The Forge Reference Project: Browse Threads

 

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From Day One


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4/19/2010 Filip Luszczyk: [DitV] Hacking healing conflicts
I've been thinking today how for every strong healing conflict, I've seen two repetitive ones. Sometimes they just feel like a formality on the one hand, but on the other…
In lumpley games
Participants: Filip Luszczyk.


4/18/2010 JB: Encouraging Player Involvement Outside ‘Their Turn’
Some comments from the ‘Making the Transition from Mission Based Play” thread: Eero: To be more useful, I think that the party and mission are a big obstacle to dramatic…
In Actual Play
Participants: JB, legion329, Adam Dray, Eero Tuovinen, help im a bug, jprussell, Paka, Ron Edwards, Anthony Sheets, Falc, Brimshack.


4/17/2010 Neil the Wimp: [DitV] Wave game: player wanted
Hi folks!  We're just about to start our second Dogs town on Google Wave.  We've got three players, but there's room for one more.  If you're interested in joining in,…
In lumpley games
Participants: Neil the Wimp.


4/17/2010 Paul T: [DitV] Questions! 2. About rules
In the same game I was talking about here (http://www.indie-rpgs.com/forum/index.php?topic=29684.0), a few funny rules niggles came up. I'd like your input on these various points, if you have any to…
In lumpley games
Participants: Paul T, Noclue, Filip Luszczyk, lumpley.


4/17/2010 Paul T: [DitV] Questions! 1. About tradition among the Faithful
I just wrapped up the first Town of my first non-one-shot Dogs game, and a few things came up in the game I have questions about. The first few are…
In lumpley games
Participants: Paul T, Noclue, lumpley.


4/17/2010 higgins: Number of Episodes in a Season?
Have I understood correctly that the number of episodes should correspond to the number of players you have? Examples in the book have four players, so, book recommends 1+4 or…
In Dog Eared Designs
Participants: higgins, Welkerfan, Matt Wilson, Eliarhiman6.


4/16/2010 7VII7: A play by post role playing system, first thoughts.
I'm looking to design a general system that would work with nearly any play by post role playing game, one that would be able to work in any basic forum…
In First Thoughts
Participants: 7VII7, Warrior Monk, andrew_wright, jprussell.


4/16/2010 higgins: Bootleggers' sheet?
Hi all! Does anyone know where can I find the sheet used for Bootleggers? I haven't actually played the game yet, so, I might not have noticed the possible drawbacks,…
In Dog Eared Designs
Participants: higgins.


4/16/2010 greyorm: [3:16] Does It Encourage "We didn't roll the dice for three sessions!" Behavior?
We don't play as much as I'd like, probably once or twice a month on average, but 3:16 has been the "go to" game for our group for quite a…
In Actual Play
Participants: greyorm, Noon, Gregor Hutton, Paul Czege, Ron Edwards, jkantor, JoyWriter.


4/15/2010 chronoplasm: Game Design Inspired By Visual Aesthetics?
So I'm an art student looking into getting a career in commercial illustration. You can see some of my stuff at my deviant art page. I want to do art…
In First Thoughts
Participants: chronoplasm, Vulpinoid, mjbauer, Mobius, jprussell.


4/15/2010 Warrior Monk: d6 -simple but crunchy- heartbreaker
I'm making a heartbreaker (yeah, again) half to satisfy my group of players and half to make my life easier as a GM. I've been trying a lot of different…
In First Thoughts
Participants: Warrior Monk, chronoplasm, VAgentZero, Draco, Locke.


4/15/2010 Motipha: Marketing and the independent RPG
So this is tangentially related to conventions, but less tangentially this than anything else.  To make a long story short (and this is probably going to be too long knowing…
In Conventions
Participants: Motipha, Nathan P..


4/15/2010 legion329: Escalatin'
I had a question about escalation: If you start out talkin' and escalate to fightin', and one person draws a gun but the other refrains... what does the fallout look…
In lumpley games
Participants: legion329, lumpley, Paul T, dindenver, Noclue.


