Previous Topics 2/7/2011 davidberg: [The Eye in the Pyramid] how to document ad-lib without stalling play? [url=http://www.shrikedesign.com/games/The_Eye_in_the_Pyramid_v4.pdf]The Eye in the Pyramid - latest rules text PDF[/url]
And, if anyone's curious, here's the [url=http://www.indie-rpgs.com/forge/index.php?topic=31091.0]first playtest report[/url], [url=http://www.indie-rpgs.com/forge/index.php?topic=30958]Ronnies feedback thread[/url], and the [url=http://www.1km1kt.net/rpg/the-eye-in-the-pyramid]original rules text[/url].
The first playtest… In Game Development Participants: davidberg, happysmellyfish, baxil.
1/28/2011 davidberg: [Apocalypse World] uncertainty and immersion So, my friend Matt has been running an AW for me and 3 other friends. He's itching to play a character, and mine is nicely poised to retire to safety… In lumpley games Participants: davidberg.
1/24/2011 davidberg: [The Eye in the Pyramid] Bananites I learned some things today. I learned that only smoking banana peels can protect you from the nanites your prosthetics use to control you. I learned that the evil tech… In Game Development Participants: davidberg, Ron Edwards, jenskot.
10/25/2010 davidberg: Pass the Ball, Tick the Clock I wonder how much fun it would be to play a game where no one must (or can) invent setting features. You play your characters and choose what they encounter… In First Thoughts Participants: davidberg, chronoplasm, Noon, Bloomfield, stefoid.
9/16/2010 davidberg: David Berg's game [b]Core mechanic idea: Secret tribunal.[/b]
1. Each player leaves the room, while the other players (in character) briefly discuss them.
- 1a) If they disobeyed the last vote, assign them… In Endeavor: Game Chef 2010 Participants: davidberg, Frank Tarcikowski.
9/13/2010 davidberg: fiction-based rule use (one fun option) Here's an approach that I enjoy:
1) Everyone discusses and agrees on the state of the fiction, covering relevant details. Who's where, etc. Authority here comes from, (a) first, what… In Actual Play Participants: davidberg, Chris_Chinn, masqueradeball, Roger, Frank Tarcikowski, Noon, Marshall Burns.
6/26/2010 davidberg: [Delve] Is there any Theme here? Should there be? Thanks to Simon's recent threads on the topic of Theme (here's the most recent), I've been thinking about the place of Theme in my game, a game in which Theme… In Playtesting Participants: davidberg, Simon C, Noon, Paul T.
5/3/2010 davidberg: [Delve] even a skill check dictates pacing In Delve, players and GM participate in a "what would happen?" simulation. They choose the right moments to simulate in the right amount of detail to satisfy their taste for… In Playtesting Participants: davidberg, Shimera9, Paul T.
2/23/2010 davidberg: [Posterity] perform feats of legend and see how they'll be remembered Two ideas for this.
VERSION 1
Start with a legend. Read it as a group. Make the telling of the tale fun. Can be something a player made up, something… In First Thoughts Participants: davidberg, horomancer, Vulpinoid.
2/5/2010 davidberg: [Delve] fast-forwarding through meaningful decisions? My game Delve gives out significant rewards in the form of useful connections and materials. A recent session included a new tool to sculpt an unbreakable rock, and a creepy… In Playtesting Participants: davidberg, Ron Edwards, Alex Abate, JoyWriter, Noon, Locke, Paul T, Jeff B, C. Edwards, Shimera9.
12/12/2009 davidberg: [Polaris] Color! (inspired play despite rules gaffe) Last Sunday, I sat down to play Polaris with Daniel, John and Terry. John had played once before, long ago, and didn't remember the rules. Daniel brought the book, had… In Actual Play Participants: davidberg, Paul T, Abkajud.
9/15/2009 davidberg: [Super Action Now!] turn-based confusion (monkey god, future midget, wuxia star) 10 days ago I sat down with Dan and Merlin to play SAN! It was the first time any of us had played.
Character creation
We started with character creation. … In Playtesting Participants: davidberg, Marshall Burns, JoyWriter, whiteknife.
5/29/2009 davidberg: [Delve] story-gamers in my sandbox I've been working on Delve throughout a 14-month, 28-session playtest with some of my best friends. By now, they all know how to get what they want from Delve, and… In Playtesting Participants: davidberg, jenskot, Paul T.
1/15/2009 davidberg: [Out There] first episode: were-cat X-Files in 1800s Boston [i]Out There[/i] is an RPG that delivers TV-style investigative drama (think X-Files, House, Monk). I co-created this in a very short time as part of a [url=http://www.story-games.com/forums/comments.php?DiscussionID=8258&page=1#Item_0]contest[/url], and am selling… In Actual Play Participants: davidberg.
1/11/2009 davidberg: play the full lifespan of a short-lived character You're created fully physically mature. You open your eyes for the first time and have a ready-for-action body, but no knowledge or context.
Setting is undefined before play -- you… In First Thoughts Participants: davidberg, ShallowThoughts, David C, Noon.
12/30/2008 davidberg: quoting TV dialogue in your game text: legal? So, I'm making a game that's inspired by X-Files, and I want to put some Mulder and Scully quotes in it. Does anyone know what rules I have to follow… In Publishing Participants: davidberg, Eero Tuovinen.
12/16/2008 davidberg: adding a PayPal button to my website I need to sell a PDF.
I am fluent in HTML and know a teeny bit of javascript.
