Previous Topics 11/17/2008 Paul T: [IaWA] Rules question: forces of nature as NPCs? I have feeling this might have been covered before, but I can't seem to find it:
Does/would it make sense to represent some powerful abstract force in the setting as… In lumpley games Participants: Paul T, Brand_Robins, lumpley.
11/4/2008 Paul T: [Land of Nodd] Mermaid Sashimi (is antagonism a mirror to protagonism?) Over the last few weeks, I've been playing a game of my own design, Land of Nodd, with three friends. It's been an interesting experience on many levels, and I'd… In Actual Play Participants: Paul T, Peter Nordstrand, Ron Edwards, jenskot, Demiurge.
10/31/2008 Paul T: [IaWA] Negotiating consequences based on circumstances This is a rule application question that arose for me during a game of IaWA.
My character had a Best Interest to convince an illegal surgeon to stop from carrying… In lumpley games Participants: Paul T, Brand_Robins, lumpley.
10/29/2008 Paul T: [Solar] Complex Conflicts with Spam Eero,
I have a few quick questions!
It's about complicated conflicts--i.e., with more than two sides.
You write in your book to have everyone roll, and then basically go in… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
10/28/2008 Paul T: Three-sided stakes are hurting my head ... [design help] Hello,
I'm posting here in hopes of receiving some help with a design problem I'm facing. I designed and wrote a game I feel quite happy with (although I have… In First Thoughts Participants: Paul T, anders_larsen, Eero Tuovinen, monkey, Vulpinoid, Tom Garnett, Guy Srinivasan, lumpley, Ron Edwards.
10/4/2008 Paul T: [IaWA] Challenger names Answerers, Answerers Call Back Later This is another design question, and a very minor one. I'm just trying to wrap my head around how this game works.
In the rules, it says that when you… In lumpley games Participants: Paul T, lumpley, Rafu, Thomas Lawrence.
10/4/2008 Paul T: Why are buyoffs 10 XPs? Now, I would be very very surprised if this hasn't been covered before, so I'm sorry if I'm kicking a dead fish.
Here's the thing:
In both TSoY and the… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
10/3/2008 Paul T: [IaWA] Two quick questions Hello!
I played IaWA for the first time a couple of weeks ago, and only afterwards read through the book. I have two questions:
1. When do you go on… In lumpley games Participants: Paul T, lumpley.
9/22/2008 Paul T: [Solar System] Digressions from TSoY Eero,
Sorry to bug you with all the questions, but the answers are so good, it's hard to stop.
Here's a thread for differences between Solar System and TSoY.
First… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen, oliof, Corvus69.
9/21/2008 Paul T: [Solar System] Minor Omission Eero,
I just noticed something about the text:
You never specify or explain how the players know to assign Harm in particular Pools. Clinton's version does say something about this:… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen, oliof.
9/19/2008 Paul T: The Solar System arrives. Earth no longer at center.
This message is a brief "thank you" note from a satisfied customer. I guess it's kind of a review, as well, since I couldn't find anything similar online when I… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
11/21/2007 Paul T: [TSoY] Number of advances and Keys I'm posting here as someone who wasn't played TSoY yet, in hopes of getting some basic advice.
I may be playing with RPG newbies, and I want to simplify the… In CRN Games Participants: Paul T, Ron Edwards, Eero Tuovinen.
11/6/2007 Paul T: Conflict in the Middle - A Crossed-Wire Act
This past August, I had the chance to spend some time in Scotland. During my time there, I saw many beautiful places, and took the chance of contacting some gamers… In Playtesting Participants: Paul T, Gregor Hutton, pfischer, Noon, FredGarber, Valamir.
10/20/2007 Paul T: [TSoY] Help me poison my lover Hello.
I'm hoping to run a game of TSoY in the near future. I've been reading over the text that's just been put up on the CRN wikipage, and everything… In CRN Games Participants: Paul T, Clinton R. Nixon, oliof, shadowcourt, Eero Tuovinen.
5/13/2007 Paul T: Converging Plotlines in the Land of Nodd Hello.
I just wrote the first draft of a new game I'm calling "Land of Nodd". It's a roleplaying game, but a "GM-ful" one, as some people around here like… In First Thoughts Participants: Paul T, northerain.
11/29/2006 Paul T: How to Teach People to Accept Death and Mind Control ...or, more descriptively:
"Pool Dice as Training Wheels for Conflict Resolution".
I've been thinking about playing Vincent Baker's "Art, Grace, & Guts" game, so I went and read through some… In First Thoughts Participants: Paul T, dindenver, Noon, Steven Stewart, Paul Czege.
11/26/2006 Paul T: You've Landed on Gaming Group "Park Place", Pay $15 Rent Hello,
I am posting as a result of some thinking I've done since reading the Gatecrasher thread. I'm afraid I don't have a real concrete thesis here, but rather a… In Actual Play Participants: Paul T, Calithena, Simon C, Steven Stewart, Mike Holmes, contracycle, Ron Edwards, Eero Tuovinen, TroyLovesRPG, Wolfen, Wade Lahoda, James_Nostack.
8/7/2006 Paul T: Silent Railroading and the Intersection of Scenario Prep & Player Authorship Hello!
I've had a bit of realization recently. I've started GMing a game with a mix of experienced roleplayers and newbies. I'm applying some Forge techniques, and generally with great… In Actual Play Participants: Paul T, TonyLB, jburneko, Ron Edwards, JMendes, Marco, Demiurge, Frank T, Dav, demiurgeastaroth, Web_Weaver.
