Previous Topics 4/22/2010 The Magus: [Sorcerer] Advice wanted on one-shot and running at cons Hello all - my first post in a few months.
There have been some changes in my RPG activity of late (which I won't bore you with) and consequently I'm… In Adept Press Participants: The Magus, Ron Edwards.
4/22/2010 Ron Edwards: [In A Wicked Age ...] Particular strengths accumulating through the stories In hopes of generating more fun and useful discussion about In A Wicked Age, I decided to focus on a single detail of the system, and how it has been… In Actual Play Participants: Ron Edwards, David Artman, lumpley, Rughat, yellowparis.
4/22/2010 Ron Edwards: [The Exchange / Justifiers] The right game with the right setting Geez, I hardly know where to start with this thread. I suppose it matters that I'm currently really interested in the range of science fiction in role-playing, and I'm writing… In Actual Play Participants: Ron Edwards, Levi Kornelsen, pseudoidiot, hix.
4/22/2010 higgins: Sacrifice and heroic death? Chance of death in general? Hi all!
How can you model heroic death in PTA? Much like Doyle died in Angel? Or death in general, for that matter. I mean, you can always set up… In Dog Eared Designs Participants: higgins, Welkerfan, jburneko, Nocker, Matt Wilson, Eliarhiman6.
4/22/2010 Llogres: Combat Advantage / Luck / Karma [b]The Idea:[/b]
Use Advantage (in combat), Luck (while adventuring) and Karma (in social encounters) to let players have their will - at a cost.
What a characters want in combat:… In First Thoughts Participants: Llogres, Noon, StevenS, JoyWriter, Locke.
4/21/2010 aaron illustration: working concept artist looking for freelance work Hello all my name is Aaron Anderson I am currently working as a concept artist in the video game field and also do freelance work on the side, work has… In Connections Participants: aaron illustration.
4/21/2010 Rite Publishing: Heroes of the Jade Oath (Arcana Evolved) BETA needs playtesters Rite Publishing is looking for a single group of play-testers experienced with Arcana Evolved.to provide a comprehensive play-test report for Heroes of the Jade Oath BETA, Rite Publishing will provide… In Connections Participants: Rite Publishing.
4/21/2010 MatrixGamer: Musing about the future: 3D Printers I was just looking at an article on a commercial 3D printer from HP. It will retail for $17,000 (so impossible for individuals now) but the cost will come down.… In Publishing Participants: MatrixGamer, guildofblades, The Magus.
4/21/2010 Paolo D.: [Solar System] About Gift Dice These days, I'm going to play one Solar System and one TWoN campaign. In each of them, we are using the Gift Dice optional rule: in the first group, to… In Arkenstone Publishing Participants: Paolo D., Eero Tuovinen, simonjberger.
4/21/2010 higgins: Scene order in case of multiple participants Hi all!
I was just wondering what are the best practices in resolving this. Let's take the example from the book p.28. Roxy's scene in a speakeasy with his brother… In Dog Eared Designs Participants: higgins, Matt Wilson, Welkerfan, jburneko, Eero Tuovinen.
4/21/2010 n0mDePlume: Making combat epic This is triggered by thinking about what Exalted could have been, if you didn't need a spreadsheet to manage a battle.
How can each combat action be given as much… In First Thoughts Participants: n0mDePlume, stefoid, Warrior Monk, Mobius, Noon, Guy Srinivasan, Shimera9.
4/21/2010 Dan Maruschak: [Final Hour of a Storied Age] Improving the flow of my mechanics I've been working on Final Hour of a Storied Age, my GM-less "plot-first" game that produces stories in the Epic Fantasy genre (a la The Lord of the Rings, The… In Playtesting Participants: Dan Maruschak, Gregor Hutton, dindenver.
4/20/2010 GregTaylor: Fantasy artist, concept & illustration Greetings,
I am a freelance artist, you can view my work at -
http://www.gregtaylorart.com/
contactme@gregtaylorart.com
- Greg In Connections Participants: GregTaylor, pells.
