Previous Topics 11/20/2008 David C: Question about the flavor of "Mortal Wounds"? First of all, my game uses a HP system. However, if a character suddenly suffers serious damage, they gain what I call a "Mortal Wound." Mortal Wounds cause the character… In First Thoughts Participants: David C, soundmasterj, Ron Edwards, Marshall Burns, jag, Eero Tuovinen, ShallowThoughts, Vulpinoid, LionDog.
11/5/2008 David C: "Destiny Mechanic" game meets story This is actually a branch off of my other topic, "The power 19 cheat sheet." In my game, there is a gamist agenda, as well as some crunch. However, I… In First Thoughts Participants: David C, dindenver, Eero Tuovinen, Dementia Games, soundmasterj.
11/4/2008 David C: My play history: Discovering myself I apologize in advance for how long this is. I also added "titles" to help break up my wall of text.
Part 1
My play history starts, as they often… In Actual Play Participants: David C, soundmasterj, Eero Tuovinen.
11/3/2008 David C: The Power 19 cheat sheet? I was writing my power 19 and I started encountering questions that definitely got me thinking about things. To begin, I need to provide you some background on my game… In First Thoughts Participants: David C, soundmasterj, Eero Tuovinen, dindenver, Peter Nordstrand.
11/3/2008 David C: Pretty easy request - Bookmark/Tab icon There is an icon associated with many web pages that appears next to a bookmark or a tab. I would appreciate it if you guys added this for the forge,… In Site Discussion Participants: David C, Eero Tuovinen, lumpley, soundmasterj, jag, Miskatonic.
11/3/2008 David C: Mechanic for advancing the game's calender I have a mechanic that advances the calender of a game. In many games, I became annoyed that (using a fantasy setting) we went from common farmers to slaying dragons… In First Thoughts Participants: David C, Eero Tuovinen, Nath, walruz, Levyathyn.
1/29/2008 David C: Balance... balance - more semantics and more magic... I was working on fleshing out my game some more. It's been fun watching it "evolve." Anyways, I came across a big issue today. My magic system is split into… In First Thoughts Participants: David C, MKAdams.
1/4/2008 David C: A bit fuzzy on the math (statistics) Ok, for character creation in my game, I came up with a mechanic where you take 8 d6 and roll them. You then group like numbers and count each dice… In First Thoughts Participants: David C, Vanoj, Eero Tuovinen, VoidDragon.
10/10/2007 David C: Steampunk - Magic Revisited While I could hack together a magic system that "works," I want... no, I need to make a system that makes sense to me. I'm probably not the only one… In First Thoughts Participants: David C, Vulpinoid, Ken, contracycle, dindenver, xenopulse, RobNJ, David Artman.
10/4/2007 David C: Looking for a word-smith Are you able to come up with the right word to describe any situation? Do you enjoy coming up with words to describe anything?
I'm looking for what I'm calling… In Connections Participants: David C, Eero Tuovinen, David Artman, RobNJ.
10/2/2007 David C: Seriously, the edit button has got to come back Ok, I know this has come up before and the reasons the edit button isn't there. However, I also know there are forums that allow limited editing (30 minutes after… In Site Discussion Participants: David C, Ron Edwards, lumpley, David Artman, rycanada, Eliarhiman6, Filip Luszczyk.
9/27/2007 David C: Magical Mastery in Steampunk Just to lay the groundwork, my game is set in a steampunk world. However, steam technology is mostly limited to "the cities" whereas "the towns" and elsewhere it is a… In First Thoughts Participants: David C, StrongBadMun, Vulpinoid, Ken, Lobo, Certified, RobNJ, dindenver, Devin P. Owens, contracycle.
9/15/2007 David C: Heavy Damage in Steampunk In my game it is important to differentiate between regular damage, a sword hitting a steel tank, and "heavy damage," an explosive or enchanted sword hitting a steel tank. I… In First Thoughts Participants: David C, stevebarkeruk, Ken, lighthouse, Noon, dindenver, Chris_Chinn, Vulpinoid, preludetotheend.
7/19/2007 David C: Organization methods So here I am, reformatting my hard drive. Over the past few years, about 30% of my drive space has mysteriously disappeared. I blame gremlins.
Anyways, while backing up my… In First Thoughts Participants: David C.
4/23/2007 David C: How did you come up with your name? I always figured that coming up with the name for my game would come to me as I worked on the game. Now, its been a year later and I… In Publishing Participants: David C, David Artman, RyanMacklin, JustinB, Jake Richmond, Jarx, Ron Edwards, nikola, GregStolze, guildofblades.
12/21/2006 David C: Reducing Skill List Length? So, I was thinking of a way to reduce skill list length, and it hit me. Lets use d20 for example. Instead of all the skills there are, you'd only… In First Thoughts Participants: David C, dindenver, SimonWray, Valvorik, Doc Faustus.
12/4/2006 David C: Fun play for the GM? I don't think I'm alone in this when I say, I just don't find being the GM as entertaining (or entertaining at all) as being a player. Part of this… In Actual Play Participants: David C, Noon, Ron Edwards, nystul, Thor Olavsrud, baron samedi, TroyLovesRPG, Alan, cydmab, psrgchx, contracycle, Christopher Kubasik, Leviathan, davidberg.
12/1/2006 David C: Keeping the group positive It is a simple question, but a difficult answer. How do you keep your playtesting group positive? Does it depend on the group, or does it come natural? In Playtesting Participants: David C, timfire, TroyLovesRPG.
12/1/2006 David C: Things I noticed as a new poster So a lot of you here are regulars, and so are familiar with the site's quirks, but since I'm new, I spotted a couple things that could be cleared up.… In Site Discussion Participants: David C, Troy_Costisick, Ron Edwards, M. J. Young, daMoose_Neo.
