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10/7/2010 mreuther: Industry Web Standards (Thoughts)
This is not entirely a rant, per se, but it's not entirely simply a point of discussion. See, I've just spent about the last six hours looking at publishing websites.…
In Publishing
Participants: mreuther, Paul Czege, Chris_Chinn, preludetotheend.


10/9/2010 mreuther: [Descent] Multi-Resolution Dice
This is something which Fantasy Flight has been using in a number of titles (I believe they use it in the WFRP 3e rules too) which we ran across playing…
In Actual Play
Participants: mreuther.


10/20/2010 mreuther: How to Design an RPG . . . (lol)
Ran across this today and thought it'd be of use to folks. ;) For the fun, a diagram to help . . . Some cliches to avoid, or play on,…
In First Thoughts
Participants: mreuther, BunniRabbi, Ar Kayon, Noon, Ron Edwards.


10/21/2010 mreuther: Validity of Cliche in Game Design
[url=http://www.indie-rpgs.com/forge/index.php?topic=30589.0]Reference[/url] Re-phrasing: To what extent are cliches viable in our designs? As was discussed in the last thread which got closed, some good gaming moments have been had in various…
In First Thoughts
Participants: mreuther, chronoplasm, Ar Kayon, Ron Edwards, Necromantis, Chris_Chinn, Mike Sugarbaker.


10/30/2010 mreuther: [Untitled Paranormal Romance] Playtest I
So, as mentioned elsewhere, I worked up a system to test with my group (part of anyway) this weekend. Just got back in from what proved to be an edifying…
In Game Development
Participants: mreuther, Michiel Rutte, Troy_Costisick.


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