The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/12/2008 Ward: [DitV] Judging a town
Hey, We finally got to play a third session of DitV and I got to run a second town. Overall we had alot of fun, but we ran into some…
In lumpley games
Participants: Ward, Eliarhiman6.


10/12/2008 opsneakie: [Night & Day] Rulebook!
Hey everyone, I know that to those of you following this game, there's been nothing on the Night and Day front for a while. I've got an early version of…
In First Thoughts
Participants: opsneakie, Vulpinoid.


10/11/2008 Christopher Kubasik: Traveller: Using Sorcerer and Sorcerer & Sword
Playing Traveller has been a dream of mine since I picked up the books at the Compleat Strategist on 33rd Street years ago.  I knew there was a game in…
In Actual Play
Participants: Christopher Kubasik, James_Nostack.


10/11/2008 lumpley: The Bad Service
Hey. This thing where the forge is not connecting intermittently all day for two-going-on-three days now? It's a thing. The webhost knows about the problem, has identified the cause, and…
In Site Discussion
Participants: lumpley.


10/10/2008 Darcy Burgess: [Black Cadillacs] - Blood for the Blood God!
Hi, Last weekend, three nice people signed up to play Black Cadillacs at Phantasm. First aside, Phantasm was a real eye-opener for me. This was the first "little" convention I've…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, Paul Czege, jasonm.


10/9/2008 lumpley: Storming the Wizard's Tower playtest rules
I've put the playtest rules for Storming the Wizard's Tower online. They're here: www.lumpley.com/storming/. If you haven't heard of Storming the Wizard's Tower, it's my own personal take on D&D.…
In lumpley games
Participants: lumpley.


10/8/2008 Karl: Ranged Taint?
Hi Quick question from our char-gen session for this new Dictionary of Mu game. Is Taint automatically Ranged? I suspect not. Psychic Force is always Ranged. Confuse and Daze are…
In Adept Press
Participants: Karl, Ron Edwards.


10/8/2008 davidberg: [Delve] pacing & pressure problems
This is my Simulationist game formerly known as Lendrhald.  Sort of.  Most of the goals remain, but I've refocused my priorities. Delve is about exploration and discovery, with investigation being…
In Playtesting
Participants: davidberg, Marshall Burns.


10/8/2008 Willow: Sign In Stranger- Life on Zharm
So, we started up our game of Sign in Stranger today.  We used the playtest pdf from 2007 I found on the web, but used a few updates I recalled…
In Playtesting
Participants: Willow, Emily Care.


10/7/2008 etheruk: Cold War Spy Game
Having brought the Ultimate James Bond collection I had an urge to write up a spy game set during the 1960s. I want to capture the tone of the early…
In First Thoughts
Participants: etheruk, Eero Tuovinen, Vulpinoid, Noon.


10/7/2008 Altaem: [PIE] Broke in Fallout II
The setting is the post apocalyptic world of Fallout II.  Many of the locations, characters and sub-plots are ripped straight out of the computer game. The player characters are coal…
In Playtesting
Participants: Altaem, deathglider, themaloryman, Shadow_80, Nateman.


10/7/2008 Paka: How do you award Bonus Dice for role-playing?
I am not looking for an official ruling but am looking for different ways and methods folks use to award players Bonus Dice for role-playing.  I am re-reading the Sorcerer…
In Adept Press
Participants: Paka, greyorm, Christopher Kubasik, Ron Edwards, Frank Tarcikowski.


10/7/2008 Altaem: PIE: Player Interpretation of Expectation
PIE represents an ongoing evolution in my RPG rules design.  Despite the fact that the rules are little more than chaotic notes, they have been successfully used to run two…
In Playtesting
Participants: Altaem, DWeird, davidberg, themaloryman, Shadow_80, seanhess, deathglider, soundmasterj, John Blaz.


10/7/2008 visioNationstudios: [Hardened Heroes & Fiendish Foes] Power 19
I've been following these forums for quite awhile, but have recently turned the attention of some in my company to these pages and articles, and have begun walking them through…
In First Thoughts
Participants: visioNationstudios, hoefer, Vulpinoid.


