The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

3/18/2010 stefoid: An idea for a game
This idea has been kicking around for a while, and partly recently inspired by IaWA.    It is supposed to facilitate the following type of play, which I associate with…
In First Thoughts
Participants: stefoid.


2/8/2010 stefoid: help with IaWA
Hi, I rolled a Nest of Vipers 6H: A tower of silver and alabaster, which rises from the sea under the new moon. 7H: A squat town on the banks…
In lumpley games
Participants: stefoid, Falc, lumpley, jrs, jburneko, Noclue, David Artman, way, Paul T, RedPissLegion.


1/27/2010 stefoid: A Gamist game to teach Narativist gaming
before I start: "because I dont have enough time, and I seek to actually learn by playing such a game rather than writing it" is the answer to the obvious…
In First Thoughts
Participants: stefoid, The Engnine, Noon, Simon C, Ron Edwards, greyorm, Ar Kayon, Catelf, Nocker, Alex Abate, Warrior Monk, hix.


1/21/2010 stefoid: Bullet point reminders - All - Narration
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Stakes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - Producer - Conflict
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Conflict
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid, Alan.


1/21/2010 stefoid: Bullet point reminders - Producer - Scenes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - Player - Scenes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid, Welkerfan, fernando.


1/18/2010 stefoid: conflict, conflict, conflict
Hi, I revisited PTA a number of times, and each time I haven't been able to get the game working 'properly'.  The main problem for me is determining what is…
In Dog Eared Designs
Participants: stefoid, Matt Wilson, Welkerfan, jburneko.


5/15/2007 stefoid: conflict, its the one bit that I cant 'get'
Hi, Ive visited this forum before asking about this aspect of PTA.  I love nearly everything about the game, except this bit.  I just dont get it. Specifically, I dont…
In Dog Eared Designs
Participants: stefoid, Eero Tuovinen, Joe Dizzy, Glendower, Matt Wilson, Warren, Alan, SabreCat, Shymer.


4/7/2006 stefoid: [Bronze] 'skills' and task/conflict resolution
This is a fictional bronze-age game.  I posted the 1st draft rules a while ago.  It was a task-based skill system.  Since being directed to other types of rules, Ive…
In First Thoughts
Participants: stefoid, contracycle, Thunder_God, lumpley, dindenver, two_fishes.


3/21/2006 stefoid: need issue idea
Hi , just had a pilot episode of a 'firefly-like' series called  'Haven' (because thats what the spaceship appears to be to the characters that live on it). It was…
In Dog Eared Designs
Participants: stefoid, Matt Wilson, Danny_K.


3/18/2006 stefoid: tasks, conflicts, and a room full of Boggles
We have this HeroWars game which has been going on for some time.  The GM is inventive and improvises well, but his methods are strictly old school.  Another player and…
In Actual Play
Participants: stefoid, Kesher, Walt Freitag.


3/6/2006 stefoid: confused about the scene process
Hi.  I whipped out the PTA book while my HeroQuest group was waiting for a late player to turn up so we could start.  I explained a bit about it…
In Dog Eared Designs
Participants: stefoid, Matt Wilson, Valamir.


2/14/2006 stefoid: [Bronze] setting / cultures
Hi, ive decided to post the setting and cultures here so that people can get some idea of where Im coming from with two other threads about Bronze RPG. also…
In Indie Game Design
Participants: stefoid, nikola, dindenver, Paka, Warren, Adam Dray, Eero Tuovinen, joepub.


2/6/2006 stefoid: [Bronze] magic and 'magic items'
Hi this is the first cut on magic for my fantasy bronze age system. http://www.geocities.com/stevenmathers/MAGIC.zip I am unhappy with it for several reasons: 1)  its too mechanical.  each type of…
In Indie Game Design
Participants: stefoid, Sempiternity, TonyLB, Selene Tan, Anna B, contracycle, lumpley, dindenver, Tommi Brander, greyorm, nikola, joepub, Joshua BishopRoby, Calithena, Eero Tuovinen.


2/1/2006 stefoid: Magic Mechanics (split)
just searching for 'magic' and found this post. I had an idea long ago that is related to your idea.  each character has 'life points' which is a pretty large…
In Indie Game Design
Participants: stefoid, AmbroseCollector, Ron Edwards.


1/31/2006 stefoid: reviewers of d30 system, please contact directly
Hi, anyone who did review the system I posted a link to recently, if you feel like giving/continuing feedback, please email me directly at stevenmathers@yahoo.com cheers
In Connections
Participants: stefoid.


1/25/2006 stefoid: look for critical feedback of game system
Hi, Im doing an RPG system that is fairly stable at the moment, and I wouldnt mind some feedback on it. If someone out there is interested in this kind…
In Indie Game Design
Participants: stefoid, Ron Edwards, joepub, nikola, timopod, dindenver, Andrew Morris, Grover, Selene Tan, TonyLB.


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Subsequent Topics

11/17/2010 stefoid: a game where there is no GM and/or everybody is the GM
Real Soon Now (tm) Im going to test this concept on a group of friends http://www.indie-rpgs.com/forge/index.php?topic=29532.0  Yes, actual play, wowee. The link is to the 'back-story generator' idea I had. …
In First Thoughts
Participants: stefoid, SortableBadger, mreuther, Abkajud, Chris_Chinn.


1/17/2011 stefoid: [zero-prep] Need more Challenge scenarios
Hi, Im playtesting a game that I did call Ingenero, but then decided to change to Zero-prep.  Ingenero doesn't tell you anything about the game. I could post a link,…
In Game Development
Participants: stefoid, Simons, Ron Edwards.