4/15/2010 jburneko: Quick Angel Question
Hey Ron, The Abilities that Angels have in Sorcerer's Soul: Was the idea that this list of Abilities is what Angels can do *instead of* the list for Demons or…
In Adept Press
Participants: jburneko, Ron Edwards, fernando.


4/15/2010 kris_h: [Vampire: the Requiem] White Wolf crap at its best
Hi, I’m disillusioned with the campaign I’ve been playing in for some time (about 3 years), so I thought that Forge is a good place to share my thoughts. We’ve…
In Actual Play
Participants: kris_h, Miskatonic, Noon, Mobius, JoyWriter, Aaron Baker.


4/15/2010 darthfodder: [Mutants and Masterminds 1e] Super-hero Battles Similar to Comics
For those who aren't familiar with it, Mutants and Masterminds is a super-hero rpg published by Green Ronin with modified d20 mechanics. If you aren't familiar with Dungeons and Dragons…
In Actual Play
Participants: darthfodder, Noon, Mackie, Nocker.


4/15/2010 Luminous: Creatures that take up more than one space and AoE attacks...
Should creatures that take up more than one square / space on the battlefield take additional damage from AoE attacks?
In First Thoughts
Participants: Luminous, Ar Kayon, Noon, Warrior Monk, Locke, Shimera9, Ron Edwards.


4/14/2010 StevenS: Seeking Playtesters for "The Files" -- a le Carré-style espionage RPG
I am looking for playtesters for version 0.2a (yes, I'm giving myself a lot of development space ;)) of "The Files", an espionage RPG that is trying to emulate the…
In Connections
Participants: StevenS.


4/14/2010 orig43: Solo Playtesting - Any Suggestions?
Like many others, I am in the process of creating THE best ever, world altering, comprehensive yet simple, rpg rules system. I have now reached the stage that I have…
In Playtesting
Participants: orig43, Adam Dray, Gregor Hutton, Noon, unthar, Tomas.


4/14/2010 MegaMinis: Free 2D Paper Minis for Indy game designers
    We are now offering single PDF sheets of 2D paper minis from our line. If you want to incorporate them into your game design you have our permission. …
In Publishing
Participants: MegaMinis, Ron Edwards, preludetotheend.


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Subsequent Topics

4/19/2010 Llogres: Multiple character-resources
I had a thought on experience points and rewards in games. The classic approach to have the GM hand out experience points and money (sometimes in form of items) doesnt…
In First Thoughts
Participants: Llogres, VAgentZero, jprussell, Baenlynn.


4/19/2010 Gurnard: Thoughts On A Fencing Mechanic Part 2
I posted here <a href="http://www.indie-rpgs.com/forum/index.php?topic=27476.0">quite a while ago</a>  about a combat mechanic I was working on. I phrased it at the time as a fencing simulation, just because I'd been…
In First Thoughts
Participants: Gurnard, jprussell, Noon, ObsidianSoul, JoyWriter.


4/19/2010 Gabriel Verdon: Freelance Artist Available for Work
Hi Forgers, I really like what you guys do here, and I'd like to get in the action. So, if you have an illustration requests for your game, just give…
In Connections
Participants: Gabriel Verdon, Ben Lehman, Ron Edwards, Jason Pitre.


4/20/2010 StevenS: [Free Your Head] Illumination --when character change is drastic
I am currently working on a game whose genre could perhaps be best described as Psychedelic Conspiracy -- the models are works like Mike Moorcock's Jerry Cornelius novels, the Illuminatus!…
In First Thoughts
Participants: StevenS.


4/20/2010 electricshepherd: [PIE] A ruleset using pie charts as character sheet
First of all, I'm new at the Forge. I've been informed about the Forge through a reddit user's comment. I looked around a bit and this seems to be the…
In First Thoughts
Participants: electricshepherd, Baenlynn, andrew_wright.


4/20/2010 Baenlynn: A fill-in-the-blanks life-path system
I am also new to the forge, having stumbled upon it after going looking for an RPG design forum, as asking around at all my usual geeky hangouts was not…
In First Thoughts
Participants: Baenlynn.


