Previous Topics 3/3/2011 kensanata: One Page Dungeon Contest 2011 I'm not sure whether there are any independent games published that allow for dungeon crawling adventures. None of the ones I tried seemed to afford (suggest, encourage) it. Nevertheless, I'd… In Publishing Participants: kensanata, Ghostlight Games, Enker.
3/2/2011 Ben Lehman: [Beloved] [Solo RPG] In a dream ... I have been putting off playing <a href="https://docs.google.com/document/d/1gnPx8AlhF1TMarQ165Y1vGM382c6epUvCu1-HkXvICI/edit?hl=en&authkey=CJDYi58F&pli=1#">Beloved</a> because, honestly, the game scares me a bit. Plus, it's very hard for me to follow the first directions of the game:… In Game Development Participants: Ben Lehman, dreamborn, hix, C. Edwards, Ron Edwards, baxil, Nathan P., lumpley, jrs, davidberg, Gregor Hutton, Roger, Altaem, jburneko.
2/28/2011 Paul Czege: Ronnies participants, I'm curious Ronnies participants,
What did you learn from your participation (completion and submission of a game) in either round one or two of the Ronnies this year? I'm curious.
Paul In Endeavor: Ronnies 2011 Participants: Paul Czege, Bret Gillan, Paolo D., whduryea, davidberg, Troy_Costisick, Willow, Ben Lehman, Cliff H, Elizabeth, Ghostlight Games, jburneko, Vulpinoid.
2/28/2011 Natespank: [D&D 4e] Balance Issues Hello.
Sorry to begin a new thread while the other is still active. I need advice on something that came up in tonight's game- it's about balance problems in 4e.… In Actual Play Participants: Natespank, Eero Tuovinen, Chris_Chinn, Alfryd, Noon, epweissengruber, Ron Edwards, Jeff B, LostSoul.
2/28/2011 Ron Edwards: Third round - soon Hi everyone,
I find myself quite torn between two things:
1. Encouraging and providing a personal example of enthusiastic, critical play and feedback for many of the games generated so… In Endeavor: Ronnies 2011 Participants: Ron Edwards, Ghostlight Games, pkalata, davidberg, stefoid, Gryffudd, tzirtzi, Roger, Elizabeth, Ross Cowman, Ben Lehman.
2/27/2011 horomancer: Simple System rework After much down time I've gotten the gaming itch once again and have set about cobbling on my own system. Below is a link to the Googledoc that I'll update… In Game Development Participants: horomancer, Paul Czege, Ar Kayon, ssem, Sarashinai, contracycle.
2/27/2011 Chris_Chinn: [Primetime Adventures] Dark Fragrance Hi,
We just wrapped up our second campaign of Primetime Adventures (the first was based on Star Wars). The group consists of myself, Sushu, and Jono, all of us are… In Actual Play Participants: Chris_Chinn, Roger, Jono, Artanis.
2/27/2011 Bret Gillan: [Cold Soldier] The soldier who wouldn't Cold Soldier got another go tonight with Carly. We didn't get to play a full session, but we did play a half session that gave up some interesting information and… In Game Development Participants: Bret Gillan, Tim C Koppang, Ron Edwards.
2/27/2011 Sarashinai: A heartbreaker to call my own Hello all! I've been gaming for a good number of years now. I started out with D&D 3 but moved on to Vampire and others shortly after. I ran a… In Game Development Participants: Sarashinai, Jason Pitre, happysmellyfish, stefoid, Paul Czege.
2/27/2011 Sarashinai: Long loves and heartbreakers Hello all! I've been playing games for years. D&D 3 was my first introduction to table-top RPGs and I've been hooked ever since. I played quite a few PC games… In Actual Play Participants: Sarashinai, Frank Tarcikowski, Unforgivingmuse, Jeff B.
2/6/2011 Eliarhiman6: Trollbabe barrage II (split) New questions!
1) A Trollbabe can be harmed only by a failed reroll. But what about a Relationship? Can the well-being (or even the liberty or the life) of a… In Adept Press Participants: Eliarhiman6, Ron Edwards.
2/26/2011 MrNay: Making a game I am a bit curious. This is a bit longwinded, sorry about that, I am not sure where to start.
I having been playing rpgs for a while now, starting… In Publishing Participants: MrNay, Ron Edwards, Jason Pitre, ssem, Chris_Chinn, Nathan P., Airafice, Arauka_Gurtha.
2/25/2011 Roger: [The Secret Lives of Serial Killers] Rational musings (split) Maybe I've just seen Inception too many times, but this makes me wonder how deep you could go.