1/21/2011 stefoid: [zero-prep] playtest, jesus, where do I start
Isnt it funny when you have this idea of how things are going to go and then they just implode.  I guess thats what they are talking about when they…
In Game Development
Participants: stefoid, Ron Edwards, Noon, happysmellyfish.


1/31/2011 stefoid: [Ingenero] Dramatic conflict resolution- help with definitions.
Hi, Im fleshing out a game that concentrates on the dramatic style of conflict resolution. My def of that is that 'fiction reality' guides the players in what is possible…
In Game Development
Participants: stefoid, happysmellyfish, SteveCooper.


2/9/2011 stefoid: [ingenero] creative tension
Hi, I got sidetracked going from wushu -> traits in general -> creative tension at this link  http://www.lumpley.com/comment.php?entry=390 Still havent resolved my initial problem but thats by the by. Creative…
In Game Development
Participants: stefoid, chronoplasm, czipeter, Mike Sugarbaker, Graham Walmsley, contracycle, simon_hibbs.


2/10/2011 stefoid: Angels in February games
I didnt get the Angels thing at all -- just didnt occur to me, I looked at wings and thought "wtf?  Obviously every 2nd entry is going to be about…
In Endeavor: Ronnies 2011
Participants: stefoid, baxil, Nathan P., Kensan_Oni, AyeGill, Ron Edwards, Willow, Elizabeth, whduryea, Ghostlight Games, Gryffudd, Ben Lehman.


2/15/2011 stefoid: Uncle Louis update (split)
Am updating Uncle Louis -- sent new version to the site.
In Endeavor: Ronnies 2011
Participants: stefoid, baxil.


3/11/2011 stefoid: When improvization fails. What do you do when you 'got nuthin'?
So last nights game I GMed petered out a bit early when I basically admitted 'I got nuthin'.  GMing by improvisation is a skill I am still learning, and whilst…
In Actual Play
Participants: stefoid, Ron Edwards, Frank Tarcikowski, Paka, Chris_Chinn, Natespank, Graham Walmsley, davidberg, Ross Cowman.


3/27/2011 stefoid: [ingenero] invoking mechanics that dont change the fictional situation
My game uses 'plays' in conflict situations, which is: to do something, the player must describe the characters intended actions as "what, how and why".  i.e.  "Jack is going to…
In Game Development
Participants: stefoid, davidberg, happysmellyfish, Paul Czege.


4/1/2011 stefoid: No investigations? II (split)
Im dredging this up again, because Im about to GM a game that will have some mystery in it, which I guess all games do to a certain extent, but…
In Actual Play
Participants: stefoid, Ron Edwards, Alfryd, NN, contracycle, Gwynplaine, simon_hibbs, Gryffudd, Warrior Monk, Noon.


4/28/2011 stefoid: [INGENERO] conflict res - tactical crunch players would u like this?
My aim is to provide tactical flair without the crunch.  Id be interested in those players who like a  good tactical fight.  would this appeal to you?  (there are sections…
In Game Development
Participants: stefoid, DarkHawkPro, Noon, Ron Edwards, phatonin.


5/12/2011 stefoid: [INGENERO] Traits, motivations and rewards.
Please see my sig for the link. Primarily, Motivations (like beliefs from Burning Wheel) in my game are used to drive goal setting or complicate things in interesting ways for…
In Game Development
Participants: stefoid, Warrior Monk.


5/22/2011 stefoid: [INGENERO] second draft available. How does it grab you?
I think Ive got some stuff going on with this game. http://ingenero.wordpress.com/ Heres the spiel. I would love to get some feedback on this from other designers and Ron particularly,…
In Game Development
Participants: stefoid.


5/30/2011 stefoid: No investigations? III (split)
I ran a 'mystery game' last night where the PCs were MI6 operatives sent to Rome to find out what some known SS operatives from the occult arm of the…
In Actual Play
Participants: stefoid, ADGBoss, Ron Edwards, D.R. Clifford, Noclue.


9/1/2011 stefoid: [Ingenero] Character creation -- Its hard work.
Hi, here my link: http://ingenero.wordpress.com/downloads/ My game concentrates on character building over world building.  The idea is that given a general premise covering the general types of things the characters…
In Game Development
Participants: stefoid, Daniel36, Thriff, Cedric.


10/19/2011 stefoid: [ingenero] all new social challenge system
Hi guys this is a split from a thread in actual play that touched on some issues to do with social conflict, or as I call it social challenges, as…
In Game Development
Participants: stefoid, Cedric, Thriff.


12/21/2011 stefoid: [Ingenero] OK, let me have it
Hi. Im attaemtping to convey the essence of my game in as little pages as possible, as an intro in the text.  Ive got it down to 5 pages including…
In Game Development
Participants: stefoid, Porterhaus, Illetizgerg, Noon, JoyWriter, thiagoess, kvanpelt.


1/16/2012 stefoid: Social challenges - bonding. I want it, but I cant make it fit.
Hi , Im stumped and I thought Id throw it out to the forge and see if I can get some ideas to jog me loose.  The link to the…
In Game Development
Participants: stefoid, davidberg, Noon, JoyWriter.


4/28/2012 stefoid: [Ingenero] The problem with big fights...
A recent playtest with Ingenero resulted in an opening battle between Nazis and MI6 agents in the Pariasian catacombs, mostly over trying to rescue a human sacrifice. Anyway, the battle…
In Game Development
Participants: stefoid, walruz.


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