Previous Topics 7/22/2008 Pilgrim: Online card resources? Hey folks, a friend of mine and I are considering an online 9W game. Right now we're kind of stuck for a online 'deck.'
I know I can use Inspiration… In Chimera Creative Participants: Pilgrim, Matt Snyder.
7/22/2008 David Artman: FLGS Profit Margins Splitting from a thread in which it was ignored:
Does anyone know what an FLGS expects in terms of per-book-sale profit, on a book-only RPG product?
I am thinking there's… In Publishing Participants: David Artman, Ron Edwards, iago, Thunder_God, guildofblades, First Oni.
7/22/2008 iago: [GenCon 2008] Forge Booth: Still Seeking Product and Price Info I still need product and price info from several folks who will have new stuff and/or non-IPR-carried stuff at the Forge booth, so we can make sure the register is… In Conventions Participants: iago, Eero Tuovinen, JustinB, Valamir, segedy, Ben Lehman, jasonm.
7/22/2008 torstan: Jon Roberts: Freelance cartographer My name is Jon Roberts and I am available to do cartography commissions for print, pdf and virtual tabletop programmes. A sample of my work can be found in my… In Connections Participants: torstan, Morbius_of_Oz, Ron Edwards, Clay, Morningstar.
7/22/2008 AXUM: One Dawg, not enough towns Hello!
Anyone experienced playing DITV w/ only one player? How did you do it?
Thanks
AXUM In lumpley games Participants: AXUM, lumpley.
7/22/2008 BlissAuthority: Running a Bliss Stage play-by-wiki game. Want to play and/or watch? Hello again, it's been a long time.
So... I'm trying to start a Play By Wiki Bliss Stage game at the Toothycat Wiki.
Unfortunatley, due to 3 of the interested… In These Are Our Games Participants: BlissAuthority, Zamiel.
7/22/2008 Kyle Daniel: Help With Distributors Hello all.
I've been mooching around this forum and have used it to help design a card game over the last few months. Firstly thank you to everybody for having… In Publishing Participants: Kyle Daniel, daMoose_Neo.
7/21/2008 Ben Lehman: Ascent Stage Feedback I'm taking feedback for a new version of Bliss Stage on<a href="http://benlehman.livejournal.com/153961.html"> my livejournal</a>.
I figured that a pointer here would be appropriate. In These Are Our Games Participants: Ben Lehman, Zamiel, Filip Luszczyk.
7/21/2008 red_herring: Agon at GenCon Anyone running Agon at GenCon this year? I'm planning to run Ben Robbins's excellent Temple of Hera and Beast of Kolkoris adventures for my group, but I wasn't sure whether… In one.seven design Participants: red_herring, Ben Robbins, John Harper, cdr, Matt Wilson.
7/21/2008 Andy Kitkowski: Shopping around for a POD printer... Hey all, so in about a week I'm going to have a PDF file ready to send to POD. I've got two printers that I'm currently inquiring with, but I'd… In Publishing Participants: Andy Kitkowski, iago, Ron Edwards, Valamir, guildofblades, visioNationstudios.
7/21/2008 AXUM: Actions & reactions in Combat Hello!
Does a defender in a conflict always roll for defense (ie. you never lose the defense option (not talking about Full Defense), like a "reaction"?
Thanks In Evilhat Productions Participants: AXUM, iago.
7/20/2008 when1wasaboy: Advantages of faery races vs. build points We had our first/character creation session for our game a few days ago, and I've been wondering about something. It seems like it costs an inordinate amount of build points… In Green Fairy Games Participants: when1wasaboy, JustinB.
7/20/2008 greyorm: [Dead*Space] Game Overview Notes Posted I've posted up some notes -- really just a draft/thumbnail sketch -- of the ideas driving Dead Space, one of the other RPGs I've been slowly developing. Figured "why not",… In Wild Hunt Studios Participants: greyorm.
7/19/2008 GregStolze: [DIRTY WORLD] Dirty Secrets? Anybody? Anybody? (Crossposted around and about)
Okay. So I have this Film Noir game "A Dirty World" coming out, and every character has to have a dirty secret. The default secret is… In First Thoughts Participants: GregStolze, chance.thirteen, Double King.