Could there be /another/ layer, in which the 'victim' is the guy… In Endeavor: Ronnies 2011 Participants: Roger, Ron Edwards, pkalata, Ghostlight Games.
2/25/2011 ssem: a game originally called: adventure in the land of Jan I started writing a specific fantasy novel in a game world of my design back in the early 80s. this failed mostly to my lack of imagination, 90% English fluency… In Game Development Participants: ssem, Gregor Hutton, dreamborn, Ron Edwards.
2/25/2011 Marshall Burns: [Badass City] how do you design price lists? [url=https://docs.google.com/document/pub?id=1vQg_kLsuZB8rsGLRwhUjCaqIS4foEYZh4n1q69i8lMk]Badass City[/url] is a Step on Up RPG about a city full of badasses competing to be the most badass. Your life basically consists of competing with badasses in fights… In Game Development Participants: Marshall Burns, Ron Edwards, Paul Czege, Chris_Chinn, dindenver, JackTheOwner.
2/24/2011 Paolo D.: [SS], [TSoY] and "safety net" Hi people! :-)
First of all, what do I mean with "safety net"?
I mean a mechanic or a procedure (or more than one of them) of a game, meant… In Arkenstone Publishing Participants: Paolo D., Paul Czege, Ron Edwards, Eero Tuovinen, P.Jeffries, Galwinganoon.
2/22/2011 Noon: [Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy Any points in the flowchart that lead to a dead end? Any opaqueness/unclear meaning in the text? Does it disappear up it's own arse, like a news report on news… In Game Development Participants: Noon, Gregor Hutton, Ron Edwards.
2/22/2011 jburneko: [Doctor Chaos] OrcCon 2011 At OrcCon this weekend I had the opportunity to play Doctor Chaos. Overall the game was very successful. I'll go over some of the highlights.
First the social context. There… In Game Development Participants: jburneko, Ron Edwards.
2/22/2011 The Wolf: Non combat interactions Hi there,
First post however in my usual manner I lurk for a while before diving in.
I have run many games, being pretty much a full time GM unless… In Actual Play Participants: The Wolf, Cliff H, Gregor Hutton, stefoid, Alfryd.
2/21/2011 Ben Lehman: Printers: who to use? Hey, folks. I'm nearing the end of a project and I'm realizing I have no clue which printers are any good anymore. The last "who's a good printer" thread was… In Publishing Participants: Ben Lehman, Ron Edwards, Nathan P., Elizabeth, Pelgrane.
<< more previous topics | | Subsequent Topics 2/27/2011 Paolo D.: Limbo between prep and play (split from Poison'd thread) Hi guys,
I'm following this thread and I'm very interested. I'm writing because I have a question:
3. And finally, to reference the older Color-First… In Game Development Participants: Paolo D., stefoid, Ron Edwards, Alfryd.
3/3/2011 Ron Edwards: [Diary of a Skull Soldier] Dry, bitter, excellent I put some guys at the Dice Dojo through the ringer this week. First we did a serious, intense session of Acts of Evil, and then when we were all… In Game Development Participants: Ron Edwards, pkalata, davidberg, Noon.
3/4/2011 Nath: [Black Dog] Play Report from Knudepunkt 2011 run in Denmark Written by one of the players:
***
Play report
I had read the scenario before the game and wanted to try it out to see how the mechanics of the… In Actual Play Participants: Nath.
3/4/2011 Marshall Burns: My games are available at the Unstore again I have internet at home now, which means that I've been able to access my Unstore account and get all my games up there. I don't have images up yet,… In Beyond the Wire Productions Participants: Marshall Burns.
3/4/2011 Jason Pitre: Generic Game Design Challenges Most generic games have tended to fall flat for me for a variety of reasons I won’t list right now so as to not bias responses. I have been working… In Actual Play Participants: Jason Pitre, Cliff H, Ron Edwards.
3/4/2011 btrc: Verne characters I'm posting this as a game development item as an example of how to take crunchy rules and push them into the background:
http://www.rpgnow.com/product_info.php?products_id=88917
This is a question & answer… In Game Development Participants: btrc, contracycle.
3/4/2011 Paul Czege: head games My current secret design project is a rich setting RPG aimed at longer term play. Thirteen sessions into internal playtesting I'm noticing a vague pattern of player behavior which I… In Actual Play Participants: Paul Czege, Caldis, Chris_Chinn, Cliff H, davidberg, jburneko, Ron Edwards, stefoid, hardcoremoose, Matt Gwinn, Alfryd, Jeff B, Ben Lehman, contracycle, Paka, C. Edwards.
3/6/2011 Sarashinai: Psychology of Mechanics Hello all!
