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From Day One


Previous Topics

9/30/2009 Seamus: Looking for people to run demos
Bedrock Games is looking for people to run Demo's of Terror Network: a counter-terrorism roleplaying game, at their local gaming stores. If interested contact me through PM, or go to…
In Connections
Participants: Seamus.


9/30/2009 Sebastian: [Legends System] From 'Of Legends & Legacies' thread
Over the weekend I was up in Belfast to continue a game with some old time players.  It was the perfect opportunity to try out a system for recounting rumours…
In Playtesting
Participants: Sebastian, JoyWriter, dmkdesigns.


9/30/2009 whiteknife: Scissors- Technqiues for Producing a Psychological Thriller RPG
OK, so I've been playing with a game idea lately- I call it Scissors. The pitch is that the characters have each found a pair of "scissors of fate", like…
In First Thoughts
Participants: whiteknife, Vulpinoid, Simon C, Warrior Monk, dmkdesigns, otspiii.


9/29/2009 Nocker: No more unckecked Abilities left
I've made two games of Capes, and noticed both times a disturbing thing. The mundane characters tend to get out of Abilities really fast, and they come up with no…
In Muse of Fire Games
Participants: Nocker, Dominic Claveau.


9/29/2009 Filip Luszczyk: [Bliss Stage] Rising Hero's special
It says to add one Trust to all relationships with other pilots. Do we still subtract one Trust, as normal? Or does the special supercede the default rule, resulting in…
In These Are Our Games
Participants: Filip Luszczyk, Ben Lehman.


9/29/2009 Gregor Hutton: [S/Lay w/Me] The Tome of Mechanical Wonders
Last night Joe Prince, Matt Reid and I playtested Andy Kenrick's "Six Bullets For Vengeance". We got through the first (final) scene before Matt had to go home, having exhausted…
In Actual Play
Participants: Gregor Hutton, Ron Edwards, Dantai.


9/29/2009 Silmenume: The spicey die roll - Middel Earth (home brew) Sim
Hi Everyone, I'm not really sure why I am posting this, I guess I am in a reminiscing mood; yet at the end there is an event I'd like to…
In Actual Play
Participants: Silmenume, Abkajud, davidberg, Noon, Ar Kayon.


9/28/2009 Simon C: [The Heartbreaker War] A Tough Choice
After the last playtest, Steve came to me with a really excellent suggestion for The Hearbreaker War, my game supplement for making characters who have been through a terrible civil…
In Playtesting
Participants: Simon C, hix, Gregor Hutton, dindenver, Anders Gabrielsson.


9/27/2009 Simon C: [Dogs] Taking the Blow and Seeing in Talking Conflicts
I get how this works in the rules, but what does it look like in the fiction?  I kind of get how it could go, but I want to see…
In lumpley games
Participants: Simon C, Brand_Robins, Noclue, lumpley.


9/27/2009 soviet: [Other Worlds] Cover Designer Wanted
Hi, I'm looking for someone to design the cover for my game Other Worlds. Other Worlds is a generic RPG in the storygame mould. It's big on group worldbuilding, player-authored…
In Connections
Participants: soviet.


9/27/2009 Vulpinoid: [Brigaki Djili] A Core Mechanism for Communal Storytelling
Brigaki Djili is a romani/gypsy term meaning "Sorrow Songs". I'm using it as a name for a new project in which players take on the role of Gypsy seers who…
In First Thoughts
Participants: Vulpinoid, JoyWriter, Simon C, Anders Gabrielsson.


9/27/2009 monkey: [PTA] Scope of Stakes
Hi, I'm curious what the scope of the stakes are as intended or as people use them in PTA.  Are you allowed to set stakes that determine what will happen…
In Dog Eared Designs
Participants: monkey, Matt Wilson.


9/27/2009 Matthew V: [Rogue] Narrative Control and Setting Creation
Hello again! Playtests of Rogue continue on a weekly basis, and I think we've started to circle around mechanics that are really working and are dropping those that aren't. If…
In Playtesting
Participants: Matthew V, Simon C, dindenver.


9/27/2009 dindenver: [Steampunk Crescendo] Notable People
OK,   So, I had a list of 290 possible people, I narrowed it down to 87 (hooray for me).   The problem I have is Quantity vs. Quality and…
In Playtesting
Participants: dindenver, Catelf.


