Previous Topics 3/24/2009 Ayyavazi: My Play Origins and How it influences my game design Greetings all,
This is my first actual play post, so forgive me if it isn't up to snuff. Also, if I don't seem to have finished with a given post,… In Actual Play Participants: Ayyavazi, Marshall Burns.
3/24/2009 Wordman: A good time for a contest? I have an idea for a one-shot game contest I'd like to sponsor (with a prize and everything), but I notice that Game Chef is coming up, so now might… In Endeavor Participants: Wordman, Vulpinoid, David Artman, preludetotheend, whiteknife, Dyson Logos.
3/24/2009 maldito: Simple system, many problems I'm always thinking in new games and I almost never finish them.
Now I'm thinking in a new one: players would be soldiers in a science fiction army, like Starship… In First Thoughts Participants: maldito, Luke, soundmasterj, Wordman.
3/24/2009 Aaron: Purchased Sorcerer Supplements Hi,
Last Wednesday I purchased Channel Gods and Urge via the Sorcerer website. I got my authority for Urge latter that day but I haven't head anything at all about… In Adept Press Participants: Aaron, Eliarhiman6, Ron Edwards, rabindranath72, Eero Tuovinen, greyorm.
3/24/2009 Bomb Cat: Craptacular RPG Challenge Not sure if this fits in this forum or not... If not, my most sincere apologies.
I really like the idea of rpg design events so...
Here is what I… In Connections Participants: Bomb Cat, Eero Tuovinen, David Artman.
3/23/2009 Paul Czege: STAPLE! 2009 report [url=http://www.staple-austin.org/]STAPLE![/url], The Independent Media Expo, was Saturday, March 7th, at the Monarch Event Center in Austin, Texas, from 10:00 to 7:00.
The whole damn thing, from pre-party Friday night through… In Conventions Participants: Paul Czege, Ben Lehman, ejh, ModusVivendi.
3/23/2009 Paul T: Gimme all the Keys in the book! (Play advice) I'm going to run a TSoY one-shot on Wednesday night, and one of the players told he'd like to spend four of his five starting advances on Keys. That means… In Arkenstone Publishing Participants: Paul T, oliof, Eliarhiman6, dindenver.
3/22/2009 Spooky Fanboy: [Super Action NOW!] PDF available soon? As the title says, is there any hope for a pdf or document of some sort for SAN! ? In Beyond the Wire Productions Participants: Spooky Fanboy, Marshall Burns.
3/22/2009 Ayyavazi: GNS and Practicality Greetings all,
I am hoping this is the right place to post this, since I think it would normally be reserved for the Theory board.
Basically, after having read all… In Site Discussion Participants: Ayyavazi, hix, Eero Tuovinen, lumpley, greyorm, Ron Edwards, M. J. Young.
3/22/2009 Graham Walmsley: [Apocalypse World] I just care too much Some quick notes on our third session of Apocalypse World.
A good session, this. We're heading towards a zombie ending, so this week, we had one or two zombies. They… In Playtesting Participants: Graham Walmsley, agony, Everspinner, lumpley, Krippler, Matt Wilson.
3/21/2009 rpghost: You want Playtesters? I need some Developers. Greetings,
I'm contacting you cause you are listed as a game developer... As you know it's very hard to find quality play testers for your games. I am on the… In Playtesting Participants: rpghost, Valamir, Wolfen.
3/20/2009 Sindyr: Budget, Session Length, and Fan Mail 1) If we want to play PTA for a four hour game session, but the producer runs out of budget, what happens? I have thought of three options, all of… In Dog Eared Designs Participants: Sindyr, jburneko, Alan, Eero Tuovinen, Eliarhiman6, Matt Wilson, newsalor, Wordmaker.
3/19/2009 Adarchi: Game Setting Idea - Diplomacy vs Effectiveness Thesis: players may be more or less effective given their choices while developing their character, perhaps they could be rewarded for not trying to min/max during development.
Inspiration: Occasionally… In First Thoughts Participants: Adarchi, Vulpinoid, Egonblaidd, JoyWriter.
3/18/2009 chance.thirteen: Can you create suspense via mechanics? The topic of suspense came up in another thread, and to avoid derailing the topic I will attempt to open it here.