Please see horomancer's thread "Simple System rework"(http://www.indie-rpgs.com/forge/index.php?topic=31227.0) to see what brought this on. The way I see it, most RP games require an "impartial" (read: random) system… In Game Development Participants: Sarashinai, Ron Edwards, horomancer.
3/6/2011 Tveir: [Sorcerer] concidering demonification, among other things I was reading 3x3 Eyes the other day. I always felt like it seemed sorcerer material, existing somewhere inbetween vanilla sorcerer and sorcerer and sword, with a strong indian/chinese/tibetan flavour.… In Adept Press Participants: Tveir, Ron Edwards, Ben Lehman.
3/6/2011 Paolo D.: [Wings of Blood] Belt of children heads Finally, my first chance to playtest Wings of Blood, my game for the February Ronnies! (see here for the original feedback thread, if you want to)
This Monday night we… In Game Development Participants: Paolo D., Ron Edwards, Ghostlight Games, baxil.
3/6/2011 ChrisMcDee: [Thousand Spears] Looking for Feedback and Testers [URL=http://"https://docs.google.com/document/d/1heOUrzhm9JizBOH9vw21uTJWt33WxOcW7z3E0juHiKg/edit?hl=en&authkey=CNDhqs0G#"][B]Thousand Spears[/B][/URL] is my most recent game project.
[B]The Elevator Pitch[/B]
Thousand Spears is...
Hercules and the 300 Spartans voyaging around an ancient world varying from Hyborian savagery to classical… In Game Development Participants: ChrisMcDee, stefoid, Ron Edwards.
3/7/2011 Sarashinai: Psychological Component of Mechanics I've played a few RPGs. Many of them use the D&D D20 system or some variation. Others, like World of Darkness, use multiple D10s and count successes. I've seen opposed… In Actual Play Participants: Sarashinai, contracycle, Jeff B, happysmellyfish, Natespank, Ron Edwards.
3/7/2011 Trollkin: Project[World Crash] My idea for this game was what if people got trapped in an online video game, simple concept. I’m currently using the name for the game World Crash till I… In Game Development Participants: Trollkin, baxil, Troy_Costisick, phatonin.
3/7/2011 RegisFrey: Drunken Wizards (Drink Mechanics) Drunken Wizards is a storytelling card game where everyone plays inebriated spellcasters and describes the ensuing chaos. The key mechanic is an Apples to Apples like response situation where a… In Game Development Participants: RegisFrey, SteveCooper, Unforgivingmuse.
3/7/2011 Ron Edwards: [Death's Head] Julie, Maura and I played Death's Head this past weekend.
Two major points
These are so important I'm presenting them up-front, out of context.
1. Most chess I've played, including… In Game Development Participants: Ron Edwards, FetusCommander, whduryea, jrs.
3/8/2011 Paul Czege: Guy Shalev's The Friendship Game, with mechanics like real friendship After a bit of boardgaming this past Saturday a group of us switched to roleplaying with a stab at Guy Shalev's <a href="http://craniumrats.pbworks.com/f/The%20Friendship%20Game%20V2.pdf">The Friendship Game (v. 2)</a>. It was me,… In Game Development Participants: Paul Czege, Thunder_God, d.anderson.
3/8/2011 Enker: [Golden Age RPG] Experience as a physical item in-game. Hello all, I wanted to make my first post on the board about something that I personally have found fun and compelling within an RPG system of my own creation.… In Game Development Participants: Enker, simon_hibbs, Ghostlight Games, baxil.
3/8/2011 Troy_Costisick: [Dreadsands] Applying Lessons Learned from the Ronnies Heya,
Along the way to creating my Three Roses Project I submitted an entry to the Ronnies. Some of the mechanics in that game were the incarnation of ideas I’d… In Game Development Participants: Troy_Costisick.
3/8/2011 David Hallett: [From Beyond] A couple of links, to a basic system draft and a basic char sheet:
http://frombeyondrpg.com.s3.amazonaws.com/Prototype%207.pdf
http://frombeyondrpg.com.s3.amazonaws.com/Print%20Character%20sheet%2020Oct10.pdf
From Beyond is another attempt at that perennial favourite, Cthulhu Done Right (or at… In Game Development Participants: David Hallett, davidberg, stefoid, contracycle, Mike Sugarbaker.
3/9/2011 Troy_Costisick: Updated Sorcerer Heya Ron,
I know you're neck deep in Ronny games right now, but I was wondering, are you still thinking about doing an updated Sorcerer like the one you menationed… In Adept Press Participants: Troy_Costisick, Ron Edwards, Melinglor, Finarvyn, The Dragon Master, Russell Hoyle, John Stephens.
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