Previous Topics 9/28/2008 Roadkill: New combat system, does this make sense? I don't want to necro my old power19 from 3 months ago....
I've been developing some rules for a rpg/wargame for some time.
The game focuses on character development, questing… In First Thoughts Participants: Roadkill, Dementia Games, opsneakie, Hereward The Wake.
9/28/2008 Vulpinoid: Sydcon I apologise for the short notice, but October 4-6 is Sydcon, in Sydney Australia.
Specifically at St Scholastica's College. 4 Avenue Road, Glebe NSW 2037.
So if anyone happens to… In Conventions Participants: Vulpinoid.
9/28/2008 John Blaz: yet another core mechanic I'm toying with Hey everyone, I've been trying to come up with a system for a fantasy and modern day survival horror RPG for a while now. I have a decent idea of… In First Thoughts Participants: John Blaz, Vulpinoid, hoefer, soundmasterj, David C.
9/27/2008 whiteknife: (Super Action Now!) The post apocalyptic olympics I recently got in a game of SAN!, which I had been wanting to play since I heard about it a month or so ago, but just now got the… In Playtesting Participants: whiteknife, Marshall Burns.
9/26/2008 walruz: Making gunfights play as actual gunfights I'm developing a semi-hard sci-fi setting+system (inspired by a combination of Dune, Transhuman Space, Firefly, Fading Suns and Kingdom of Heaven), and I want to try and consolidate the gimmick-type… In First Thoughts Participants: walruz, Vulpinoid, Precious Villain, Axe4Eye, pfischer, dindenver, Roadkill, chance.thirteen, hatheg-kla, Capulet, JoyWriter.
9/26/2008 hoefer: Boxed Quotes Some of you reply to a post with boxed text quoting a previous post. I am somewhat of a techno-tard, please help. How do I do that?
Louis In Site Discussion Participants: hoefer, Vulpinoid.
9/26/2008 Axe4Eye: Interpenetrating astral planes anybody? I am trying to complete a cosmology for the OMNI universe. OMNI has 11 levels of "awareness", consciousness, enlightenment or whatever with 10 being "Hell" and 0 Being omnipresent, omniscient,… In First Thoughts Participants: Axe4Eye, whiteknife, Vulpinoid.
9/26/2008 hoefer: "Sand Box" Adventures Over on Craig's site the topic of "Sand Box Adventures" was brought up. For this discussion the term meant game modules, adventures, story arcs, etc. where the GM was simply… In Actual Play Participants: hoefer, Vulpinoid, NN, Markus, Evlyn, opsneakie, Susan Calvin, Ron Edwards, James_Nostack, Marshall Burns, The Dragon Master, Caldis.
9/25/2008 Ron Edwards: Trollbabe website - ideas solicited First, the news you're interested in: I've really hammered out some new stuff for the new version of Trollbabe. I'm really happy with it, and have passed it about to… In Adept Press Participants: Ron Edwards, jburneko, Miskatonic, greyorm, Eero Tuovinen, James_Nostack, skatay, rafial, Finarvyn, Eliarhiman6, GreatWolf, Markus, Peter Nordstrand, sirogit, ejh.
9/25/2008 Xibalba: Publishing for Blind Playtest (Ashcan/Beta?) Hi Chad,
Excellent topic, and this is definitely the right forum for it.
As far as I can tell from all these years, the issue of facilitating play isn't determined… In Publishing Participants: Xibalba, Ron Edwards, visioNationstudios.
9/25/2008 robotsunshine: Two vital concepts missing! So I've got this World War 2 game a-brewin' where the players play a band of werewolves dropped behind enemy lines for a special mission. I've done something different for… In First Thoughts Participants: robotsunshine, Vulpinoid, chronoplasm.
9/24/2008 Dietro: free graphic designer available I'm practicing to be a better/more competent designer for game frames, layouts and graphics in order to fill up a portfolio, so I'm offering to do a few projects for… In Connections Participants: Dietro.
9/24/2008 Matt Wilson: the 4-year overhaul My big print run only lasted two years. I thought it'd last three. So I'm out of books, and I figure I'd address a few things rather than just do… In Dog Eared Designs Participants: Matt Wilson, jasongreeno, jonsan, jessecoombs, Welkerfan, HighmoonMedia.
