Previous Topics 1/27/2010 reveal: [ENnies] 2010 State of the ENnies Address Greetings all and well met!
It's that time of the year again. The time where the ENnies staff and judges begin the countdown to GenCon and start getting all of… In Conventions Participants: reveal.
1/27/2010 stefoid: A Gamist game to teach Narativist gaming before I start: "because I dont have enough time, and I seek to actually learn by playing such a game rather than writing it" is the answer to the obvious… In First Thoughts Participants: stefoid, The Engnine, Noon, Simon C, Ron Edwards, greyorm, Ar Kayon, Catelf, Nocker, Alex Abate, Warrior Monk, hix.
1/27/2010 The Engnine: Inquisitive http://www.theparableengine.com/
The system is pretty much done. I need to play test it a little bit more; so far it's just been one shots rather than actual campaign play, but… In Playtesting Participants: The Engnine, Simon C, Noon, P1NBACK, Ar Kayon, Ron Edwards.
1/26/2010 SaintandSinner: Gencon 2010 Dresden Files games I'm running a couple of Dresden events if your interested.
Friday 2-6pm
Dog Daze This was run with the bleeding alpha rules in 2008 (please no repeat players)
I know,… In Conventions Participants: SaintandSinner, Nev the Deranged.
1/25/2010 elenius: [carry] support materials, working link? Hi,
I'm trying to find the "character cards" that I've heard mentioned, and any other supporting materials for this game. Is there a working link for them (I found a… In ndp design Participants: elenius, Eliarhiman6, Nathan P..
1/25/2010 Sebastian: [Hell for Leather] Playtest disaster: The London Fiasco I was recently in London where I got a chance to run a playtest with Graham Walmsley and Adam Kelly. It was a disaster.
In the interests of transparency, I'm… In Playtesting Participants: Sebastian, Ar Kayon, Gregor Hutton.
1/25/2010 thedragonking: Interested in reviews for Valtyr Chronicles - a new RPG system and world Hello all,
This is my first time posting here, so I hope I am following protocol correctly.
I am the designer, writer and publisher of a new RPG system caled… In Connections Participants: thedragonking, Fuseboy.
1/23/2010 Frank Tarcikowski: [Sorcerer] I don't get Necromancy Hi there, can someone help me out on the necromancy rules in Sorcerer & Sword? I don't get them. I've read the examples, and in them I don't see where… In Adept Press Participants: Frank Tarcikowski, Ron Edwards, Paiku, greyorm, The Dragon Master.
1/23/2010 Corey_at_Keene: DITV: Played our first session. Hey everybody.
So, I've had Dogs for a little while now, and it's been sitting around and tempting me to try it out. I was convinced for the longest time… In lumpley games Participants: Corey_at_Keene, lumpley, Gareth_Lazelle.
1/22/2010 Locke: Need Cover Art and Page Art Hey Artists,
I need art for the front cover of my game and art for the fade in the background for each page. Essentially the art that all the rules… In Connections Participants: Locke.
1/22/2010 Ron Edwards: [GenCon 2010] Forge booth, first thread Hello,
Last year's booth showed me some things.
1. The popular interest in the Forge and whatever might be at the booth is undiminished. People showed up, bought stuff, participated,… In Conventions Participants: Ron Edwards, Eero Tuovinen, SaintandSinner, Ben Lehman, Troy_Costisick.
1/22/2010 jburneko: [Burning Empires/Primetime Adventures] RPG Weight Training Hello Everyone,
So right now I'm GMing Burning Empires. It's a massive undertaking and it's very demanding. We're four maneuvers into the Infiltration phase. I'm really struggling with the game… In Actual Play Participants: jburneko, pfischer, davidberg, Welkerfan.
1/22/2010 Frank Tarcikowski: So BARBAREN! will be in English, but not self-published Hi there,
Those of you who have been following BARBAREN! might be interested that it's finally going to be published in Engish (the German version was released in October). We… In Publishing Participants: Frank Tarcikowski, Ron Edwards, Eero Tuovinen, Tim C Koppang, Emily Care, KeithBVaughn.