A little reading on suspense as an audience… In First Thoughts Participants: chance.thirteen, Egonblaidd, Noon, soundmasterj, dindenver, Paul T, Vulpinoid, FredGarber.
3/18/2009 Ayyavazi: What if every dispute succeeded for every side? I was just reading The Applied Theory article and had this idea. I don't know if I want to turn it into a game or not, but here it is… In First Thoughts Participants: Ayyavazi, Vulpinoid, Egonblaidd.
3/18/2009 Sindyr: Is it alive? Getting ready to gear up and probably have our group try PTA, and as I am rereading and re-familiarizing myself with the system, questions are arising.
But I need to… In Dog Eared Designs Participants: Sindyr, Alan, Matt Wilson.
3/18/2009 agony: [Apocalypse World] The Rig We started Apocalypse World last night, I have 3 players consisting of the following:
Colonel - Hard Holder who rules the surrounding territoriy with an iron fist while fortified within… In Playtesting Participants: agony, Everspinner, lumpley, Graham Walmsley.
3/17/2009 oliof: [Solar System] Bending away from TSoY's assumptions, a.k.a Monsters and Stuff [quote author=shadowcourt link=topic=27723.msg261578#msg261578 date=1237298098]
Harald,
[quote]I'm actually interested in crunch that bends TSoY's assumptions, as I still struggle with stuff like monsters etc. for Solar System.[/quote]
Would you be willing… In Arkenstone Publishing Participants: oliof, Eero Tuovinen, shadowcourt, Paul T.
3/17/2009 SaintandSinner: (IGE) Gencon Event Deadline Approaching Hi everyone,
For anyone interested in putting together a game for Gencon the deadline is fast approaching. All events (games included) must be submitted by Friday March 20th. If you… In Conventions Participants: SaintandSinner.
3/17/2009 Brother: Sword & Sorcery Anyone run a sword & sorcery series? With fireballs, dragons and all that? In Dog Eared Designs Participants: Brother, FredGarber, jburneko, jessecoombs, stefoid.
<< more previous topics | | Subsequent Topics 3/24/2009 Paul T: [Solar System] Conflicts against nothing? There is a section in the extended conflict chapter of the booklet that describes going into extended conflict... "against nothing". It refers to p. 40, which describes rolling against the… In Arkenstone Publishing Participants: Paul T, oliof, shadowcourt, Eero Tuovinen.
3/24/2009 Nathan P.: [Annalise] Annalise Interim Edition now available! Finally, a print edition of Annalise is available. Please navigate to my lulu.com storefront in order to purchase.
The Interim Edition of Annalise is a 66-page perfectbound 9×7 landscape book.… In ndp design Participants: Nathan P..
3/24/2009 Artanis: [Sorcerer] A bizarre feeling Hi gals and guys!
Quick status report on the Carnival Bizarre. Last session was a night at the opera bizarre and was mighty successful in my view.
This time we… In Actual Play Participants: Artanis.
3/25/2009 Jumanji83: [DitV] Neat character sheet I stumbled upon this today, and had to share!
http://spaceanddeath.com/geekgrrl/chase.pdf
Recently we’ve been playing lots of Dogs and similar games where the character sheet changes so fast that either you… In lumpley games Participants: Jumanji83, David Artman, Brand_Robins.
3/25/2009 shadowcourt: [TSOY] Adding moiety politics to Khale For some reason, Khale has always felt a little unfinished for me. Some might argue that I'm into overly-elaborate cultural development for nations on Near, but I've always wanted to… In Arkenstone Publishing Participants: shadowcourt, oliof, Eero Tuovinen, chance.thirteen.
3/26/2009 bjorell: Non-copyrighted games I can "borrow" texts from? Dear all,
I'm new around here, but have been working on a FRPG for quite some time now. I have the resolution system (d100) and the basic functions around classes,… In First Thoughts Participants: bjorell, Eero Tuovinen, Egonblaidd, Paul Czege.
3/26/2009 valadil: How do I start adding numbers to my abstract idea for a game system Hi. I've had an idea for a game bouncing around in my head for a while and I want to get serious about writing it up and playtesting my ideas.… In First Thoughts Participants: valadil, Luke, lumpley, Paul Czege, Noon, Wordman, Egonblaidd.
