Previous Topics 9/28/2008 Vulpinoid: Sydcon I apologise for the short notice, but October 4-6 is Sydcon, in Sydney Australia.
Specifically at St Scholastica's College. 4 Avenue Road, Glebe NSW 2037.
So if anyone happens to… In Conventions Participants: Vulpinoid.
9/6/2008 Vulpinoid: [GAS: Investigation] Clue I've considered two options for this challenge and I haven't been able to fully decide between them. At this stage I'm seeing both options to have merit, and both warrant… In Endeavor Participants: Vulpinoid, imago.
9/6/2008 Vulpinoid: [GAS: Investigation] The Pieces I've considered two options for this challenge and I haven't been able to fully decide between them. At this stage I'm seeing both options to have merit, and both warrant… In Endeavor Participants: Vulpinoid, imago.
8/31/2008 Vulpinoid: Investigation Project (split from GAS) I had a great idea for a direction to progress with this contest, based on something that I haven't really seen done very well in a lot of games...
..Investigation.… In Endeavor Participants: Vulpinoid, jasonm, imago.
8/27/2008 Vulpinoid: What to do on a CAPITAL ship? [quote author=Susan Calvin link=topic=26552.msg254308#msg254308 date=1219871707]
First, which kind of ship is it? A huge capital ship with whole companies crammed inside, a small research vessel or the typical NPC small… In First Thoughts Participants: Vulpinoid, Susan Calvin, chronoplasm, contracycle, David Artman, Landon Winkler, opsneakie, walruz, MoonHunter.
8/15/2008 Vulpinoid: Types of Scene I've hit a wall.
I'm toying with a new concept that involves a game centered around a focal character. For the purposes of this post, I'll call the character the… In First Thoughts Participants: Vulpinoid, chance.thirteen, Artanis, dindenver.
8/13/2008 Vulpinoid: The Eighth Sea now available To the Forgers,
Just a note to say thank-you to those people around here who provided feedback and who helped me get this project together.
Time to move on to… In Publishing Participants: Vulpinoid.
8/1/2008 Vulpinoid: The GAS Project I was first lured to the Forge by the contests, but lately there hasn't been too much of that happening. So I've decided to see if there is any interest… In Endeavor Participants: Vulpinoid, jasonm, LordKiwi, madunkieg, Paul Czege.
7/13/2008 Vulpinoid: [The 8th Sea] GenCon Oz and "The Atlantean Gambit" Back from a half successful product launch.
Successful because there were a lot of people who wanted the product...unsuccessful because I didn't have any available to sell.
The good news… In Playtesting Participants: Vulpinoid.
6/2/2008 Vulpinoid: LARP Concept I've got a group of friends who've been itching to get back into a live roleplaying game for a few years. Their reasons for wanting this are fairly simple.
1.… In First Thoughts Participants: Vulpinoid, David Artman, Capulet, KickAssClown.
2/28/2008 Vulpinoid: [8th Sea] Some thoughts about scene framing I was reading through Peter Nordstrand's Scene Framing the Renaissance, and I hit apon an idea for kernels of this concept could be applied to… In First Thoughts Participants: Vulpinoid, wild_card2007.
2/11/2008 Vulpinoid: [8th Sea] Character Generation and a Preliminary Playtest [size=24pt][color=blue]The Eighth Sea: Preliminary Playtest[/color][/size]
Those who have been watching other parts of the forum may be aware that I've been working on a game called the Eighth Sea, a… In Playtesting Participants: Vulpinoid.
1/23/2008 Vulpinoid: Rules as a Three Way Struggle Here's the background...
My group of friends have failed miserably at a GM-less game environment on many occasions over the past 15 years.
They can't handle the concept of everyone… In First Thoughts Participants: Vulpinoid, chronoplasm, danielsan, Mike Sugarbaker, apeiron, walruz.
10/5/2007 Vulpinoid: Request for insights and ideas [b]New Card Based System.[/b]
Purely a question about mechanics.
I’m working on an expanded mechanic for the game I submitted to the System on a Character sheet challenge.
The base… In First Thoughts Participants: Vulpinoid, Ken, masqueradeball.
