Previous Topics 4/5/2010 Willow: [Casino Royale] First Playtest- With Non-Gamer Parents, No Less So, Casino Royale is my new game in development. It's a casino heist game along the lines of Ocean's 11- a crew of criminals pulls off a major caper. (Or… In Playtesting Participants: Willow, Tim C Koppang, David Artman.
4/4/2010 WillH: [Zombie Cinema] on Actual People, Actual Play I thought you might be interested in knowing this. On Episode 14 of my podcast, Actual People, Actual Play, we discuss Zombie Cinema. Check it out at http://apap.libsyn.com/ In Arkenstone Publishing Participants: WillH, Eero Tuovinen.
4/4/2010 wburdick: Blood Red Sands Rules Questions During a clash, if one side is damaged and has no available dice left and the other side has a force die, what happens? There are no dice that will… In Universalis Participants: wburdick, Valamir.
4/4/2010 wburdick: Good Characters, Evil Players Here's my attempt to make an adventure-party style RPG based on Blood Red Sands. The players each have their own PC, along with story components. Overall play follows BRS' model:… In Universalis Participants: wburdick.
4/3/2010 SAW: [Sticky-Note] Possible Dice Mechanic Ok, so, I was originally going to give a bit of an explanation as to how this idea even came about, especially since in another post I was aiming for… In First Thoughts Participants: SAW, noahtrammell, horomancer, dindenver.
4/3/2010 Kallisti: Between BRP and WOD I've been working for game system for some years know (not constantly). Ideas, modifications and a lot of thinking.
What I need is a game system for story heavy games… In Endeavor Participants: Kallisti, Eero Tuovinen, Ron Edwards.
4/3/2010 horomancer: Simple System sounding board Posting ideas to flesh out a universal system I've been kicking around. Feel free to jump on in.-
Simple System Core tenets
1. System shale be minimal on Mechanics, math,… In First Thoughts Participants: horomancer, SAW.
4/2/2010 Mobius: [Babel] 2nd try, system theory and numbers light Yesterday I posted my first draft of my combat rules and so far I have received no feedback; which is I suppose feedback in and of itself.
I though rather… In First Thoughts Participants: Mobius, FetusCommander, SAW, Ar Kayon, dindenver, brianbloodaxe.
4/2/2010 SAW: A Luckless, Escalation-driven System Ok, so, I'm working on an idea and I figure rather than keeping it to myself and hoping for the best, I'd see if I could gather some opinions.
This… In First Thoughts Participants: SAW, Mobius, PeterBB, dindenver, horomancer, stefoid, Shimera9.
4/2/2010 Paul T: [Dogs in the Vineyard] Chinese immigrants from Out West I just started up a Dogs game with four other players, and I think it's going to be a blast. We all met for dinner, hung out a bit, then… In Actual Play Participants: Paul T, Paiku, rycanada.
4/2/2010 Luminous: [D&D 4e] New campaign needs name... The basic premise of the campaign, is that the end of the Dawn War fractured reality and the Primordials were slain, their essence used to forge the First World itself. … In First Thoughts Participants: Luminous.
4/2/2010 Rayston: How to get more Indie games at RandomCon Gaming Convention in Arizona RandomCon is a Gaming Convention coming for its second year to Arizona in July of 2010
We especially need people to run games. I am asking if any of you… In Conventions Participants: Rayston.
4/1/2010 Mobius: [Babel] First draft of some rules (warning very long) I'd like to get some feedback on the first draft of my rules. I have a good idea of how they work in my head and written down shorthand but… In First Thoughts Participants: Mobius.
4/1/2010 Eero Tuovinen: [TSoY] The coolest magic item ever So, World of Near - I've been waiting for some new art before we publish a pdf version. Who knows how long that'll be, yet. Meanwhile the paper book has… In Arkenstone Publishing Participants: Eero Tuovinen, noahtrammell, Heikki Hallamaa.
