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From Day One


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2/9/2009 Courage75: [Solar System] Penalty Dice Limit?
Hi there, I'm converting my Werewolf: the Forsaken game to Solar System and I am just ironing out some details. If anyone is interested, I can post what I have…
In Arkenstone Publishing
Participants: Courage75, Eero Tuovinen, oliof.


2/9/2009 Eric J. Boyd: [House of Cards] Second Playtest Issues
So I ran a second playtest for my no-prep heist game last Thursday night using the most recent draft that is available here. You can read about the first playtest…
In Playtesting
Participants: Eric J. Boyd.


2/9/2009 jefgodesky: [Fifth World] First playtest of the v0.5.2 rules
I ran a round of playtests on the previous iteration of the rules last November, which led to some rules changes which required work on an extensive catalog of spirits…
In Playtesting
Participants: jefgodesky, Spooky Fanboy.


2/8/2009 victorio: Contact Paul by email ?
Hello, Yann Lefebvre and me have wrote an email to Paul (paul (aatt) halfmeme.com) but we have no reply for the moment. We hope our email is finish in is…
In Half Meme Press
Participants: victorio.


2/8/2009 dindenver: [otherkind] Design questions
Vincent,   I just had a couple of questions about this design: 1) There are 5 rules about bonus dice, one about adding to the value of those dice and…
In lumpley games
Participants: dindenver, lumpley.


2/7/2009 Briggswriter: Ancient Secrets
How well do you think an Egyptian setting would go over for a game? I use a system with 2d6 + Skill vs. DN (difficulty number) and I need help…
In First Thoughts
Participants: Briggswriter, CKNIGHT, Bert, Ken.


2/7/2009 Graham Walmsley: Apocalypse World
We started Apocalypse World on Wednesday. From my point of view, it was successful, with the MC rules especially working well. Character creation went smoothly: everyone did it from their…
In Playtesting
Participants: Graham Walmsley, lumpley, Everspinner.


2/7/2009 Sergon: 1st draft
I have a first draft of an old west rpg that I would like to have discussed. Should I post a copy of the entire rules, or only post a…
In First Thoughts
Participants: Sergon, Vulpinoid.


2/6/2009 Wordman: Decent disease mechanics?
Very few games have disease at their core, but many have tiny subsystems for dealing with disease in various ways. If a game has such mechanics, they tend to be…
In First Thoughts
Participants: Wordman, Vulpinoid, chronoplasm, ShallowThoughts, CKNIGHT, walruz, GregStolze, Bert, chance.thirteen.


2/6/2009 etheruk: [MESSENGERS] 1st Round of Playtesting
I finally got a chance to playtest my game Messengers (a draft copy is available at http://www.mediafire.com/?9mwqm4zjmlc). I was the GM and there were two players. It took about twenty…
In Playtesting
Participants: etheruk.


2/5/2009 Bert: Playtesting and Formal Evaluation
I’m not sure this is the right place for this. Its not about actual play, but it is about playtesting. I want to kick off a thread about the formal…
In Playtesting
Participants: Bert, ShallowThoughts.


2/5/2009 walruz: Building a REIGN-ish Company system on a linear scale
So, I just got REIGN by mail earlier today, and I'm totally in love. Beautiful game, beautiful book, etc, etc. I have only given in a quick read-through thus far,…
In First Thoughts
Participants: walruz, chance.thirteen, David C.


2/5/2009 chronoplasm: Character Knowledge in a minis game?
Okay, so one idea I'm pondering for a minis game is the idea of knowledge chips which can be placed on the bottoms of the figure's bases and switched around.…
In First Thoughts
Participants: chronoplasm, preludetotheend, chance.thirteen.


2/5/2009 knicknevin: [3:16] Virgins on a Wet Planet
After running all my games at Conception X, I was asked by some of my chalet mates to run a game of 3:16 for them, with the difference ebing that…
In Actual Play
Participants: knicknevin, Ron Edwards.


2/5/2009 watergoesred: [Dirty Secrets] April Coroy in "Death by numbers"
Here's the actual play of our first time playing Dirty Secrets. There's five of us. This session took just over 2 hours. We hope to finish this novella game in…
In Dark Omen Games
Participants: watergoesred, GreatWolf.