9/19/2007 Vulpinoid: [soacs] After the Fall Hi All,
I'll post this is a new thread.
http://www.angelfire.com/psy/vulpinoid/Split.pdf
I think that when I uploaded this version of the file there were a couple of anomalies (such as two… In Endeavor Participants: Vulpinoid, John Kirk.
8/3/2007 Vulpinoid: Tales [Power 19] Hi Everyone,
I now realize that a game simply stuck on a page without any real comment on it isn’t very appealing as a topic for discussion. Since reading through… In First Thoughts Participants: Vulpinoid, anders_larsen.
7/30/2007 Vulpinoid: [sic] Shattered Souls - Final Version(s) Hi Everyone,
As requested, the final submission feedback thread.
Name: Michael Wenman
Title of Game: Shattered Souls
Chosen Set: Set D - Setting: sword-and-sorcery/cyberpunk. Theme: religious conversion/flight-of-fancy story.
PDF Link:… In Endeavor Participants: Vulpinoid, Filip Luszczyk, anders_larsen.
7/24/2007 Vulpinoid: Tales [A Work in Progress] To anyone who might be interested,
I've been writing a set of rules for an RPG over the last 15 years or so. It's seen various incarnations at conventions and… In Playtesting Participants: Vulpinoid, Filip Luszczyk, vikingmage.
7/24/2007 Vulpinoid: [sic] Shattered Souls Since I'm having trouble loading up the 4 page rules that I've generated so far, here's some of the conceptual ideas so far.
Set D.
Shattered Souls
Basic Premise
Groups… In Endeavor Participants: Vulpinoid, Reprobus, xenopulse, Thenomain, Filip Luszczyk.
<< more previous topics | | Subsequent Topics 11/5/2008 Vulpinoid: Using CDs as a playing surface. I'm not really sure whether this belongs more as a "first thought", or as a publishing idea.
Since it's still in the first stages of development, I've included it here.… In First Thoughts Participants: Vulpinoid, David C, Eero Tuovinen, StrongBadMun, David Artman.
2/1/2009 Vulpinoid: Game Mechani(sm) of the Week Inspired by Philippe Tromeur's work last year, I've decided to do something similar this year.
I'm dedicating a single weekly entry my blog to a series that I'm calling the… In Endeavor Participants: Vulpinoid, mjbauer, Ron Edwards, Noon.
2/11/2009 Vulpinoid: Twin games interlinked. Never being one to shy away from a challenge, I have come up with a concept.
I don't know if it's been done before, but I haven't encountered it on… In First Thoughts Participants: Vulpinoid, David C, GregStolze, whiteknife, Ron Edwards, JoyWriter.
2/20/2009 Vulpinoid: Twin Games - A Part of the Experiment A few threads and discussions here have led to some fragmented ideas. Some of those fragmented ideas have started to meld into the seed of an idea.
That seed of… In First Thoughts Participants: Vulpinoid, whiteknife.
2/23/2009 Vulpinoid: Matrixed Experience I've recently posted about my take on matrixed attributes.
While taking a walk today I considered an expansion on this concept, tying an experience system into the core matrix.
A… In First Thoughts Participants: Vulpinoid, apeiron, Abkajud, DWeird, scarik, JoyWriter.
4/12/2009 Vulpinoid: Guerilla Television (Quincunx Lite) Much to my relief, Guerilla Television works.
I'm not only relieved that the game works on it's own as a two page experiment, but also because it's the core of… In Playtesting Participants: Vulpinoid, JoyWriter.
4/14/2009 Vulpinoid: [GenCon Oz 2009] iGod [size=16pt]iGod[/size]
Not a new product from the company that popularized MP3 players...
Not a new internet religious website...
[color=green][size=16pt]iGod[/size]
[b]independent Games on demand.[/b][/color]
We've been working on a new [url=http://igod.wikidot.com]website[/url]… In Conventions Participants: Vulpinoid.
4/25/2009 Vulpinoid: Quincunx Public Archive I just thought I'd share a site I've been working on recently to set the premise for my roleplaying game of supernatural hunters and reality television.
