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From Day One


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12/20/2009 AzgrymnThePale: RPG Competition on VTT Recruiting Echo Crew
If anyone is interested in joining I am recruiting Echo Crew to play through the upcoming release Pray for Dawn module for Chaos 6010 A.D. Make characters using the program…
In Endeavor
Participants: AzgrymnThePale.


12/20/2009 punkbohemian: trying to figure out where to put perception
I have skills grouped by attributes, which are: Brawn, Dexterity, Acuity, and Spirit. Due to the metaphysics of the setting, I absolutely have to keep it to these four attributes.…
In First Thoughts
Participants: punkbohemian, Ken, Jasper Flick, Catelf, lumpley, Vulpinoid, Falc, chance.thirteen, Mike Sugarbaker.


12/19/2009 Vulpinoid: Impulse Settings
Here's an idea I'm toying with. It started basically as a kind of Power 19 that really delves into a setting and why it is suitable for a game environment.…
In First Thoughts
Participants: Vulpinoid, tleeuwenburg@gmail.com, Paka, davidberg, Warrior Monk.


12/19/2009 Seamus: movie and tv references
I know this subject has been addressed before. But I am working on the final edits of our next book and wanted to get some peoples' thoughts on the subject…
In Publishing
Participants: Seamus, Ken, Jasper Flick, Ron Edwards, Eero Tuovinen, Troy_Costisick.


12/19/2009 Catelf: [Hexagonata] Alternate Pulp/Horror/Action (Streed) Game. Comments?
Hi again. Seems i finally managed to put together the parts i like the most: * Thriller/Horror investigations * Action * People (oddly) Gifted to suit their Tasks (better than…
In Playtesting
Participants: Catelf.


12/19/2009 Eldrad: The Olde Realm: Akedemios
I have been working on my RPG/ Poems/ Collection of Short Stories/ Artwork with the help of a few friends for many years now. For the last 8-10 years I…
In First Thoughts
Participants: Eldrad, Vulpinoid, Catelf.


12/18/2009 Daz Florp Lebam: my dice pool system (feel its awesome power!)
Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking. I have a…
In First Thoughts
Participants: Daz Florp Lebam, Warrior Monk, JoyWriter, Quizoid, Excalibur.


12/18/2009 punkbohemian: help me name my third attribute
I'm doing a Tri-Stat-esque attribute division, and I'm having trouble naming my "Mind" attribute. As is, I have Materia for Body, Anima for Spirit, but nothing thematically the same (as…
In First Thoughts
Participants: punkbohemian, chance.thirteen, Eldrad, decline, chronoplasm.


12/18/2009 Ron Edwards: [The Drifter’s Escape] Drives, Dreams, and peyote
I found a rough draft of a post I thought I'd finished and posted - but never did! This dates from a couple of years ago, when we playtested a…
In Playtesting
Participants: Ron Edwards, Ben Lehman.


12/17/2009 ImberCorvus: Racial Expansion without Numbers
All right. I've been working on a series of articles on traditional races of Fantasy which provide an alternate view of the cliché's which surround them. As an example I…
In First Thoughts
Participants: ImberCorvus, Paul Czege, davidberg, Vulpinoid.


12/17/2009 CircularGeometry: Programmer/Support Artist Needed for RPG
Hello everyone! We just found this forum and figured we would see if we could find anyone to help us with our 2-D, indie RPG. We are a small group…
In Connections
Participants: CircularGeometry, Jasper Flick.


12/15/2009 Nocker: [Capes] New (needed) rules
Hello there, Here is two house rules I submit to your appraisal. 1) During our last Capes game, we have discovered a possible lack in the rules. We faced a…
In Muse of Fire Games
Participants: Nocker, 5niper9.


12/15/2009 Thor: [Starry Messenger] Choose your own Difficulty
I was excited that the fencing worked in our first playtest, but not nearly as excited about the fact that the players were picking their own difficulty levels. At the…
In First Thoughts
Participants: Thor, chronoplasm, Paul Czege, Noon, Vulpinoid, dindenver.


