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From Day One


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4/27/2010 Paul Czege: to purchasers of the Acts of Evil ashcan
As an original purchaser of the Acts of Evil ashcan, you are hereby granted a license to create your own game based on the text of the ashcan. The license…
In Half Meme Press
Participants: Paul Czege, Graham Walmsley, Ignotus, Filip Luszczyk.


4/27/2010 Dionysus: (early game idea) Want a mechanic - Making a soul...
Howdy all. I've been fiddling with an idea for a purposefully prep-less game. It borrows heavily from Ghost/Echo, Lady Blackbird, and Promethean. Current state of the game: This is in…
In First Thoughts
Participants: Dionysus, Vulpinoid, jprussell.


4/27/2010 Noon: A question on a fundamental, whether it's taken as a given and taught by default
Kind of difficult to phrase this question without a somewhat technical set up first... If you had a real life roulette table, and had a rule "If the ball ends…
In Site Discussion
Participants: Noon, Ron Edwards, Filip Luszczyk, greyorm, M. J. Young, Eliarhiman6.


4/26/2010 Kevin.Weiser: [DitV] Order of operations for applying fallout.
Is there a specific order to apply changes to your character as a result of Fallout? We just had this situation come up Friday: Esther took long term fallout. She…
In lumpley games
Participants: Kevin.Weiser, Falc, Filip Luszczyk, VAgentZero, Noclue, lumpley.


4/26/2010 bayonder: [InSpectres]Illuminated Thinking Llc
Here is a little semi GMless game of inspectres that me and my roomie have started.The way it works is we roll up a client and from that frame work…
In Actual Play
Participants: bayonder, greyorm, Ron Edwards.


4/24/2010 higgins: Series Creation Sheet: Story Arc
What are you supposed to mark on Story Arc line on the Series Creation Sheet? Issue has a separate line for it... so, why have a separate Story Arc? For…
In Dog Eared Designs
Participants: higgins, Welkerfan.


4/24/2010 Keithric: Drawn Out Resolution
The chase example in the back is quite good, but I was wondering if anyone else has tried any other forms of extending resolution? For example: 1. Deal out Screen…
In Dog Eared Designs
Participants: Keithric, higgins.


4/24/2010 Charlatan: Pantera complete [23/04/2010]
http://pantera.yolasite.com/ brettnor@telkomsa.net for comments, please...
In Connections
Participants: Charlatan, Ron Edwards.


4/24/2010 hansel: Charnel Gods - where?
I've looked all over, and while it's easy to find pirated versions, I can't find where to buy Charnel Gods at the moment--is it up somewhere? Thanks, Hans
In Adept Press
Participants: hansel, Ron Edwards.


4/24/2010 MacLeod: [Arcana] Magic System, Lightly Structured Form
I have been pondering lately how a game strictly based on mages/wizards/sorcerers or whatever would work. I know that a few RPGs of such variety already exist; Mage, Ars Magica…
In First Thoughts
Participants: MacLeod, jprussell, Warrior Monk.


4/23/2010 CharReed: Fantasy Character and Creature Illustrator
[b]Available for commission![/b] I am a fantasy illustrator and concept artist, specializing in character and creature design. For a complete range of my skills and abilities, please visit my portfolio.…
In Connections
Participants: CharReed.


4/23/2010 higgins: Backwards stakes
I was just thinking... If all depends on narration, what stops the players with low Screen Presence from abusing their small hands to set backwards stakes. "Will I be defeated…
In Dog Eared Designs
Participants: higgins, jburneko, Eero Tuovinen.


4/23/2010 higgins: Western standoff vs. Tension
Another question. I really like the car chase example in the book and it can be beautifully applied to duels, swordfights and other conflicts to represent the upper hand coming…
In Dog Eared Designs
Participants: higgins, Matt Wilson, Eero Tuovinen.


4/23/2010 Christian: [InSpectres] A few rules question before playing...
Hello all, I'm planning an InSpectres session, I reread the rulebook and I realised I still got a few questions. So if anyone knows the answers, just to be sure…
In Actual Play
Participants: Christian, Ron Edwards.


4/23/2010 d.anderson: [Solar System/World of Near] Using Key Elements
I'm posting over at Story Games, as it seems to have higher traffic for casual opinion-collecting, but I wanted to cross-post here, just in case. I'm running World of Near…
In Arkenstone Publishing
Participants: d.anderson, Courage75, Paul T, Eero Tuovinen, simonjberger.