2/5/2009 David C: Morphine: Easing the Pain of Playing D&D
One of the guys I game with wants to start a new campaign of D&D.  Partly this is at the group's behest, because, well let me explain how the game…
In Actual Play
Participants: David C, Noon, Wordman, Abkajud, Rustin, Patrice, ShallowThoughts, Hasimir0.


2/4/2009 David Artman: Trinoc*coN 10 - Raleigh, NC - July 3-5, 2009
Hi, folks; As some of you may already know from Story Games, I'm the Gaming Chair for Trinoc*coN, and I want to have a really strong Indie Gaming Track at…
In Conventions
Participants: David Artman, rafael.


2/4/2009 CKNIGHT: Has it been done?
Here is a brief storytelling mechanic I've been kicking around.     Attribute + Attribute + Competence + Focus + Tool The players roll dice to get success. Success are…
In First Thoughts
Participants: CKNIGHT, Bert, chance.thirteen, Creatures of Destiny, ShallowThoughts, Lord Skeletor, Chronologist.


2/4/2009 Greymorn: How to dismantle an intangible demon
So I had a question and I found a satisfactory answer by searching the forums. I just mention that to let you all know that IT CAN HAPPEN. *wink* Q:…
In Adept Press
Participants: Greymorn, Ron Edwards.


2/4/2009 ShallowThoughts: Okay FINE .. I'm revealing it. Presenting the Normal Engine!
Oy, it's difficult trying to be cryptic about one's system while discussing it with a community. Okay, I'm going to be a lot more honest in this post, though the…
In First Thoughts
Participants: ShallowThoughts, dindenver, Wordman, lurkingowl.


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Subsequent Topics

2/9/2009 btrc: Keeping combat from dragging
Keeping ten seconds of combat from taking an hour or more of play time has been the bane of most simulationist rpgs. I had a recent brainstorm I'd like to…
In First Thoughts
Participants: btrc, Paul Czege, Noon, Bert, jerry, Hereward The Wake, Chronologist.


2/10/2009 northerain: Buy my art for your game!
Hopefuly you know who I am and what I do. If you don't, check out my portfolio: www.ravenkult.com I'm in dire need of cash, so I figured I'd sell some…
In Connections
Participants: northerain, iago.


2/10/2009 chronoplasm: Brainstorming a System
I had a power 19 for this game I'm working on someplace... but I seem to have misplaced it. Anyway, I'm trying to make a gamist miniatues game where players…
In First Thoughts
Participants: chronoplasm, David C.


2/10/2009 mcv: What's narrativist about Zero RPG?
Hi, Short introduction: I'm new here, and I came to the Forge because a new player in our group (well, he's been with us for over a year, but the…
In Actual Play
Participants: mcv, Ron Edwards, pfischer, Marshall Burns, Greymorn, lumpley, FredGarber, greyorm, JB.


2/10/2009 Ron Edwards: [3:16] Home is for the hating
Hello, For previous threads, see Way Too Easy Or Just Got the Rules Wrong? and Semi-Captain, Lt.-Captain, almost-Captain on deck, sir! A few weeks ago, we played a…
In Actual Play
Participants: Ron Edwards, agony, GreatWolf, Noon, Gregor Hutton.


2/10/2009 Marshall Burns: [3:16] one player play
Yesterday, I GMed some 3:16 for my cousin James.  We were actually slated to play some Dread, but the GM (Steven, from all of my previous APs) was sick.  James…
In Actual Play
Participants: Marshall Burns, ShallowThoughts, Gregor Hutton.


2/10/2009 Courage75: [Solar System] Check-Determined Narrative Authority
I really like the Privilege mechanics from John Wick's Houses of the Blooded and I am thinking of using them in the Solar System when narrating the outcome of non-extended…
In Arkenstone Publishing
Participants: Courage75, Eero Tuovinen, dindenver.


2/11/2009 Sergon: character creation
   In my old west game the players roll percentile dice to obtain their scores in the following six attributes; Strength, Agility, Stamina, Intellect, Wisdom, Personality. Players roll 12x and…
In First Thoughts
Participants: Sergon, whiteknife, Vulpinoid, chance.thirteen.


