The Forge Reference Project: Browse Threads

 

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From Day One


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1/25/2010 elenius: [carry] support materials, working link?
Hi, I'm trying to find the "character cards" that I've heard mentioned, and any other supporting materials for this game. Is there a working link for them (I found a…
In ndp design
Participants: elenius, Eliarhiman6, Nathan P..


1/25/2010 Sebastian: [Hell for Leather] Playtest disaster: The London Fiasco
I was recently in London where I got a chance to run a playtest with Graham Walmsley and Adam Kelly. It was a disaster. In the interests of transparency, I'm…
In Playtesting
Participants: Sebastian, Ar Kayon, Gregor Hutton.


1/25/2010 thedragonking: Interested in reviews for Valtyr Chronicles - a new RPG system and world
Hello all, This is my first time posting here, so I hope I am following protocol correctly. I am the designer, writer and publisher of a new RPG system caled…
In Connections
Participants: thedragonking, Fuseboy.


1/23/2010 Frank Tarcikowski: [Sorcerer] I don't get Necromancy
Hi there, can someone help me out on the necromancy rules in Sorcerer & Sword? I don't get them. I've read the examples, and in them I don't see where…
In Adept Press
Participants: Frank Tarcikowski, Ron Edwards, Paiku, greyorm, The Dragon Master.


1/23/2010 Corey_at_Keene: DITV: Played our first session.
Hey everybody. So, I've had Dogs for a little while now, and it's been sitting around and tempting me to try it out.  I was convinced for the longest time…
In lumpley games
Participants: Corey_at_Keene, lumpley, Gareth_Lazelle.


1/22/2010 Locke: Need Cover Art and Page Art
Hey Artists, I need art for the front cover of my game and art for the fade in the background for each page.  Essentially the art that all the rules…
In Connections
Participants: Locke.


1/22/2010 Ron Edwards: [GenCon 2010] Forge booth, first thread
Hello, Last year's booth showed me some things. 1. The popular interest in the Forge and whatever might be at the booth is undiminished. People showed up, bought stuff, participated,…
In Conventions
Participants: Ron Edwards, Eero Tuovinen, SaintandSinner, Ben Lehman, Troy_Costisick.


1/22/2010 jburneko: [Burning Empires/Primetime Adventures] RPG Weight Training
Hello Everyone, So right now I'm GMing Burning Empires.  It's a massive undertaking and it's very demanding.  We're four maneuvers into the Infiltration phase.  I'm really struggling with the game…
In Actual Play
Participants: jburneko, pfischer, davidberg, Welkerfan.


1/22/2010 Frank Tarcikowski: So BARBAREN! will be in English, but not self-published
Hi there, Those of you who have been following BARBAREN! might be interested that it's finally going to be published in Engish (the German version was released in October). We…
In Publishing
Participants: Frank Tarcikowski, Ron Edwards, Eero Tuovinen, Tim C Koppang, Emily Care, KeithBVaughn.


1/22/2010 Ar Kayon: A more evolved dice mechanic
The method I propose not only strikes a balance between fortune and skill - skilled exponents have less variable results than unskilled exponents - but it keeps the arithmetic to…
In First Thoughts
Participants: Ar Kayon, Warrior Monk, Axe4Eye, David C, Charlie Gilb, stefoid, Locke, Gurnard, Luminous, MacLeod.


1/22/2010 leodegrance: [Breastplate] a multi character old-school RPG
Hi Everybody, its a couple of years (maybe more...) I'm working with all my laziness on this RPG. I've already a first uncomplete draft, but as you may imagine reading…
In First Thoughts
Participants: leodegrance, Ar Kayon, Warrior Monk, Noon.


1/22/2010 Dionysus: Agon with Medieval setting?
Has anyone done a setting change to medieval times? (Looking to play a nice quick pickup game, but the greek settings/gods doesn't quite do it for me - but the…
In one.seven design
Participants: Dionysus, Brother, demiurgeastaroth.


1/22/2010 jlhburnett: [octaNe] "Hey buddy, watch the tentacle!"
This past weekend, my Skype group decided to give octaNe a whirl.  It didn't go as smoothly as we'd hoped, although things got better towards the end of the session.…
In Actual Play
Participants: jlhburnett, Ron Edwards.


1/22/2010 Ar Kayon: Feedback needed for firearms mechanics
[b]Basic Ranged Combat Mechanics[/b] Since there are more random elements for firearms involved in determining success, the standard d4-1 exploding randomizer is always used. [I]So, let's say Lu Ordin is…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, stefoid, Adam Dray, dindenver, chance.thirteen.


1/21/2010 stefoid: Bullet point reminders - All - Narration
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Stakes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - Producer - Conflict
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Conflict
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid, Alan.


1/21/2010 stefoid: Bullet point reminders - Producer - Scenes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - Player - Scenes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid, Welkerfan, fernando.


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Subsequent Topics

1/27/2010 The Engnine: Inquisitive
http://www.theparableengine.com/ The system is pretty much done. I need to play test it a little bit more; so far it's just been one shots rather than actual campaign play, but…
In Playtesting
Participants: The Engnine, Simon C, Noon, P1NBACK, Ar Kayon, Ron Edwards.


1/27/2010 stefoid: A Gamist game to teach Narativist gaming
before I start: "because I dont have enough time, and I seek to actually learn by playing such a game rather than writing it" is the answer to the obvious…
In First Thoughts
Participants: stefoid, The Engnine, Noon, Simon C, Ron Edwards, greyorm, Ar Kayon, Catelf, Nocker, Alex Abate, Warrior Monk, hix.


1/27/2010 reveal: [ENnies] 2010 State of the ENnies Address
Greetings all and well met! It's that time of the year again. The time where the ENnies staff and judges begin the countdown to GenCon and start getting all of…
In Conventions
Participants: reveal.