4/20/2010 SAW: Random-Element determining which abilities characters can use?
So, I was thinking of something, but I wasn't sure how well it would actually go over. How do you think players would react to there being a random element…
In First Thoughts
Participants: SAW, jprussell, FetusCommander, Vulpinoid.


4/20/2010 samhain666: Illustrator for hire
Hi there !! I hope this  finds you all well, My name is Dean Clayton, im from the UK, but now work and reside in Helsinki, Finland. I have been…
In Connections
Participants: samhain666.


4/20/2010 Necromantis: dodge/parry mechanic trouble.
I will try and be clear here for what I am wanting to do. I am very certain as to how I want this to work, but I am having…
In First Thoughts
Participants: Necromantis, jprussell, Ar Kayon, andrew_wright, VAgentZero, Locke.


4/20/2010 Gregor Hutton: [Remember Tomorrow] Take 5
OK, so last night I was through at Joe Prince's for our Monday gaming. We've not had it for a few weeks and we had a full table this time:…
In Playtesting
Participants: Gregor Hutton, Dantai.


4/20/2010 GregTaylor: Fantasy artist, concept & illustration
Greetings, I am a freelance artist, you can view my work at - http://www.gregtaylorart.com/ contactme@gregtaylorart.com - Greg
In Connections
Participants: GregTaylor, pells.


4/21/2010 Dan Maruschak: [Final Hour of a Storied Age] Improving the flow of my mechanics
I've been working on Final Hour of a Storied Age, my GM-less "plot-first" game that produces stories in the Epic Fantasy genre (a la The Lord of the Rings, The…
In Playtesting
Participants: Dan Maruschak, Gregor Hutton, dindenver.


4/21/2010 n0mDePlume: Making combat epic
This is triggered by thinking about what Exalted could have been, if you didn't need a spreadsheet to manage a battle. How can each combat action be given as much…
In First Thoughts
Participants: n0mDePlume, stefoid, Warrior Monk, Mobius, Noon, Guy Srinivasan, Shimera9.


4/21/2010 higgins: Scene order in case of multiple participants
Hi all! I was just wondering what are the best practices in resolving this. Let's take the example from the book p.28. Roxy's scene in a speakeasy with his brother…
In Dog Eared Designs
Participants: higgins, Matt Wilson, Welkerfan, jburneko, Eero Tuovinen.


4/21/2010 Paolo D.: [Solar System] About Gift Dice
These days, I'm going to play one Solar System and one TWoN campaign. In each of them, we are using the Gift Dice optional rule: in the first group, to…
In Arkenstone Publishing
Participants: Paolo D., Eero Tuovinen, simonjberger.


4/21/2010 MatrixGamer: Musing about the future: 3D Printers
I was just looking at an article on a commercial 3D printer from HP. It will retail for $17,000 (so impossible for individuals now) but the cost will come down.…
In Publishing
Participants: MatrixGamer, guildofblades, The Magus.


4/21/2010 Rite Publishing: Heroes of the Jade Oath (Arcana Evolved) BETA needs playtesters
Rite Publishing is looking for a single group of play-testers experienced with Arcana Evolved.to provide a comprehensive play-test report for Heroes of the Jade Oath BETA, Rite Publishing will provide…
In Connections
Participants: Rite Publishing.


4/21/2010 aaron illustration: working concept artist looking for freelance work
Hello all my name is Aaron Anderson I am currently working as a concept artist in the video game field and also do freelance work on the side, work has…
In Connections
Participants: aaron illustration.


4/22/2010 Llogres: Combat Advantage / Luck / Karma
[b]The Idea:[/b] Use Advantage (in combat), Luck (while adventuring) and Karma (in social encounters) to let players have their will - at a cost. What a characters want in combat:…
In First Thoughts
Participants: Llogres, Noon, StevenS, JoyWriter, Locke.


4/22/2010 higgins: Sacrifice and heroic death? Chance of death in general?
Hi all! How can you model heroic death in PTA? Much like Doyle died in Angel? Or death in general, for that matter. I mean, you can always set up…
In Dog Eared Designs
Participants: higgins, Welkerfan, jburneko, Nocker, Matt Wilson, Eliarhiman6.


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