4/1/2010 Llogres: Resultion via situational advantages I currently work on something thats more setting than actual system, and here is a thought that i need to share and have a few questions about:
The idea is… In First Thoughts Participants: Llogres, Ar Kayon, FetusCommander.
4/1/2010 JR_G: A cloud level design question I have been working to design an rpg and walked right into the deep end. I haven't even gotten to the mechanics level. All I have is a list of… In First Thoughts Participants: JR_G, Ar Kayon, dindenver.
3/31/2010 redwing: General Mechanics I have four stats in my game: Accuracy, Power, Evasion, and Defense. There is a possibility of having a few secondary stats, but I'm trying to avoid this at all… In First Thoughts Participants: redwing, dindenver, Mobius.
3/31/2010 elenius: [Solary System] Question on Defensive/opposed/parallel actions I'm a bit confused by how opposed/parallel/defensive actions are supposed to work.
Page 44 says:
The DEFENSIVE ACTION is a special action
available during the negotiation phase. It is… In Arkenstone Publishing Participants: elenius, Eero Tuovinen.
3/31/2010 Silverwave: Re: The Social Domain - why's it so tough to design? I'm digging up a old post, but after reading through this (a really interesting topic), I ended up telling myself : so... how to run social encounter again?
I've been… In First Thoughts Participants: Silverwave, Locke, lumpley, dindenver, Noclue, horomancer, Jacob Potemkin, Vulpinoid, jprussell.
3/31/2010 Paka: In which we head out into the Sorcerer's Solar System Bret, Christine and I are all buddies who don't game together. Realizing this was silly, we got together to game. We agreed that we wanted a finite game, 3 session… In Actual Play Participants: Paka, Bret Gillan, Ron Edwards, Roger, davidberg.
<< more previous topics | | Subsequent Topics 4/5/2010 AHA: Writing article on personal development via RPGs I am posting this here initially, as you guys seem to be the most brainy and open-minded of the various RPG forums available online :) I hope I will get… In Endeavor Participants: AHA, Eero Tuovinen.
4/5/2010 Asylumrunner: [Gearforce Tabletop] Rules 1st draft I have designed a tabletop wargame, and require some playtesting in order to help refine the rules system.
Here are the basic points:
Story
The year listed on your ship's… In First Thoughts Participants: Asylumrunner.
4/5/2010 Ryven Cedrylle: (Delta-X) On Traits I've been 'developing' (read that term pretty loosely) a game for several years now roughly based in psychological archetypal astrology; it's a modern magic kind of setting. The character creation… In First Thoughts Participants: Ryven Cedrylle, horomancer, TheRoleplayer, masqueradeball.
4/5/2010 James_Nostack: [S/ay] What if the match ends in a tie? The text doesn't say. I presume we should resort to the fictional events and take it as "facts on the ground" or something, but I figured I'd check. In Adept Press Participants: James_Nostack, Ron Edwards.
4/6/2010 Gregor: Playtesters Wanted For Backers: Amalgamations of the Spiritual Hinterlands Sort of a creating game. Get the document from www.themezzanineroom.org/backers.odt
Feedback is appreciated by me. Thank you. In Connections Participants: Gregor.
4/6/2010 Alokov: Is This System Broken? Feedback Please. This is a system that I came up with a few days ago, but, due to my bias, I can not determine whether or not it's broken. I will be… In First Thoughts Participants: Alokov, horomancer, Noon, Falc, VAgentZero.
4/6/2010 SAW: Universal Systems vs Setting Specific? So, I was just curious what the general consensus is regarding a Universal System compared to one built around a specific setting?
From looking at the existing RPGs, it seems… In First Thoughts Participants: SAW, horomancer, Mobius, Ar Kayon, dindenver, ObsidianSoul, FetusCommander, Luminous, ShallowThoughts, SageThe13th, StevenS, Baenlynn.
4/6/2010 Sebastian: [Hell for Leather] (IN STEREO) Satire Strikes Back! Hell for Leather goes stereo in Scotland.
If you dig these audio APs, clickity-click here for a three-part, smut free demo recording from Conpulsion 2010.
