The Forge Reference Project: Browse Threads

 

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From Day One


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1/21/2010 scarcow: A New Map of Near
I hope this doesn't count as a too serious necromancy, but i tought i'd drop the line: I created a map of Near with GIMP, with the help of the…
In Arkenstone Publishing
Participants: scarcow, Eero Tuovinen, Courage75.


1/21/2010 Sebastian: [Hell for Leather] UCD Playtest
Some people are scared of rejection. Me, I’m scared of playtests. It’s all about control, or the lack thereof, and the false understanding that somehow I can make my game…
In Playtesting
Participants: Sebastian, Ar Kayon.


1/21/2010 Ar Kayon: Combat Examples of an Engine without Hit Points
King Arthur and Lancelot circle each other, preparing to duel. They are both wearing armour and fighting with sword and shield. After his knights were soundly beaten by the graceful…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, contracycle, dindenver, leodegrance, horomancer, Finarvyn, Lance D. Allen, FetusCommander, mauriciocabaleiro.


1/21/2010 Mavis: Rules Confusion Arriving out of Play
I was running a simple scenario for some players - non of who had played Agon before - and we ran into a couple of odd situations. 1) Advantage Dice…
In one.seven design
Participants: Mavis, Paolo D., demiurgeastaroth.


1/20/2010 Charlie Gilb: [MERC] making resource management fun
('MERC' is the working title) Hello, I am currently writing a draft of a game about playing a squad of mercenaries on a post-apocalyptic world. Each player creates one member…
In First Thoughts
Participants: Charlie Gilb, Ar Kayon, JoyWriter.


1/20/2010 Ignus: [Ditv] Hacking the Hierarchy of Sin
Well, hack is a very strong word to use. More "replace the words with other words more fitting to the flavour". The brief background is that I have been asked…
In lumpley games
Participants: Ignus, lumpley.


1/20/2010 Ar Kayon: Character Development Mechanics
[b]Skill Development[/b] 1. You may develop your skills after x amount of time provided that: * you can afford it * the training is available by profession (doesn't require money)…
In First Thoughts
Participants: Ar Kayon.


1/20/2010 hix: [Poison'd] Strike a Bargain and your Soul is collateral
Hi, I'm going to offer Poison'd this weekend in the Games on Demand room at Kapcon. One thing that's not clear to me is what happens when you strike a…
In lumpley games
Participants: hix, Darcy Burgess, lumpley.


1/20/2010 Axe4Eye: MAYA the RPG<<Seeking constructive criticism
I have returned with my game, now called "MAYA", to be offered suggestions, criticism and hopefully some people that would be willing to playtest it.  I am working on the…
In First Thoughts
Participants: Axe4Eye, Ar Kayon, LaughingJackWilton, Spooky Fanboy.


1/19/2010 WillH: The Roach discussed on my podcast.
We give The Roach some love on Episode 3 of my new podcast.  You can check it out here: http://apap.libsyn.com/
In Bully Pulpit Games
Participants: WillH, jasonm.


1/19/2010 jb.teller4: Ideas for "Descent" option in addition to Transcendence?
I've been thinking about games or stories where there's the temptation to gain power or favors or whatever at the cost of "humanity" (I'm using that word very loosely here…
In Arkenstone Publishing
Participants: jb.teller4, Courage75, Eero Tuovinen.


1/19/2010 Ar Kayon: [Dramo Worlmoro]
[i]Dramo Worlmoro is an RPG set within the mind, where players assume the role of anthropomorphic creatures that represent thoughts and emotions. Whatever a person experiences, those experiences are manifested…
In First Thoughts
Participants: Ar Kayon, lumpley.


1/19/2010 The Dragon Master: [Sorcerer] Convention Workshops and Character Creation...
Just back from DarkCon this weekend and while I couldn't get a game of Sorcerer going, I did manage to run three brief "Sorcerer Workshops" for interested players. By the…
In Adept Press
Participants: The Dragon Master, Ron Edwards, Paiku.


1/18/2010 Warrior Monk: RPG for Noobs??
I've got the challenge to introduce roleplaying to a big audience who doesn't know much about it except for videogames. At first I though that making a rules-lite system would…
In First Thoughts
Participants: Warrior Monk, Catelf, Noon, davidwhitton.


1/18/2010 Mavis: Simple rules confusion - interlude
I might just be being blind.... If during an interlude a hero calls a challenge for refreshment. Do the refresh the ability that was called - so if it is…
In one.seven design
Participants: Mavis, Paolo D..


1/18/2010 hoefer: Digging up an old Thread on Sandbox Adventures
Well, some of you might remember, a long time ago (2 years?) I had started a thread about a test-play that was supposed to be "sandbox" in nature and it…
In Playtesting
Participants: hoefer.


1/18/2010 drhoover: [Fiasco] In a Nice Southern Town
My group tried Fiasco for the first time this weekend and had a blast. There were four of us, 3 lifelong roleplayers and 1 a more recent convert. We used…
In Actual Play
Participants: drhoover, jasonm, Tim C Koppang, segedy.


1/18/2010 Ar Kayon: [Nevercast] - A hyper-simulationist role-playing game, overview
[b]What is it about?[/b] Nevercast is a post-modern rpg set in a made-up world, about 50 or so years technology-wise in the future.  Economic and social decay has crumbled the…
In First Thoughts
Participants: Ar Kayon, lumpley, JoyWriter, Axe4Eye, Adam Dray, davidberg, horomancer, Ron Edwards.


