Previous Topics No previous topics. | | Subsequent Topics 11/15/2008 ShallowThoughts: MMORPGs; totally alien from P&PRPGs?? Hi folks,
this is a continuation of a topic brought up in "First Thoughts" but I'll repost the key points so you don't have to go hunting. I had posted… In Actual Play Participants: ShallowThoughts, soundmasterj, Ron Edwards, jag, Noon, Eliarhiman6, Caldis, Vulpinoid, DWeird, Marshall Burns.
12/5/2008 ShallowThoughts: From theory to practice - GNS, CA, SIS, etc. Hello folks,
I'm interested in becoming better acquainted with the theories of the Forge, and as such would like to hear about the results of peoples' attempts to incorporate these… In Actual Play Participants: ShallowThoughts, Eero Tuovinen, Ron Edwards, davidberg, Caldis.
12/18/2008 ShallowThoughts: Experience Points - what's the point? Alternatives? Hi all,
in the system I'm designing with buddies, we had initially taken it as given that the PCs must adventure to gain experience points in order to facilitate character… In First Thoughts Participants: ShallowThoughts, Patrice, David C, greyorm, dindenver, Creatures of Destiny, Erudite, jerry.
12/31/2008 ShallowThoughts: Zooming - our Philosophy To people who are curious about what spawned this post, check out the thread entitled "Experience Points - what's the point?"
This can be done mid-game:… In First Thoughts Participants: ShallowThoughts, Erudite, greyorm.
12/31/2008 ShallowThoughts: The Social Domain - why's it so tough to design? What's so tough about building social systems?
(That social domain is a tough one to deal with.)
How so? (I'm imagining in terms of making social… In First Thoughts Participants: ShallowThoughts, Vulpinoid, dindenver, Patrice, greyorm, maddman.
2/2/2009 ShallowThoughts: New stab at the old Abilities/Skills split - problems? holes? contradictions? Hi folks,
I first became aware of the huge debates surrounding this topic when I discovered this thread, and the huge number of other threads it points to. Back in… In First Thoughts Participants: ShallowThoughts, dindenver, David C.
2/4/2009 ShallowThoughts: Okay FINE .. I'm revealing it. Presenting the Normal Engine! Oy,
it's difficult trying to be cryptic about one's system while discussing it with a community. Okay, I'm going to be a lot more honest in this post, though the… In First Thoughts Participants: ShallowThoughts, dindenver, Wordman, lurkingowl.
4/12/2009 ShallowThoughts: Tying PLAYERS together with their CHARACTERS' motivations (No, this post is not a response or rebuttal to JoyWriter's excellent post, despite the similar titles. It's a whole new thread)
The issue of character-group cohesion interests me because,… In First Thoughts Participants: ShallowThoughts, Luke, JoyWriter, Selene Tan, Vulpinoid.
4/20/2009 ShallowThoughts: Those imaginary "other kinds" of RPGers Hello folks,
I suppose this is more of an "Actual NOT Played" thread, because I discuss a kind of actual play I've NOT ever found myself in, and I'm curious… In Actual Play Participants: ShallowThoughts, Wolfen, greyorm, Greymorn, Ron Edwards, Paul Czege, Paka, Cranewings, Noclue, chance.thirteen, AzaLiN.
4/28/2009 ShallowThoughts: Unbalanced PC groups - is this okay? Hello again,
(I'm beginning to feel like a haunt with all my posts, but I must admit I appreciate the Forge's rules to prevent threads from devolving into meaningless noise..)… In Actual Play Participants: ShallowThoughts, Lance D. Allen, greyorm, Jasper Flick, Ron Edwards, LandonSuffered, Cranewings, nikola, Brimshack.
5/10/2009 ShallowThoughts: PDF Writer availability?? Hello folks,
excuse me if this is in ignorant question. I hear about a lot of indie companies publishing via PDF. As far as I'm aware, that can only be… In Publishing Participants: ShallowThoughts, jerry, Pelgrane, visioNationstudios.
5/21/2009 ShallowThoughts: Funny little anecdote - the players surprised me (GM) I'm using this anecdote to demonstrate a point I made in the "Challenge the Player, not the Stat Block (D&D)" . I can't circularly link, and since that response already… In Actual Play Participants: ShallowThoughts, Caldis, LandonSuffered, wgrzanic, Frank Tarcikowski.
6/18/2009 ShallowThoughts: New Character Growth Mechanic - Chits and the Void Hi all,
as a couple of you out there might remember, I've been struggling with a reward mechanic for a game I'm building. For everyone else, the original post is… In First Thoughts Participants: ShallowThoughts, mjbauer, Charlie Gilb, Selene Tan, JoyWriter.
7/2/2009 ShallowThoughts: How do you know when you're designing for your audience or yourself? Hi folks,
this post might have been more appropriate in "First Thoughts", but I decided to put it here for some grounding.
I've met many, and heard about many, many… In Publishing Participants: ShallowThoughts, Eero Tuovinen, Ron Edwards, Jake Richmond, Lance D. Allen.
7/14/2009 ShallowThoughts: Suggestion for addition to lexicon for table-top game design Nothing big. It comes out of my work on my own RPG. Come to think of it, I can't imagine why it has not been suggested earlier what with the… In First Thoughts Participants: ShallowThoughts, trick, Vulpinoid, Lance D. Allen.
7/24/2009 ShallowThoughts: Distinguishing between good-good/bad-good, and simply boring actions I realize the topic title is mystifying, so I'll explain.
I'm working on a character growth/reward system (mentioned in a recent post Chits and the Void) where the PCs are… In First Thoughts Participants: ShallowThoughts, Luke, Patrice, dindenver, Lance D. Allen, anders_larsen.
8/12/2009 ShallowThoughts: Conundrum: dissimilar assets versus point-built characters Admittedly, I haven't yet given this question one iota of thought towards an answer; however, that's to be expected, given that the question occurred to me two minutes ago, long… In First Thoughts Participants: ShallowThoughts, Mike Sugarbaker, chance.thirteen, Selene Tan, David C, HeTeleports, Vladius.
1/4/2010 ShallowThoughts: I learned about System from Munchkins My System suddenly grew big. By "big", I do not refer to the number of rules. Instead, I refer to layers of the Big Model.
I'm writing this post to… In Actual Play Participants: ShallowThoughts, Jasper Flick, lumpley, Melinglor, contracycle, Caldis, Noon.
2/24/2010 ShallowThoughts: How can Narrativism moderate an entirely open-ended situation? I'm splitting this post off of one in the Actual Play forum, entitled " Hot elves, morality, and the missing initiative roll". The comments made in it (especially those by… In First Thoughts Participants: ShallowThoughts, Ar Kayon, Eero Tuovinen, Noon, Excalibur, contracycle, Falc.
3/24/2010 ShallowThoughts: [ BD&D ] Half done Social System The BD&D stands for "Bastardized D&D" because I'm changing the base system of D&D v3.5 to experiment with some ideas. In this version, I want a much deeper Social system.… In First Thoughts Participants: ShallowThoughts, Locke, Necromantis, Finarvyn, Luminous.
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