Previous Topics 11/22/2008 deinol: Dogs in the Vineyard Review If anyone is interested, I wrote a review of Dogs in the Vineyard: http://www.apathyblogs.com/2008/09/28/dogs-in-the-vineyard/ In lumpley games Participants: deinol.
11/22/2008 masqueradeball: Scratch the Crunchy Itch I'm working on a game system (currently called "Hack") that began as a D&D "fix" though one thats extensive enough that it would be neigh unrecognizable such (no d20's, no… In First Thoughts Participants: masqueradeball, walruz, David C.
11/22/2008 Ben Lehman: How to GM Principia So Principia is a game my friend Tony is writing. It's about the adventures of engineers, artists, duellists, heretical priests and so on during the Renaissance. Specifically, Florence, in a… In Playtesting Participants: Ben Lehman, tonyd, Paul T, John Harper.
11/22/2008 Paka: Sorcerer Sci-fi: Demons of Mercury I've got a bunch of Sorcerer setting ideas that I want to tinker with and this latest, set a few hundred years in the future, in a recently colonized solar… In Actual Play Participants: Paka, Ron Edwards, Marshall Burns, davidberg.
11/22/2008 Ron Edwards: [3:16] Semi-Captain, Lt.-Captain, almost-Captain on deck, sir! Hello,
I'm continuing the details of our game here; you can read about the first two sessions at Way Too Easy Or Just Got the Rules Wrong? in the… In Actual Play Participants: Ron Edwards, GreatWolf, Tim C Koppang, Chris W, greyorm, Gregor Hutton, Wolfen, Noon, Eero Tuovinen.
11/22/2008 Graham Walmsley: Google Books and partnership Has anyone considered partnering with Google Books, to make limited previews of their books available?
I'd welcome comments from anyone who's considered it; or anyone who, having looked at the… In Conventions Participants: Graham Walmsley, Matt, Eero Tuovinen.
11/22/2008 Melinglor: [Sorcerer] Cascadiapunk post-mortem So my Sorcerer game is dead. We only managed a handful of sessions, separated by delays of up to a month at a time, and in short never gained sufficient… In Actual Play Participants: Melinglor, JoyWriter, Ron Edwards, davidberg.
11/22/2008 mrlost: How do you coax individualist players out of a self-centered mindset... ...and into a collaborative one. I'm sure this must have come up before but I haven't had luck finding it. I've started running games for some friends after a long… In Actual Play Participants: mrlost, Ron Edwards, Eero Tuovinen, RedFox.
11/22/2008 gardenphilosoph: Accomplishments So for working out accomplishments, instead of actually rolling the NPC's dice, you instead roll 4d6+4d10? In lumpley games Participants: gardenphilosoph, lumpley.
11/21/2008 cra2: Using Poker Cards vs Dice
I saw this post about using Poker Cards instead of dice.
http://www.indie-rpgs.com/forum/index.php?topic=26195.msg251157#msg251157
Has anyone else experimented with that? In lumpley games Participants: cra2, Paul T, Wordman.
11/21/2008 big dummy: Codex Martialis Sample Combat: Boar vs. Leopard http://www.codexmartialis.com/viewtopic.php?f=9&t=44&p=144#p144 In Playtesting Participants: big dummy, Ian.Plumb.
11/21/2008 Peter Nordstrand: While We Were Fighting Q&A Altaem (what's your name?) asked me some questions about While We Were Fighting in another thread:
Do player characters gain resources by stealing them from each other, or are NPCs… In Playtesting Participants: Peter Nordstrand, Altaem.
11/20/2008 dindenver: [Solar System] Harm x 3 All,
So, I am confused if the character sheet should have one Harm Track or 3.
It seems like there should be one Harm track and the source… In Arkenstone Publishing Participants: dindenver, oliof, simonjberger.
11/20/2008 dindenver: [Solar System] Armor as Effect Eero,
I saw you write how armor crafted using an Ability check could be considered an Effect as opposed to becoming Gear with an Armor bonus.
This makes… In Arkenstone Publishing Participants: dindenver, oliof, Eero Tuovinen, Paul T.
