The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

4/22/2010 Llogres: Combat Advantage / Luck / Karma
[b]The Idea:[/b] Use Advantage (in combat), Luck (while adventuring) and Karma (in social encounters) to let players have their will - at a cost. What a characters want in combat:…
In First Thoughts
Participants: Llogres, Noon, StevenS, JoyWriter, Locke.


4/21/2010 aaron illustration: working concept artist looking for freelance work
Hello all my name is Aaron Anderson I am currently working as a concept artist in the video game field and also do freelance work on the side, work has…
In Connections
Participants: aaron illustration.


4/21/2010 Rite Publishing: Heroes of the Jade Oath (Arcana Evolved) BETA needs playtesters
Rite Publishing is looking for a single group of play-testers experienced with Arcana Evolved.to provide a comprehensive play-test report for Heroes of the Jade Oath BETA, Rite Publishing will provide…
In Connections
Participants: Rite Publishing.


4/21/2010 MatrixGamer: Musing about the future: 3D Printers
I was just looking at an article on a commercial 3D printer from HP. It will retail for $17,000 (so impossible for individuals now) but the cost will come down.…
In Publishing
Participants: MatrixGamer, guildofblades, The Magus.


4/21/2010 Paolo D.: [Solar System] About Gift Dice
These days, I'm going to play one Solar System and one TWoN campaign. In each of them, we are using the Gift Dice optional rule: in the first group, to…
In Arkenstone Publishing
Participants: Paolo D., Eero Tuovinen, simonjberger.


4/21/2010 higgins: Scene order in case of multiple participants
Hi all! I was just wondering what are the best practices in resolving this. Let's take the example from the book p.28. Roxy's scene in a speakeasy with his brother…
In Dog Eared Designs
Participants: higgins, Matt Wilson, Welkerfan, jburneko, Eero Tuovinen.


4/21/2010 n0mDePlume: Making combat epic
This is triggered by thinking about what Exalted could have been, if you didn't need a spreadsheet to manage a battle. How can each combat action be given as much…
In First Thoughts
Participants: n0mDePlume, stefoid, Warrior Monk, Mobius, Noon, Guy Srinivasan, Shimera9.


4/21/2010 Dan Maruschak: [Final Hour of a Storied Age] Improving the flow of my mechanics
I've been working on Final Hour of a Storied Age, my GM-less "plot-first" game that produces stories in the Epic Fantasy genre (a la The Lord of the Rings, The…
In Playtesting
Participants: Dan Maruschak, Gregor Hutton, dindenver.


4/20/2010 GregTaylor: Fantasy artist, concept & illustration
Greetings, I am a freelance artist, you can view my work at - http://www.gregtaylorart.com/ contactme@gregtaylorart.com - Greg
In Connections
Participants: GregTaylor, pells.


4/20/2010 Gregor Hutton: [Remember Tomorrow] Take 5
OK, so last night I was through at Joe Prince's for our Monday gaming. We've not had it for a few weeks and we had a full table this time:…
In Playtesting
Participants: Gregor Hutton, Dantai.


4/20/2010 Necromantis: dodge/parry mechanic trouble.
I will try and be clear here for what I am wanting to do. I am very certain as to how I want this to work, but I am having…
In First Thoughts
Participants: Necromantis, jprussell, Ar Kayon, andrew_wright, VAgentZero, Locke.


4/20/2010 samhain666: Illustrator for hire
Hi there !! I hope this  finds you all well, My name is Dean Clayton, im from the UK, but now work and reside in Helsinki, Finland. I have been…
In Connections
Participants: samhain666.


4/20/2010 SAW: Random-Element determining which abilities characters can use?
So, I was thinking of something, but I wasn't sure how well it would actually go over. How do you think players would react to there being a random element…
In First Thoughts
Participants: SAW, jprussell, FetusCommander, Vulpinoid.


4/20/2010 Baenlynn: A fill-in-the-blanks life-path system
I am also new to the forge, having stumbled upon it after going looking for an RPG design forum, as asking around at all my usual geeky hangouts was not…
In First Thoughts
Participants: Baenlynn.


