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11/25/2009 Paolo D.: [DitV, hack] Suggestions from the author
Hi to everybody, I like very much this game and these days, after playing (and making) some cities, I'm working on an DitV hack based on Battlestar Galactica. When I…
In lumpley games
Participants: Paolo D., lumpley, Falc, Teataine.


12/22/2009 Paolo D.: [Agon] Tricks and Alternate Advantages
As suggested by John in my other topic (http://www.indie-rpgs.com/forum/index.php?topic=28721.0), these days I'm using the Tricks and the Alternate Advantages (from the Agon wiki) like semiofficial rules. I've got some questions…
In one.seven design
Participants: Paolo D..


4/21/2010 Paolo D.: [Solar System] About Gift Dice
These days, I'm going to play one Solar System and one TWoN campaign. In each of them, we are using the Gift Dice optional rule: in the first group, to…
In Arkenstone Publishing
Participants: Paolo D., Eero Tuovinen, simonjberger.


5/28/2010 Paolo D.: [SS / TWoN] Mechanics questions
After playing at SS (in the Star Wars setting) and TWoN, I've got some questions about the rules: 1) Introduction cost of equipment with imbuements I must pay the introduction…
In Arkenstone Publishing
Participants: Paolo D., Eero Tuovinen, Aetius.


6/30/2010 Paolo D.: [SS/TWoN] Questions: success in conflict, npc and characters, keys, death
Ok, again a couple of questions after some play: (P.S. : well... More than a couple :-) ) 1) SUCCESS IN CONFLICT In a simple conflict (or in Opposed action…
In Arkenstone Publishing
Participants: Paolo D., Eero Tuovinen.


8/8/2010 Paolo D.: [SS/TWoN] Mind control
Ok, here's my question of the day :-) How do we should handle mind control in stakes? ...for example, in TWoN the Three-Corner magic has the Enthrallment ability to "force…
In Arkenstone Publishing
Participants: Paolo D., Eero Tuovinen.


8/28/2010 Paolo D.: [SS / TWoN] Refreshment and direct antagonism
In this other thread we was talking about refreshment. Eero, defining a refresh, said: Clear signs of the refreshing nature of a scene are if it's an empty beat…
In Arkenstone Publishing
Participants: Paolo D., Eero Tuovinen.


2/24/2011 Paolo D.: [SS], [TSoY] and "safety net"
Hi people! :-) First of all, what do I mean with "safety net"? I mean a mechanic or a procedure (or more than one of them) of a game, meant…
In Arkenstone Publishing
Participants: Paolo D., Paul Czege, Ron Edwards, Eero Tuovinen, P.Jeffries, Galwinganoon.


2/27/2011 Paolo D.: Limbo between prep and play (split from Poison'd thread)
Hi guys, I'm following this thread and I'm very interested. I'm writing because I have a question: 3. And finally, to reference the older Color-First…
In Game Development
Participants: Paolo D., stefoid, Ron Edwards, Alfryd.


3/6/2011 Paolo D.: [Wings of Blood] Belt of children heads
Finally, my first chance to playtest Wings of Blood, my game for the February Ronnies! (see here for the original feedback thread, if you want to) This Monday night we…
In Game Development
Participants: Paolo D., Ron Edwards, Ghostlight Games, baxil.


4/5/2011 Paolo D.: [TWoN] About Pere-di-fey
Hi guys, these days I'm playing as SG in a small TWoN campaign, settled in the sea between Ammeni and Pere-di-fey. We are REALLY enjoing this "culture intersection" and the…
In Arkenstone Publishing
Participants: Paolo D., Eero Tuovinen, Heikki Hallamaa.


8/8/2011 Paolo D.: Math resources for dice probabilities
Hi guys, actually I'm designing a game with lots of d6. To do some "fine tuning" at the design table, I might need a resource that enable me to easily…
In Publishing
Participants: Paolo D., baxil, Thunder_God, Eero Tuovinen.


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