8/2/2006 Paul T: Princes & Prophecies
Hello,
I have been reading discussions on the Forge for about eight months now, and getting more and more of a solid grasp of how the theory relates to game… In Actual Play Participants: Paul T, TonyLB, Andrew Norris.
7/14/2006 Paul T: A long time ago... anecdote one [Fudge] Hello.
This is the first of two actual play accounts I will be posting in the hopes of generating some discussion about issues I'm trying to deal with in my… In Actual Play Participants: Paul T, Noon, Emily Care, Sydney Freedberg, Czar Fnord.
<< more previous topics | | Subsequent Topics 3/24/2009 Paul T: [Solar System] Conflicts against nothing? There is a section in the extended conflict chapter of the booklet that describes going into extended conflict... "against nothing". It refers to p. 40, which describes rolling against the… In Arkenstone Publishing Participants: Paul T, oliof, shadowcourt, Eero Tuovinen.
3/26/2009 Paul T: [Solar System] Harmful Stakes... how often? I ran Solar System for the first time last night, and I found myself really unsure about how often to include Harm in the stakes of failure.
I've read advice… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen, oliof, shadowcourt.
3/27/2009 Paul T: [Solar System] Witchiness and crunch I'm running a Solar System game in a fantasy setting that's not the Shadow of Yesterday. It's much, much closer to Dark Ages/medieval Europe, but with a touch of that… In Arkenstone Publishing Participants: Paul T, oliof.
3/28/2009 Paul T: [Solar System] Keys and Specificity Just a quick question about Keys:
Some Keys ask you to specify a subject for the Key. For something like the Key of Love, that's pretty obvious. But others are… In Arkenstone Publishing Participants: Paul T, oliof, Eero Tuovinen.
4/14/2009 Paul T: [Solar System Actual Play] Characters Grow by Trial and Error We concluded a two-session game of Solar System on Sunday night, and I was surprised by a few things that took place.
The game was definitely a success, I think,… In Arkenstone Publishing Participants: Paul T, oliof, Eero Tuovinen.
5/14/2009 Paul T: What's at Stake in Dogs -- who leads? I have this intuition, and it's really just a guess, that the game plays better when the players are naming the "What's at Stake" in a conflict. Like, "Does the… In lumpley games Participants: Paul T, Filip Luszczyk, lumpley, Eliarhiman6, Noclue, Supplanter.
7/26/2009 Paul T: Trollbabe-ish setup lacking drama About two months ago, I ran a one-session game using a simple homebrew ruleset based on Vincent Baker's Otherkind dice idea, designed specifically for three players.
(Here's a link, if… In Actual Play Participants: Paul T, Ron Edwards, Noclue, jburneko, Arturo G., Andrew Norris, Eszed, Noon.
8/30/2009 Paul T: Dogs with Star Wars Sauce, Or: How Do You Make a Town into a City? Dogs & Genre I ran a Star Wars-flavoured session of Dogs a few weeks ago, with great success. I didn't modify the rules in any way, except suggest that the accomplishment/initiation conflict deal… In lumpley games Participants: Paul T, James_Nostack.
2/18/2010 Paul T: [Solar System] Knocked out of Extended Conflict and Intents A question about complex conflicts (i.e. more than two sides) and intents:
How do we handle situations where there are several intents a character would oppose, and a character is… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
3/26/2010 Paul T: [Apocalypse World] Questions Vincent,
Just a few minor things here, before I run the game.
When seducing someone (another PC, specifically):
"If they refuse, it's acting under fire."
I'm not sure what this… In lumpley games Participants: Paul T, lumpley.
4/2/2010 Paul T: [Dogs in the Vineyard] Chinese immigrants from Out West I just started up a Dogs game with four other players, and I think it's going to be a blast. We all met for dinner, hung out a bit, then… In Actual Play Participants: Paul T, Paiku, rycanada.
4/7/2010 Paul T: [DitV] A wife by any other name, + two rules questions Having some fun with Dogs!
But a few questions came up during our first session:
1. How do the Faithful refer to two wives who are married to the same… In lumpley games Participants: Paul T, VAgentZero, Noclue, lumpley, David Artman, Eliarhiman6, Welkerfan.
4/9/2010 Paul T: TSoY, Solar System, and supporting characters Eero,
In an Actual Play thread about transitioning from "mission-based play", you wrote:
(Note that you can't do this in all games; TSoY allows this due to the game's traditional… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
4/17/2010 Paul T: [DitV] Questions! 1. About tradition among the Faithful I just wrapped up the first Town of my first non-one-shot Dogs game, and a few things came up in the game I have questions about.
The first few are… In lumpley games Participants: Paul T, Noclue, lumpley.
4/17/2010 Paul T: [DitV] Questions! 2. About rules In the same game I was talking about here (http://www.indie-rpgs.com/forum/index.php?topic=29684.0), a few funny rules niggles came up. I'd like your input on these various points, if you have any to… In lumpley games Participants: Paul T, Noclue, Filip Luszczyk, lumpley.
4/30/2010 Paul T: [DitV] Rules question: A mob of possessed people led by a sorcerer A very quick question, but one that I can't quite figure out, and I wonder if different people are doing this differently:
You have an angry mob in your game.… In lumpley games Participants: Paul T, lumpley.
5/5/2010 Paul T: [DitV + Afraid] Healing: rules differences Just a quick question:
Healing, fallout, and how they're different in Dogs and Afraid.
When the healer Takes the Blow:
* In Afraid, in a healing conflict, the person being… In lumpley games Participants: Paul T, Noclue.
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