Previous Topics 2/8/2008 MikeSands: [Monster of the week] Brainstorming help request So, I have the basic shape of a game sorted out, which is inspired by the TV show Supernatural and Hellboy and other stuff in that vein. The basic system… In First Thoughts Participants: MikeSands, Adrian F., hix, David Artman, StrongBadMun, Rich F.
10/27/2007 MikeSands: [The Infected] The worst school trip ever. Last night I ran another game, this time at a one-night horror con. I used the same setup as in the "anger management" game, but this time the players decided… In Playtesting Participants: MikeSands, Malcolm, hix, Technocrat13.
10/15/2007 MikeSands: [The Infected] Anger Management Just ran a playtest of The Infected. It was doubly a playtest, as it was a test run for a Halloween mini-con I'm going to be hosting a game at… In Playtesting Participants: MikeSands, segedy, Technocrat13.
2/28/2006 MikeSands: [Badass Space Marines] Damage allocation and defense There's one thing I've been wondering about that would be a major change to the game as it stands.
This is mainly aimed at people who have read the playtest… In Indie Game Design Participants: MikeSands, hix.
2/10/2006 MikeSands: Badass Space Marines - Call For Playtesters I need playtesters for Badass Space Marines, a game of action/science fiction/horror films (basically it's a homage to Aliens).
It is designed for zero-preparation, single session play. Each mission uses… In Connections Participants: MikeSands, CommonDialog.
1/24/2006 MikeSands: [Badass Space Marines] Things to develop From the actual play thread over here: http://www.indie-rpgs.com/forum/index.php?topic=18457.msg194498#msg194498
Steve Hickey said:
1. Duration. The session felt slightly long to me. I wondered whether this was because there were an equal… In Indie Game Design Participants: MikeSands, hix, Ron Edwards, Kaare Berg (Old).
1/23/2006 MikeSands: [Badass Space Marines] Trial by fire Well, I've put together enough of a ruleset for my Badass Space Marines game that I could run it at my local gaming convention over the weekend. I ran two… In Actual Play Participants: MikeSands, hix.
12/7/2005 MikeSands: [Badass Space Marines] Inspired by Descent I was reading this thread http://www.indie-rpgs.com/forum/index.php?topic=17921.0 and got fired up on the idea.
So here's a few hours of my thoughts on how this kind of game (i.e. inspired by… In Indie Game Design Participants: MikeSands, Noon, Kaare Berg (Old), darquelf, Olorin.
3/30/2005 MikeSands: Rewarding in-character socialising Background: I'm writing a game of naval adventure stories, inspired by Hornblower, Aubrey & Maturin, Honor Harrington etc.
After the first playtest session, the biggest hole in the game so… In Indie Game Design Participants: MikeSands, TonyLB, Bailywolf, Doehring, Valamir, Shreyas Sampat.
2/15/2005 MikeSands: When do scenes end? After playing a session of Capes (in which we had a blast, by the way) there is one question that came up that I can't find an answer for in… In Muse of Fire Games Participants: MikeSands, TonyLB, Alan, Sydney Freedberg.
8/4/2004 MikeSands: HeroQuest for convention games Hi
I'm coming up to running a HeroQuest game at a convention, and I've found my two playtest groups both a bit overwhelmed by the mechanics.
I'm trying to keep… In HeroQuest Participants: MikeSands, simon_hibbs, Mike Holmes.
10/28/2002 MikeSands: A question after first play with the combat rules... One question that came up in our first play with the rules... if a blow lands, is a 0-level wound the minimum result, or can it have no effect at… In The Riddle of Steel Participants: MikeSands, Brian Leybourne, JSinclair, Jake Norwood.
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