12/15/2009 chronoplasm: Working on a Social Mechanic
There's more to hunting monsters than hacking and slashing. Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of…
In First Thoughts
Participants: chronoplasm, chance.thirteen, dindenver.


12/14/2009 RARodger: Complex Towns
I’m up to town number four, making this one of my longest running campaigns in quite some time. In the first couple we opened all the way with murder. Since…
In lumpley games
Participants: RARodger, jburneko, Falc.


12/14/2009 Thor: [Starry Messengers] Fencing with Cards
We had the first playtest of Starry Messengers my clockpunk space game this weekend. Start scary caveats/We were making up as we went. The rules as such are probably not…
In First Thoughts
Participants: Thor, Jeff B, tleeuwenburg@gmail.com, greyorm, Ken.


12/14/2009 RedPissLegion: [MLWM] Not being able to kill the Master
Hi there :), This last week me a two friends of mine played My Life With Master. It lasted 4 sessions including one for character and master creation only. One…
In Actual Play
Participants: RedPissLegion, Adam Dray, Artanis, Eero Tuovinen, JMendes, Frank Tarcikowski, Paul Czege.


12/14/2009 Karsten: Shock: Changelog?
Hi, I just received Shock from a reseller in Germany. I got Version 1.1. Now I wonder what changed between Version 1.1  and the book sold over glyphpress's website, v1.2.…
In glyphpress
Participants: Karsten, nikola.


12/14/2009 DWeird: [Apocalypse World] Paradise
[b]Session One:[/b] Ran an IRC session with Barnum the junta Hardholder, Spider the drug-dealing Hocus, and Grace, a sweet little singing Skinner. Set near what was once a city, surrounded…
In Playtesting
Participants: DWeird, FigureFour, lumpley.


12/14/2009 tombowings: Player Skill vs. Character skill
In the last few months I have been analyzing trends in games I really enjoy vs. games I don't enjoy as much. The conclusion I have come to is that…
In First Thoughts
Participants: tombowings, Megoru, chance.thirteen, Seamus, dindenver, xenopulse, davidberg, Noon, Vulpinoid.


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Subsequent Topics

12/21/2009 MatrixGamer: Color Printing question - for Ryan at GOB
You said that you have printers that don't need varnish after printing. Can you tell me more about them? What sizes do they print? What is the quality? How much…
In Publishing
Participants: MatrixGamer, guildofblades, fernando.


12/21/2009 Sebastian: [Hell for Leather] German playtest with non-gamers
I got an email from my chief playtester in Germany. Sounds like a fun playtest. To keep things open, I'm posting it here (Daniel is not a member of the…
In Playtesting
Participants: Sebastian.


12/22/2009 Trevis Martin: Maybe a good roulette wheel for your Fastlane Games
For those of you with an iphone or ipod touch there are a couple of apps that will work for you.  One is free and is just Roulette Free, from…
In Twisted Confessions
Participants: Trevis Martin.


12/22/2009 Paolo D.: [Agon] Tricks and Alternate Advantages
As suggested by John in my other topic (http://www.indie-rpgs.com/forum/index.php?topic=28721.0), these days I'm using the Tricks and the Alternate Advantages (from the Agon wiki) like semiofficial rules. I've got some questions…
In one.seven design
Participants: Paolo D..


12/22/2009 Dan Maruschak: [Final Hour of a Storied Age] Supporting characters' subplots in Epic Fantasy
My game is Final Hour of a Storied Age: A Roleplaying Game of Epic Fantasy. A PDF of the current rules can be downloaded from here. For context, you can…
In Playtesting
Participants: Dan Maruschak, pells, dindenver, Catelf.


12/22/2009 John Blaz: Mechanics for scale: ie mouse, man, dragon
Hey all, working on a sword & sorcery type game right now, and I had a thought. Do my mechanics work with the different scales of creatures? Right now, the…
In First Thoughts
Participants: John Blaz, chance.thirteen, lumpley, Noon, Catelf, David Artman.