It wasn't the best-goddam-session I've… In Playtesting Participants: Sebastian.
4/6/2010 Sebastian: [Hell for Leather] Vietnam -> I'm glad I didn't play this one While I was off doing other things, Pooka, Malcolm Craig and an unknown fella (sorry, I didn't get to meet you), playtested Hell for Leather. As I understood it, they… In Playtesting Participants: Sebastian.
4/6/2010 JB: Making the transition from mission based play? [url=http://www.indie-rpgs.com/forum/index.php?PHPSESSID=of734dlu4p338e246v3ajn2qb4apksc7&topic=29547.msg275043#msg275043]http://www.indie-rpgs.com/forum/index.php?PHPSESSID=of734dlu4p338e246v3ajn2qb4apksc7&topic=29547.msg275043#msg275043[/url] In Actual Play Participants: JB, Eero Tuovinen, contracycle, epweissengruber, Paka, Noon, Frank Tarcikowski, Jasper Flick, Aelwyn, Paul T.
4/7/2010 Eero Tuovinen: Advice on dealing with new users and ill-fitting threads I've noticed lately that we're getting new faces here at the Forge. An obvious consequence is that aside from new ideas and viewpoints we're also getting forum chatter: threads that… In Site Discussion Participants: Eero Tuovinen, Luminous, Ron Edwards.
4/7/2010 Paul T: [DitV] A wife by any other name, + two rules questions Having some fun with Dogs!
But a few questions came up during our first session:
1. How do the Faithful refer to two wives who are married to the same… In lumpley games Participants: Paul T, VAgentZero, Noclue, lumpley, David Artman, Eliarhiman6, Welkerfan.
4/8/2010 Simon C: Thematic Play This is a continuation of the other threads I've been writing, expressing dissatisfaction with GNS, because I don't think it usefully describes inherant differences in how people play rpgs, and… In Actual Play Participants: Simon C, Frank Tarcikowski, Caldis, FredGarber, contracycle, Roger, Eero Tuovinen.
4/8/2010 reveal: [ENnies] Only One More Month to Submit Products! GenCon is getting closer and closer, folks, and so is the ENnie Awards Ceremony! The most important upcoming date, though, is May 8, 2010. This is the very last day… In Conventions Participants: reveal.
4/8/2010 MikeF: Risking for rerolls (mechanic) Quick post to ask for some opinions on this relatively simple ruleset. The context is a semi-serious sci-fi rpg, but the semi-serious part is more important than the sci-fi. Do… In First Thoughts Participants: MikeF, Paul Czege, Noon, dindenver.
4/8/2010 jburneko: Differences between Cyberpunk 2013 and Cyberpunk 2020 So, I feel like this should be a legitimate Forge question but I'm uncertain how to ground it in AP. So I'll ask my question then share some experiences and… In Actual Play Participants: jburneko, Eero Tuovinen, d.anderson, Darcy Burgess, Ron Edwards, Gregor Hutton, contracycle.
4/8/2010 Jacesaunders: Ferret Guide Hi! I'm a spambot! I spam spam! I'm a big dummy! Aderp derp derp! In glyphpress Participants: Jacesaunders.
4/9/2010 ronfig: Project Gutenberg Works in the Public Domain There is a such a wealth a cool, free literature in the public domain at Project Gutenberg. I have read the usage notes at the end of the works, but… In Publishing Participants: ronfig, Eero Tuovinen, Graham Walmsley, Ben Lehman.
4/9/2010 Paul T: TSoY, Solar System, and supporting characters Eero,
In an Actual Play thread about transitioning from "mission-based play", you wrote:
(Note that you can't do this in all games; TSoY allows this due to the game's traditional… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
4/9/2010 Locke: Running Game at GenCon RPG1012276
Gaming Group / Company Indie Game Explosion
Title Steam Ghosts of the East
Description A new style fantasy game that allows the players to completely customize their characters. The… In Conventions Participants: Locke.
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