1/22/2010 Ar Kayon: A more evolved dice mechanic The method I propose not only strikes a balance between fortune and skill - skilled exponents have less variable results than unskilled exponents - but it keeps the arithmetic to… In First Thoughts Participants: Ar Kayon, Warrior Monk, Axe4Eye, David C, Charlie Gilb, stefoid, Locke, Gurnard, Luminous, MacLeod.
1/22/2010 leodegrance: [Breastplate] a multi character old-school RPG Hi Everybody,
its a couple of years (maybe more...) I'm working with all my laziness on this RPG. I've already a first uncomplete draft, but as you may imagine reading… In First Thoughts Participants: leodegrance, Ar Kayon, Warrior Monk, Noon.
1/22/2010 Dionysus: Agon with Medieval setting? Has anyone done a setting change to medieval times? (Looking to play a nice quick pickup game, but the greek settings/gods doesn't quite do it for me - but the… In one.seven design Participants: Dionysus, Brother, demiurgeastaroth.
1/22/2010 jlhburnett: [octaNe] "Hey buddy, watch the tentacle!" This past weekend, my Skype group decided to give octaNe a whirl. It didn't go as smoothly as we'd hoped, although things got better towards the end of the session.… In Actual Play Participants: jlhburnett, Ron Edwards.
1/22/2010 Ar Kayon: Feedback needed for firearms mechanics [b]Basic Ranged Combat Mechanics[/b]
Since there are more random elements for firearms involved in determining success, the standard d4-1 exploding randomizer is always used.
[I]So, let's say Lu Ordin is… In First Thoughts Participants: Ar Kayon, Axe4Eye, Noon, stefoid, Adam Dray, dindenver, chance.thirteen.
1/21/2010 stefoid: Bullet point reminders - All - Narration [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/21/2010 stefoid: Bullet point reminders - All - Stakes [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
<< more previous topics | | Subsequent Topics 1/29/2010 Paiku: [Sorcerer] Sorcerers in Casablanca Hi folks,
as promised in an earlier thread, I have posted on my blog the One Sheet and player-character concepts (backstories, demons and kickers) (PC 1)(PC 2)(PC 3) for our… In Adept Press Participants: Paiku, Artanis, Ron Edwards, greyorm, Eero Tuovinen, jburneko, Christopher Kubasik, The Dragon Master.
1/29/2010 Melinglor: [Spectre of the Beast] the structure of play, from text to practice Awhile back Paul Czege told me he was planning a playtest of Spectre of the Beast, my game in development about grand ambitions fueling the bloody march of civilization (you… In Playtesting Participants: Melinglor, Paul Czege, Tim C Koppang.
1/29/2010 David C: [GURPS Traveller] What type of play is this? I was invited by a friend to play some GURPS Traveller. I wasn't particularly interested (ughhh, GURPS...) but I always like meeting new people.
The game was mostly dominated by… In Actual Play Participants: David C, Ar Kayon, Ron Edwards, Noon, contracycle, davidberg, athornton.
1/31/2010 SheikhJahbooty: Non-superhero genre capes Does anyone in Atlanta play this game?
I know a bunch of people that like superhero games, but they wouldn't be into the competitive aspects. They play games like Champions… In Muse of Fire Games Participants: SheikhJahbooty, Bret Gillan.
1/31/2010 Justin Nichol - BFG: Eschaton- A Game of an Ending World= "Raum is a great earl, he is seen as a black bird... he stealeth wonder-fullie out of the King's house and carry it whither he is assigned, he destroieth cities… In First Thoughts Participants: Justin Nichol - BFG, Abkajud, ladygee.
2/1/2010 SaintandSinner: Dragoncon Indie Panels, Games, etc Dragoncon is interested in having Indie Game panels, games on the schedule, etc. If you are a designer, what do you usually do at these conventions and what do the… In Conventions Participants: SaintandSinner, David Artman.
2/1/2010 Kanosint: Random Idea: Injury Tree Hello dear Forgites,
Recently, I read how many of us indie RPG developers enjoy Injury Tracks. This got me thinking,.
Now, it may be done before, I have no idea,… In First Thoughts Participants: Kanosint, Ar Kayon, Vulpinoid, Hereward The Wake, chronoplasm, Locke.