1/18/2010 stefoid: conflict, conflict, conflict
Hi, I revisited PTA a number of times, and each time I haven't been able to get the game working 'properly'.  The main problem for me is determining what is…
In Dog Eared Designs
Participants: stefoid, Matt Wilson, Welkerfan, jburneko.


1/18/2010 Simon C: [On Mighty Thews] Stats vs. Attributes
I'm nearly done revising my game On Mighty Thews for release as a for-pay product.  I started the project thinking "Oh, it's already mostly done.  I've just got to tweak…
In Playtesting
Participants: Simon C, hix, David C, contracycle, JoyWriter, Jasper Flick, Excalibur, yellowparis.


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Subsequent Topics

1/21/2010 stefoid: Bullet point reminders - Producer - Scenes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Conflict
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid, Alan.


1/21/2010 stefoid: Bullet point reminders - Producer - Conflict
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Stakes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Narration
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/22/2010 Ar Kayon: Feedback needed for firearms mechanics
[b]Basic Ranged Combat Mechanics[/b] Since there are more random elements for firearms involved in determining success, the standard d4-1 exploding randomizer is always used. [I]So, let's say Lu Ordin is…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, stefoid, Adam Dray, dindenver, chance.thirteen.


1/22/2010 jlhburnett: [octaNe] "Hey buddy, watch the tentacle!"
This past weekend, my Skype group decided to give octaNe a whirl.  It didn't go as smoothly as we'd hoped, although things got better towards the end of the session.…
In Actual Play
Participants: jlhburnett, Ron Edwards.


1/22/2010 Dionysus: Agon with Medieval setting?
Has anyone done a setting change to medieval times? (Looking to play a nice quick pickup game, but the greek settings/gods doesn't quite do it for me - but the…
In one.seven design
Participants: Dionysus, Brother, demiurgeastaroth.


1/22/2010 leodegrance: [Breastplate] a multi character old-school RPG
Hi Everybody, its a couple of years (maybe more...) I'm working with all my laziness on this RPG. I've already a first uncomplete draft, but as you may imagine reading…
In First Thoughts
Participants: leodegrance, Ar Kayon, Warrior Monk, Noon.


1/22/2010 Ar Kayon: A more evolved dice mechanic
The method I propose not only strikes a balance between fortune and skill - skilled exponents have less variable results than unskilled exponents - but it keeps the arithmetic to…
In First Thoughts
Participants: Ar Kayon, Warrior Monk, Axe4Eye, David C, Charlie Gilb, stefoid, Locke, Gurnard, Luminous, MacLeod.


1/22/2010 Frank Tarcikowski: So BARBAREN! will be in English, but not self-published
Hi there, Those of you who have been following BARBAREN! might be interested that it's finally going to be published in Engish (the German version was released in October). We…
In Publishing
Participants: Frank Tarcikowski, Ron Edwards, Eero Tuovinen, Tim C Koppang, Emily Care, KeithBVaughn.


1/22/2010 jburneko: [Burning Empires/Primetime Adventures] RPG Weight Training
Hello Everyone, So right now I'm GMing Burning Empires.  It's a massive undertaking and it's very demanding.  We're four maneuvers into the Infiltration phase.  I'm really struggling with the game…
In Actual Play
Participants: jburneko, pfischer, davidberg, Welkerfan.


1/22/2010 Ron Edwards: [GenCon 2010] Forge booth, first thread
Hello, Last year's booth showed me some things. 1. The popular interest in the Forge and whatever might be at the booth is undiminished. People showed up, bought stuff, participated,…
In Conventions
Participants: Ron Edwards, Eero Tuovinen, SaintandSinner, Ben Lehman, Troy_Costisick.


1/22/2010 Locke: Need Cover Art and Page Art
Hey Artists, I need art for the front cover of my game and art for the fade in the background for each page.  Essentially the art that all the rules…
In Connections
Participants: Locke.


1/23/2010 Corey_at_Keene: DITV: Played our first session.
Hey everybody. So, I've had Dogs for a little while now, and it's been sitting around and tempting me to try it out.  I was convinced for the longest time…
In lumpley games
Participants: Corey_at_Keene, lumpley, Gareth_Lazelle.


1/23/2010 Frank Tarcikowski: [Sorcerer] I don't get Necromancy
Hi there, can someone help me out on the necromancy rules in Sorcerer & Sword? I don't get them. I've read the examples, and in them I don't see where…
In Adept Press
Participants: Frank Tarcikowski, Ron Edwards, Paiku, greyorm, The Dragon Master.


1/25/2010 thedragonking: Interested in reviews for Valtyr Chronicles - a new RPG system and world
Hello all, This is my first time posting here, so I hope I am following protocol correctly. I am the designer, writer and publisher of a new RPG system caled…
In Connections
Participants: thedragonking, Fuseboy.


1/25/2010 Sebastian: [Hell for Leather] Playtest disaster: The London Fiasco
I was recently in London where I got a chance to run a playtest with Graham Walmsley and Adam Kelly. It was a disaster. In the interests of transparency, I'm…
In Playtesting
Participants: Sebastian, Ar Kayon, Gregor Hutton.


1/25/2010 elenius: [carry] support materials, working link?
Hi, I'm trying to find the "character cards" that I've heard mentioned, and any other supporting materials for this game. Is there a working link for them (I found a…
In ndp design
Participants: elenius, Eliarhiman6, Nathan P..


1/26/2010 SaintandSinner: Gencon 2010 Dresden Files games
I'm running a couple of Dresden events if your interested. Friday 2-6pm Dog Daze This was run with the bleeding alpha rules in 2008 (please no repeat players) I know,…
In Conventions
Participants: SaintandSinner, Nev the Deranged.


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