9/26/2009 Bleu Ash: Motivate role-playing in a cooperative roleplaying game
What are some mechanical ways to motivate and facilitate role-playing in a GM-less cooperative role playing game? The only one that I can come up with is having each player…
In First Thoughts
Participants: Bleu Ash, jefgodesky, hix, Noon, jasonm.


9/25/2009 Vulpinoid: [The Stockade] An Australian Design Collective
After the high of Gencon Oz last week, a number of Australian Game designers have gathered together to form a design collective known as "The Stockade". This group is designed…
In Endeavor
Participants: Vulpinoid.


9/25/2009 Artanis: [Lacuna] Minimal prep, maximal impact
Hello Following up on the last session, one player dropped out (going abroad for a year), another came in. The two are brothers, Titus and Maurus. We quickly rolled up…
In Actual Play
Participants: Artanis.


9/25/2009 Mackie: [Sorcerer] A few mechanical questioms
After playing Sorcerer a few times now, I just had a few questions on rules that are niggling in my brain like an itch I cant quite scratch. I hat…
In Adept Press
Participants: Mackie, Ron Edwards, Noclue, greyorm, pfischer.


9/25/2009 Shenron: Starship Troopers?
I could have swore someone had a link for a homebrew Starship Troopers game they did based off of the DITV. Am I going crazy?
In lumpley games
Participants: Shenron.


9/24/2009 inthisstyle: How We Came to Live Here Soon to Be Published
It’s been a long time coming, but How We Came to Live Here is finally nearing completion. This is all part of my plan to step up Galileo Games’ production…
In Galileo Games
Participants: inthisstyle, matthijs.


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Subsequent Topics

9/30/2009 Anders Gabrielsson: Ideas for Mechanics: Do These Fit Together?
Hi, I'm fairly new to the forum. I've lurked a bit but I haven't posted (unless it was somewhere around here I asked a bit about Capes some years back).…
In First Thoughts
Participants: Anders Gabrielsson, Vulpinoid, Bleu Ash.


10/1/2009 Dyson Logos: Weapons for Cyberpunk / Shadowrun / Modern AGON
I'm happily tooling away at a CyberPunk AGON conversion when I got to weapons. I'm planning on doing like the DAGON conversion and making cards for the weapons (but doing…
In one.seven design
Participants: Dyson Logos, Paolo D., redwulfe, demiurgeastaroth.


10/2/2009 Seamus: Macs and publishing
I have been thinking of investing in a Mac later next year, but wanted to hear first hand what problems Mac's might present with publishing. I have a PC, but…
In Publishing
Participants: Seamus, Trevis Martin, Eero Tuovinen, Nathan P., Nathan, Jasper Flick.


10/2/2009 Simon C: [Dogs] What are the demons for?
As mentioned in the other thread (which I found super useful, thanks everyone), we've just wrapped up our fifth Dogs town, and are moving on to our sixth.  We've been…
In lumpley games
Participants: Simon C, lumpley, David Artman, jburneko, hix, greyorm, Paul T, argamemnon.


10/2/2009 jp_miller: Weapons, what are they good for?
Hi all, I’m in the throes of inventing a YARPG (Yet Another Role Playing Game), it has a Journey to the West/Mahabharata flavour. As you can imagine there is a…
In First Thoughts
Participants: jp_miller, Noon, chronoplasm, JoyWriter, Anthony Sheets, trueplay, flossy, drkrash, dindenver, Paka, rebelred, Maugh, Anekanta, decline, Miskatonic, tleeuwenburg@gmail.com, Hereward The Wake.


10/2/2009 Sebastian: [Primetime Adventures] "Last Stand" Great pitch... but then what happened?
I tried running PTA for three traditional role players.  Where did I go wrong? Pitch Like most first games of PTA, the guys went straight for sci-fi.  It started off…
In Actual Play
Participants: Sebastian, davidberg, JoyWriter, Noon, FredGarber.


10/2/2009 Gregor Hutton: [Sorcerer] London 1880
So last night Per, Steve, Cat and I met in the suitably themed Jekyll & Hyde pub in Edinburgh and created characters for Per's Sorcerer game. (It's been a busy…
In Actual Play
Participants: Gregor Hutton, James_Nostack.


