The Forge Reference Project: Browse Threads

 

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6/25/2009 Ron Edwards: [Mars Colony] Just a little lying, this once
Hello, 1. I know they've always been around, but lately it seems to me as if a number of game designers have been turning their attention to, for lack of…
In Playtesting
Participants: Ron Edwards, Ben Lehman, Tim C Koppang, Willow, Dev.


6/24/2009 Seamus: Module Writer
Placed this ad on en world: Bedrock Games is looking for a module writer to complete a 20,000 word mission for a Modern RPG (original rules system). Prefer someone with…
In Connections
Participants: Seamus.


6/24/2009 Tim C Koppang: [S/lay W/Me] The Lion, the Wretch, and the Woman
Ron and I gave one of his three (four?) ongoing projects a playtest last night.  As our regular Tuesday night group has dwindled to just the two of us, it…
In Playtesting
Participants: Tim C Koppang, Ron Edwards, Gregor Hutton, Rod Anderson, Patrice.


6/24/2009 Klaus Graziade: How You Use It...
Dear Forge, Well, I've been sitting on several ideas for a while, and I'd love some input on a particular idea that's been giving me trouble.  In my current project,…
In First Thoughts
Participants: Klaus Graziade, Adam Dray, David Artman, Ron Edwards, JoyWriter, Luke.


6/24/2009 szelest: Letter from Poland:)
Hi Vincent, on the 27 march 2009 I have ordered following books in Un-store: In a Wicked Age and Dogs in the Vineyard. I have paid through Pay Pal and…
In lumpley games
Participants: szelest, lumpley.


6/24/2009 Emily Care: [Kagematsu] Tea and Banditry
I ran Kagematsu at JiffyCon earlier this month. The players included 2 men and four women: Liz, Kim, Rachel, Jim, John and myself. Only one of them had heard of…
In Playtesting
Participants: Emily Care, Ron Edwards, Pauls Girl.


6/24/2009 Ben Lehman: Thoughts on Psychological Survival Horror
I want to write a game that occupies a space I think of in my head as Psychological Survival Horror: basically things which are like Silent Hill, or Braid. Basically,…
In First Thoughts
Participants: Ben Lehman, Elizabeth, greyorm, Rafu, Charlie Gilb, jburneko, chronoplasm, sirogit, noahtrammell.


6/24/2009 henricius: Bet with markers.
I have some ideas on a little conflict system. Right now i am using skills between 1 and 12 and two D6 dice that are added together. In a fight…
In First Thoughts
Participants: henricius, David Artman, trick, mjbauer, JoyWriter.


6/24/2009 Tyler.Tinsley: writing exercise, practice?
Any of you writers out there have any tips about getting better at writing? Like methods of practice or something? good books? I think my concepts are strong but my…
In First Thoughts
Participants: Tyler.Tinsley, Eero Tuovinen, Adam Dray, Warrior Monk, Grimgor, trick, ShallowThoughts, JoyWriter.


6/23/2009 Quizoid: [Polaris] Rules Question
I just wanted to make sure of something.  I'm almost positive I'm doing it right, but I wanted to check. In a string of phrases... one can only ever go…
In These Are Our Games
Participants: Quizoid, Ben Lehman, Hermes3.


6/23/2009 Abkajud: Informed Consent and Premise
I'm playtesting a Greek heroic adventure game, The Hellenes, and I've noticed that my players haven't read the rules. They remember everything I tell them out loud, in person, but…
In Playtesting
Participants: Abkajud, Ron Edwards, JoyWriter.


6/23/2009 Seamus: Illustrator Programs for making diagrams
I need to draw some diagrams of the combat grid and miniatures for our combat system. I believe I need an illustrator program to do this. But we can't afford…
In Publishing
Participants: Seamus, Wordman, Selene Tan.


6/23/2009 rgrassi: At the roots of roleplaying
Hi all... I'd need to have feedback about this. My opinion is that, at the roots of roleplaying are the following statements: 1) The players desire that something happens (as…
In Actual Play
Participants: rgrassi, Adam Dray, M. Burrell, Ron Edwards, Eliarhiman6, Noon, contracycle, Caldis, FredGarber, JMendes.