9/24/2008 rycanada: What are the parameters of online design (skype + board)? I have Skype for voice plus a shared tabletop app (Maptool being my favorite). I was challenged some time ago to design a game specifically for this environment, and while… In First Thoughts Participants: rycanada, VoidDragon.
9/23/2008 steppen: IPR Out of Stock? Hi,
Sorry if this has already been discussed. I looked around but couldn't find it anywhere.
Indie Press Revolution says that they are Out of Stock on the PrimeTime Adventures… In Dog Eared Designs Participants: steppen, rafial, Matt Wilson, Kapsberger, stannex, hansel, mjbauer, Irminsul.
9/23/2008 David Artman: DC Residents GO HELP! http://www.veteransforpeace.org/
If you live in the DC area, PLEASE go join these guys, like RIGHT NOW! They are likely to be arrested any minute, if there's no witnesses to support… In Site Discussion Participants: David Artman, Ron Edwards.
9/23/2008 Matt Snyder: Chimera Creative ending publication It's been a wonderful ride. But, now is the time to end Chimera Creative publishing.
At the end of September, 2008, Chimera Creative products will no longer be available on… In Chimera Creative Participants: Matt Snyder.
9/23/2008 vini_lessa: [Mountain Witch] Where to buy?
Hi there.
I dont know if this is the right section for posting this kind of message.
I would like to buy Mountain Witch. If somebody there has a copy… In First Thoughts Participants: vini_lessa, Ron Edwards.
9/22/2008 Lethe: Looking for feedback on trio of very rough games I posted a request for some feedback on RPG.net, but I figured I'd post here as well since more people who are interested in game design tend to congregate at… In First Thoughts Participants: Lethe.
9/22/2008 Paul T: [Solar System] Digressions from TSoY Eero,
Sorry to bug you with all the questions, but the answers are so good, it's hard to stop.
Here's a thread for differences between Solar System and TSoY.
First… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen, oliof, Corvus69.
<< more previous topics | | Subsequent Topics 9/29/2008 Steve Dustin: Sorcerer and Mecha My play group is become interested in the gonzo setting of Cthulhutech, where you play mecha pilots vs Lovecraftian horrors (and, um, their mecha). One aspect of the setting involves… In Adept Press Participants: Steve Dustin, Greymorn.
9/29/2008 skatay: [Trollbabe] Making an introductory writeup for new players Okay, I'm at work and was thinking about how clear this game was in my mind, so I wanted to do a writeup on the game that's for players who… In Adept Press Participants: skatay, Ron Edwards.
9/29/2008 maov: Why defend in combat I have been working a lot on a combat focused rpg system http://www.itu.dk/people/maov/Rulebook.pdf and it is getting closer and closer to realization (i´ve had 3 small-medium play sessions with it… In First Thoughts Participants: maov, John Blaz, Roadkill, hoefer, Vulpinoid, TonyLB, David Artman, Capulet, Hereward The Wake, soundmasterj, Nath, Rauðbjørn, big dummy, bspvirgo, ShallowThoughts.
10/1/2008 John Blaz: A different kind of eXPerience system Had an idea for an XP system similar in ways to the Elder Scrolls games (Morrowind, Oblivion) but not as detailed.
There are four categories of XP. Combat, Exploration, Technology… In First Thoughts Participants: John Blaz, Vulpinoid, walruz, Menigal, Wolfen, David Artman, Darcy Burgess, Dementia Games.
10/1/2008 AXUM: Waiting for the Bliss Hello!
What's the deal with the Bliss hardcopy (not PDF)? I can't seem to find it anywhere, any Stage... HEEELP!
Waiting to be blissed
Ax In These Are Our Games Participants: AXUM, Ben Lehman.
10/1/2008 Christopher Kubasik: Bonus Dice Questions Hi Ron,
One question I've been thinking about forever, and another that just sprang into my head while reading a thread at Anyways...
First:
Bonus Dice in Sorcerer are a… In Adept Press Participants: Christopher Kubasik, Ron Edwards.