7/19/2008 StrongBadMun: Gods Gone Wild! Power 19 So here's what I've decided for my next game. Gods Gone Wild! has been the playtesting medium for Ember's system while the RPG itself was still being crafted, and everyone… In First Thoughts Participants: StrongBadMun.
7/19/2008 Filip Luszczyk: [IAWA[ Challenge without an Answer Say, my and your character are in the middle of a sequence of actions.
I don't name you as someone who has to Answer my Challenge, and you choose not… In lumpley games Participants: Filip Luszczyk, lumpley.
7/18/2008 greyorm: ORX, Sales Numbers, and Retail In response to a friend's post about retail pricing and the indie attitude, I decided to lay out my costs and profits for ORX over the last four quarters, and… In Publishing Participants: greyorm, Valamir, guildofblades, Thunder_God, Ben Lehman, Eliarhiman6, Graham Walmsley, Ron Edwards, Eero Tuovinen, jag, preludetotheend.
7/18/2008 dindenver: [DNAwesome] What would you do? Hi!
OK, here is the scenario, see if you can break my resolution mechanics please.
You are playing Guillermo Perez, his stats are as follows:
Super Stretching (Super,… In First Thoughts Participants: dindenver.
7/18/2008 Willow: Best Dogs Towns? I know there's a collection of towns, but there isn't much of a idea of what the towns are like, or if they play well.
Any towns out there that… In lumpley games Participants: Willow, 5niper9, lumpley, cdr.
7/17/2008 was_fired: TOCC Hi, I recently made a website for my game TOCC so I thought I should get the word out. I talked about TOCC here a while ago. TOCC is basically… In First Thoughts Participants: was_fired.
<< more previous topics | | Subsequent Topics 7/23/2008 Nathan P.: [carry] Actual Play from DexCon 08 One of my players from my game of carry at DexCon 08 posted a writeup on her blog. Find it here: J.R. Blackwell's LJ.
The game was really good (I… In ndp design Participants: Nathan P., Ron Edwards.
7/23/2008 Willow: [Warriors from the Mystic Mountain] Deeply Struggling With My Game [url=http://willowrants.wordpress.com/2007/07/31/am-i-writing-the-wrong-game]Almost a year ago,[/url] I had the same doubts I am now experiencing. In the past year, my system has crawled along. I've worked on it, but it doesn't feel… In First Thoughts Participants: Willow, jag, greyorm, StrongBadMun, dindenver, jasonm, visioNationstudios, SpoDaddy, Eero Tuovinen, chance.thirteen, Greg 1, Ron Edwards.
7/23/2008 Parthenia: [Tales of the Fisherman's Wife] Ghosts break up a marriage I wanted to test this game with 3 players. It worked! Emily was the Wife, Vincent was the Fisherman, I played ghosts and demons to both of them.
The is… In Playtesting Participants: Parthenia, greyorm, Arturo G..
7/23/2008 Eero Tuovinen: [Zombie Cinema] Writing really short rules [url=http://isabout.wordpress.com/2008/07/23/zombie-cinema-rules-critique/]Here[/url] I have the rules for my game, [i]Zombie Cinema[/i]. I explain the backgrounds a bit out there in my blog, but the basic proposition is that the game is… In Publishing Participants: Eero Tuovinen.
7/23/2008 Martians: points based character creation Hi all, im just looking to compile a list of the best points based character creation systems people have used...
post here with any that you have found to be… In First Thoughts Participants: Martians, dindenver, Selene Tan, migo.
7/23/2008 Capulet: Meta-Gaming Technique: Outside reading for DP So, this is the first time I've use this particular Technique. We're about 5 sessions into the campaign, and most players are taking me up on it. Results, so far,… In Actual Play Participants: Capulet, Vulpinoid, Hituro, Ron Edwards, SoftNum.
7/23/2008 Tasseomancer: Cover Bonus on Stamina Rolls First off I'd just like to say hi. This is my first post on this forum.
Next I'd like to pose all my questions I have about the Cover Bonus… In Adept Press Participants: Tasseomancer, Ron Edwards.