6/23/2009 zediekiel: Something completely different
Recently, I have been going over the basic premise of sorcerer and have come up with a shocking idea for a session. However I fear that this idea may break…
In Adept Press
Participants: zediekiel, Ron Edwards.


6/23/2009 chronoplasm: Random Musings: Overthrow the Dungeon Master!
Player: "OK, so what number do I have to roll?" DM: "Don't ask me how high you have to roll; just roll the dice and I'll tell you whether you…
In First Thoughts
Participants: chronoplasm, Abkajud, whiteknife.


6/22/2009 Zzarchov: New Publishing Concept: Electronic Format, non-PDF.
One of the RPG's im working on,  I chose to put out in the format of a rules viewer program instead of a PDF.  This means a program you launch…
In Publishing
Participants: Zzarchov, chance.thirteen, Eliarhiman6, jerry, Wordman, Clay, btrc.


6/22/2009 Zzarchov: Choosing between two different Social Conflict Mechanics
So, Im looking for opinions from anyone who likes mechanics involved in resolving social conflicts (debates, arguments etc). If you prefer to purely talk it out, thats fine, just not…
In First Thoughts
Participants: Zzarchov, M. Burrell, chance.thirteen.


6/22/2009 lumpley: Psi*Run at a creepy-odd angle
A little while ago I ran Psi*Run for Meg, Julia, and Rob. We played it in 3 sessions. I was thinking that Psi*Run would be really good for survival horror,…
In Playtesting
Participants: lumpley, Marshall Burns, John Harper, RobNJ, Darcy Burgess, Meguey, jdfristrom, ophidian_flux.


6/22/2009 Pussycat669: Survival mechanisms... concepts?
Hi y’all, I hope it’s ok to post ideas about cRPGs in here as well. Apologies if that’s not the case. What I’m specifically looking for are conceptual errors in…
In First Thoughts
Participants: Pussycat669, chance.thirteen, AJ_Flowers, flossy.


6/22/2009 Eliarhiman6: [PTA] Changing traits
Hi, Matt! From page 41 of PTA: "There are three times available for a player to change a trait, if he or she wants: • Between seasons of the series.…
In Dog Eared Designs
Participants: Eliarhiman6, Matt Wilson.


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Subsequent Topics

6/25/2009 jasongreeno: Pro Bono Graphic Design Services
Let me create a powerful layout and graphics for your product as I build a new portfolio focusing exclusively on the game industry...for free! I have 10 years experience in…
In Connections
Participants: jasongreeno, Seamus.


6/25/2009 jasonm: Go Play Northwest
Hey, I'll be in Seattle for GPNW this weekend - if you are there, please grab me and say hello.  I'll be running Fiasco and Carolina Death Crawl, as well…
In Bully Pulpit Games
Participants: jasonm.


6/25/2009 Ron Edwards: Game parameters icons (Euro-style)
Does anyone know how to find and use those icons frequently seen on the backs of European games? They denote number of players, minimum age suggested, time to play, difficulty,…
In Publishing
Participants: Ron Edwards, GreatWolf, Chris S, Eero Tuovinen.


6/26/2009 Bill_White: [Virtual Play] Episode 40: Do We Really Know GNS When We See It?
While my brother Mel is stationed overseas, I'm filling in for him on his actual play podcast Virtual Play. The episode I just posted is called "Do We Really Know…
In Actual Play
Participants: Bill_White, Ron Edwards.


6/26/2009 robotsunshine: Hide 'n Seek
I'm planning a short book on live-action games. Not necessarily LARP, but games you have to go out and about to play, and games that utilize mechanics in such a…
In First Thoughts
Participants: robotsunshine.


6/26/2009 Abkajud: Hitting a wall with my Greek adventure design
[cross-posted at story-games.com] Hey, gang, I'm working on a mechanic for my Greek adventure game, The Hellenes. I've been tinkering with it quite a bit, trying to achieve Story Now,…
In First Thoughts
Participants: Abkajud, chronoplasm, JoyWriter, jasonm, Jonathan Walton, Darcy Burgess.