11/20/2008 John Blaz: Action Dice - a core mechanic Hey everyone, I've recently come up with an idea for a core rule. Action Dice. Now I'm sure everyone is familiar with "Action Points", where each combat round a character… In First Thoughts Participants: John Blaz, dindenver, jag, Creatures of Destiny, Vulpinoid, Altaem, DWeird.
11/20/2008 David C: Question about the flavor of "Mortal Wounds"? First of all, my game uses a HP system. However, if a character suddenly suffers serious damage, they gain what I call a "Mortal Wound." Mortal Wounds cause the character… In First Thoughts Participants: David C, soundmasterj, Ron Edwards, Marshall Burns, jag, Eero Tuovinen, ShallowThoughts, Vulpinoid, LionDog.
11/20/2008 cra2: Are You Delusional? a game wherein you regularly slip between being a patient/prisoner
in a dark, scary mental hospital and being on the "outside" as members
of a team that hunts the criminally… In First Thoughts Participants: cra2, Ron Edwards, Wolfen, Noon, Altaem, jag, JoyWriter.
11/19/2008 Levyathyn: Blended Armor/Agility Mechanics Hey, I'm new here and I figure the best way to break the ice would be to ask a question I've been dwelling on for a while now. I'm tired… In First Thoughts Participants: Levyathyn, David C, Vulpinoid, Noon, Creatures of Destiny.
11/19/2008 CSBone: <W6-Space Ranger> Need help with mechanics. First a disclaimer. I was trying to create a pseudonym for my writing and was posting as Christopher Steven Bone when I was here last. Turned out to be too… In First Thoughts Participants: CSBone, dindenver, Gregor Hutton.
11/19/2008 quixoteles: New Gamist system Last Saturday the three of us got together and started to play a game. Usually we have been using a homebrew where we have descriptors that are organized according to… In Playtesting Participants: quixoteles, David C, chance.thirteen.
<< more previous topics | | Subsequent Topics 11/23/2008 Eero Tuovinen: Solar System PDF now available After we published the new Solar System booklet at Gencon, people started asking for a pdf version. At the time I didn't have any thoughts on the matter - I'd… In Arkenstone Publishing Participants: Eero Tuovinen, Corvus69, simonjberger.
11/23/2008 jefgodesky: [Fifth World] Plot arc engines and oral storytelling My goal for <em>The Fifth World</em> involves doing for ecopsychology and deep ecology what <em>Star Trek</em> did for humanism: using fiction to explore a hopeful vision of the future. In… In Playtesting Participants: jefgodesky, Ron Edwards.
11/23/2008 The Dragon Master: [Sorcerer] Demons as Natural Forces and appropriate stamina scores... I'm working on a one-shot based on Jonathan Strange and Mr. Norel with the definition of Demon being natural forces (for example, Venetian Canals or the west wind). I've been… In Adept Press Participants: The Dragon Master, angelfromanotherpin, Ron Edwards, James_Nostack.
11/23/2008 BioMetal: RPG styled after X-Com ('94) Had the idea for quite some time now. The original X-Com was so great, it was suspenseful, challenging and had really cool weapons and gadgets. But somehow, I always wanted… In First Thoughts Participants: BioMetal, Noon, dindenver.
11/23/2008 Lord Goon: Pantheon and Universalis (split) Have you ever tried PANTHEON? In Actual Play Participants: Lord Goon, Ron Edwards.
11/24/2008 masqueradeball: Social Oneupmanship Here's a one page game that's very rough for handling social maneuvering up amongst the upper classes in a Victorian society. Any thoughts on how to make it better?
http://www.mediafire.com/download.php?r42kq2vhbqt… In First Thoughts Participants: masqueradeball, David C, MikeF, Noon.
11/24/2008 Dionysus: [IaWA] using different dice? Howdy.
Just wondering if anyone has given thougt to changing the dice?
I have a metric ton of d6 and d10, but no d12, d8 or d4 dice.
Has anyone… In lumpley games Participants: Dionysus, lumpley, Paul T, Brand_Robins, rycanada, Valvorik, way.