3/26/2009 Paul T: [Solar System] Harmful Stakes... how often? I ran Solar System for the first time last night, and I found myself really unsure about how often to include Harm in the stakes of failure.
I've read advice… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen, oliof, shadowcourt.
3/27/2009 Ben Lehman: Publishing a Gaming Magazine So I've decided to publish a gaming magazine.
A year ago, I wrote a game called XXXXtreme STREET luge, which has been shockingly successful given that I haven't even produced… In Publishing Participants: Ben Lehman, MatrixGamer, Calithena.
3/27/2009 EvilCat: A game of naval horror looking for more players! Game is already in process, but just began. You can read it here.
Tenets:
Story elements -
Naval adventure.
Lovecraft-esque horror.
Pseudo-historic setting of Elizabethan time.
Moral choice between… In Universalis Participants: EvilCat.
3/27/2009 Caracol: A Chance for Revenge Just kidding.
Even if I'm currently designing my game (look out http://www.indie-rpgs.com/forum/index.php?topic=27710.0, a thread I promise I will update as soon I have some time), I decided to slow down… In Actual Play Participants: Caracol, Simon C, Noon, sureideas, Dr_Pete, JoyWriter.
3/27/2009 Marshall Burns: [The Rustbelt] Slang collection project I’m collecting slang terms for an appendix for my game The Rustbelt. I’m looking for slang that is colorful, rough, earthy, gritty. Probable good sources include early 20th century hipster… In Beyond the Wire Productions Participants: Marshall Burns, Eero Tuovinen, Wolfen, Ron Edwards, ejh.
3/27/2009 Paul T: [Solar System] Witchiness and crunch I'm running a Solar System game in a fantasy setting that's not the Shadow of Yesterday. It's much, much closer to Dark Ages/medieval Europe, but with a touch of that… In Arkenstone Publishing Participants: Paul T, oliof.
3/28/2009 Egonblaidd: Skill System - Organizational help needed I divide skills into Basic Skills and Advanced Skills. Basically, each Basic Skill has a number of Advanced Skills associated with it (and conversely, each Advanced Skill is associated with… In First Thoughts Participants: Egonblaidd, whiteknife, Luke, JoyWriter, Ayyavazi.
3/28/2009 Hasimir0: [Question] Maiming a PG Hi :)
I have a question.
Let's say a PC faces a monster with a freaky reality-altering power... it can basically erase matter from existence, with just a glance, no… In Arkenstone Publishing Participants: Hasimir0, otspiii, dindenver, Eero Tuovinen, shadowcourt.
3/28/2009 NathanFrund: Just checkin' in. Hi all,
I just wanted to stop in to say hello and to say that I've been doing some Solar System hacking over at my blog:
http://platonicsolid.blogspot.com
You may or… In Arkenstone Publishing Participants: NathanFrund.
3/28/2009 Eldrad: Simple but deadly fantasy Here is my idea.
Two people with weapons ready to attack each other.
Who goes first?
Each throw a dice when combat is decided. If one rolls a 6 then… In First Thoughts Participants: Eldrad, twztdwndpipe, zmobie, Vulpinoid, Paul Czege, Luke, Egonblaidd, Noon, Hereward The Wake.
3/28/2009 twztdwndpipe: Wargame Balancing. Me and a friend have decided to take wargaming (personal wargaming) to a different level.
Each race would have basic units. Right now, I'm just asking about infantry. From there,… In First Thoughts Participants: twztdwndpipe, zmobie, Vulpinoid, Simons, chance.thirteen.
3/28/2009 GregStolze: The World is My Character Sheet Mmmmkay, one of the things I did with REIGN was stat up social structures so I could bring them into play and beat them against one another.
Now I'm working… In First Thoughts Participants: GregStolze, soundmasterj, C. Edwards, Guy Srinivasan, Vulpinoid, Wordman, chance.thirteen, JoyWriter, contracycle.
3/28/2009 Paul T: [Solar System] Keys and Specificity Just a quick question about Keys:
Some Keys ask you to specify a subject for the Key. For something like the Key of Love, that's pretty obvious. But others are… In Arkenstone Publishing Participants: Paul T, oliof, Eero Tuovinen.
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