6/26/2009 chronoplasm: The D&D Edition Wars in my Game's Setting
I'm thinking of making fun of the edition wars in my games default setting. There used to be an ancient and wondrous empire called Tee'essar, but after it fell into…
In First Thoughts
Participants: chronoplasm, David C, Adam Dray, ShallowThoughts, whiteknife.


6/26/2009 M. Burrell: Content and Conflict Generation for Instant Narrative
One frustrating experience I've had as both game-master and player is the length and style of set-up that certain 'classic' RPGs require. Players must generate characters (often insulated from the…
In First Thoughts
Participants: M. Burrell, Adam Dray, whiteknife.


6/26/2009 jmhpfan: The Gods Must be Crazy
Listening to http://www.thismoderndeath.com This Modern Death the other day in their show about religon got me thinking about what if the only way your character could interact with the game…
In Connections
Participants: jmhpfan, Ron Edwards.


6/26/2009 Dionysus: [PTA] Episode 1 - Are we doing this wrong?
Hi again. We got together and continued our adventures. I was left feeling curiously unfulfilled though - and we ended the game with me (the producer) having unspent budget. Overall…
In Actual Play
Participants: Dionysus, Noclue, Danny_K, Ron Edwards, basilisk120.


6/26/2009 Charlie Gilb: [the Waste] Resolution Mechanics Revisited
Hey folks, About a month ago, I posted here (and on Story Games) regarding my post-apocalyptic game called 'the Waste'. I wanted to get some insights into my resolution mechanics.…
In First Thoughts
Participants: Charlie Gilb, Abkajud.


6/28/2009 Noon: Warhammer; Chaos! Order! Molasses!
Played some warhammer RP (the new book) with some friends last night (Daniel and Matt, who are also brothers, Matt younger. Daniel is GM). There's this odd thing that I'm…
In Actual Play
Participants: Noon, Jasper Flick, Ron Edwards, JoyWriter, Frank Tarcikowski, Emily Care, Patrice, contracycle.


6/28/2009 Klippers: Binding Old D&D Books
I have a bunch of old D&D books that are literally falling apart. I still use them, and love to read them, but I am afraid I will start losing…
In Connections
Participants: Klippers, David Artman.


6/28/2009 Grimgor: Gorrum's Children
Hello everyone. I have been working for the past year or so on an rpg i call Dosro: Gorrum's Children, an orcish rpg. The basic idea is that the orcs…
In First Thoughts
Participants: Grimgor, Abkajud.


6/28/2009 adeniro: help with meta-game for novel
Hi there, I hope this is the right place to post these very embryonic thoughts of mine. I write fiction, and my first novel called Total Oblivion, More or Less…
In First Thoughts
Participants: adeniro, chance.thirteen, JoyWriter.


6/28/2009 scafrithuric: How the replayability on SHU?
Serial Homicide Unit sounds nifty, but I am unclear on its replay value? Can the same group effectively play it again? Is it bette rot have at least some new…
In Incarnadine Press
Participants: scafrithuric, Michael S. Miller.


6/28/2009 Mackie: [Sorcerer] Wealth in a Campaign in the Depression
New to the Forge, and, by and large, RPGing.. I jolly well hope this is the right sectiom to post.. After recently being indocutrinated into Sorcerer, I am about to…
In Adept Press
Participants: Mackie, Ron Edwards, greyorm, Plotin.


6/29/2009 Kalandri: Generic, simple, card-based narrativist drama
The details of this game were inspired by and stolen from so many other things I can't possibly list them. Standard GM/Player arrangement. Deck of cards (with two jokers) and…
In First Thoughts
Participants: Kalandri, Grimgor, noahtrammell, Bill_White.


6/29/2009 Tveir: some [ART] and the fellow who's responsible for it
Long time lurker, first time poster I'd love to be a part of what you people are doing to that end, and because I could use some references, I might…
In Connections
Participants: Tveir.


6/29/2009 Paul Czege: [S/Lay w/Me] the Lover and the liquids
Danielle and I playtested S/Lay w/Me last week. She was the adventurer and I was the situation and the Lover. I was holding off posting about it until we'd played…
In Playtesting
Participants: Paul Czege, Pauls Girl, Ron Edwards, MacLeod.


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