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11/25/2010 happysmellyfish: [Freud!] Looking for experts
I'm gearing up for an outrageously ambitious series of short games. http://www.indie-rpgs.com/forge/index.php?topic=30712 Check out the link to see my first tentative thoughts. Essentially, I want to take the foundational ideas…
In Connections
Participants: happysmellyfish.


11/26/2010 happysmellyfish: [Freud!] Looking for feedback
At the moment, I have what I'm calling Freud Version 0.1. That means I'm really looking for people to read the .pdf and answer some specific questions. In fact, as…
In Connections
Participants: happysmellyfish, The Magus.


1/19/2011 happysmellyfish: [Secret Hearts] First Playtest - A Lot to Think About
First up, as per forum requirements, you can download the current draft of my game at http://www.mediafire.com/?t8fma5dct4pia74. There are two important explanations for Secret Hearts: Storytelling High Conspiracy. The first…
In Game Development
Participants: happysmellyfish, Ron Edwards.


1/30/2011 happysmellyfish: [Secret Hearts] Second Playtest - Getting Better
Not sure if I need to post this again each time, but here's the version of the rules we used... http://www.mediafire.com/?5gcb6t74b29289r#1 Of course, those rules are largely obsolete by now.…
In Game Development
Participants: happysmellyfish.


2/4/2011 happysmellyfish: [Secret Hearts] Looking for feedback and play-testers
Hiya Forge! After a whole bunch of grunt work, version 0.3 of Secret Hearts can be downloaded at http://www.mediafire.com/?a60zrghkexk3n4m. This is a huge step up from the other versions, largely…
In Game Development
Participants: happysmellyfish.


2/10/2011 happysmellyfish: [Gems] Slapstick Heist
Okay, I've got a terrible habit of clashing with The Ronnies, but you can download Gems at... http://www.mediafire.com/?b23i33au266k66u I was thinking tonight about why Secret Hearts hit a design wall.…
In Game Development
Participants: happysmellyfish.


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