Previous Topics 4/21/2009 Monk: Downward Granularity with dice pools So the system that we're working on uses dice pools constructed by adding together various characteristics and skills that are being used. So far, everything works beautifully, but I'm working… In First Thoughts Participants: Monk, creatfire, Guy Srinivasan, chance.thirteen, Wordman.
4/21/2009 agony: Alternative Poison'd Starting Situations So I'm working on a Poison'd hack and I'm wondering if anyone has put any thought into alternative starting situations for Poison'd?
The default situation is just so perfect I'm… In lumpley games Participants: agony, Eero Tuovinen, watergoesred, Graham Walmsley, Marshall Burns.
4/21/2009 Brimshack: Critical Absences More and more, I am thinking about what I DON'T want in the bag of tricks for my game. And by that I do not mean major points of style… In First Thoughts Participants: Brimshack, Vordark, chance.thirteen, Luke, Noon, Egonblaidd, phatonin, chronoplasm, ShallowThoughts.
4/21/2009 SaintandSinner: Indie games passport/map? Will there be an 'Indie Map' or 'Indie Passport' this year? I'm helping organize the Indie Games Explosion and Games on Demand. If there is such a thing we would… In Conventions Participants: SaintandSinner, Ron Edwards, Eero Tuovinen, TJ.
4/21/2009 The Dragon Master: Sorcerer and Premise... After stumbling through creating a setting for a quick one-shot for a new member of our group, and while trying to work out a general setting idea for a mini-campaign… In Adept Press Participants: The Dragon Master, jburneko, rabindranath72, greyorm, angelfromanotherpin, Ron Edwards, Christopher Kubasik.
4/20/2009 Marshall Burns: Lunar Notes Inspired by John Harper's GHOST/ECHO and Lady Blackbird, I made Lunar Notes:
http://img.photobucket.com/albums/v53/foolish_Paeter/lunarnotesp1thumb.pnghttp://img.photobucket.com/albums/v53/foolish_Paeter/lunarnotesp2thumb.png
Page One PDF
Page Two PDF
I'm not as hot as John Harper with the layout,… In Beyond the Wire Productions Participants: Marshall Burns, Ron Edwards, Noclue, DWeird, JoyWriter.
4/20/2009 Brimshack: Botched Attacks and Botched Dialogues Okay, I am 2 years into designing this RPG. As part of Game Testing, we have been running a campaign, literally just a campaign that happens to use this system.… In Playtesting Participants: Brimshack, ShallowThoughts, chance.thirteen, FredGarber.
4/20/2009 ShallowThoughts: Those imaginary "other kinds" of RPGers Hello folks,
I suppose this is more of an "Actual NOT Played" thread, because I discuss a kind of actual play I've NOT ever found myself in, and I'm curious… In Actual Play Participants: ShallowThoughts, Wolfen, greyorm, Greymorn, Ron Edwards, Paul Czege, Paka, Cranewings, Noclue, chance.thirteen, AzaLiN.
4/20/2009 jessecoombs: Question about Drowning & Falling I couldn't figure this out from the text, so I'll just ask it here.
When a character "explores" a room/location, he has to face a challenge depending on the direction… In Bully Pulpit Games Participants: jessecoombs, jasonm, Selene Tan.
4/19/2009 drkrash: Seeking Cover Art I am presently writing a supplement for an indie horror-action role-playing game.
I am looking for a piece of art that I could license for a single use as the… In Connections Participants: drkrash, greyorm, Wolfen, rafael.
4/19/2009 blackhatmatt: [With Great Power...] Better Living Through Chemistry Just ran a one-shot of WGP yesterday. Well, anyway, it was meant as a one-shot, but we didn't finish, so we'll finish it next time. Two-shot, anyway.
The write-up is… In Actual Play Participants: blackhatmatt, Ron Edwards.
4/19/2009 Trevis Martin: Simple Rules Clarification Hi Seth,
I came into possession through trade of "Dirty Secrets", from GenCon 2007, and we gave it a try yesterday. We didn't get super far into the game, and… In Dark Omen Games Participants: Trevis Martin, GreatWolf.
4/18/2009 Seamus: RPG Style Guides One problem I keep having as a writer for RPG products is figuring out when to speak in the 2nd person and 3rd and who to address. Sometimes it feels… In Publishing Participants: Seamus, Willow, Luke, Ashirgo, ShallowThoughts.