11/25/2008 jb.teller4: Metagame Structure for a Story Game (no name yet) This is my first post on the Forge. I've been working on a game for a couple weeks now and I wanted to get some feedback and suggestions on a… In First Thoughts Participants: jb.teller4, Eero Tuovinen, JoyWriter.
11/26/2008 jburneko: [Silent Sound] Mechanics Flowing In The Wrong Direction This is a follow up to the original thread regarding my game in progress: Silent Sound. The original thread can be found here:
http://www.indie-rpgs.com/forum/index.php?topic=27077.0
Last night we played the first… In Playtesting Participants: jburneko.
11/26/2008 spooked: [DitV] Question from a new-ish GM. Perhaps this is the intention of the rule and not a flaw, but... I'm find that with four players that while I can force them into SEEing all my raises,… In lumpley games Participants: spooked, Eliarhiman6.
11/26/2008 Michael S. Miller: Indie Games Explosion at Dreamation 2009 Hey, all!
It's time to start putting together the Indie Games Explosion at Dreamation 2009! What do you want to run? What do you want to play? What kind of… In Conventions Participants: Michael S. Miller.
11/26/2008 Paul Czege: [MSG] entering [++] and exiting [?] Situations Hey Wood,
I like MSG. I love the creative passion in your humor and writing. And I think the rush of player activity after the Company has explained the situation… In Playtesting Participants: Paul Czege, Wood.
11/26/2008 Bret Gillan: [Trollbabe] Save the Young Man! and wrestling with Scale Related Thread: Making the Trollbabes
First Trollbabe session! My living room was absolutely freezing and I had a migraine. Not the best way to start but after two cancellations… In Actual Play Participants: Bret Gillan, Brand_Robins, Ron Edwards, ieatwithgusto, Markus.
11/26/2008 Filip Luszczyk: [Polaris] Amber hack? In every group I've played with so far there was at most a single other player who knew Zelazny's books (and one would think he's a popular author). So far… In These Are Our Games Participants: Filip Luszczyk, Ben Lehman, demiurgeastaroth.
11/27/2008 Ron Edwards: [Legends of Alyria] The quiet and unquiet dead Hi everyone,
Perhaps you do not know about Seth Ben-Ezra's fantasy/SF setting, Alyria. Imagine any standard fantasy map like you'd see in some mass-market novel - continents, shores, seas. Now… In Actual Play Participants: Ron Edwards, GreatWolf, greyorm, JoyWriter, jrs, daMoose_Neo, Noon.
11/27/2008 Dionysus: I come on bended knee, seeking help. Howdy all.
I'm here on bended kneee seeking help. Like the title says, I need to move away from crunch, and need some advise on how to persuade my group… In Actual Play Participants: Dionysus, James_Nostack.
11/27/2008 Menigal: Dodging and Armor Hi everyone,
I've been toying around with some ideas I'd originally sketched out for use in a video game and trying to turn them into traditional pen and paper rules. … In First Thoughts Participants: Menigal, Darcy Burgess, Noon.
11/27/2008 Rich Stokes: How to herd cats: getting 8 indie designers to work together on one book This is a quick rundown of how the CE Journal came into existence. Hopefully it'll be interesting to a couple of people and might even serve someone as a how-to… In Publishing Participants: Rich Stokes, Gregor Hutton.
11/27/2008 Ron Edwards: [Legends of Alyria] Traits! Traits! Hello,
As some of you know, a relevant and sophisticated conversation is occuring about a key aspect of game design, so far undiscussed until raised recently by Markus.
Can someone… In Dark Omen Games Participants: Ron Edwards, GreatWolf, Valamir, JCunkle, Markus, Artanis, otspiii, lumpley, Noon.
11/27/2008 Markus: [Trollbabe] I GMed Trollbabe a couple of dozens times... and I really liked it. At long last I found the time to write this AP report! I drafted it several times in my head before actually sitting down to write it, and this helped… In Actual Play Participants: Markus, Ron Edwards, droog, Noon, Domon.
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