The Quincunx Public Archive.… In First Thoughts Participants: Vulpinoid, whiteknife, dauvis, MacLeod, DWeird, Jasper Flick.
5/6/2009 Vulpinoid: Quincunx: Power 19 The game is designed to be played on a few levels, so I'll answer these questions twice.
The first response is a superficial look at the game.
The second response… In First Thoughts Participants: Vulpinoid, JoyWriter.
5/28/2009 Vulpinoid: Word-of-Mouth Incentive Plan I've just picked up some work with one of the companies that produces customer loyalty cards. The kind where you earn points for your purchases and once you earn enough… In Publishing Participants: Vulpinoid, Graham Walmsley, Eero Tuovinen.
6/25/2009 Vulpinoid: [Rajah Spiny Rat] Revelation of a newly finished game contest entry... A few months ago, an idea was proposed over on Story Games for a "Random RPG Cover" contest. Each contestant was given three titles, three pictures, and three quotes from… In First Thoughts Participants: Vulpinoid, Patrice, JoyWriter, Bret Gillan.
8/27/2009 Vulpinoid: [Quincunx] Playtesting begins Just thought I'd share with everyone the progress on my game Quincunx.
Quincunx Playtest Rules Part 1
Looks pretty...
the mechanisms work independently...
...and they've been tested pretty thoroughly...
but… In Playtesting Participants: Vulpinoid, JoyWriter, Spooky Fanboy.
9/25/2009 Vulpinoid: [The Stockade] An Australian Design Collective After the high of Gencon Oz last week, a number of Australian Game designers have gathered together to form a design collective known as "The Stockade". This group is designed… In Endeavor Participants: Vulpinoid.
9/27/2009 Vulpinoid: [Brigaki Djili] A Core Mechanism for Communal Storytelling Brigaki Djili is a romani/gypsy term meaning "Sorrow Songs".
I'm using it as a name for a new project in which players take on the role of Gypsy seers who… In First Thoughts Participants: Vulpinoid, JoyWriter, Simon C, Anders Gabrielsson.
10/2/2009 Vulpinoid: [Brigaki Djili] Archetypes If you're interested in getting some better perspective about my current project, I'm trying make sure I log my progress through game design in my blog Observations of the Fox.… In First Thoughts Participants: Vulpinoid, JoyWriter, Anders Gabrielsson, chance.thirteen.
10/22/2009 Vulpinoid: [QUINCUNX] Where I think I went wrong... I know my biggest mistake when playtesting a game.
I basically break the cardinal rule of playtesting.
I typically don't play the rules exactly as they've been written.
I toy… In Playtesting Participants: Vulpinoid, HeTeleports, Teataine, JoyWriter, Noon.
12/19/2009 Vulpinoid: Impulse Settings Here's an idea I'm toying with.
It started basically as a kind of Power 19 that really delves into a setting and why it is suitable for a game environment.… In First Thoughts Participants: Vulpinoid, tleeuwenburg@gmail.com, Paka, davidberg, Warrior Monk.
2/23/2010 Vulpinoid: Games for Goblins I've been inspired by a couple of things lately.
1. TA storygames thread about <a href="http://story-games.com/forums/comments.php?DiscussionID=11519&page=1#Item_40">games you'd like other people to design</a>.
2. The gaming anthology <a href="http://www.lulu.com/content/paperback-book/norwegian-style/5140294">"Norwegian Style"</a>
3.… In Endeavor Participants: Vulpinoid, Telarus, KSC.
3/12/2010 Vulpinoid: [Cyberpunk Stereotypes] Cultures and Trades I've got a project in the works where players take on the role of a secretive manipulator in a cyberpunk setting. These secretive manipulators don't go out into the world… In First Thoughts Participants: Vulpinoid, Anekanta, Brendan Day.
6/13/2010 Vulpinoid: [FUBAR] A game about vengeance I'm in the processes of playtesting my new project "FUBAR".
Here's the basic splat...
You've been screwed...
At least one person wants you dead...
The only people you almost trust… In Playtesting Participants: Vulpinoid, Finarvyn.
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