4/17/2009 Vordark: Selecting Attributes For Your Game Let's say we're talking about traditional RPGs where there's a GM that runs "the world" and a number of players, each of which has their own character. Let's further say… In First Thoughts Participants: Vordark, Vulpinoid, greyorm, MacLeod, Egonblaidd, mjbauer, Ayyavazi, chance.thirteen, Luke, kschewe, Gurnard, ShallowThoughts, brianbloodaxe, SteveMND, JoyWriter, Noon, Devenger.
4/17/2009 Sindyr: two sessions in: how it's going for my group OK, this will be a little stream of consciousness, but rather than compose a superbly written and time consuming essay, I wanted to give some quick followup on what's going… In Dog Eared Designs Participants: Sindyr, Welkerfan, Paka, newsalor, jburneko, Eero Tuovinen, Matt Wilson.
4/17/2009 Vordark: Looking for play-testing tips and strategies I announced my project in First Thoughts with an eye toward cultivating that wonderful fruit, "general feedback". I also had some questions concerning how to maximize the benefit of play-testing… In Playtesting Participants: Vordark, Wolfen, Michael Desing.
4/17/2009 alseeger: playtesters wanted! I am an independent game designer and I'm in the process of developing a systemless setting. If anyone would be interested in trying it out I'd appreciate it. I still… In Connections Participants: alseeger.
4/17/2009 kschewe: [Wagon Tracks] Power 19 I am excited to be making my first post, and have been holding back until now because I know I would not have the time I would want to dedicate… In First Thoughts Participants: kschewe, JoyWriter, DanielM, phatonin.
4/16/2009 Jeremy Keller: Confidence schemes and narrative control So, I have an idea for a game that's about social manipulation. Player characters are the perpetrators of complex confidence schemes. They get what they want by working with their… In First Thoughts Participants: Jeremy Keller, Noon, Welkerfan, Tintros.
4/16/2009 lumpley: Database of independent rpgs This is a call for software suggestions. I'm willing and excited to put some time and work into this, as the Forge's tech admin.
I… In Connections Participants: lumpley, Graham Walmsley, Eero Tuovinen, Ben Lehman, The Magus, Adam Schiller, Eliarhiman6, Wordman, David Artman, c, Welkerfan, sirogit, Curufea, visioNationstudios, jmilum.
<< more previous topics | | Subsequent Topics 4/22/2009 cra2: 1001 Nights as a mini-game within another game? Hi,
Any suggestions as to how to bring elements of 1001 Nights into a social (party) scene within a 'traditional' fantasy campaign?
We've been playing a d&d type of game… In Night Sky Games Participants: cra2, chance.thirteen, Meguey.
4/22/2009 Seamus: Impressions Advertising and Marketing Anyone work through them before. Good or bad experience? In Publishing Participants: Seamus, preludetotheend, guildofblades.
4/23/2009 mjbauer: I Made a Break-Through Not in the game I'm designing, but in my understanding of game design in general.
It's like the light finally came on. I know this is probably just the basics… In First Thoughts Participants: mjbauer, Wolfen, ShallowThoughts, Seamus, Noon, TheDeadlyPlatypus, JoyWriter, Selene Tan.
4/23/2009 Wordmaker: [WGP] A pitch for our game [u][b]Tarnished:[/b][/u]
Everything changed the day Superman died. Metropolis is gone. Nothing remains but a crater and the surrounding ruins. The government calls it a memorial to humanity, a reminder that… In Incarnadine Press Participants: Wordmaker, Paka.
4/23/2009 e24ohm: 2d6 or 3d6 for simple dice system Folks:
I am new to the forum, and i like what I am seeing; however, i am trying to develop a simple dice system which uses 2d6 or 3d6, which… In Playtesting Participants: e24ohm, chance.thirteen.
4/23/2009 Egonblaidd: Attribute/Skill Hierarchy for a Universal System Vordark's threads about Genesys have gotten me thinking to how I would design a universal system. I think it would be a good exercise even if I can't/don't make one… In First Thoughts Participants: Egonblaidd, Ayyavazi, visioNationstudios, Vordark, Vulpinoid, TheDeadlyPlatypus, Selene Tan.
4/23/2009 Doyce: [IAWA] Two dice questions and an ONYFD question. Hi all, let me get right to it.