11/2/2006 David C: Gameplay terms - safe or dangerous on ground of copyright As I write my rules, I find myself using terms like 'saving throw' 'DC' and 'skill check.' Then I find myself wondering, with increasing frequency, am I stepping on thin… In Publishing Participants: David C, demiurgeastaroth, Ben Lehman, Justin D. Jacobson, jerry, Ron Edwards.
<< more previous topics | | Subsequent Topics 12/3/2008 David C: Has anybody used the pro fantasy map making software? Ron, I'm not sure where this is supposed to go, so feel free to move it to .
I was thinking about using the Pro Fantasy software to make… In Publishing Participants: David C, Dementia Games, MatrixGamer, Pelgrane.
12/9/2008 David C: Measuring Success: How good is good enough? (I'm going to break this into two parts, at first, will be just the "Play", the second part will be a reflection on a few problems.)
I've put a lot… In Playtesting Participants: David C, JoyWriter, ShallowThoughts, Erudite.
1/14/2009 David C: About Publishing: Can I get an idea what it's like? After pouring many hours into my game and seeing it become something closer to "complete", I've wanted to consider some of my options about things. So, if you can give… In Publishing Participants: David C, Eero Tuovinen, guildofblades, Graham Walmsley, Willow, greyorm.
1/25/2009 David C: A random thought: Critical Hits It occurred to me that in any system that has critical hits, they are immensely popular. Besides the obvious "Your attack is super effective" bit, I think they have a… In First Thoughts Participants: David C, whiteknife, Patrice.
2/5/2009 David C: Morphine: Easing the Pain of Playing D&D One of the guys I game with wants to start a new campaign of D&D. Partly this is at the group's behest, because, well let me explain how the game… In Actual Play Participants: David C, Noon, Wordman, Abkajud, Rustin, Patrice, ShallowThoughts, Hasimir0.
3/29/2009 David C: Magic and the skills to cast it? As I work on my game, certain parts just don't seem to fit or be of quality anymore. Now I'm having this problem with the magic skills. You see, all… In First Thoughts Participants: David C, Guy Srinivasan, Vulpinoid, ShallowThoughts, Egonblaidd, Luke, Capulet, Seamus.
5/4/2009 David C: Book Layout So I'm putting my game into pdf format. I'd like to get it right the first time, so that I have the option of using the same file for printing… In Publishing Participants: David C, Lance D. Allen, Eero Tuovinen, Seamus.
5/10/2009 David C: Sandbox Games, can it be applied to RPGs? Sandbox games are very popular in the video game world. You have Grand Theft Auto and The Sims selling more copies than anything else in the market. I know when… In First Thoughts Participants: David C, Vulpinoid, northerain, MacLeod, Egonblaidd, whiteknife.
5/28/2009 David C: Revisiting an old mechanic I'm on the umpteenth revision of my game, and I'm trying now to put it into a complete format to share with people. But as I go over everything, I… In First Thoughts Participants: David C, Eero Tuovinen, davidberg, Abkajud.
7/26/2009 David C: Other RPG design forums? I'm basically just trying to find out what other RPG design forums are out there. The Forge has its own culture and its own group of regulars, but sometimes you're… In Connections Participants: David C, Lance D. Allen, Patrice, ShallowThoughts, Frank Tarcikowski, Ron Edwards, Gregor Hutton, M. J. Young, greyorm.
8/9/2009 David C: Getting players to define their characters... also, character death by suicide. So I'm back to play testing my game and some of the new mechanics in it. The current group of players are interested in developing a story and a character… In Playtesting Participants: David C, Lance D. Allen, Noon, Simon C, Jasper Flick, Mike Sugarbaker, JoyWriter, Adam Dray, 7VII7, Sam Orton, Catelf.
8/11/2009 David C: Playtesting forum and Actual Play forum I know Ron spends a lot of time on this site, and I am eternally grateful. But since I've arrived, there are a couple things that have bothered me about… In Site Discussion Participants: David C, Lance D. Allen, Adam Dray, lumpley, Ron Edwards, Frank Tarcikowski, Selene Tan, Thunder_God, Patrice, DWeird, M. J. Young, jburneko, JoyWriter, Catelf.
12/29/2009 David C: [Remos] Betrayal of Design Goals? I've nearly completed my game. But I'm finding that I've betrayed some of my own design goals. The game I've made is somewhere between tactical decision making and story now.… In Playtesting Participants: David C, Catelf, contracycle, Paul Czege, dindenver, JoyWriter, Darcy Burgess, Noon.
1/10/2010 David C: "Roleplaying" skill vs Character Skill This isn't really about my game, but it happened during a playtest, so the rules of the forum regulate that it must go here.
One of my players made a… In Playtesting Participants: David C, Eliarhiman6, Noclue, NN, JoyWriter, Noon, Eero Tuovinen, David Artman, Garbados.
1/29/2010 David C: [GURPS Traveller] What type of play is this? I was invited by a friend to play some GURPS Traveller. I wasn't particularly interested (ughhh, GURPS...) but I always like meeting new people.
The game was mostly dominated by… In Actual Play Participants: David C, Ar Kayon, Ron Edwards, Noon, contracycle, davidberg, athornton.
2/28/2010 David C: Death to the Expert: Probability and the Romance of the Primary Die I was running some sessions with "high level" characters. These characters were legends in their own right. But I had this nagging sensation that something was wrong. Then it hit… In Playtesting Participants: David C, Noon, Eero Tuovinen, NN, JoyWriter, Locke.
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