12/23/2009 Galadrin: [16-bit] Take Two!
Hello Forgers!  It's been a while.  I'm taking a break from writing some semester papers and thinking about my old concept 16-bit again.  I'm toying with the idea of converting…
In Playtesting
Participants: Galadrin, chronoplasm, Filip Luszczyk, JoyWriter.


12/23/2009 Blue Wizard: (Abeo) Idea
While talking with a friend of mine I brought up an idea I've wanted to see a world built around.  I wanted to bounce the idea off of some people…
In First Thoughts
Participants: Blue Wizard, Catelf, Vulpinoid, davidberg.


12/23/2009 The Grinning Bandit: Belief and Personal Mythology (as Game Mechanics!)
Howdy, indie gamer folks. Dig this concept I'm working on; I stole the idea from an anarchist text on "spellcasting", which is essentially a means of instilling mythology and meaning…
In First Thoughts
Participants: The Grinning Bandit, jefgodesky, Vulpinoid.


12/24/2009 elenius: Where are the articles?
Several post refer to an "articles" link at the top of the site, but I don't see it. I did find this page: http://www.indie-rpgs.com/_articles/glossary.html which has an "articles" link, but…
In Site Discussion
Participants: elenius, Artanis, Eliarhiman6, lumpley.


12/25/2009 noahtrammell: Licenses and other pesky stuff
  So I'm considering using FATE for a game.  Could anyone give me a quick explanation of how the OGL works?  Are there any quirks I should be aware of …
In Publishing
Participants: noahtrammell, Dan Maruschak, Ron Edwards.


12/25/2009 hannibalisfun: How should attributes apply modifiers to skills
          So, I have been playing in my friend's home-brewed roleplaying system for about a year now.  Over all I have been really impressed with it. …
In First Thoughts
Participants: hannibalisfun, Vulpinoid, Noon.


12/26/2009 greyorm: ORX: Nasty, Brutish &...SALE!
I've posted this text a couple places and sent out some e-mails to folks who have had the book on their wishlist: ORX: Nasty, Brutish & Short, the RPG about…
In Wild Hunt Studios
Participants: greyorm.


12/26/2009 Filip Luszczyk: The GM should stop me!
I've found this situation intriguing. The game in question handles character effectiveness primarily via player <-> player permissions. I'm in the middle of running a campaign, and our last session…
In Actual Play
Participants: Filip Luszczyk, Eliarhiman6, Noon, contracycle, ShallowThoughts.


12/26/2009 Filip Luszczyk: [Misery Bubblegum] It hurts!
Last session, I've cut my finger with the box. It hurt. Thusly, it was the first time I experienced actual pain when playing a game. I mean, how silly is…
In Muse of Fire Games
Participants: Filip Luszczyk.


12/26/2009 reason: taletellers and dreamers, or a game that doesn't exist
Once upon a time there was a writer who wrote a story game that doesn't exist. Those were strange times, and it was an act for a strange time. But…
In First Thoughts
Participants: reason, contracycle, Vulpinoid, Kanosint.


12/26/2009 Kanosint: Play-Doh and Musicals, oh my!
Lately I can't help but ponder two things and how one could make an interesting RPG with them... Play-Doh and Musicals. Not together, of course, that'd be waaay too silly,…
In First Thoughts
Participants: Kanosint, Callisto, chronoplasm, FetusCommander.


12/27/2009 Callisto: Working on a System about Cats [Felis]
Hi there, this is my very first post on this forum, so I try to keep it short. My mothertongue is german so I apologize for bad english. I'm working…
In First Thoughts
Participants: Callisto, Noon, Catelf, chronoplasm, JLFergus.


12/28/2009 Klaus_Welten: [Sorcerer] How do you play it?
I got my greedy hands on Sorcerer and the first two supplements. I red them. The game looks fantastic, but I found I have problems understaing how exactly you do…
In Adept Press
Participants: Klaus_Welten, Ron Edwards, 5niper9.


12/28/2009 migo: Coin flipping mechanic
This thought just came to me. It originally stemmed out of a thought of playing Reversi with coins - one player is heads, the other is tails, and at the…
In First Thoughts
Participants: migo, GregStolze.


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