4/20/2010 electricshepherd: [PIE] A ruleset using pie charts as character sheet
First of all, I'm new at the Forge. I've been informed about the Forge through a reddit user's comment. I looked around a bit and this seems to be the…
In First Thoughts
Participants: electricshepherd, Baenlynn, andrew_wright.


4/20/2010 StevenS: [Free Your Head] Illumination --when character change is drastic
I am currently working on a game whose genre could perhaps be best described as Psychedelic Conspiracy -- the models are works like Mike Moorcock's Jerry Cornelius novels, the Illuminatus!…
In First Thoughts
Participants: StevenS.


4/19/2010 Gabriel Verdon: Freelance Artist Available for Work
Hi Forgers, I really like what you guys do here, and I'd like to get in the action. So, if you have an illustration requests for your game, just give…
In Connections
Participants: Gabriel Verdon, Ben Lehman, Ron Edwards, Jason Pitre.


4/19/2010 Gurnard: Thoughts On A Fencing Mechanic Part 2
I posted here <a href="http://www.indie-rpgs.com/forum/index.php?topic=27476.0">quite a while ago</a>  about a combat mechanic I was working on. I phrased it at the time as a fencing simulation, just because I'd been…
In First Thoughts
Participants: Gurnard, jprussell, Noon, ObsidianSoul, JoyWriter.


4/19/2010 Llogres: Multiple character-resources
I had a thought on experience points and rewards in games. The classic approach to have the GM hand out experience points and money (sometimes in form of items) doesnt…
In First Thoughts
Participants: Llogres, VAgentZero, jprussell, Baenlynn.


4/19/2010 legion329: [The Whispering Vault] Running the game for the first time
Hi all, I'm not sure if this is the right forum for this, so apologies in advance if this thread is misplaced. I'm going to run a one-shot of The…
In Actual Play
Participants: legion329, Ron Edwards.


<< more previous topics

 

Subsequent Topics

4/22/2010 Ron Edwards: [The Exchange / Justifiers] The right game with the right setting
Geez, I hardly know where to start with this thread. I suppose it matters that I'm currently really interested in the range of science fiction in role-playing, and I'm writing…
In Actual Play
Participants: Ron Edwards, Levi Kornelsen, pseudoidiot, hix.


4/22/2010 Ron Edwards: [In A Wicked Age ...] Particular strengths accumulating through the stories
In hopes of generating more fun and useful discussion about In A Wicked Age, I decided to focus on a single detail of the system, and how it has been…
In Actual Play
Participants: Ron Edwards, David Artman, lumpley, Rughat, yellowparis.


4/22/2010 The Magus: [Sorcerer] Advice wanted on one-shot and running at cons
Hello all - my first post in a few months. There have been some changes in my RPG activity of late (which I won't bore you with) and consequently I'm…
In Adept Press
Participants: The Magus, Ron Edwards.


4/22/2010 The Magus: Advice on dealing with old users and what I should post
Hi there First of all I'd like to apologize now for the thread heading.  It is slightly sarcastic but I also feel some clarity for new users might be in…
In Site Discussion
Participants: The Magus, Eero Tuovinen.


4/23/2010 d.anderson: [Solar System/World of Near] Using Key Elements
I'm posting over at Story Games, as it seems to have higher traffic for casual opinion-collecting, but I wanted to cross-post here, just in case. I'm running World of Near…
In Arkenstone Publishing
Participants: d.anderson, Courage75, Paul T, Eero Tuovinen, simonjberger.


4/23/2010 Christian: [InSpectres] A few rules question before playing...
Hello all, I'm planning an InSpectres session, I reread the rulebook and I realised I still got a few questions. So if anyone knows the answers, just to be sure…
In Actual Play
Participants: Christian, Ron Edwards.


