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From Day One


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3/14/2010 MJGraham: [Untitled Game] Opinions wanted on sortition system.
I'm working on a game set in modern day Western Africa. I've decided to post here to get a little feedback on the system I want to use for resolving…
In First Thoughts
Participants: MJGraham, Noon, Excalibur, Ar Kayon, greyorm, Vulpinoid, Locke.


1/6/2010 MJGraham: Help needed with terminology.
I'm working on a game about nomadic bands of hunter/gatherers that practice animism and ancestor worship. I've decided that I want characters to have proficiencies (i.e. skills). The list of…
In First Thoughts
Participants: MJGraham, Anekanta, J Tolson.


11/19/2009 MJGraham: (A Seed of an Idea) An Inter-generational Saga.
I'm writing another game in my spare time. It doesn't have a title yet. I'm using Ancestral Saga as a place holder until the right title comes along. The basic…
In First Thoughts
Participants: MJGraham, chance.thirteen, Catelf, DWeird, Warrior Monk, davidberg, contracycle.


4/25/2009 MJGraham: [Defiance] How can I make sabotage fun?
In Defiance players roleplay insurrectionists who have their own fortes. The equivalent in D&D would be players roleplaying adventurers who have their own classes. There are five fortes that players…
In Playtesting
Participants: MJGraham, Noclue, Vordark, DWeird, Noon, LandonSuffered, JoyWriter.


4/6/2009 MJGraham: [Defiance] The Black Rat Cometh
[b]Session One The Revolutionary Cabal[/b] Madam Shahlei (a.k.a. Lawrence) - the owner and a former employee at one of the city's less reputable brothels. Years of service and abuse from…
In Playtesting
Participants: MJGraham.


2/13/2009 MJGraham: [Defiance] Bringing out the worst in all of us.
his actual play report is for a game that is not yet released. Please feel free to disregard this thread if you have no interested in pre-published games. The actual…
In Playtesting
Participants: MJGraham.


7/26/2007 MJGraham: [Defiance] Play Testers Wanted
[center]'I see a beautiful city and a brilliant people rising from this abyss, and, in their struggle to be truly free, in their triumphs and defeats, through many years to…
In Connections
Participants: MJGraham.


7/26/2007 MJGraham: [Defiance] Wrath of the Ahriman (very long first post)
This is my first ever time doing an actual play post. I hope I do it right. A little background: it's the fifth a final session of a story set…
In Actual Play
Participants: MJGraham.


7/25/2007 MJGraham: [Bile] Reviewers Wanted
I'm looking for someone to review my ever so short roleplaying game called Bile. You can download it here for free: http://www.lulu.com/content/1045384. Bile is an unplesant game for emotionally immature…
In Connections
Participants: MJGraham.


7/18/2007 MJGraham: Two combat system in one rpg.
While my game Defiance (formerly known as Insurrection) is undergoing the process of having artwork created for it, I've decided to try my hand at a short and sweet RPG…
In First Thoughts
Participants: MJGraham, Wrageowrapper, preludetotheend, Charlie Gilb, xenopulse, Justin Nichol - BFG, Narmical, David Artman, VoidDragon, zakueins.


6/25/2007 MJGraham: [Insurrection] GM Fiat: How much is too much? (NSFW)
I've been playtesting my own game and the following incident occured. In one scene the protagonists were staying the night at a religious compound. A player who was roleplaying a…
In Playtesting
Participants: MJGraham, c, Noon.


5/27/2007 MJGraham: [Insurrection] First playtest
This is the first playtest of my game and also my first write up of a playtest so I hope I do it right... The game began with me explaining…
In Playtesting
Participants: MJGraham, Malcolm.


4/13/2007 MJGraham: [Insurrection] Power 19.
Here is my attempt at answering the Power 19 for my game called Insurrection: 1.) What is your game about?** The game is about the tension between the characters virtues…
In First Thoughts
Participants: MJGraham.


4/10/2007 MJGraham: [Insurrection] GM Rewards
I'm working on an idea for my game where the both the players and the GM receives points for playing well. In return for winning these points players can make…
In First Thoughts
Participants: MJGraham, Eliarhiman6, Noon, David Artman, David C.


10/10/2006 MJGraham: [Insurrection] Motives and Virtues as Attributes
Before I ask my question I feel that I should explain a little about my game. My roleplaying game uses two sets of attributes: virtue attributes (e.g. courage and honesty)…
In First Thoughts
Participants: MJGraham, r_donato, GreatWolf, AmbroseCollector, stefoid, Narf the Mouse, TroyLovesRPG.


8/10/2006 MJGraham: [Insurrection] Idea for using Karma to resolve conflicts
I wanted to run this idea for using a karma based system for resolving conflicts and I was hoping for some criticism At the beginning of a scene the GM…
In First Thoughts
Participants: MJGraham, matthijs.


7/21/2006 MJGraham: [Insurrection]GM rewards.
I'm toying with the idea of having GM control of a scene purchased through a bidding system in which any player can become the GM if they are willing and…
In First Thoughts
Participants: MJGraham, apeiron, Sydney Freedberg, Smithy.


7/13/2006 MJGraham: Actions resolved through single or mutliple dice.
Do you prefer systems which require rolling mutiple dice to resolve actions or ones that use a single dice roll, e.g would you rather play a game that required rolling…
In Actual Play
Participants: MJGraham, Tommi Brander, Ron Edwards.


7/13/2006 MJGraham: Insurrection
Hello, I'm a fledgling game designer in the early to middle stages of creating an independent roleplaying game. The game's working title is Insurrection and it is based around characters…
In First Thoughts
Participants: MJGraham, contracycle, Ron Edwards.


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