4/22/2010 The Magus: Advice on dealing with old users and what I should post
Hi there First of all I'd like to apologize now for the thread heading.  It is slightly sarcastic but I also feel some clarity for new users might be in…
In Site Discussion
Participants: The Magus, Eero Tuovinen.


4/22/2010 The Magus: [Sorcerer] Advice wanted on one-shot and running at cons
Hello all - my first post in a few months. There have been some changes in my RPG activity of late (which I won't bore you with) and consequently I'm…
In Adept Press
Participants: The Magus, Ron Edwards.


4/22/2010 Ron Edwards: [In A Wicked Age ...] Particular strengths accumulating through the stories
In hopes of generating more fun and useful discussion about In A Wicked Age, I decided to focus on a single detail of the system, and how it has been…
In Actual Play
Participants: Ron Edwards, David Artman, lumpley, Rughat, yellowparis.


4/22/2010 Ron Edwards: [The Exchange / Justifiers] The right game with the right setting
Geez, I hardly know where to start with this thread. I suppose it matters that I'm currently really interested in the range of science fiction in role-playing, and I'm writing…
In Actual Play
Participants: Ron Edwards, Levi Kornelsen, pseudoidiot, hix.


4/22/2010 higgins: Sacrifice and heroic death? Chance of death in general?
Hi all! How can you model heroic death in PTA? Much like Doyle died in Angel? Or death in general, for that matter. I mean, you can always set up…
In Dog Eared Designs
Participants: higgins, Welkerfan, jburneko, Nocker, Matt Wilson, Eliarhiman6.


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Subsequent Topics

4/28/2010 StrongBadMun: Freelance Writer for hire
Hello fellow forgers.  I've been writing and designing indie-rpgs of my own for years and I did a bit of work for Pax Draconis, though sadly the supplement was cancelled. …
In Connections
Participants: StrongBadMun.


4/28/2010 Jonathan Hastings: [Sorcerer] Struggling with what Lore looks like
I'm working on putting a one-sheet together for an upcoming Sorcerer game (my first as GM) and I'm hitting a mental/imaginative block when it comes to describing what Lore looks…
In Adept Press
Participants: Jonathan Hastings, jburneko, Christopher Kubasik, Ron Edwards.


4/29/2010 Jasper Flick: AnyDice beta testing
Hi! The new version of my AnyDice service just entered beta, and I'd love it if some people fooled around with it. It's an online dice probability calculator that can…
In Connections
Participants: Jasper Flick.


4/29/2010 reason: the Later Blue Tome of Amaxathroth the Cursed, Creative Commons edition
I've (re)released the PDF version of the Later Blue Tome of Amaxathroth the Cursed as a free Creative Commons edition. 140-something pages of misanthropic sword & sorcery weirdness, and 29…
In Adept Press
Participants: reason, Ron Edwards, rabindranath72, Roger, Finarvyn.


4/29/2010 Nathan: Teenager Sorcery + Multiplication Tables = Educational Roleplaying
A couple of months ago, I found out that my niece, in 6th grade, was having trouble with her multiplication tables. She is an imaginative gal who loves the Twilight…
In First Thoughts
Participants: Nathan, Noon, Mobius, VAgentZero, Falc, Kanosint, Roswenthe, Altaem.


4/30/2010 Paul T: [DitV] Rules question: A mob of possessed people led by a sorcerer
A very quick question, but one that I can't quite figure out, and I wonder if different people are doing this differently: You have an angry mob in your game.…
In lumpley games
Participants: Paul T, lumpley.


4/30/2010 Mobius: [Babel] Notes from my first play test.
Setting: http://www.indie-rpgs.com/forum/index.php?topic=29551.0 Some System Info: http://www.indie-rpgs.com/forum/index.php?topic=29602.0 I've finished the first play test of my games combat engine and basic skills.  The set up was the players were on a train…
In Playtesting
Participants: Mobius, Ar Kayon.


5/1/2010 Gryffudd: [Story Point System] Having problems with character advancement
Hi there,everyone. First time poster, long time lurked. Well, about two months, anyway. Apologies in advance for any typos. Entering this from my iPhone while I try to stay awake…
In First Thoughts
Participants: Gryffudd, Vulpinoid, jprussell.