10/2/2009 Vulpinoid: [Brigaki Djili] Archetypes
If you're interested in getting some better perspective about my current project, I'm trying make sure I log my progress through game design in my blog Observations of the Fox.…
In First Thoughts
Participants: Vulpinoid, JoyWriter, Anders Gabrielsson, chance.thirteen.


10/2/2009 blodwin: Summerland indie game
Hi I’m thinking of running Summerland and cant get my head around, getting my mates to play a band of drifters stressed out with god knows what traumas they think…
In Actual Play
Participants: blodwin, Ron Edwards.


10/3/2009 dmkdesigns: [Of Legends and Legacies... OlaL] Narrating NPCs?
I've been thinking about stakes and conflicts for OLaL and I like the idea of the Players narrating the success and failures of their characters, Legends. However, the NPCs still…
In First Thoughts
Participants: dmkdesigns, flossy.


10/3/2009 lwhitehead: Interstate 76 like RPG
Hi I want to create an alt history RPG inspired by the Win PC game Interstate 76 and Vigilante 8 series as well. Now it's 1976 and the Oil Crisis…
In First Thoughts
Participants: lwhitehead.


10/3/2009 Axe4Eye: Organization of Rules (Index) Need Help!
I have come to a place where my design is being limited by my lack of organization and I cannot move much further without it.  Doing this may even inspire…
In First Thoughts
Participants: Axe4Eye, Sebastian.


10/3/2009 dmkdesigns: [OLaL] Table Talk and Solo Player Scenes
I've been considering two issues in a number of games and wanted to find a solution that handles them both in Of Legends and Legacies. 1. Getting Players who are…
In First Thoughts
Participants: dmkdesigns, JoyWriter, Paul Czege.


10/4/2009 Klaus_Welten: [TWoN] Secret of Hypnos
So, Secret of Hypnos allows you to create soft places. That's fine. However, do you have to include everyone in the area and pay pool points for them? Even if…
In Arkenstone Publishing
Participants: Klaus_Welten, Eero Tuovinen.


10/4/2009 Simon C: Using old art
What's the deal with using old public-domain art in games? I'm particularly interested in old Pre-Rahaelite art.  I understand that no-one now owns the copyright on these works, but that…
In Publishing
Participants: Simon C, greyorm, jrs.


10/5/2009 Melinglor: In a Feral Age. . .playing fluently with trackers
A couple of weeks ago I ran a storyjamming* workshop for TrackersNW, an organization that teaches wilderness skills and encourages a primitive lifestyle (I've blogged about the general emotional tenor…
In Actual Play
Participants: Melinglor, jasonm, JoyWriter.


10/5/2009 jp_miller: Help me with a dice mechanic
Hi all, Just wondering if you could help me with a simple concept. I’m using a kind of Reverse Pool (as first proposed by Milk Holmes regarding James V. Wests…
In First Thoughts
Participants: jp_miller, Anders Gabrielsson, Jasper Flick, Darcy Burgess, microphil, charles ferguson, thadrine.


10/5/2009 Mulrah: [MULRAH] First Playtest
[b]First Thoughts Thread:[/b] [url=http://www.indie-rpgs.com/forum/index.php?topic=28761.0]http://www.indie-rpgs.com/forum/index.php?topic=28761.0[/url] [b]MULRAH Rules:[/b] [url=http://deaddogcafe.files.wordpress.com/2009/10/mulrah.pdf]http://deaddogcafe.files.wordpress.com/2009/10/mulrah.pdf[/url] MULRAH is basically a mash-up of rules that intrigued me from PDQ, Risus, FATE, Donjon, and other games. We did our first playtest…
In Playtesting
Participants: Mulrah, Simon C.


10/5/2009 DWeird: [Change] Countering the drive towards generic traits?
Hi, I've recently begun work on Change, a simulation of fantasy cultures. A few early playtests have rolled in, and something troubling emerged: there is ample reason for players to…
In Playtesting
Participants: DWeird, Mulrah, Noclue, greyorm, otspiii, Teataine, chance.thirteen.


10/5/2009 Brand_Robins: S/Lay w/Me question about the Match
Heya Ron, Stupid question, and I still don't understand how I got confused about it, but the Match starts in the Go where one of the key conditions to start…
In Adept Press
Participants: Brand_Robins, Ron Edwards.


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