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2/25/2008 fig: Toronto is not scary enough
For my contemporary occult/horror setting, I want to use Toronto as a location. I figure that NY and LA have become pretty cliché, but other American cities pale in comparison.…
In First Thoughts
Participants: fig, lachek, northerain, MKAdams, epweissengruber.


2/19/2008 fig: Combat Schools
This is the premise on which I’m currently operating. This is predominantly for a low-fantasy medieval setting, but it will carry over (at least in principle) to a modern setting…
In First Thoughts
Participants: fig, jasonm, JustinB, opsneakie, Ben Lehman, walruz, Creatures of Destiny, Llogres, Latigo.


2/19/2008 fig: scaling attributes and skills
I have two tiers of attributes and one of skills that I’m trying to get to play nice together. I’ll explain what I have so far, and then why it…
In First Thoughts
Participants: fig, Catalyst N.


2/16/2008 fig: perception
To me, perception-based skills always walked the line between being mentally and physically based. On one hand, being blind or deaf is a physical condition. On the other, a dim-witted…
In First Thoughts
Participants: fig, chronoplasm, OnnoTasler, Axe4Eye, VoidDragon, Alfryd, Peter Nordstrand.


2/13/2008 fig: A game that optimizes for...?
What are the rewards in gaming, specifically provided by the game itself? The reason why I decided to design a new setting/system is because my group (we’ve been playing for…
In First Thoughts
Participants: fig, casquilho, theMonk, masqueradeball, Creatures of Destiny, Eero Tuovinen, dindenver, Grinning Moon, Ron Edwards, JoyWriter, lachek.


2/13/2008 fig: adding breadth to rules-lite
I’ve always been a fan of Fate (I’ve been posting on their boards, too), and I’ve always wanted to make it a bit “crunchier”. I'm designing this for play with…
In First Thoughts
Participants: fig.


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