Previous Topics 4/30/2010 Paul T: [DitV] Rules question: A mob of possessed people led by a sorcerer A very quick question, but one that I can't quite figure out, and I wonder if different people are doing this differently:
You have an angry mob in your game.… In lumpley games Participants: Paul T, lumpley.
4/17/2010 Paul T: [DitV] Questions! 2. About rules In the same game I was talking about here (http://www.indie-rpgs.com/forum/index.php?topic=29684.0), a few funny rules niggles came up. I'd like your input on these various points, if you have any to… In lumpley games Participants: Paul T, Noclue, Filip Luszczyk, lumpley.
4/17/2010 Paul T: [DitV] Questions! 1. About tradition among the Faithful I just wrapped up the first Town of my first non-one-shot Dogs game, and a few things came up in the game I have questions about.
The first few are… In lumpley games Participants: Paul T, Noclue, lumpley.
4/9/2010 Paul T: TSoY, Solar System, and supporting characters Eero,
In an Actual Play thread about transitioning from "mission-based play", you wrote:
(Note that you can't do this in all games; TSoY allows this due to the game's traditional… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
4/7/2010 Paul T: [DitV] A wife by any other name, + two rules questions Having some fun with Dogs!
But a few questions came up during our first session:
1. How do the Faithful refer to two wives who are married to the same… In lumpley games Participants: Paul T, VAgentZero, Noclue, lumpley, David Artman, Eliarhiman6, Welkerfan.
4/2/2010 Paul T: [Dogs in the Vineyard] Chinese immigrants from Out West I just started up a Dogs game with four other players, and I think it's going to be a blast. We all met for dinner, hung out a bit, then… In Actual Play Participants: Paul T, Paiku, rycanada.
3/26/2010 Paul T: [Apocalypse World] Questions Vincent,
Just a few minor things here, before I run the game.
When seducing someone (another PC, specifically):
"If they refuse, it's acting under fire."
I'm not sure what this… In lumpley games Participants: Paul T, lumpley.
2/18/2010 Paul T: [Solar System] Knocked out of Extended Conflict and Intents A question about complex conflicts (i.e. more than two sides) and intents:
How do we handle situations where there are several intents a character would oppose, and a character is… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
8/30/2009 Paul T: Dogs with Star Wars Sauce, Or: How Do You Make a Town into a City? Dogs & Genre I ran a Star Wars-flavoured session of Dogs a few weeks ago, with great success. I didn't modify the rules in any way, except suggest that the accomplishment/initiation conflict deal… In lumpley games Participants: Paul T, James_Nostack.
7/26/2009 Paul T: Trollbabe-ish setup lacking drama About two months ago, I ran a one-session game using a simple homebrew ruleset based on Vincent Baker's Otherkind dice idea, designed specifically for three players.
(Here's a link, if… In Actual Play Participants: Paul T, Ron Edwards, Noclue, jburneko, Arturo G., Andrew Norris, Eszed, Noon.
5/14/2009 Paul T: What's at Stake in Dogs -- who leads? I have this intuition, and it's really just a guess, that the game plays better when the players are naming the "What's at Stake" in a conflict. Like, "Does the… In lumpley games Participants: Paul T, Filip Luszczyk, lumpley, Eliarhiman6, Noclue, Supplanter.
4/14/2009 Paul T: [Solar System Actual Play] Characters Grow by Trial and Error We concluded a two-session game of Solar System on Sunday night, and I was surprised by a few things that took place.
The game was definitely a success, I think,… In Arkenstone Publishing Participants: Paul T, oliof, Eero Tuovinen.
3/28/2009 Paul T: [Solar System] Keys and Specificity Just a quick question about Keys:
Some Keys ask you to specify a subject for the Key. For something like the Key of Love, that's pretty obvious. But others are… In Arkenstone Publishing Participants: Paul T, oliof, Eero Tuovinen.
3/27/2009 Paul T: [Solar System] Witchiness and crunch I'm running a Solar System game in a fantasy setting that's not the Shadow of Yesterday. It's much, much closer to Dark Ages/medieval Europe, but with a touch of that… In Arkenstone Publishing Participants: Paul T, oliof.
3/26/2009 Paul T: [Solar System] Harmful Stakes... how often? I ran Solar System for the first time last night, and I found myself really unsure about how often to include Harm in the stakes of failure.
I've read advice… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen, oliof, shadowcourt.
3/24/2009 Paul T: [Solar System] Conflicts against nothing? There is a section in the extended conflict chapter of the booklet that describes going into extended conflict... "against nothing". It refers to p. 40, which describes rolling against the… In Arkenstone Publishing Participants: Paul T, oliof, shadowcourt, Eero Tuovinen.
3/23/2009 Paul T: Gimme all the Keys in the book! (Play advice) I'm going to run a TSoY one-shot on Wednesday night, and one of the players told he'd like to spend four of his five starting advances on Keys. That means… In Arkenstone Publishing Participants: Paul T, oliof, Eliarhiman6, dindenver.
11/17/2008 Paul T: [IaWA] Rules question: forces of nature as NPCs? I have feeling this might have been covered before, but I can't seem to find it:
Does/would it make sense to represent some powerful abstract force in the setting as… In lumpley games Participants: Paul T, Brand_Robins, lumpley.
11/4/2008 Paul T: [Land of Nodd] Mermaid Sashimi (is antagonism a mirror to protagonism?) Over the last few weeks, I've been playing a game of my own design, Land of Nodd, with three friends. It's been an interesting experience on many levels, and I'd… In Actual Play Participants: Paul T, Peter Nordstrand, Ron Edwards, jenskot, Demiurge.
10/31/2008 Paul T: [IaWA] Negotiating consequences based on circumstances This is a rule application question that arose for me during a game of IaWA.
My character had a Best Interest to convince an illegal surgeon to stop from carrying… In lumpley games Participants: Paul T, Brand_Robins, lumpley.
<< more previous topics | | Subsequent Topics No subsequent topics. |