2/1/2010 SaintandSinner: Miami Games and Stuff What's good around there (other than the obvious beach)? I'm going up there for a meeting the first weekend in March and will likely have some time to burn. Are… In Conventions Participants: SaintandSinner.
2/1/2010 lumpley: We're playing Pokemon Sorcerer We made characters last night and I've got a pageful of 1st-session prep here in my notebook. We're all more-or-less experts on the source material - some of us unwillingly… In Adept Press Participants: lumpley, Ben Lehman, Ron Edwards, RichD.
2/2/2010 Meramec: [D&D] Hot elves, morality, and the missing initiative roll So I gather three friends for an impromptu session of D&D. They’ve all played the first WOTC edition of the game extensively and one has significant experience with the second… In Actual Play Participants: Meramec, Noon, Ar Kayon, Ron Edwards, Tim C Koppang, JoyWriter, NN, ShallowThoughts, athornton, contracycle, LostSoul, Jeff B, Jasper Flick.
2/2/2010 segedy: [Apocalypse World] Playtest Questions I'm going to be running the first session of AW playtest tonight, and had a few questions I'm hoping others can answer. Have these issues come up in your games,… In lumpley games Participants: segedy, lumpley.
2/2/2010 Ar Kayon: [Nevercast] - Indepth Setting Discussion The Iron Element
The iron element represents the decay of that which was once shiny and beautiful. This setting element is predominant in the Vanaq Ir region, a graveyard of… In First Thoughts Participants: Ar Kayon, davidberg, dindenver, Mobius, Luminous, mark2v, horomancer.
2/3/2010 Charlie Gilb: [Paradise] Reward Cycle Feedback needed. In Paradise, you play a group of mercenaries, selling their services to the highest bidder.
Character advancement works as follows:
1. Each session you play usually constitutes one mission. Every… In First Thoughts Participants: Charlie Gilb, Vulpinoid, davidberg.
2/4/2010 Kevin.Weiser: [DitV] The Walking Eye reviews Dogs in the Vineyard Hey everybody, over at The Walking Eye Podcast we've finished up our run of Dogs in the Vineyard. We posted 3 AP's (1 character creation and 2 towns) and just… In lumpley games Participants: Kevin.Weiser.
2/4/2010 Marshall Burns: [Badass City] stumped for effect mechanics [i]Badass City[/i] is a Step on Up game that I'm making primarily to figure out certain problems I'm having with a couple other games. But it's also shaping up to… In First Thoughts Participants: Marshall Burns, Noon, lumpley, Vulpinoid, Locke, JoyWriter, davidberg, Ar Kayon.
2/5/2010 davidberg: [Delve] fast-forwarding through meaningful decisions? My game Delve gives out significant rewards in the form of useful connections and materials. A recent session included a new tool to sculpt an unbreakable rock, and a creepy… In Playtesting Participants: davidberg, Ron Edwards, Alex Abate, JoyWriter, Noon, Locke, Paul T, Jeff B, C. Edwards, Shimera9.
2/5/2010 Queex: A Brace of Games Just under a year ago, I decided that I had too many projects lying around that were incomplete. Most of them were ones that never generated much interest from other… In Connections Participants: Queex, Ron Edwards, Noon, Paul Czege, Marshall Burns.
2/5/2010 Sebastian: [Hell for Leather] Metalgear (Posting from the Cobweb games website)
I spent last weekend at Warpcon XX, one of Ireland's oldest gaming conventions held in the idyllic campus of the UCC. I've got some… In Playtesting Participants: Sebastian, David C.
2/5/2010 chronoplasm: Chargen: Who needs it? This post on rpg.net got me thinking...
http://forum.rpg.net/showthread.php?t=497934
Do rpgs really need lots of rules for character creation? I guess it depends on what the rpg is and what it's… In First Thoughts Participants: chronoplasm, Eero Tuovinen, Noon, dindenver, Warrior Monk, Meramec, Finarvyn.
2/6/2010 Sebastian: [Hell for Leather] Two brothers kill Hitler? In the second of the Warpcon XX playtests, I talk about a two player session of Hell for Leather.
After running the game for 6 strangers, it was nice to… In Playtesting Participants: Sebastian.
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