5/1/2010 jprussell: [Celto-Germania] Mythic Bronze Age Loyalty Roleplaying
Howdy Folks,   I've recently cooked up the very very very rough draft of my first RPG. Totally unplaytested so far, unfortunately, as I'm rather a ways out of town…
In First Thoughts
Participants: jprussell, Gryffudd, Steenan, SageThe13th.


5/1/2010 preludetotheend: Actual on demand screen printing resource.
I just wanted to give those who would like to use merchandise to support their game a heads up about a new service. <a target="_blank" href="http://ondemandscreenprinting.com/members/?vip=64">Get On-Demand Screen Printing</a>. I…
In Publishing
Participants: preludetotheend.


5/1/2010 The Magus: Please critique my one sheet
[u]One sheet: Victorian Steampunk setting[/u] [b]Influences and inspirations[/b] KW Jeter’s Infernal Devices, Nemesis the Warlock (the Gothic Empire in particular), Phillip Pullman’s His Dark Material’s trilogy, more for the flavour…
In Adept Press
Participants: The Magus, Ron Edwards, Graham Walmsley, Eero Tuovinen, Roger, Motipha.


5/2/2010 Filip Luszczyk: How difficult is a task?
In many trad games the in-game difficulty of various tasks is represented mechanically via target numbers, modifiers or other means. Outside a few detailed subsystems (e.g. combat), this is often…
In First Thoughts
Participants: Filip Luszczyk, Noon, Vulpinoid, jprussell, Eero Tuovinen, Paul T, dindenver, SageThe13th, Egonblaidd, JoyWriter, spotvice29.


5/2/2010 DarrenGMiller: Looking for Constructive Feedback On New Survival Horror Role-Playing Game
Kind of like taking my clothes off in public, I'm working on designing a game on my blog.  I'm posting most of my work, section-by-section, on my blog as soon…
In First Thoughts
Participants: DarrenGMiller, Artanis, Locke, jprussell, Gryffudd, Malcolm, SageThe13th, davidvs, Necromantis.


5/2/2010 Sebastian: [Hell for Leather] Statham, Jones & Diesel? (with UCD Games)
I was able to run a playtest of Hell for Leather RPG on Friday afternoon. It was incredibly ridiculous with an ensemble cast of hateable celebrities (like Davina McCall), and…
In Playtesting
Participants: Sebastian.


5/3/2010 SheikhJahbooty: Reports from The Plant
OK, Justin David Margulski Playing, The Plant, by Jason Morningstar, Sunday May 2nd, 2010. 10 plant cards The detail cards were all stuff from Taken, because I thought it might…
In Bully Pulpit Games
Participants: SheikhJahbooty, jasonm, chiaroscuro.


5/3/2010 Jonathan Hastings: [Street Level] Glam punk vigilante
I ran the first playtest of Street Level over the weekend.  Street Level is a costumed vigilante game, inspired by Frank Miller's Daredevil and Mike Baron's Badger (among other things). …
In Playtesting
Participants: Jonathan Hastings, lin swimmer.


5/3/2010 Noon: Something about 'height advantage' and it's kin
Fa wut uts worf Couple of requirements for participating in this thread - you have to be able to humour the idea, if not actually believe, that something that's near…
In Actual Play
Participants: Noon, Filip Luszczyk, Roger, Christian, lumpley, VAgentZero, Christopher Kubasik, Caldis, contracycle, Motipha, Ron Edwards, Paul T, Simon C.


5/3/2010 davidberg: [Delve] even a skill check dictates pacing
In Delve, players and GM participate in a "what would happen?" simulation.  They choose the right moments to simulate in the right amount of detail to satisfy their taste for…
In Playtesting
Participants: davidberg, Shimera9, Paul T.


5/4/2010 Malcolm: [Shipwreck] The First Playtest
Shipwreck, as the name might suggest, is my game-in-design of shipwreck tales. It's inspired by the fiction such as Lord of the Flies and The Coral Island, films such as…
In Playtesting
Participants: Malcolm, Gregor Hutton.


5/5/2010 RedPissLegion: [3:16] First time play and questions for long play
Hey there, I played 3:16 for the first time this past Sunday, to fill in for our regular D&D 4ed game. First time GMing with first time players (with this…
In Actual Play
Participants: RedPissLegion, greyorm, Gregor Hutton, Aaron Baker.


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