1. Dice Question One:
Player 1 and 2 are about to throw down.
Player 1 is rolling a d12 and a d6.… In lumpley games Participants: Doyce, jessecoombs, Filip Luszczyk, Paul T.
4/23/2009 chronoplasm: I'd Like to make a Heartbreaker... One of the points I keep hearing regarding old OD&D is that the system is so simple and threadbare that it can support any character concept and any situation through… In First Thoughts Participants: chronoplasm, Vordark, greyorm, Brimshack, whiteknife, MacLeod, Seamus.
4/23/2009 Vordark: Seeking Suggestions For "Mixed Blessing" Powers I'm brainstorming for ideas of powers that not only provide some benefit, but also create a weakness or otherwise have an at least somewhat nasty trade-off. As an example...
A… In First Thoughts Participants: Vordark, chronoplasm, Egonblaidd, Brimshack, JoyWriter, GozerTC, phatonin.
4/23/2009 Spooky Fanboy: [Mortal Coil] Revised? Has MC Revised come to fruition yet? Or is it still on the back burner? In Galileo Games Participants: Spooky Fanboy, inthisstyle, Ice Cream Emperor.
4/24/2009 Aegir: dLITE: Simple system for narrative (and PbP) games So, we're working on a system we're currently calling dLITE. Its specifically geared towards largely freeform gaming - and PbP play in particular - so its a very light system,… In First Thoughts Participants: Aegir, JoyWriter, MacLeod, visioNationstudios, Selene Tan.
4/24/2009 reason: in search of sword & sorcery b/w ink work I'm in search of sword & sorcery / general dark and moody olden times artwork for a low budget but hopefully still good looking rpg product. Specifically it all has… In Connections Participants: reason.
4/24/2009 tonyd: Need external playtest for Principia My game Principia is almost ready to go to layout, but I really a bit of external playtesting to validate the rules text.
Principia is a game of adventure in… In Connections Participants: tonyd, Darcy Burgess, epweissengruber.
4/24/2009 Willow: [Storming...] Vincent, Your Monster Creation Rules are Borked So, in the errata, we've got these gems:
1) Give monsters more hit points. I haven’t figured out exactly how
many more, but more. For 3 players, maybe 1 more… In Playtesting Participants: Willow, lumpley.
4/24/2009 Seamus: "you" versus "your character' So I am designing a few rule books that I am going to publish myself. I am so accustomed to using other peoples' style guides, it is a bit a… In First Thoughts Participants: Seamus, Vulpinoid, Egonblaidd, ShallowThoughts, Luke, Monk, mjbauer.
4/25/2009 Vulpinoid: Quincunx Public Archive I just thought I'd share a site I've been working on recently to set the premise for my roleplaying game of supernatural hunters and reality television.
The Quincunx Public Archive.… In First Thoughts Participants: Vulpinoid, whiteknife, dauvis, MacLeod, DWeird, Jasper Flick.
4/25/2009 cra2: any audio or transcripts of 1001 Nights actual play?
Is anyone aware of audio recordings of 1001 Nights actual play?
Or maybe play reports that are more like a transcript than a summary of events?
thanks,
Cra2 In Actual Play Participants: cra2.
4/25/2009 MJGraham: [Defiance] How can I make sabotage fun? In Defiance players roleplay insurrectionists who have their own fortes. The equivalent in D&D would be players roleplaying adventurers who have their own classes. There are five fortes that players… In Playtesting Participants: MJGraham, Noclue, Vordark, DWeird, Noon, LandonSuffered, JoyWriter.
4/25/2009 Elkin: [SHADOWS]: Is a gradually-built dramatic climax possible? Hi,
Last summer, at a local convention, I GMed a four-hour game using a modified version of Shadows (http://www.harlekin-maus.com/games/shadows/shadows.html). The game world was along the lines of C.K. Chesterton's "The… In Actual Play Participants: Elkin, JoyWriter, Ron Edwards.
4/25/2009 Seamus: Font and Font size for 8x11 book I know nothing about typography and layout, but I have 6 months to figure it out for our first release (if I can't do it in that time, I guess… In Publishing Participants: Seamus, Vulpinoid, Luke, Wolfen, Gregor Hutton, mjbauer, David C, Carnifex, Graham Walmsley, btrc, Eero Tuovinen.
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