2/11/2009 Courage75: [Solar System] Developing Territory for Werewolf
Sorry to bombard you all with posts, but I am having difficulty coming up with additional crunch for my Werewolf: the Forsaken game which I am running with Solar System…
In Arkenstone Publishing
Participants: Courage75, Eero Tuovinen, dindenver, chance.thirteen, oliof, JoyWriter.


2/11/2009 Vulpinoid: Twin games interlinked.
Never being one to shy away from a challenge, I have come up with a concept. I don't know if it's been done before, but I haven't encountered it on…
In First Thoughts
Participants: Vulpinoid, David C, GregStolze, whiteknife, Ron Edwards, JoyWriter.


2/11/2009 Frank Tarcikowski: [Liquid] Well, I just rolled the dice for show
Every once in a while I think back to this game I played in in 2004. At the time, everybody was talking about “cinematic” role-playing, where, at last, you got…
In Actual Play
Participants: Frank Tarcikowski, Noon, oliof, Paul Czege, lumpley, Peter Nordstrand, gsoylent, Christopher Kubasik, Valamir, JoyWriter, Silmenume.


2/11/2009 Bret Gillan: [Apocalypse World]Setting and Characters
Me, Ellen, Bob, and Chris did Apocalypse World prep. Ellen's my girlfriend. She's done enough gaming so that it's not new and strange and foreign but she's not a scarred…
In Playtesting
Participants: Bret Gillan, lumpley, Paka, Everspinner.


2/11/2009 Calithena: Announcing the Erol Otus Art Challenge!
[img]http://www.otherworld.me.uk/images/shared/omlogo.jpg[/img] and [IMG]http://i35.photobucket.com/albums/d164/Calithena/greenlogo.png[/img] present the [IMG]http://i35.photobucket.com/albums/d164/Calithena/eo3a.png[/img] [size=7][color=Maroon]Art Challenge![/color][/size] Judged by Erol Otus and shown in the pages of [i]Fight On![/i] All artists are invited to submit a picture on one…
In Endeavor
Participants: Calithena, Ron Edwards, greyorm, MacLeod, GozerTC.


2/12/2009 Bert: making armour tell stories
I’m mucking around on an action/consequence system for my current project. Consequences are managed using a sort of omni-pseudo-hit-point system (?!?) called Agency Points. Agency Points reflect how big a…
In First Thoughts
Participants: Bert, Noon, greyorm, David C, Vulpinoid.


2/12/2009 mjbauer: Power 19: Genesys (the NRPRG?)
I think I've finally given up trying to hide the fact that I'm a power gamer. This is an honest look at the game I'm working on. It's called Genesys,…
In First Thoughts
Participants: mjbauer, ShallowThoughts, Amadeo.


2/12/2009 Chronologist: Card RPG game: Fall of Heroes
First of all, I'm kinda new to this, so if the game seems like it's less role-play and more TCG-based, don't hesitate to tell me. I'm trying to build a…
In First Thoughts
Participants: Chronologist, greyorm, Vulpinoid, Paraplegic Racehorse.


2/12/2009 mcv: Establishing Premise in Serenity RPG
This thread is the next step in my quest to understand Story Now and how to give it to a new player who doesn't like Simulationism. It continues from What's…
In Actual Play
Participants: mcv, lumpley, FredGarber, Noon, JB, Marshall Burns, sirogit, Trevis Martin, greyorm, Christopher Kubasik, Dr_Pete, Caldis.


2/12/2009 Wordman: Building (and gaming in) worlds that have infinite resources
This post takes a bit of time to get to the point. It will start using D&D as an example, but is really a post about world-building, not the specifics…
In First Thoughts
Participants: Wordman, Patrice, chronoplasm, Bert, Vulpinoid, Krippler, JoyWriter, Luke, Everspinner, Hasimir0.


2/12/2009 Sergon: the old world
One of the premises of my old west game is that the people who immigrated to America have been followed by the creatures that roam their native land. how would…
In First Thoughts
Participants: Sergon, chronoplasm, Bert.


2/12/2009 chronoplasm: Armies: Zombies vs. Aliens vs. Super Heroes
OK, so let's say that there are six different armies fighting against each other. The battle takes place in a heavily populated urban environment. Thousands of civilians can get caught…
In First Thoughts
Participants: chronoplasm, Daniele, Ken, David C, whiteknife.


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