4/20/2010 Gregor Hutton: [Remember Tomorrow] Take 5 OK, so last night I was through at Joe Prince's for our Monday gaming. We've not had it for a few weeks and we had a full table this time:… In Playtesting Participants: Gregor Hutton, Dantai.
4/20/2010 Necromantis: dodge/parry mechanic trouble. I will try and be clear here for what I am wanting to do.
I am very certain as to how I want this to work, but I am having… In First Thoughts Participants: Necromantis, jprussell, Ar Kayon, andrew_wright, VAgentZero, Locke.
4/20/2010 samhain666: Illustrator for hire Hi there !!
I hope this finds you all well,
My name is Dean Clayton, im from the UK, but now work and reside in Helsinki, Finland.
I have been… In Connections Participants: samhain666.
4/20/2010 SAW: Random-Element determining which abilities characters can use? So, I was thinking of something, but I wasn't sure how well it would actually go over.
How do you think players would react to there being a random element… In First Thoughts Participants: SAW, jprussell, FetusCommander, Vulpinoid.
4/20/2010 Baenlynn: A fill-in-the-blanks life-path system I am also new to the forge, having stumbled upon it after going looking for an RPG design forum, as asking around at all my usual geeky hangouts was not… In First Thoughts Participants: Baenlynn.
4/20/2010 electricshepherd: [PIE] A ruleset using pie charts as character sheet First of all, I'm new at the Forge. I've been informed about the Forge through a reddit user's comment. I looked around a bit and this seems to be the… In First Thoughts Participants: electricshepherd, Baenlynn, andrew_wright.
4/20/2010 StevenS: [Free Your Head] Illumination --when character change is drastic I am currently working on a game whose genre could perhaps be best described as Psychedelic Conspiracy -- the models are works like Mike Moorcock's Jerry Cornelius novels, the Illuminatus!… In First Thoughts Participants: StevenS.
<< more previous topics | | Subsequent Topics 4/23/2010 d.anderson: [Solar System/World of Near] Using Key Elements I'm posting over at Story Games, as it seems to have higher traffic for casual opinion-collecting, but I wanted to cross-post here, just in case.
I'm running World of Near… In Arkenstone Publishing Participants: d.anderson, Courage75, Paul T, Eero Tuovinen, simonjberger.
4/23/2010 Christian: [InSpectres] A few rules question before playing... Hello all,
I'm planning an InSpectres session, I reread the rulebook and I realised I still got a few questions. So if anyone knows the answers, just to be sure… In Actual Play Participants: Christian, Ron Edwards.
4/23/2010 higgins: Western standoff vs. Tension Another question.
I really like the car chase example in the book and it can be beautifully applied to duels, swordfights and other conflicts to represent the upper hand coming… In Dog Eared Designs Participants: higgins, Matt Wilson, Eero Tuovinen.
4/23/2010 higgins: Backwards stakes I was just thinking... If all depends on narration, what stops the players with low Screen Presence from abusing their small hands to set backwards stakes. "Will I be defeated… In Dog Eared Designs Participants: higgins, jburneko, Eero Tuovinen.
4/23/2010 CharReed: Fantasy Character and Creature Illustrator [b]Available for commission![/b]
I am a fantasy illustrator and concept artist, specializing in character and creature design. For a complete range of my skills and abilities, please visit my portfolio.… In Connections Participants: CharReed.
4/24/2010 MacLeod: [Arcana] Magic System, Lightly Structured Form I have been pondering lately how a game strictly based on mages/wizards/sorcerers or whatever would work. I know that a few RPGs of such variety already exist; Mage, Ars Magica… In First Thoughts Participants: MacLeod, jprussell, Warrior Monk.
4/24/2010 hansel: Charnel Gods - where? I've looked all over, and while it's easy to find pirated versions, I can't find where to buy Charnel Gods at the moment--is it up somewhere?