10/6/2008 Dementia Games: Starting with the basics: attributes and traits
I am working on a horror RPG which has suffered many different incarnations due to my inability to settle on a given method of...well...anything.  From the basics of the dice…
In First Thoughts
Participants: Dementia Games, Eero Tuovinen.


10/6/2008 T. Ettinger: [Halberd System] A very different approach to a lot of mechanics.
Hello,     I have been working on one system in various guises for almost 4 years now, and now I am getting ready to actually write a book using…
In First Thoughts
Participants: T. Ettinger, dindenver, hoefer.


10/5/2008 fjj: Fastaval 2009: Invitation to contribute
You are hereby invited to submit a game or scenario for Fastaval 2009, April 8 – 12, Århus, Denmark. Contributions should be instructions for a game session for one or…
In Endeavor
Participants: fjj.


10/5/2008 Christopher Kubasik: Mundane Lore
Hi Ron, A few threads have brought up the question of Sorcerer without demons; a mundane version of the game, and what that would be like. Here are some of…
In Adept Press
Participants: Christopher Kubasik, Ron Edwards, pfischer, Finarvyn.


10/5/2008 John Blaz: Thoughts on a wounding/damage system?
Note: Nothing is set in stone, just tossing around the idea. Let me know what you think! Wounds are based on a severity level, which shows exactly how deep and…
In First Thoughts
Participants: John Blaz, Axe4Eye, hoefer, Darcy Burgess.


10/4/2008 Paul T: [IaWA] Challenger names Answerers, Answerers Call Back Later
This is another design question, and a very minor one. I'm just trying to wrap my head around how this game works. In the rules, it says that when you…
In lumpley games
Participants: Paul T, lumpley, Rafu, Thomas Lawrence.


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Subsequent Topics

10/12/2008 simonjberger: [Solar] Opposition Resource?
Greetings! It's been a while, I've been busy finishing a year-long campaign and starting up a bunch of new attempts. Stands to see which ones become long-runners! Getting comfortable in…
In Arkenstone Publishing
Participants: simonjberger, oliof, Eero Tuovinen.


10/13/2008 gsoylent: [Gamma Wolrd!] Where's my conflict?
This actual play is kind of a companion piece to http://www.indie-rpgs.com/forum/index.php?topic=26777.0. That was an octaNe game, this one is a Gamma World Game. What is perhaps surprisingly they both turned…
In Actual Play
Participants: gsoylent, Ron Edwards, drnuncheon, JoyWriter.


10/13/2008 ijonchrist: Sex & Sorcery... unavailable?
I had an opportunity to buy this book in a second hand store on Belmont ages ago, but I was rather poor back then and opted to buy a Solomon…
In Adept Press
Participants: ijonchrist, Ron Edwards.


10/13/2008 Ninetongues: Arch Inverted Showoff [8mb teaser]
Hey. Here's a teaser for Arch Inverted RPG, a sciece-fantasy game I've been working on for some time. It's still in early-alpha stage of development, but we decided to stitch…
In First Thoughts
Participants: Ninetongues, Eero Tuovinen, LionDog, David C.


10/13/2008 chance.thirteen: Opportunity Pool idea
This is an unsettled idea; I can't quite wrap my head all around it because I have all the various goals in mind. However, I want to share it to…
In First Thoughts
Participants: chance.thirteen, opsneakie, Vulpinoid.


10/14/2008 daftnewt: [DitV] Joshua's Peak (Part 1)
Yesterday I ran my first Dogs in the Vineyard town for my nascent gaming group (may it flourish!).  I've fiddled with the system before, but never sat down and tried…
In Actual Play
Participants: daftnewt.


10/14/2008 LemmingLord: Zero or Less on One Side of a Complication
The question came up recently - what happens if one side of the complication is at 0 or less dice at the time everyone decides to resolve? Is it just…
In Universalis
Participants: LemmingLord, Valamir.