10/2/2008 Axe4Eye: OMNI: Help with "Changing the World" Mayfair's game "Underground" has an interesting aspect I was considering using for OMNI. Each country, City, State, etc. has a set of parameters such as "Take home pay", "Safety", "Goverment… In First Thoughts Participants: Axe4Eye, VoidDragon, Vulpinoid.
10/2/2008 Altaem: Solving the problem of ineffectual character builds. [b]The Problem:[/b]
I’m interested in what solutions people have used to prevent players creating useless, flawed or otherwise campaign incompatible characters. I’ve come up with a number of solutions myself… In Actual Play Participants: Altaem, greyorm, David Artman, anders_larsen, Kevin Smit, Tom Garnett.
10/2/2008 Paka: Solar System's Demons: Sorcerer Science Fiction The setting is the colonized solar system. Pluto and some robot probes on Charon are as far as we've gotten. Space travel is slow and clunky. When you go to… In Adept Press Participants: Paka, Ron Edwards, Artanis, Melinglor.
10/2/2008 First Oni: Apocalypse Prevention, Inc. Playtest Records So, i started a another play test of Apocalypse Prevention, Inc. I've been play testing for so long that it's become second nature, but since i've finished all my proposed… In Playtesting Participants: First Oni.
10/3/2008 The Dragon Master: [Sorcerer] Trial run one shot... I've had the game for a few years and finally had the chance to run it. The Host of my Friday night game decided about a month ago that he… In Actual Play Participants: The Dragon Master, sirogit, Valamir, Melinglor, Evlyn.
10/3/2008 The Dragon Master: [Sorcerer] Ritual Questions... These questions came up during my one shot, the AP of which is here. For those with no interest in flipping through an AP, the one shot is the Training… In Adept Press Participants: The Dragon Master, jburneko, angelfromanotherpin, Ron Edwards.
10/3/2008 AXUM: THE 3 Rs: READ THE RULES 'RONG? HELLO AGAIN!
I was perousing the Compel & Tag rules & believe I'm making a mistake, let's see.
A PC has this Aspect:
"When nervous, I stutter"
I always compelled… In Evilhat Productions Participants: AXUM, Mel_White.
10/3/2008 David Artman: [IAWA] Six-Player Con Session Yep, I may have fucked up a bit--I set the player numbers for my session at MACE to 3-6... and I got 5 already (in two days of Pre-Reg).
I… In lumpley games Participants: David Artman, lumpley.
10/3/2008 Marshall Burns: [Rustbelt] contemplated rules change: Blood recovery The Blood recovery rules stick out like a sore thumb to me, but I couldn't think of an alternative until I saw No Country for Old Men (which is a… In Beyond the Wire Productions Participants: Marshall Burns.
10/3/2008 Paul T: [IaWA] Two quick questions Hello!
I played IaWA for the first time a couple of weeks ago, and only afterwards read through the book. I have two questions:
1. When do you go on… In lumpley games Participants: Paul T, lumpley.
10/3/2008 Tark: WuShu Renegades: Considering a different way to run games. I posted this on rpg.net hoping to generate some possible discussion and maybe refine this idea into something workable. I haven't really gotten it much farther then this currently. I… In First Thoughts Participants: Tark.
10/4/2008 Melinglor: Anti-Humanity elements of Ritual So in the Sorcerer game I'm GMing, we've defined Humanity as Empathy. Our Sorcery is defined as attemptable from any discipline imaginable, from punk voodoo to Native American spiritism to… In Adept Press Participants: Melinglor, angelfromanotherpin, Ron Edwards.
10/4/2008 Paul T: Why are buyoffs 10 XPs? Now, I would be very very surprised if this hasn't been covered before, so I'm sorry if I'm kicking a dead fish.
Here's the thing:
In both TSoY and the… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
10/4/2008 Paul T: [IaWA] Challenger names Answerers, Answerers Call Back Later This is another design question, and a very minor one. I'm just trying to wrap my head around how this game works.
In the rules, it says that when you… In lumpley games Participants: Paul T, lumpley, Rafu, Thomas Lawrence.
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