Thanks,
Hans In Adept Press Participants: hansel, Ron Edwards.
4/24/2010 Charlatan: Pantera complete [23/04/2010] http://pantera.yolasite.com/
brettnor@telkomsa.net for comments, please... In Connections Participants: Charlatan, Ron Edwards.
4/24/2010 Keithric: Drawn Out Resolution The chase example in the back is quite good, but I was wondering if anyone else has tried any other forms of extending resolution?
For example:
1. Deal out Screen… In Dog Eared Designs Participants: Keithric, higgins.
4/24/2010 higgins: Series Creation Sheet: Story Arc What are you supposed to mark on Story Arc line on the Series Creation Sheet? Issue has a separate line for it... so, why have a separate Story Arc? For… In Dog Eared Designs Participants: higgins, Welkerfan.
4/26/2010 bayonder: [InSpectres]Illuminated Thinking Llc
Here is a little semi GMless game of inspectres that me and my roomie have started.The way it works is we roll up a client and from that frame work… In Actual Play Participants: bayonder, greyorm, Ron Edwards.
4/26/2010 Kevin.Weiser: [DitV] Order of operations for applying fallout. Is there a specific order to apply changes to your character as a result of Fallout?
We just had this situation come up Friday:
Esther took long term fallout. She… In lumpley games Participants: Kevin.Weiser, Falc, Filip Luszczyk, VAgentZero, Noclue, lumpley.
4/27/2010 Noon: A question on a fundamental, whether it's taken as a given and taught by default Kind of difficult to phrase this question without a somewhat technical set up first...
If you had a real life roulette table, and had a rule
"If the ball ends… In Site Discussion Participants: Noon, Ron Edwards, Filip Luszczyk, greyorm, M. J. Young, Eliarhiman6.
4/27/2010 Dionysus: (early game idea) Want a mechanic - Making a soul... Howdy all.
I've been fiddling with an idea for a purposefully prep-less game. It borrows heavily from Ghost/Echo, Lady Blackbird, and Promethean.
Current state of the game:
This is in… In First Thoughts Participants: Dionysus, Vulpinoid, jprussell.
4/27/2010 Paul Czege: to purchasers of the Acts of Evil ashcan As an original purchaser of the Acts of Evil ashcan, you are hereby granted a license to create your own game based on the text of the ashcan. The license… In Half Meme Press Participants: Paul Czege, Graham Walmsley, Ignotus, Filip Luszczyk.
4/27/2010 Paul Czege: do you understand currency (commodity, fiat, and representative money systems)? I'm working on a game setting with perhaps the need for monetary currency with a unique value basis, and I'm having trouble figuring out how it could work. I'd love… In Connections Participants: Paul Czege.
4/28/2010 StrongBadMun: Freelance Writer for hire Hello fellow forgers. I've been writing and designing indie-rpgs of my own for years and I did a bit of work for Pax Draconis, though sadly the supplement was cancelled. … In Connections Participants: StrongBadMun.
4/28/2010 Jonathan Hastings: [Sorcerer] Struggling with what Lore looks like
I'm working on putting a one-sheet together for an upcoming Sorcerer game (my first as GM) and I'm hitting a mental/imaginative block when it comes to describing what Lore looks… In Adept Press Participants: Jonathan Hastings, jburneko, Christopher Kubasik, Ron Edwards.
4/29/2010 Jasper Flick: AnyDice beta testing Hi!
The new version of my AnyDice service just entered beta, and I'd love it if some people fooled around with it. It's an online dice probability calculator that can… In Connections Participants: Jasper Flick.
4/29/2010 reason: the Later Blue Tome of Amaxathroth the Cursed, Creative Commons edition I've (re)released the PDF version of the Later Blue Tome of Amaxathroth the Cursed as a free Creative Commons edition. 140-something pages of misanthropic sword & sorcery weirdness, and 29… In Adept Press Participants: reason, Ron Edwards, rabindranath72, Roger, Finarvyn.
more subsequent topics >> |