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2/8/2008 MikeSands: [Monster of the week] Brainstorming help request
So, I have the basic shape of a game sorted out, which is inspired by the TV show Supernatural and Hellboy and other stuff in that vein. The basic system…
In First Thoughts
Participants: MikeSands, Adrian F., hix, David Artman, StrongBadMun, Rich F.


10/27/2007 MikeSands: [The Infected] The worst school trip ever.
Last night I ran another game, this time at a one-night horror con. I used the same setup as in the "anger management" game, but this time the players decided…
In Playtesting
Participants: MikeSands, Malcolm, hix, Technocrat13.


10/15/2007 MikeSands: [The Infected] Anger Management
Just ran a playtest of The Infected. It was doubly a playtest, as it was a test run for a Halloween mini-con I'm going to be hosting a game at…
In Playtesting
Participants: MikeSands, segedy, Technocrat13.


2/28/2006 MikeSands: [Badass Space Marines] Damage allocation and defense
There's one thing I've been wondering about that would be a major change to the game as it stands. This is mainly aimed at people who have read the playtest…
In Indie Game Design
Participants: MikeSands, hix.


2/10/2006 MikeSands: Badass Space Marines - Call For Playtesters
I need playtesters for Badass Space Marines, a game of action/science fiction/horror films (basically it's a homage to Aliens). It is designed for zero-preparation, single session play. Each mission uses…
In Connections
Participants: MikeSands, CommonDialog.


1/24/2006 MikeSands: [Badass Space Marines] Things to develop
From the actual play thread over here: http://www.indie-rpgs.com/forum/index.php?topic=18457.msg194498#msg194498 Steve Hickey said: 1.  Duration. The session felt slightly long to me.  I wondered whether this was because there were an equal…
In Indie Game Design
Participants: MikeSands, hix, Ron Edwards, Kaare Berg (Old).


1/23/2006 MikeSands: [Badass Space Marines] Trial by fire
Well, I've put together enough of a ruleset for my Badass Space Marines game that I could run it at my local gaming convention over the weekend. I ran two…
In Actual Play
Participants: MikeSands, hix.


12/7/2005 MikeSands: [Badass Space Marines] Inspired by Descent
I was reading this thread http://www.indie-rpgs.com/forum/index.php?topic=17921.0 and got fired up on the idea. So here's a few hours of my thoughts on how this kind of game (i.e. inspired by…
In Indie Game Design
Participants: MikeSands, Noon, Kaare Berg (Old), darquelf, Olorin.


3/30/2005 MikeSands: Rewarding in-character socialising
Background: I'm writing a game of naval adventure stories, inspired by Hornblower, Aubrey & Maturin, Honor Harrington etc. After the first playtest session, the biggest hole in the game so…
In Indie Game Design
Participants: MikeSands, TonyLB, Bailywolf, Doehring, Valamir, Shreyas Sampat.


2/15/2005 MikeSands: When do scenes end?
After playing a session of Capes (in which we had a blast, by the way) there is one question that came up that I can't find an answer for in…
In Muse of Fire Games
Participants: MikeSands, TonyLB, Alan, Sydney Freedberg.


8/4/2004 MikeSands: HeroQuest for convention games
Hi I'm coming up to running a HeroQuest game at a convention, and I've found my two playtest groups both a bit overwhelmed by the mechanics. I'm trying to keep…
In HeroQuest
Participants: MikeSands, simon_hibbs, Mike Holmes.


10/28/2002 MikeSands: A question after first play with the combat rules...
One question that came up in our first play with the rules... if a blow lands, is a 0-level wound the minimum result, or can it have no effect at…
In The Riddle of Steel
Participants: MikeSands, Brian Leybourne, JSinclair, Jake Norwood.


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