1/28/2010 HeTeleports: Mid-project "review editor" needed - Secret Identities
Normally, talking to my wife and talking to myself fulfills this job requirement for my project. However, she's gotten herself busy with her own projects and -- well, talking to…
In Connections
Participants: HeTeleports, Simon C.


1/29/2010 Paiku: [Sorcerer] Sorcerers in Casablanca
Hi folks, as promised in an earlier thread, I have posted on my blog the One Sheet and player-character concepts (backstories, demons and kickers) (PC 1)(PC 2)(PC 3) for our…
In Adept Press
Participants: Paiku, Artanis, Ron Edwards, greyorm, Eero Tuovinen, jburneko, Christopher Kubasik, The Dragon Master.


1/29/2010 Melinglor: [Spectre of the Beast] the structure of play, from text to practice
Awhile back Paul Czege told me he was planning a playtest of Spectre of the Beast, my game in development about grand ambitions fueling the bloody march of civilization (you…
In Playtesting
Participants: Melinglor, Paul Czege, Tim C Koppang.


1/29/2010 David C: [GURPS Traveller] What type of play is this?
I was invited by a friend to play some GURPS Traveller. I wasn't particularly interested (ughhh, GURPS...) but I always like meeting new people.  The game was mostly dominated by…
In Actual Play
Participants: David C, Ar Kayon, Ron Edwards, Noon, contracycle, davidberg, athornton.


1/31/2010 SheikhJahbooty: Non-superhero genre capes
Does anyone in Atlanta play this game? I know a bunch of people that like superhero games, but they wouldn't be into the competitive aspects. They play games like Champions…
In Muse of Fire Games
Participants: SheikhJahbooty, Bret Gillan.


1/31/2010 Justin Nichol - BFG: Eschaton- A Game of an Ending World=
"Raum is a great earl, he is seen as a black bird... he stealeth wonder-fullie out of the King's house and carry it whither he is assigned, he destroieth cities…
In First Thoughts
Participants: Justin Nichol - BFG, Abkajud, ladygee.


2/1/2010 SaintandSinner: Dragoncon Indie Panels, Games, etc
Dragoncon is interested in having Indie Game panels, games on the schedule, etc.  If you are a designer, what do you usually do at these conventions and what do the…
In Conventions
Participants: SaintandSinner, David Artman.


2/1/2010 Kanosint: Random Idea: Injury Tree
Hello dear Forgites, Recently, I read how many of us indie RPG developers enjoy Injury Tracks. This got me thinking,. Now, it may be done before, I have no idea,…
In First Thoughts
Participants: Kanosint, Ar Kayon, Vulpinoid, Hereward The Wake, chronoplasm, Locke.


2/1/2010 SaintandSinner: Miami Games and Stuff
What's good around there (other than the obvious beach)? I'm going up there for a meeting the first weekend in March and will likely have some time to burn. Are…
In Conventions
Participants: SaintandSinner.


2/1/2010 lumpley: We're playing Pokemon Sorcerer
We made characters last night and I've got a pageful of 1st-session prep here in my notebook. We're all more-or-less experts on the source material - some of us unwillingly…
In Adept Press
Participants: lumpley, Ben Lehman, Ron Edwards, RichD.


2/2/2010 Meramec: [D&D] Hot elves, morality, and the missing initiative roll
So I gather three friends for an impromptu session of D&D.  They’ve all played the first WOTC edition of the game extensively and one has significant experience with the second…
In Actual Play
Participants: Meramec, Noon, Ar Kayon, Ron Edwards, Tim C Koppang, JoyWriter, NN, ShallowThoughts, athornton, contracycle, LostSoul, Jeff B, Jasper Flick.


2/2/2010 segedy: [Apocalypse World] Playtest Questions
I'm going to be running the first session of AW playtest tonight, and had a few questions I'm hoping others can answer.  Have these issues come up in your games,…
In lumpley games
Participants: segedy, lumpley.


2/2/2010 Ar Kayon: [Nevercast] - Indepth Setting Discussion
The Iron Element The iron element represents the decay of that which was once shiny and beautiful. This setting element is predominant in the Vanaq Ir region, a graveyard of…
In First Thoughts
Participants: Ar Kayon, davidberg, dindenver, Mobius, Luminous, mark2v, horomancer.


2/3/2010 Charlie Gilb: [Paradise] Reward Cycle Feedback needed.
In Paradise, you play a group of mercenaries, selling their services to the highest bidder. Character advancement works as follows: 1. Each session you play usually constitutes one mission. Every…
In First Thoughts
Participants: Charlie Gilb, Vulpinoid, davidberg.


2/4/2010 Kevin.Weiser: [DitV] The Walking Eye reviews Dogs in the Vineyard
Hey everybody, over at The Walking Eye Podcast we've finished up our run of Dogs in the Vineyard. We posted 3 AP's (1 character creation and 2 towns) and just…
In lumpley games
Participants: Kevin.Weiser.


2/4/2010 Marshall Burns: [Badass City] stumped for effect mechanics
[i]Badass City[/i] is a Step on Up game that I'm making primarily to figure out certain problems I'm having with a couple other games. But it's also shaping up to…
In First Thoughts
Participants: Marshall Burns, Noon, lumpley, Vulpinoid, Locke, JoyWriter, davidberg, Ar Kayon.


2/5/2010 davidberg: [Delve] fast-forwarding through meaningful decisions?
My game Delve gives out significant rewards in the form of useful connections and materials.  A recent session included a new tool to sculpt an unbreakable rock, and a creepy…
In Playtesting
Participants: davidberg, Ron Edwards, Alex Abate, JoyWriter, Noon, Locke, Paul T, Jeff B, C. Edwards, Shimera9.


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