7/23/2008 SpoDaddy: A setting that revolves around murderers seeking redemption on an alien world I've been bouncing this idea around in my head for a long time. A prison ship crashes on an uncharted alien world. This alien world is largely populated by a… In First Thoughts Participants: SpoDaddy, preludetotheend, greyorm, GregStolze.
7/24/2008 Christopher Kubasik: Play Sorcerer: Narrative Tools and Techniques for Social Storytelling Hi All,
After some discussions with Ron, I've decided to write a compliment guide to Ron Edwards’ Sorcerer.
The tools and techniques within Sorcerer do a bang up job of… In Adept Press Participants: Christopher Kubasik, Ben Lehman, greyorm, jburneko, Ron Edwards, Frank Tarcikowski, Peter Nordstrand, Finarvyn.
7/24/2008 Guy Srinivasan: Rules: challenge of name, shield, athletics vs range, creative ability x2 I'm about to run some Agon! And I have some rules questions. :)
1. During interludes, all sorts of impairment fall under the same rules? "I call for a challenge… In one.seven design Participants: Guy Srinivasan, Ben Robbins.
7/24/2008 Arturo G.: [Poison'd] The Resolute's last stance This was a one-shoot session of around 2 hours and a half. One of the players was leaving on vacation the day after. Thus, the intention was only to show… In Actual Play Participants: Arturo G., lumpley.
7/25/2008 Melinglor: [Sorcerer] Cascadiapunk! I GMed my first session of a Sorcerer game last week, which a bunch of players all new to Sorcerer as well. It was cool and fun!
The players were:… In Actual Play Participants: Melinglor, Ron Edwards.
7/25/2008 Melinglor: [Sorcerer] Cascadiapunk (specifics) Well, my post is up in actual play. The Happy Sunshine portion is complete. . .I'll be posting some questions and stuff later tonight.
I'll relate some relevant stuff here… In Adept Press Participants: Melinglor, Ron Edwards.
7/25/2008 ynnen: Design Philosophy: Success & Failure Working with a variety of different RPG engines over the last few weeks has lead to some interesting and insightful conversations with co-workers and gaming buddies. One that really struck… In First Thoughts Participants: ynnen, greyorm, Marshall Burns, wild_card2007, Adam Dray, TempvsMortis, migo.
7/25/2008 Matt-M-McElroy: Horror Game Design Essays Wanted at Flames Rising The first in a series of horror game design essays is now available at Flames Rising. Preston DuBose from 12 to Midnight tells us about the design process that went… In Connections Participants: Matt-M-McElroy.
7/26/2008 Foltor: Need Help with a Title I've been doodling around with a system and setting on and off for a few years, and it's coming along pretty well. I've got a draft of the manual, done… In First Thoughts Participants: Foltor, Double King, SpoDaddy, GregStolze.
7/26/2008 tootalltipton: Good Example of a Sorcerer/Demon... My nephew recently got me to watch a strange little anime called Death Note. This is probably the best example I could think of to show the relationship between a… In Adept Press Participants: tootalltipton.
7/27/2008 Filip Luszczyk: [Bliss Stage] Timing Anchor Abilities The player places a minus both in Safety and Mission.
He calls for a flashback.
After the flashback, the anchor uses her ability to re-roll a die in Safety, potentially… In These Are Our Games Participants: Filip Luszczyk, Ben Lehman.
7/27/2008 Latreya Sena: [The Pool] Hi all,
I'm thinking of running the Pool (first time) with a small group, however, because of the nature of the game, I'm a little baffled about prep. It probably… In Actual Play Participants: Latreya Sena, Ron Edwards, Wolfen, Frank Tarcikowski, Arturo G., Eliarhiman6.
7/27/2008 jinchoung: long time rpg fan - just found PTA... wondering where the heck it came from.... howdy,
so i'm a longtime rpg fan and have done a lot of reading (less playing) of d&d and shadowrun and d6 and starwarsd6 and d20 etc... stats heavy kinda… In Dog Eared Designs Participants: jinchoung, Andy Kitkowski.
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