10/14/2008 BlissAuthority: Bliss Stage TCG playtests. No, really.
I will be holding playtests of a Bliss Stage trading card game at Endgame in Oakland, Wednesday evenings at 6:00 pm. ...yes, Ben Lehman is aware of the project, and…
In These Are Our Games
Participants: BlissAuthority.


10/14/2008 pfischer: [Sorcerer] Abattoir Blues
I wake with the sparrows and I hurry off to work The need for validation, babe, gone completely berserk I wanted to be your Superman but I turned out such…
In Actual Play
Participants: pfischer, Paka, Ron Edwards, Malcolm.


10/14/2008 jessejesse: New illustration up...
Check it out on my site... http://www.goldpiece.com/node/263 Let me know what you think. Cheers, Jesse
In Connections
Participants: jessejesse.


10/15/2008 daftnewt: [DitV] Joshua's Peak (Part 2)
Last Saturday we finished up in the town of Joshua's Peak.  You can find the first part of that, with the characters, here: http://www.indie-rpgs.com/forum/index.php?topic=26858.0 If anyone thinks I could've done…
In Actual Play
Participants: daftnewt, lumpley, Ante.


10/15/2008 twztdwndpipe: Systems questions and Game Idea help!
So. I know there is a D6 system a D20, and a D10. I've never seen D6. I've played D&D (D20) and I own a WoD (d10) I don't care…
In First Thoughts
Participants: twztdwndpipe, Vulpinoid, Eero Tuovinen.


10/15/2008 Peter Nordstrand: Tunnels & Trolls advice
I'm about to start a Tunnels & Trolls campaign. I've wanted to try it out ever since Ron published his actual play reports a few years back. We are aiming…
In Actual Play
Participants: Peter Nordstrand, Eero Tuovinen, Ante, rafial, Noon, Finarvyn, Ron Edwards.


10/15/2008 simonjberger: Solar Worlds
Since I used to rule at starting up ambitious projects (usually without finishing them) but haven't for a time I thought I would start one up now, or at least…
In Arkenstone Publishing
Participants: simonjberger, Eero Tuovinen, d.anderson.


10/16/2008 anders_larsen: [Distant Horizon] Rules that support Simulationism
Normally when I am working on Distant Horizons I do not think too much about Creative Agendas, I just try to make the game so it match my vision for…
In First Thoughts
Participants: anders_larsen, Eero Tuovinen, davidberg.


10/16/2008 Meguey: [Storming the Wizard's Tower] Times 10!
I'm running a game for 10 6th graders. Except I'm not. I'm teaching 10 6th graders how to run their own game. Ok, start at the beginning. Our oldest son…
In Playtesting
Participants: Meguey, Vulpinoid, hoefer, Peter Nordstrand, davidberg, Paul T.


10/16/2008 Hasimir0: PsychoSys Game Engine
Hi, this is my first post here :) I'll try not to do a mess, but feel free to correct me whenever I say something stupid or wrong ^_^ And…
In First Thoughts
Participants: Hasimir0, Eero Tuovinen.


10/16/2008 Ron Edwards: [Space Rat] Femme babe action at GenCon
I demonstrated Space Rat quite a bit at the Forge booth. It was a reasonably strong draw, with a brightly-colored cover, intriguing name, and the quick pull of the femme…
In Actual Play
Participants: Ron Edwards, Eero Tuovinen, Rusty, Markus.


10/17/2008 preludetotheend: SaS (Saints and Sinners: problem with sliding attributes)
I have GaC pretty well situated now I want to start working on my rules light/larp version of the game. My goal is to create a system that promotes "character"…
In First Thoughts
Participants: preludetotheend, daniel_yokomizo, Vulpinoid.


10/17/2008 Ron Edwards: Independence, Adept Press, and Indie Press Revolution
This is a companion thread to The New Thing and The Forge Booth 2009. Over the years, I've posted about issues of fulfillment and distribution, including The Nuked Apple-Cart, Channel…
In Publishing
Participants: Ron Edwards, iago, Jonathan Walton, greyorm, nikola, Valamir, Pelgrane, Meguey, lumpley, inthisstyle.


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