4/23/2010 higgins: Western standoff vs. Tension
Another question. I really like the car chase example in the book and it can be beautifully applied to duels, swordfights and other conflicts to represent the upper hand coming…
In Dog Eared Designs
Participants: higgins, Matt Wilson, Eero Tuovinen.


4/23/2010 higgins: Backwards stakes
I was just thinking... If all depends on narration, what stops the players with low Screen Presence from abusing their small hands to set backwards stakes. "Will I be defeated…
In Dog Eared Designs
Participants: higgins, jburneko, Eero Tuovinen.


4/23/2010 CharReed: Fantasy Character and Creature Illustrator
[b]Available for commission![/b] I am a fantasy illustrator and concept artist, specializing in character and creature design. For a complete range of my skills and abilities, please visit my portfolio.…
In Connections
Participants: CharReed.


4/24/2010 MacLeod: [Arcana] Magic System, Lightly Structured Form
I have been pondering lately how a game strictly based on mages/wizards/sorcerers or whatever would work. I know that a few RPGs of such variety already exist; Mage, Ars Magica…
In First Thoughts
Participants: MacLeod, jprussell, Warrior Monk.


4/24/2010 hansel: Charnel Gods - where?
I've looked all over, and while it's easy to find pirated versions, I can't find where to buy Charnel Gods at the moment--is it up somewhere? Thanks, Hans
In Adept Press
Participants: hansel, Ron Edwards.


4/24/2010 Charlatan: Pantera complete [23/04/2010]
http://pantera.yolasite.com/ brettnor@telkomsa.net for comments, please...
In Connections
Participants: Charlatan, Ron Edwards.


4/24/2010 Keithric: Drawn Out Resolution
The chase example in the back is quite good, but I was wondering if anyone else has tried any other forms of extending resolution? For example: 1. Deal out Screen…
In Dog Eared Designs
Participants: Keithric, higgins.


4/24/2010 higgins: Series Creation Sheet: Story Arc
What are you supposed to mark on Story Arc line on the Series Creation Sheet? Issue has a separate line for it... so, why have a separate Story Arc? For…
In Dog Eared Designs
Participants: higgins, Welkerfan.


4/26/2010 bayonder: [InSpectres]Illuminated Thinking Llc
Here is a little semi GMless game of inspectres that me and my roomie have started.The way it works is we roll up a client and from that frame work…
In Actual Play
Participants: bayonder, greyorm, Ron Edwards.


4/26/2010 Kevin.Weiser: [DitV] Order of operations for applying fallout.
Is there a specific order to apply changes to your character as a result of Fallout? We just had this situation come up Friday: Esther took long term fallout. She…
In lumpley games
Participants: Kevin.Weiser, Falc, Filip Luszczyk, VAgentZero, Noclue, lumpley.


4/27/2010 Noon: A question on a fundamental, whether it's taken as a given and taught by default
Kind of difficult to phrase this question without a somewhat technical set up first... If you had a real life roulette table, and had a rule "If the ball ends…
In Site Discussion
Participants: Noon, Ron Edwards, Filip Luszczyk, greyorm, M. J. Young, Eliarhiman6.


4/27/2010 Dionysus: (early game idea) Want a mechanic - Making a soul...
Howdy all. I've been fiddling with an idea for a purposefully prep-less game. It borrows heavily from Ghost/Echo, Lady Blackbird, and Promethean. Current state of the game: This is in…
In First Thoughts
Participants: Dionysus, Vulpinoid, jprussell.


4/27/2010 Paul Czege: to purchasers of the Acts of Evil ashcan
As an original purchaser of the Acts of Evil ashcan, you are hereby granted a license to create your own game based on the text of the ashcan. The license…
In Half Meme Press
Participants: Paul Czege, Graham Walmsley, Ignotus, Filip Luszczyk.


4/27/2010 Paul Czege: do you understand currency (commodity, fiat, and representative money systems)?
I'm working on a game setting with perhaps the need for monetary currency with a unique value basis, and I'm having trouble figuring out how it could work. I'd love…
In Connections
Participants: Paul Czege.


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