Previous Topics 2/27/2008 Alan: [IaWA] Play Aid for Best Interests I came up with an idea for mapping Best Interests to help focus play preparation. Here's the sheet I came up with and a tutorial for using it. It places… In lumpley games Participants: Alan, Valvorik, rycanada, oliof, jenskot, David Artman.
2/22/2008 Alan: [IaWA] Advantage dice question Hi again Vincent,
Advantage dice. It's clear from the text that an advantage dice bought from the Owe list is kept until the end of a conflict, but I find… In lumpley games Participants: Alan, lumpley, WildElf, rycanada, Valvorik.
2/18/2008 Alan: How to create an Oracle? Over at Story Games I started a discussion aimed at creating a complete Oracle with images derived from Robert Howard's Conan stories
( Help me create a Conan Oracle… In lumpley games Participants: Alan, DainXB.
2/17/2008 Alan: [IaWA] Question on Consequences In a chapter yesterday at ConQuest story games lounge, I GMed this situation:
An NPC priestess declared that she and Balthior, a PC pass through a marriage arch and say… In lumpley games Participants: Alan, demiurgeastaroth, lumpley, Eliarhiman6, Christopher Kubasik, Ben Lehman.
12/7/2007 Alan: [PTA] Deep in your character Over in
http://www.indie-rpgs.com/forum/index.php?topic=25329.0
I said
Caveat: PTA will never give the deep-character-concentration that some players prefer.
Alan, I disagree entirely. In a… In Dog Eared Designs Participants: Alan, Paka, Matt Wilson, schlafmanko.
6/16/2007 Alan: Clockwise or Counterclockwise Hi Joshua,
I'm going to present Shock at Go Play NW next weekend. I've studied the rules and the recommendations for effective play on the Forge, but I'm confused about… In glyphpress Participants: Alan, nikola.
5/20/2007 Alan: [SoTC] Story Now without a net After Gerry shelved our game of Hollow Earth Expeditions because Alex could no longer attend, I suggested we try Spirit of the Century.
For observations on the players and our… In Actual Play Participants: Alan, Noon.
5/5/2007 Alan: [Nine Worlds] Creating NPCs (for real) Hi, I have the pdf version of Nine Worlds and I have the same problem as Stefan. I got real excited to see his thread, then it fizzled without an… In Chimera Creative Participants: Alan, Eero Tuovinen, Matt Snyder.
12/25/2006 Alan: [SotC] Hidden core mechanic After going through SoTC several times, I noticed that the wording of the text, and the sheer amount of text spent on skills and stunts, obscures the true elegance of… In Evilhat Productions Participants: Alan, iago, forlorn1.
12/13/2006 Alan: [DiTV] Recommend a Town for a oneshot? Hi all,
I'm looking to prepare a one session introduction to Dogs, which would conclude character creation and play in 4 hours.
Two requests directed at experienced GMs of Dogs:… In lumpley games Participants: Alan, oliof, Warren, ffilz, cdr.
12/8/2006 Alan: [Hollow Earth Expeditions] Clash of expectations With this AP report, I've got two intentions: 1) to convey some of the experience of reencountering old-school play after I've been playing in games popular on the Forge. 2)… In Actual Play Participants: Alan, Simon C, Ron Edwards.
9/12/2006 Alan: A few rules questions Hi John,
Some quick questions on Agon second printing:
1) Under invoking hubris, it says losers suffer wounds. But under battle it says the winner gets advantage die. I suspect… In one.seven design Participants: Alan, rafial, John Harper.
11/5/2005 Alan: Introducing Traditional players to PTA Hi,
This coming Monday, I'm slated to present PTA to a mixed bag of players I don't know very well. They're members of the wider Seattle community that meet once… In Dog Eared Designs Participants: Alan, TonyLB, Jasper Polane, demiurgeastaroth, Paka, Landon Darkwood, Matt Wilson, Frank T.
10/19/2005 Alan: Multiflip option on pg 100 Hi Matt,
I was just reading up on the multiflip conflict resolution - both in the thread
http://www.indie-rpgs.com/forum/index.php?topic=16587 and in the revised rules.
I wondered why you chose to have… In Dog Eared Designs Participants: Alan, Matt Wilson.
6/14/2005 Alan: Show Issue and Screen Presence Here's an idea for the second edition:
Give the Show itself an "Issue" and Screen Presence rating. The show's SP deterined the Producer's base dice in a conflict. Show SP… In Dog Eared Designs Participants: Alan, Lord_Steelhand.
5/21/2005 Alan: [Sorcerer] McCarthy Era McCarthy Era Sorcerer
===============
We started a Sorcerer game here in Seattle. I'm GM and I have two
players: James, who's played Sorcerer before with Clinton, and
Kristian, who's relatively… In Adept Press Participants: Alan, droog, Ron Edwards, Danny_K, sirogit, Dreez.
5/13/2005 Alan: Where to post feedback on posting style In the following thread, I noticed one poster critiquing not the thread-starter's content, but his presentation.
The Creation and Birth of a Character
I know we want… In Site Discussion Participants: Alan, Ron Edwards.
12/21/2004 Alan: Example Campaign Links Here's a compilation of PTA campaigns that have appeared in Actual Play to date (listed in reverse chronological order):
Play Using Finalized Rules
Veritas Mundi - Spirits and Black… In Dog Eared Designs Participants: Alan, Chris Goodwin, Matt Wilson, Bryant, Rob MacDougall.
10/22/2004 Alan: How (and What) do New GMs Learn? Hi all,
We had an interesting discussion last night about how one learns to game master.
We were playing a pre-generated adventure from the Unknown Armies book. The adventure was… In Actual Play Participants: Alan, John Harper, TonyLB, Bankuei, TheLHF, hyphz.
8/30/2004 Alan: Raiders of the Lost Object Demon Hi all,
I just saw Exorcist and spent the movie, saying "okay, that's a possessor demon with cloak" and "that's an object demon that's also a necromantic token" etc. It… In Adept Press Participants: Alan.
<< more previous topics | | Subsequent Topics 3/3/2008 Alan: [IaWA] Why narration matters The importance of narration in IaWA has been mentioned in a couple discussions, but I didn't start to understand until I finally understood the narration rules for dicing things out.… In lumpley games Participants: Alan.
3/6/2008 Alan: [IaWA] War upon Arkadia March 1, 2008 at the Wayward cafe in Seattle, we played <b>In a Wicked Age</b> for about 3 hours. Players, clockwise around the table, were Alan (me), John, Ken, Pete,… In Actual Play Participants: Alan, lumpley.
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