How do I make it so that when you click on a… In Publishing Participants: davidberg, Eero Tuovinen, Nathan P., Wolfen, Zonetrooper1, Clay.
11/18/2008 davidberg: [Sign In Stranger] party game version Toward the end of Thanksnerding (gaming & turkey day in NYC), I pulled out the S.I.S. quickstart rules, grabbed 5 other people, and ran a 2-hr version of the game.… In Playtesting Participants: davidberg, Paul T, Emily Care.
11/10/2008 davidberg: [Three Guys Walk Into a Movie...] first playtest Last night was my first time playing my genre-warping movie proto-game. Actually, I didn't play; I had plenty to occupy myself with, instructing my 3 friends how to play (there… In Playtesting Participants: davidberg, Simon C.
10/29/2008 davidberg: renaming The Rustbelt? Most of my inspirations run along the lines of "setting's impact on the characters" and derive from the original title:
Rusted Out
Rusted Away
The Rusted
Rusted Lives
Rusted Fates… In Beyond the Wire Productions Participants: davidberg, Marshall Burns, Everspinner, DWeird, Wolfen, agony, Peter Nordstrand, Eero Tuovinen, Krippler, Valamir, Ron Edwards.
<< more previous topics | | Subsequent Topics 3/17/2011 davidberg: [Memory Quest] grand theft masterpiece; first contact Two nights ago, I got to try Memory Quest for the first time. It was definitely a unique social experience. I've never had a roleplaying session like it.
It worked… In Game Development Participants: davidberg, baxil.
6/8/2011 davidberg: [Within My Clutches] golf club domination, mansion bison, death & taxes This is a report on the first playtest of Within My Clutches, which I created for the April 2011 Ronnies (thread here).
Here's the current draft of the rules.
For… In Game Development Participants: davidberg, Ron Edwards, Hailen.
8/19/2011 davidberg: [Sorcerer] emergent climax This account is going to come through in bits and pieces across several posts, so in the interest of not burying the lead, let me start by saying that my… In Actual Play Participants: davidberg, James_Nostack, Roger, Ron Edwards.
8/24/2011 davidberg: [Sign in Stranger] this moon may not mean what you think it means We knew we were going to an arboreal moon, which included the non-native, dominant Tylaxmeearks, as well as the Tridlians and Arcopaths. We knew we were requested as Life Judges… In Actual Play Participants: davidberg, Ron Edwards, Noon.
10/16/2011 davidberg: decoupling Reward Systems from broad-scale Story Arcs I've been chatting recently with some GMs who pre-plan all the major plot points in their scenarios, and communicate what they're doing to the players in such a way that… In Actual Play Participants: davidberg, Eero Tuovinen, stefoid, happysmellyfish, Noon, contracycle, Paul T, Filip Luszczyk, Ron Edwards, Dan Maruschak, Frank Tarcikowski.
11/9/2011 davidberg: [Pitfighter] SBP: is there anything better to roll for than success? "SBP" stands for Story Before Participationism. It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which… In Actual Play Participants: davidberg, stefoid, Ron Edwards, Frank Tarcikowski, Dan Maruschak, contracycle, Noon, Roger, Jeremy S, Anders Gabrielsson, mael.rimbault.
11/14/2011 davidberg: [Pitfighter] how I learned to push my GM plots into play Hello,
This post is part background for my other Pitfighter threads, part summary of my take on a classic problem in RPG play, and part response to Jamie's recent encounter… In Actual Play Participants: davidberg, Web_Weaver, Roger.
12/17/2011 davidberg: [Pitfighter] SBP: the GM's role in resolution "SBP" stands for Story Before Participationism. It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which… In Actual Play Participants: davidberg, contracycle, Anders Gabrielsson, JoyWriter, happysmellyfish, Noon, DWeird, Motipha.
1/26/2012 davidberg: [Within My Clutches] my game can be won, so they played to win it [url=http://shrikedesign.com/games/Within_My_Clutches_v2.pdf]Within My Clutches[/url] (old; still revising current version)
Oops.
This game operates on a structure of pursuing your protagonist's goals, and there are some strategic decisions you make that impact… In Game Development Participants: davidberg, Noon, Sp4m, Rubbermancer.
3/23/2012 davidberg: idea for a new Endeavor Hi Ron & Vincent,
Two months probably isn't enough time, but what the heck, I'd like to give it a shot.
I think it'd be fun to do a group… In Site Discussion Participants: davidberg, Ron Edwards, mael.rimbault, Dan Maruschak.
4/2/2012 davidberg: [Pitfighter] SBP: reward system options Hello,
I've been recounting some key features of the d20-based homebrew Pitfighter game I ran in college here in Actual Play, to serve as a springboard for discussing ways in… In Actual Play Participants: davidberg, mael.rimbault, JoyWriter, Anders Gabrielsson.
4/14/2012 davidberg: [Area 51 Dark] 3 characters in one body In 1955, the Govt set up Area 51, a giant area in southern Nevada where strange lights and sounds are occasionally seen and heard for miles around. Nearby towns have… In Last Chance Game Chef Participants: davidberg.
4/24/2012 davidberg: [Dead of Night] initiative -- player, not character? Finally got to play this game! Very neat indeed.
I just want to describe one thing that went screwy:
James GMing for me, Mark and Rohit. My character was alone… In Actual Play Participants: davidberg, Frank Tarcikowski, Ron Edwards, JamesDJIII.
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