszczyk, Dantai.
2/26/2008 Paka: Learning to Game I was IMing with Thor about different generations of gamers and how they learned to game and it made me think about how I learned to play RPG's. This isn't… In Actual Play Participants: Paka, RobNJ, Valamir, buzz, Nev the Deranged, greyorm, Ilmryn, Michael S. Miller, Kevin Smit.
2/26/2008 Valamir: Problems with Poisn'd Ok, so after GoPlayPeoria, Tim K, Julie, Ron, Matt S, and myself returned to my place to play some Poisn'd.
Character creation went off without a hitch. There was some… In lumpley games Participants: Valamir, lumpley, Matt Snyder, Ben Lehman, rafial, Peter Nordstrand, Eero Tuovinen, Temple, Ron Edwards, Emily Care.
2/26/2008 GreatWolf: [Go Play Peoria][Dirty Secrets] A simple plan…. Why yes, the title is a film reference. But the concept is so very noir. We’ll just transgress the boundaries just this once, and no one will get hurt. The… In Actual Play Participants: GreatWolf, Nev the Deranged, Raquel, Ron Edwards, Tim C Koppang.
2/26/2008 Nyarly: [IaWA] 3 rounds? We're planning to actually give In a Wicked Age a shot this evening, and having read the rules text, I'm pretty clear on how everything works. What I'm trying to… In lumpley games Participants: Nyarly, Thor Olavsrud, Valvorik, lumpley.
2/26/2008 etheruk: High Stakes: A superhero game using cards Hello
I'm in the early stages of designing a new superhero roleplaying system. One that can accurately represents the conflicts in the comic books.
The heart of the system is… In First Thoughts Participants: etheruk, Creatures of Destiny, danielsan, vgunn.
2/26/2008 masqueradeball: Websites I just signed up to a web host and am working on a website that I hope to be a central hub for my games and other activities (art and… In Publishing Participants: masqueradeball, Eero Tuovinen, Peter Nordstrand, jag, anders_larsen, guildofblades.
2/26/2008 Erundale: Homebrew dragaera I'm not sure if this is the appropiate forum, but did not find anyone better.
Sorry, also, for my lamentable english grammar
The issue: I'm working in a home-brew project,… In First Thoughts Participants: Erundale.
2/27/2008 Aaron: Hunting the Boar (Agon) We had our second session on sunday of Agon where our heroes finished off the quest to collect the tusks of the golden boar of Ion.
The session started with… In Actual Play Participants: Aaron, John Harper.
2/27/2008 Aaron: Helping dice Is it possible to aid another character with a helping dice and use they same dice yourself in the current contest?
Example
The character come to a raging river and… In one.seven design Participants: Aaron, Mel_White, John Harper, Ben Robbins.
2/27/2008 Alan: [IaWA] Play Aid for Best Interests I came up with an idea for mapping Best Interests to help focus play preparation. Here's the sheet I came up with and a tutorial for using it. It places… In lumpley games Participants: Alan, Valvorik, rycanada, oliof, jenskot, David Artman.
2/27/2008 StrongBadMun: Seeking readers for Ember first draft I am looking for people who are willing to read the first draft of Ember which will be finished in the next day or so. There will of course be… In Connections Participants: StrongBadMun, joepub.
2/27/2008 btrc: Downloadable board game! I've just made Black Death active at RPGnow.com. This is a full, pro-quality board game in terms of its components, but you have to print and assemble it yourself. In… In Publishing Participants: btrc, Eero Tuovinen, williamhessian.
2/27/2008 Grinning Moon: [Lines in the Sand] Power 19, and some 'down the road' questions 1.) What is your game about?
It's about 'drawing lines' against certain issues based on personal values, and the consequences thereof.
2.) What do the characters do?
Characters are people… In First Thoughts Participants: Grinning Moon.
2/27/2008 Ian.Plumb: Archiving Hi,
Back in its glory days The Riddle of Steel had an amazingly active forum on The Forge. There is a wealth of material here on TRoS in particular its… In Site Discussion Participants: Ian.Plumb, lumpley.
2/27/2008 fig: Frankensetting I’m developing my occult/horror setting which is based in Toronto. I’m being intentionally vague with my hooks, not just because subtlety works better with a place like Toronto, but it’s… In First Thoughts Participants: fig, Creatures of Destiny, northerain.
2/28/2008 Nyarly: [IaWA] Three soft places So, LA gamers took the Wicked Age for a spin last night, and we were our usual ruthless selves with the rules. Dice worked out fine, we had a lot… In lumpley games Participants: Nyarly, Valvorik.
2/28/2008 MikeSands: [Spione] A successful, thought-provoking first go Last night, me and a few others had a first game of Spione. Overall the game went very well - we had a lot of fun and I feel like… In Actual Play Participants: MikeSands, Malcolm, Ron Edwards, hix, eddee.
2/28/2008 northerain: Horror Game Creators wanted I've found out it's hard to talk about creating a horror game with other designers that aren't really familiar with the horror genre. The obvious solution is to discuss horror… In Connections Participants: northerain, StrongBadMun, lachek, rafael, MartiniPhilosopher.
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